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https://github.com/thunderbrewhq/thunderbrew
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5897 lines
326 KiB
Plaintext
5897 lines
326 KiB
Plaintext
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==========================================================================================
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REVISION HISTORY : FMOD Studio API
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Copyright (c) Firelight Technologies, Pty, Ltd, 2011-2023
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https://www.fmod.com
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==========================================================================================
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Legend
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------
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Win: Microsoft Windows XboxOne: Microsoft Xbox One
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Mac: Apple macOS GameCore: Microsoft Game Core
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Linux: Linux PS4: Sony PlayStation 4
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iOS: Apple iOS / tvOS PS5: Sony PlayStation 5
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Android: Google Android Switch: Nintendo Switch
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HTML5: JavaScript WebAssembly UWP: Microsoft Universal Windows Platform
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27/9/23 2.02.18 - Studio API minor release (build 137105)
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------------------------------------------------------------------------------------------
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Features:
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* Core API - iOS - A new output plugin called FMOD_OUTPUTTYPE_PHASE has been
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enabled, which supports 3D spatial objects. For iOS 16.4.
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* Core API - PS5 - From SDK 8.00 we now support Dolby Atmos and thus 7.1.4 output.
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To enable this set FMOD_SPEAKERMODE_7POINT1POINT4.
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* Unity - Emitters are now able to be triggered from UI elements using mouse events.
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Fixes:
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* Studio API - Fixed programmer sounds getting spatialized by the Core API if
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the passed in Sound had the FMOD_3D mode set.
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* Studio API - Fixed shared streaming assets being forced to stop when the bank they are
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streaming from is unloaded if the bank was loaded via
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Studio::System::loadBankCustom.
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* Studio API - Fixed pops when calling Studio::EventInstance::setTimelinePosition on
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events with only one sound on the timeline.
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* Studio API - Fixed streaming instruments failing to stop at the right time if they
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were started too close to the end.
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* Studio API - Multi instruments/scatterers now factor in silence instruments when
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determining whether to play an instrument from a playlist in shuffle
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mode. If an instrument is followed by one or more silence instruments,
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that instrument will not be selected to play next.
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* Core API - Fixed cycles created using DSP connections not causing a feedback
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loop.
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* Core API - Slight improvement to Multiband EQ filter stability near the upper
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end of the frequency range on 24kHz devices.
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* Core API - Clamp and log a warning when setting a high pitch value rather
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than returning an error.
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* Core API - Fixed some DSP effects incorrectly skipping processing as if bypassed
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via DSP::setBypass when DSP::setWetDryMix is called with prewet set to 0.
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* Core API - Fixed potential crash in the transceiver DSP if certain pre-init
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calls are made in sequence, such as System::setDSPBufferSize followed
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by System::setOutput.
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* Core API - Fixed potential crash (or assert) when opening and closing ports.
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* Core API - Fixed potential audio corruption for 3D objects if the mixer is
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under heavy load.
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* Core API - PS5 - Fixed internal error from sceAudioOut2PortSetAttributes returning
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"not-ready" caused by a race condition in opening a port.
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* Core API - Windows - Fixed WASAPI device enumeration memory leaks when devices fail.
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* Unreal - Fixed Sequencer ignoring Start keys at frame 0.
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* Unreal - Restore "Reload Banks' option to File dropdown menu.
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* Unreal - Added validation to fix lack of leading or trailing forward slash in
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Content Browser Prefix.
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* Unreal - Fixed FMODAudioComponent ignoring "When Finished" behavior when
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Sequencer finishes playback.
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* Unreal - Fixed localized banks not working.
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* Unity - Fixed non-rigidbody doppler dividing by 0 if Time.timescale = 0.
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* Unity - Fixed issue when playing in Editor where the path plugins were
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attempted to be loaded from contained "/Assets" twice.
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* Android - Fixed playerSetVolume crash on devices with Android OS below Android T.
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* Windows - Removed hard dependency on msacm32.dll.
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Notes:
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* Core API - Calling the DSP plugin API functions, FMOD_DSP_GETSAMPLERATE,
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FMOD_DSP_GETBLOCKSIZE, or FMOD_DSP_GETSPEAKERMODE before init
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will now return an error as those settings are not confirmed until
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after initialization.
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* PS4 - Now built with SDK 10.508.001.
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* PS5 - Now built with SDK 7.00.00.38.
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21/8/23 2.02.17 - Studio API minor release (build 136061)
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------------------------------------------------------------------------------------------
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Fixes:
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* Studio API - Fixed Studio::EventInstance::getTimelinePosition occasionally reporting
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incorrect position.
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* Studio API - Fixed hang after running an Event for 12 hours with beat callbacks.
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* Studio API - Fixed instruments that are automated on the timeline having incorrect
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automated values when they start.
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* Core API - Fixed virtual voice issue that could cause Channels to restart.
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* Core API - Fixed assert firing from resampler for wildly varying pitch values.
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* Core API - Fixed FMOD_INIT_3D_RIGHTHANDED to work correctly when using
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FMOD_3D_HEADRELATIVE.
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* Core API - GameCore/PS5 - Fixed the Opus and XMA codecs to display an appropriate
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error log if the DSP buffer size is not 512.
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* Core API - HTML5 - Fixed compiler errors to do with using Strict Mode.
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* Unity - Fixed Studio Global Parameter Trigger silently failing on awake.
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* Unity - FMOD Studio system failing to initialize will no longer throw as
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an exception.
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* Unity - Fixed error when auditioning Events containing global parameters in
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Event Browser.
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* Unreal - Fixed FMODAudioComponents always using default parameter values.
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* Unreal - Fixed Sequencer restarting AudioComponents when Sequencer Editor
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open.
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* Unreal - Fixed crash when FMOD Studio project contains folders with "."
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character.
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* Unreal - Fixed FMODGenerateAssets commandlet not deleting old assets on
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rebuild.
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* Android - Fixed exported symbols to avoid issues with unwinder on armeabi-v7a.
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13/7/23 2.02.16 - Studio API minor release (build 135072)
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------------------------------------------------------------------------------------------
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Fixes:
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* Studio API - Fixed voice stealing behavior not updating when connected to live
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update.
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* Studio API - Fixed instruments with AHDSR not stopping after release, introduced
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in 2.02.15.
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* Unity - Fixed ApplyMuteState and PauseAllEvents functions when when using
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Addressables
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* Unity - Fixed Editor Platform settings inheriting from the Default Platform.
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* Unity - Fixed folder references to allow the FMOD Plugin base folder to
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be moved anywhere on disk for use with the Unity Package Manager.
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* Unreal - Fixed potential crash when linking to Studio project locales.
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* iOS/Mac - Fixed example Xcode projects with incorrect paths failing to load.
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Notes:
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* Unity - Added support for Unity 2023.1.
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2/6/23 2.02.15 - Studio API minor release (build 134211)
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------------------------------------------------------------------------------------------
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Features:
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* Unreal - Added FMODStudioModule::GetDefaultLocale to get the default locale
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which can be changed in the FMOD Settings.
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Fixes:
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* Studio API - Fixed live update crash if tweaking an Event with an empty single
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sound instrument.
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* Studio API - Fixed potential crash if releasing an EventInstance from the Stop
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callback.
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* Studio API - Fixed third party DSP plugins causing potential assert by calling
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DSP::setParameterDSP on effects managed by Studio.
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* Unity - Fixed Addressable banks not being built when building with batchmode.
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* Unreal - Fixed rare AudioVolume Reverb Effect cast crash.
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* Unreal - Fixed crash when using Hot Reload in UE4.26 & 4.27.
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* Unreal - FMODStudioModule::GetLocale correctly now returns the currently
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set locale instead of the default.
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* Unreal - PS4 - Fixed audio degradation due to mixer thread competing with
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renderer thread.
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Notes:
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* iOS - Now built with iOS SDK 16.4 (Xcode 14.3).
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* Mac - Now built with macOS SDK 13.3 (Xcode 14.3), min deploy target
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is now 10.13 as mandated by Xcode.
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* Unreal - Added support for UE5.2.
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3/5/23 2.02.14 - Studio API minor release (build 133546)
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------------------------------------------------------------------------------------------
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Features:
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* Core API - Examples now have a Common_Log function for outputting to TTY.
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* Unity - Reduced time spent generating bank stubs, and reduced time spent copying
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banks into StreamingAssets folder when building.
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Fixes:
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* Studio API - Fixed crash when adding parameter sheet to a playing event while live
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update connected.
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* Studio API - Fixed instruments starting playback with stale property values during
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hotswap.
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* Studio API - Fixed Global Parameters being unable to automate other Global Parameters.
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* Core API - PS5 - Fixed out-of-resources errors when decoding a large number
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of FMOD_CREATESAMPLE (decompress into memory) sounds encoded as AT9.
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* Core API - Win/GameCore - Fixed potential crash when an audio device reports
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an invalid name.
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* Unity - Fixed Find and Replace tool not finding prefabs.
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* Unity - iOS - Fixed audio not resuming after opening and closing Siri.
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* Unity - Fixed hang caused by RuntimeManager access when auditioning in timeline.
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17/3/23 2.02.13 - Studio API minor release (build 132591)
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------------------------------------------------------------------------------------------
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Features:
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* Unity - Added non-Rigidbody Doppler effect option on Emitters.
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Fixes:
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* Studio API - Fixed voice stealing failing on events in FMOD_STUDIO_PLAYBACK_STOPPING
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state.
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* Studio API - Fixed assert during Live Update when deleting a Global Parameter.
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* Studio API - AHDSR modulators will now have correct release behavior when
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the instrument stop condition is triggered by an event condition.
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* Studio API - Fixed crash when changing parameter scope on a playing event.
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* Studio API - Fixed a crash when removing automations via Live Update.
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* Core API - Fixed playback issues with certain ice/shoutcast net-streams.
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* Core API - GameCore - Fixed rare crash when playing back compressed Opus.
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* Core API - GameCore - Reduced memory usage for hardware convolution reverb.
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* Core API - Mac - Fixed crash when using input devices below 16kHz sample rate.
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* Core API - PS5 - Fixed audio output stutters when a port disconnects.
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* Core API - Win - Fixed record enumeration fails causing crash.
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* Unity - Fixed Visual Scripting units not generating in Unity 2021+.
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* Unity - Fixed plugin bundles not working on Mac.
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* Unreal - Fixed AssetLookup being modified each time the editor is opened.
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* Unreal - Fixed Editor Live Update not connecting to Studio.
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Note:
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* GameCore - Now built with October 2022 QFE 1 GDKX.
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* Switch - Now built with SDK 15.3.0.
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31/1/23 2.02.12 - Studio API minor release (build 131544)
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------------------------------------------------------------------------------------------
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Features:
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* Core API - Warning is now logged when a voice swap occurs on an voice with an
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audibility above -20dB.
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* Unity - Added support for Unity 2022.2.
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* Unity - macOS can now handle .dylib plugins natively
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* Unity - Android - Added support for patch build.
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Fixes:
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* Studio API - Fixed Live Update being ignored if Studio connects before the master Bank
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is loaded.
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* Studio API - Fixed a potential crash updating a referenced 3D Event if it has
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been forcibly stopped due to bank unload.
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* Studio API - Fixed issue where using a modulated parameter to automate a property of an
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AHDSR modulator would sometimes cause the AHDSR to start in a bad state.
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* Studio API - Fixed VCA handles becoming invalid when live update changes them.
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* Studio API - Fixed incorrect scheduling of playlist entries in multi instruments that
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have pitch changes.
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* Core API - Switch - Fixed potential Opus crash when streaming with custom
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async IO callbacks.
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* Core API - PS5 + GameCore - Hardware resource configuration (performed using
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platform specific FMOD APIs) will now apply during System::init
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rather than System::create.
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* Unity - The EventReferenceDrawer "Open in Browser" button now functions
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when there is no event selected.
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* Unity - Fixed EventRefDrawer showing incorrect "Migration target X is missing"
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messages on sub-object fields with MigrateTo specified.
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* Unity - Fixed hang when RuntimeManager called outside of main thread.
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* Unity - The Update Event References menu command now scans non-MonoBehaviour
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objects that are referenced by MonoBehaviours.
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* Unity - Fixed warning "Settings instance has not been initialized...".
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* Unity - Fixed 'multiple plugins with same name' error on Mac.
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* Unreal - Fixed occlusion not working from Audio Component reloaded from
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a streamed level.
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* Unreal - Fixed commandlet crashing when trying to delete assets.
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* Win - Fixed examples not rendering correctly on Windows 11.
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Notes:
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* Unity - Added an example on how to pipe audio from a VideoPlayer into FMOD.
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* iOS - Re-enabled compilation of the now deprecated Bitcode to appease
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toolchains such as Unity that still require it.
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* PS4 - Now built with SDK 10.008.001.
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* PS5 - Now built with SDK 6.00.00.38.
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01/12/22 2.02.11 - Studio API minor release (build 130436)
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------------------------------------------------------------------------------------------
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Features:
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* Studio API - Studio::System::getBus("bus:/", ...) will now return the master
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bus if the master bank has been loaded, even if the strings bank has not.
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* Core API - GameCore - Added in FMOD_GameCore_XMAConfigure. This can be used to
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control whether to allocate XMA codec hardware resources inside
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FMOD::System_Create. If not called before FMOD::System_Create the
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resources will be allocated on first codec use.
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* Core API - Mac - Added support for 7.1.4 output type.
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* Core API - PS5 - Added in FMOD_PS5_AT9Configure. This can be used to
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control whether to allocate AT9 codec hardware resources inside
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FMOD::System_Create. If not called before FMOD::System_Create the
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resources will be allocated on first codec use.
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* Unity - Android - Added support for x86_64.
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* Unreal - Added a Sound Stopped callback to the FMODAudioComponent.
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Fixes:
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* Studio API - Fixed crash when connecting live update and a bank was loaded multiple
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times with FMOD_STUDIO_LOAD_BANK_NONBLOCKING flag.
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* Studio API - Fixed every asset in an Audio Table being parsed when only one
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item is required.
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* Studio API - Logging more meaningful error message when attempting to get/set listener
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properties with an invalid listener index.
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* Core API - Fixed recording not starting immediately after changing output devices.
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* Core API - Fixed AAudio no-sound issue if device disconnection occurs during
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initialization.
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* Core API - Fixed a stall in Sound::release on nonblocking sounds.
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* Unity - Added optimized DistanceSquaredToNearestListener method to avoid
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unnecessary square root.
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* Unity - Fixed StudioEventEmitter clearing handle prematurely when Allow Fadeout
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enabled.
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* Unity - Fixed FMODStudioEventEmitter inspector not updating displayed min and max
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attenuation when banks refreshed.
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* Unity - Error now logged when accessing RuntimeManager from Editor-only callsite.
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* Unity - Fixed EventReferenceDrawer input losing focus when not found
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warning appears.
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* Unreal - Fixed BankLookup.uasset being modified whenever banks get refreshed
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while using split banks.
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Notes:
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* Unreal - Added support for UE5.1.
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* iOS - Now built with iOS SDK 16.0 (Xcode 14.0.1), min deploy target
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is now 11.0 and 32bit support has been removed as mandated by Xcode.
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* Mac - Now built with macOS SDK 12.3 (Xcode 14.0.1).
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28/10/22 2.02.10 - Studio API minor release (build 129212)
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------------------------------------------------------------------------------------------
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Features:
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* Core API - Added DSP::setCallback.
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Fixes:
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* Studio API - Fixed a race condition where the Studio API could delete DSP parameter
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data before the DSP was released.
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* Core API - Fixed bug with fallback realloc copying excess memory when memory
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callbacks being overridden but a realloc wasn't provided.
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* Core API - Fixed crash with .MOD format with a particular combination of commands.
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* Core API - Fixed potential FMOD_ERR_INVALID_PARAM from System::setDriver if
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the device list has changed since a previous call to that function.
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* Core API - Fixed potential crash when a Send mixes to an partially initialized
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Return. This crash can occur in the Studio API also.
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* Core API - Fixed potential access violation due to internal Sound Group list
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corruption.
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* Core API - Fixed Channel::setLoopPoints not applying if the stream decode buffer
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is larger than the Sound.
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* Unity - Removed benign errors originating from EventInstance::set3DAttributes
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calls when API Error Logging is enabled.
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* Unity - Fixed platform warning appearing unnecessarily.
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* Unreal - Fixed BankLookup.uasset being modified whenever banks get refreshed
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while using split banks.
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Notes:
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* Unreal - Added support for UE5.1 preview 2.
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26/09/22 2.02.09 - Studio API minor release (build 128289)
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------------------------------------------------------------------------------------------
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Features:
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* Studio API - Error now logged when attempting to set a readonly Parameter, or when
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attempting to set a Global Parameter from an EventInstance.
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* Core API - Deprecated Sound.readData(IntPtr, uint, out uint) in C# wrapper. Instead
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use Sound.readData(byte[], out uint) or Sound.readData(byte[]).
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* Core API - Added FMOD_SYSTEM_CALLBACK_RECORDPOSITIONCHANGED callback to notify when
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new data recorded to FMOD::Sound.
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* Core API - GameCore - Increased the limits of SetXApuStreamCount to match
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Microsoft documented maximums.
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* Unity - Added UnloadBank overloads for TextAsset and AssetReference.
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* Unreal - Added "Enable API Error Logging" option to Advanced settings section.
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Integration will log additional internal errors when enabled.
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* Unreal - LoadBank node "Blocking" enabled by default.
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Fixes:
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* Core API - Fixed potential crash if calling DSP::setParameter on a Pan DSP
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when using the Studio API.
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* Core API - Fixed ChannelGroup::setPaused(false) to behave the same as Channel,
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ensuring any 3D calculations are performed before becoming audible.
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* Core API - Fixed Opus producing different FSBank result on AMD and Intel CPUs.
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* Core API - Fixed errors in the calculatePannerAttributes() function presented in
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Core API Guide section 3.5 Controlling a Spatializer DSP
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(formerly Driving the Spatializer).
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* Core API - Increased net streaming max URL length to 2048.
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* Core API - GameCore - Fixed potential XApu stream leak when playing a multi-channel
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Sound as the hardware limit is reached.
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* Core API - iOS - Fixed potential crash during System::mixerSuspend /
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System::mixerResume when playing audio with the platform native
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AudioQueue (AAC) decoder.
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* Core API - iOS - Fixed simulator detection.
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* Core API - Mac - Fixed CoreAudio crash when output device reports >32 outputs.
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* Core API - Win - Fixed WinSonic crash when the device list changes before
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System::init.
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* Resonance - Android - Removed dependency on libc++_shared.so.
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* Unity - Fixed FMODStudioSettings.asset marked dirty every time Editor reopens.
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* Unity - Prevented unnecessary allocation when setting parameter on an FMOD
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StudioEventEmitter.
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* Unity - Fixed errors when upgrading Unity versions.
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* Unreal - Provided default values to prevent various initialization warnings.
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Notes:
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* Unreal - Moved various internal functions and fields to private.
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15/08/22 2.02.08 - Studio API minor release (build 126901)
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------------------------------------------------------------------------------------------
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Features:
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* Core API - Added FMOD_INIT_CLIP_OUTPUT flag to enable hard clipping of float values.
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* Core API - GameCore - Added SetXApuStreamCount and XDspConfigure to C# wrapper.
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* Core API - PS5 - Added AcmConfigure and AjmConfigure to the C# wrapper.
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* Core API - PS5 - Opus hardware decoding is now supported.
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* Core API - PS5 - Added vibration support for the PSVR2 controller via
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FMOD_PORT_INDEX_FLAG_VR_CONTROLLER.
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* Unity - Timeline events now begin playback from relative playhead position when
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auditioning in the timeline.
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Fixes:
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* Studio API - EventDescription::is3D now returns the correct result if the Event uses
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SpeedAbsolute or DistanceNormalized parameters. Requires bank rebuild.
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* Core API - Fixed ASIO driver enumeration crash caused by invalid driver.
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* Core API - Fixed incorrect thread IDs being used on pthread based platforms.
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* Core API - Fixed System::setReverbProperties / FMOD_DSP_TYPE_SFXREVERB not working
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with 7.1.4 input.
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* Core API - Fixed crash from reading bad m3u file.
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* Core API - Fixed the memory tracking system sometimes running out of memory.
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* Core API - GameCore - Fixed potential crash when there are insufficient xAPU
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resources remaining.
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* Core API - Win - Fixed crash in device enumeration cleanup.
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* Core API - C# - Some callback types renamed in fmod_dsp.cs to match C header.
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DSP_CREATECALLBACK becomes DSP_CREATE_CALLBACK for example.
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* Unity - Updated deprecated GameCore build target and runtime platform for Unity
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2019.4.
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* Unity - Fixed issue with "Desktop" being added to build path twice when
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selecting "Multiple Platform Build" Source Type.
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* Unity - Fixed issue with HaveAllBanksLoaded not working when banks loaded via
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AssetReferences.
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* Unity - Fixed UnsatisfiedLinkError crash on Android when no FMODUnity components
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present.
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* Unity - Improved readability of folders in CreateEventPopup.
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* Unreal - Fixed Blueprint LoadBank not correctly honouring Load Sample data flag.
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* Unreal - Removed spurious log warning about initial value of global parameters.
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* Unreal - Fixed memory leak when using PlayEventAttached in nosound mode.
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Notes:
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* Switch - Now built with SDK 14.3.0.
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* Unreal - Added support for UE5.0.3.
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|
|
18/05/22 2.02.07 - Studio API minor release (build 125130)
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------------------------------------------------------------------------------------------
|
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Features:
|
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* Core API - HTML5 - FMOD now handles user interaction internally to allow sound to
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work. The developer no longer has to handle boilerplate code
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to allow user interaction.
|
|
* FSBank API - Mac - Added FSBankLib.
|
|
* Unreal - Added support for speaker mode 7.1.4 in the editor settings.
|
|
* Unreal - Added separate platforms settings for a variety of options.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed steal quietest not working correctly causing new EventInstances
|
|
to think they are the quietest and not play.
|
|
* Core API - Fixed ChannelGroup::setPitch when applied to the master channel
|
|
group causing exaggerated pitch changes as time goes on.
|
|
* Core API - HTML5 - Fixed integer overflow crash in fastcomp builds after 70 mins.
|
|
* Core API - Linux - Fixed potential hang on shutdown due to bad sound drivers.
|
|
* Core API - Linux - Fixed crash during System::init if using
|
|
System::setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) on a machine
|
|
without PulseAudio.
|
|
* Unity - Fixed an error occurring when a timeline playhead leaves an event
|
|
playable.
|
|
* Unity - Added missing EventReference overload for PlayOneShotAttached.
|
|
* Unity - Fixed refcount not updating when LoadBank called with TextAsset.
|
|
* Unity - Fixed scene hanging when auditioning timeline.
|
|
* Unity - Fixed events in timeline not refreshing when banks updated.
|
|
* Unity - Fixed platform objects on Settings asset showing no name in the project
|
|
window.
|
|
* Unity - Fixed stale event name left behind after clearing an FMODEventPlayable's
|
|
event reference field.
|
|
* Unity - Fixed an error caused by changing an event reference while an event is
|
|
being previewed in the browser.
|
|
* Unity - HTML5 - Fixed the audio not playing in the Safari web browser.
|
|
* Unreal - Fixed not being able to audition events in the editor.
|
|
* Unreal - Fixed Editor crash when importing bank with paths containing a period.
|
|
|
|
Notes:
|
|
* PS4 - Now built with SDK 9.508.001.
|
|
* PS5 - Now built with SDK 5.00.00.33.
|
|
* Unreal - Added support for UE5.
|
|
|
|
16/03/22 2.02.06 - Studio API minor release (build 124257)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Android - Added support for loading sounds via Uri paths.
|
|
* Unity - Added ability to set individual channel counts for each codec format
|
|
supported by a given platform.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed issue where certain timeline instruments were causing
|
|
EventDescription::isOneshot to incorrectly return false. This requires
|
|
banks to be rebuilt to take effect.
|
|
* Core API - Fixed rare vorbis decoding error.
|
|
* Core API - Fixed crash in OutputASIO::stop if start has not been called.
|
|
* Core API - Fixed static noise or clicks when using DSP::setWetDryMix.
|
|
* Core API - Fixed FMOD_CODEC_METADATA macro parameters.
|
|
* Core API - Fixed bad ASIO driver causing enumeration to fail.
|
|
* Core API - Android - Fixed crash from headset detection with incorrect Java
|
|
lifetimes.
|
|
* Core API - HTML5 - Fixed an issue where FMOD_OUTPUTTYPE_AUDIOWORKLET would crash
|
|
if the speaker mode setup was greater than stereo while refreshing the
|
|
web browser.
|
|
* Core API - PS5 - Fixed a crash in the convolution reverb to do with
|
|
deallocating GPU memory.
|
|
* Core API - UWP - Fixed corrupted audio using certain headsets that implement
|
|
virtual surround sound such as those from Razer.
|
|
* Core API - Win - Fixed WASAPI device enumeration failure causing
|
|
initialization to fail.
|
|
* Unity - Fixed il2cpp crash caused by CREATESOUNDEXINFO callbacks not being
|
|
marshaled when loading sounds from audio tables.
|
|
* Unity - Fixed event browser preview area not initially displaying at correct
|
|
size.
|
|
* Unity - Fixed error shown when attempting to delete Default and Editor platforms.
|
|
* Unity - Fixed audible glitches on PS4 and PS5 due to FMOD feeder thread getting
|
|
blocked.
|
|
* Unity - Fixed enumeration of bank folders when creating an event from an event
|
|
reference field in the inspector.
|
|
* Unity - Fixed error if Resonance Listener is not on the Master Bus.
|
|
* Unity - Fixed banks being reimported with every build when set to AssetBundle
|
|
import type.
|
|
* Unity - Fixed cached events losing GUIDs after updating from a 2.01 or earlier
|
|
integration.
|
|
* Unreal - Fixed crash when importing banks containing ports.
|
|
* Unreal - Fixed net streams not working with programmer sounds.
|
|
* Unreal - Fixed problem locking all buses on bank load if banks haven't finished
|
|
loading.
|
|
* Unreal - Fixed AudioComponent::OnEventStopped sometimes being called twice.
|
|
* Unreal - Fixed FMODAudioComponents inside AudioVolumes not having the correct
|
|
AmbientVolumeParameter value when Started after being Stopped.
|
|
|
|
Notes:
|
|
* GameCore - Now built with October 2021 QFE 1 GDKX.
|
|
* Stadia - Now built with SDK 1.71.
|
|
* Switch - Now built with SDK 13.3.0.
|
|
* Unity - GameCore - Now built with June 2021 QFE 4 GDKX.
|
|
* Unreal - Added support for UE5.0 preview 1.
|
|
|
|
06/02/22 2.02.05 Patch 1 - Studio API patch release (build 123444)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Fixes:
|
|
* Studio API - Fixed crash when allocating internal pool resources. Introduced 2.02.05.
|
|
|
|
Notes:
|
|
* Due to the severity of the above mentioned issue, the previous release of 2.02.05
|
|
has been withdrawn and should not be used.
|
|
|
|
21/12/21 2.02.05 - Studio API minor release (build 122665)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - HTML5 - Added a new FMOD_OUTPUTTYPE called FMOD_OUTPUTTYPE_AUDIOWORKLET,
|
|
which uses the Web Audio AudioWorkletNode functionality.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed issue where an async instrument would not trigger if its delay
|
|
interval was greater than its length on the timeline.
|
|
* Studio API - Fixed issue where the description of an event retrieved from a start
|
|
event command would have an invalid handle unless first retrieved via
|
|
Studio::System::getEvent.
|
|
* Studio API - Start Event Command Instrument now gracefully handles the case when the
|
|
event it is trying to start has not been loaded.
|
|
* Studio API - Fixed issue where the scatterer instrument can spawn instruments
|
|
inconsistently under certain conditions.
|
|
* Studio API - Fixed issue where audibility based stealing would not use
|
|
FMOD_DSP_PARAMETER_OVERALLGAIN::linear_gain_additive in its calculation.
|
|
For events using the object spatializer or the resonance audio
|
|
source this would cause the attenuation to be ignored for stealing.
|
|
* Studio API - Improved general Studio API performance.
|
|
* Studio API - Improved determination of whether a nested event will end, reducing the
|
|
incorrect cases where it would be stopped immediately.
|
|
* Studio API - Fixed Studio::EventInstance::getMinMaxDistance returning -1 before
|
|
event starts playing.
|
|
* Core API - GameCore - Fixed very rare Opus decoding hang.
|
|
* Core API - GameCore - Improved convolution reverb XDSP recovery in case of
|
|
unexpected hardware failure.
|
|
* Core API - Linux - PulseAudio now attempts to load and connect for detection rather
|
|
than running 'pulseaudio --check'. This improves PipeWire compatibility.
|
|
* Unity - Fixed event reference updater not handling multiple game objects with the
|
|
same path.
|
|
* Unity - Fixed setup window showing event reference update step as completed when
|
|
incomplete tasks remained.
|
|
* Unreal - FMOD plugin no longer overwrites existing Unreal editor style.
|
|
* Unreal - Fixed BankLookup being regenerated unnecessarily.
|
|
* Unreal - Fixed FMODAudioComponent not handling streaming levels correctly.
|
|
* Unreal - XSX - Fixed builds not finding fmod libs.
|
|
* Unity - Fixed platform-specific settings not being saved.
|
|
|
|
Notes:
|
|
* Stadia - Now built with SDK 1.62, LLVM 9.0.1.
|
|
* Unity - First-time installation no longer requires an event reference update
|
|
scan.
|
|
* Unity - Event reference update tasks now display their completion status and
|
|
can no longer be redundantly run multiple times.
|
|
* Unity - Editor now restores scene setup after finishing execution of event
|
|
reference update tasks.
|
|
|
|
19/11/21 2.02.04 - Studio API minor release (build 121702)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Added support for FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED with multiple
|
|
Systems
|
|
* Core API - Switch - Added Opus decoding for streams.
|
|
* Unity - HTML5 - Added support for Unity 2021.2.
|
|
|
|
Fixes:
|
|
* Studio API - When loading pre 2.02 banks, Studio::EventDescription::getMinMaxDistance
|
|
will now provide a minimum and maximum value based on the spatializers of
|
|
that event instead of 0.
|
|
* Core API - Fixed potential crash / error / corruption if using Object spatializer
|
|
and multiple listeners.
|
|
* Core API - Improve handling of disconnected devices.
|
|
* Core API - Fixed incorrect audibility calculation causing some sounds to incorrectly
|
|
go virtual when sends are involved.
|
|
* Core API - iOS - Fixed crash when suspending multiple FMOD::System objects while using
|
|
the AudioQueue codec.
|
|
* Core API - ARM based iOS / Mac / Switch. Three EQ effect optimized to be up to
|
|
2x faster.
|
|
* Core API - Android and macOS - Now use Monotonic clock instead of Wall clock.
|
|
* Core API - Win - Fixed issue where WASAPI would fail to gracefully handle an
|
|
invalidated device due to a disconnection during initialization.
|
|
* Unity - Added a prompt to update the FMOD folder metadata if necessary so that
|
|
it can be moved to any location in the project.
|
|
* Unity - Fixed a bug causing the Event Browser to be in an invalid state when
|
|
reopening the Unity Editor.
|
|
* Unity - Fixed a bug that caused stale cache assets to not be cleared correctly.
|
|
* Unity - Fixed attenuation override values not updating until next GUI change when
|
|
a new event is selected for an emitter.
|
|
* Unity - Fixed a denied access error when updating FMOD for Unity integration.
|
|
* Unity - Fixed the bank cache refresh failing when the event browser is open.
|
|
* Unity - Android - Fixed command line builds not using split application binary.
|
|
* Unity - Mac - Added a prompt to fix bad line endings in FMOD bundle Info.plist
|
|
files if necessary (these could cause DllNotFoundException errors).
|
|
* Unity - Fixed an error preventing command line builds from completing.
|
|
* Unreal - Linux - Fixed missing libs.
|
|
|
|
Notes:
|
|
* GameCore - Now built with June 2021 QFE 2 GDKX.
|
|
* PS4 - Now built with SDK 9.008.001.
|
|
* PS5 - Now built with SDK 4.00.00.31.
|
|
* Switch - Now built with SDK 12.3.7.
|
|
* Unity - Removed obsolete x86 Linux binaries.
|
|
* Unity - RuntimeManager's AnyBankLoading and WaitForAllLoads methods have been
|
|
renamed for clarity (to AnySampleDataLoading and WaitForAllSampleLoading
|
|
respectively), retaining the same functionality. The previous methods
|
|
remain for compatibility but are considered deprecated.
|
|
|
|
08/09/21 2.02.03 - Studio API minor release (build 120077)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - It is now possible to specify the Opus codec count via
|
|
FMOD_ADVANCEDSETTINGS, previously it was hardcoded to 128.
|
|
* Core API - PS5 - Added ACM convolution reverb support.
|
|
* Core API - GameCore - Added XDSP convolution reverb support on Scarlett hardware.
|
|
* Core API - Win, GameCore, XBoxOne - Added recording support to WinSonic.
|
|
* Unity - Added EventReference.Find() to make setting default values on
|
|
EventReference fields more convenient.
|
|
* Unreal - UE4.26 on - Integration setup will now offer to add generated assets
|
|
to package settings.
|
|
* Unreal - UE4.26 on - Added Commandlet to support generating assets from
|
|
command line.
|
|
* Unity - Added IsInitialized property to EventManager to make it easier to know when
|
|
EventManager is safe to call.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed buffer overflow issues with command replays, system is now
|
|
more robust against failure and buffers have grown to handle demand.
|
|
* Studio API - Fixed issue where automating a labelled parameter under specific
|
|
circumstances would produce an incorrect result.
|
|
* Studio API - Fixed 7.1.4 sends losing their height speakers at the return.
|
|
* Studio API - Fixed issue where event instruments inside a multi instrument were unable
|
|
to be seemlessly looped with simple events.
|
|
* Studio API - Streaming instruments no longer can have the end of the audio cut off
|
|
if they take too long to load.
|
|
* Studio API - Fixed volume spike at start of multi instruments using both fade curves
|
|
and seek offsets.
|
|
* Core API - Fixed issue with System::registerCodec returning FMOD_ERR_PLUGIN_VERSION
|
|
regardless of FMOD_CODEC_DESCRIPTION apiversion.
|
|
* Core API - Fixed convolution reverb crash if out of memory.
|
|
* Core API - Fixed rare audio corruption / noise burst issue.
|
|
* Core API - Fixed FSBankLib AT9 encoder failing with an internal error on newer
|
|
versions of libatrac9.dll, 4.3.0.0 onward.
|
|
* Core API - Fixed potential crash when up-mixing quad to 5.1.
|
|
* Core API - GameCore - Reduced the chances of running out of Opus streams
|
|
when playing back Opus compressed banks on Scarlett hardware.
|
|
* Core API - Linux - Added support for automatic device switching.
|
|
* Core API - Android - Fixed issue where AAudio would restart occasionally on certain
|
|
devices.
|
|
* Core API - Android - Fixed issue where AAudio would would request an amount of data
|
|
far larger than its burst size on certain devices.
|
|
* Unity - Fixed a bug where settings could be accessed while an asset database
|
|
refresh was in progress, causing settings to be wiped.
|
|
* Unity - Fixed live update breaking when domain reload is disabled.
|
|
* Unity - Fixed an invalid handle error that would occur when an attached instance
|
|
ends.
|
|
* Unity - Fixed StudioParameterTrigger and StudioGlobalParameterTrigger not
|
|
receiving Object Start and Object Destroy events.
|
|
* Unity - Fixed the attenuation override values being overwritten when selecting
|
|
multiple event emitters.
|
|
* Unity - Fixed global parameter trigger browser showing other FMOD folders.
|
|
* Unity - Fixed referenced events not being played when an event is previewed in
|
|
the event browser if the referenced events are in a different bank.
|
|
* Unity - Fixed RuntimeManager.MuteAllEvents not working in editor.
|
|
* Unity - Fixed bank names including the .bank file extension when Load Banks is
|
|
set to Specified.
|
|
* Unity - Fixed a bug allowing multiple localized banks to be loaded and preventing
|
|
them from being unloaded.
|
|
* Unity - Fixed compatibility of native libraries changing after build.
|
|
* Unity - Fixed stretched logo texture in setup wizard when targeting iOS as build
|
|
platform.
|
|
* Unity - Fixed an error caused by auditioning events with global parameters in the
|
|
event browser.
|
|
* Unity - Fixed an error state caused by inspecting a game object that contains
|
|
both a Unity Image and an FMOD StudioEventEmitter.
|
|
* Unity - Fixed staging instructions appearing for fresh integration installations.
|
|
* Unity - Fixed an exception caused by disconnected prefab instances when updating
|
|
event references.
|
|
* Unreal - Fixed FMODAudioComponents continuing to play after actors have been
|
|
destroyed.
|
|
* Unreal - Fixed 'Reload Banks' menu option.
|
|
* Unreal - Fixed error when building installed engine with FMOD plugin.
|
|
|
|
Notes:
|
|
* GameCore - Now built with June 2021 QFE 1 GDKX.
|
|
* Stadia - Now built with SDK 1.62
|
|
* Unity - Removed a sleep loop in StudioEventEmitter.Start().
|
|
* Unreal - Added support for UE4.27.
|
|
|
|
26/07/21 2.02.02 - Studio API minor release (build 118084)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Mac - Added Dolby PLII downmix support.
|
|
* Unity - When Event Linkage is set to Path, the EventReference property drawer and
|
|
Event Reference Updater tool can now update paths for events which have
|
|
been moved in FMOD Studio (detected via matching GUIDs).
|
|
* Unity - Console logging from the plugin now follows the logging level specified
|
|
for FMOD.
|
|
* Unity - Improved the Asset Bundle import type to better support Addressables:
|
|
FMOD now creates a stub asset for each source .bank file, which can be
|
|
added to version control and to Addressables Groups. Stub assets are
|
|
replaced with source .bank files at build time, and reverted to stubs
|
|
after each build.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed issue where silence instruments placed after a set parameter
|
|
command instrument would be skipped.
|
|
* Studio API - Fixed popping that would occur with fade curves and multi instruments in
|
|
the right conditions.
|
|
* Studio API - Fixed issue where automation and modulation would not evenly distribute
|
|
values for discrete parameters.
|
|
* Studio API - Fixed sustain point behavior where the sustain point is at the same time
|
|
as the end of a loop region.
|
|
* Studio API - Async instruments with infinite loop counts will play out their last loop
|
|
after being untriggered.
|
|
* Studio API - Scatterer instruments that have been untriggered will no longer fade out
|
|
child instruments.
|
|
* Studio API - Fixed issue where scatterer instruments would spawn instruments
|
|
inconsistently.
|
|
* Studio API - Fixed a stack overflow when releasing a very large number of events in a
|
|
single frame.
|
|
* Core API - Fixed FMOD::CREATESOUNDEXINFO::initialseekposition causing sound to not stop
|
|
at the correct time.
|
|
* Core API - Fixed disconnecting channel groups from ports when multiple instances of
|
|
the same port are connected.
|
|
* Core API - Fixed a possible crash by increasing the stack size of the file thread
|
|
from 48k to 64k.
|
|
* Core API - Fixed Object Spatializer getting out of sync with the mixer when the
|
|
mixer buffer is starved, this could also cause asserts to appear the log.
|
|
* Core API - GameCore - Fixed a race condition that could cause a hang when playing
|
|
Opus compressed audio.
|
|
* UE4 - Fixed default locale setting not working in cooked builds.
|
|
* Unity - Fixed references in EventReferenceUpdater.cs to classes unavailable when
|
|
the Unity Timeline package is missing.
|
|
* Unity - Fixed event browser being unable to audition events when an encryption
|
|
key is in use.
|
|
* Unity - Fixed setup wizard not marking current scene as dirty when replacing
|
|
Unity audio listeners.
|
|
* Unity - Fixed banks failing to load on Mac when the project is saved in Unity on
|
|
Windows.
|
|
* Unity - Fixed a crash caused by disabling API error logging.
|
|
* Unity - Fixed benign errors being logged to the console when API logging is
|
|
enabled.
|
|
* Unity - Fixed all banks being reimported whenever the banks are refreshed,
|
|
even if nothing has changed.
|
|
* Unity - Fixed an exception being thrown when building if version control is
|
|
enabled.
|
|
* FSBank - Fixed compatibility issue with Windows 7.
|
|
* Profiler - Fixed compatibility issue with Windows 7.
|
|
|
|
Notes:
|
|
* HTML5 - Now built with SDK 2.0.20 (Upstream) and SDK 1.40.1 (Fastcomp).
|
|
* iOS - Now built with iOS SDK 14.5 (Xcode 12.5.1).
|
|
* Mac - Now built with macOS SDK 11.3 (Xcode 12.5.1), min deploy target
|
|
is now 10.9 as mandated by Xcode.
|
|
* Unity - Moved images into the Assets/Plugins/FMOD folder.
|
|
* Unreal - Added support for UE5.0 (EA1).
|
|
|
|
26/05/21 2.02.01 - Studio API minor release (build 116648)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_NESTED_TIMELINE_BEAT which returns a
|
|
FMOD_STUDIO_TIMELINE_NESTED_BEAT_PROPERTIES containing the event's id.
|
|
* Studio API - Added an FMOD_STUDIO_PARAMETER_LABELED flag.
|
|
* Core API - Added loudness meter to the DSP API. The loudness meter is intended for
|
|
development purposes and is not recommended to be included in shipped
|
|
titles.
|
|
* Unity - Improved the UI for setting values on discrete and labeled parameters.
|
|
* Unity - Added FMODUnity.Settings.ForceLoggingBinaries to force FMOD to use the
|
|
logging binaries even when BuildOptions.Development is not set.
|
|
* Unity - Added the ability to set global parameters when auditioning an event.
|
|
|
|
Fixes:
|
|
* Studio API - Improved performance of repeated calls to
|
|
Studio::EventDescription::isStream and
|
|
Studio::EventDescription::isOneShot.
|
|
* Studio API - Removed potential for performance hit from retrieving final volume and
|
|
final pitch values due to thread contention.
|
|
* Studio API - Fixed issue with audio device switching.
|
|
* Studio API - Restrict maximum number of non-zero length transitions to 31 per update
|
|
to prevent overloading the scheduler.
|
|
* Core API - GameCore - Fixed error log (assert) with logging build when playing
|
|
multichannel Opus.
|
|
* Core API - GameCore - Fixed rare Opus failure / hang when playing streams.
|
|
* Core API - GameCore - Fixed error log (assert) when seeking XMA streams near
|
|
the file end.
|
|
* Core API - Win/UWP/GameCore - Fixed WinSonic not falling back to no-sound
|
|
automatically if no devices are available.
|
|
* Core API - C# - Unblocked potential stalls when calling Studio::EventInstance::getVolume
|
|
/ Studio::EventInstance::getPitch when finalVolume / finalPitch isn't
|
|
requested.
|
|
* Unity - Fixed global parameters disappearing if banks are refreshed when
|
|
the master bank hasn't changed.
|
|
* Unity - Fixed the setup wizard's Updating page status being reset whenever
|
|
scripts are recompiled.
|
|
* Unity - Fixed errors that occur when Settings.OnEnable() is called on an object
|
|
that is already initialized (e.g. "Cleaning up duplicate platform" and
|
|
"An item with the same key has already been added").
|
|
* Unity - Reverted binary selection at build time to the old method of checking for
|
|
BuildOptions.Development in BuildReport.summary.options, as checking for
|
|
the DEVELOPMENT_BUILD symbol was failing in some situations and causing
|
|
DllNotFoundExceptions.
|
|
* Unity - Fixed bank sizes not being displayed in the event browser.
|
|
* Unity - Fixed compiler errors that appear when Unity's Physics and Physics 2D
|
|
packages are disabled.
|
|
* Unity - Fixed "The name 'StaticPluginManager' does not exist" error when calling
|
|
AddressableAssetSettings.BuildPlayerContent() on IL2CPP platforms.
|
|
* Unity - Removed cleanup of RegisterStaticPlugins.cs when a build finishes, in
|
|
order to avoid recompiling scripts unnecessarily.
|
|
* Unity - Create the Assets/Plugins/FMOD/Cache folder if it does not exist when
|
|
generating RegisterStaticPlugins.cs during a build.
|
|
|
|
Notes:
|
|
* Unity - Added type-specific icons for global parameters in the event browser.
|
|
* Unity - Removed conditional code below Unity 2019.4 minimum specification.
|
|
* PS4 - Now built with SDK 8.508.
|
|
* PS5 - Now built with SDK 3.00.00.27.
|
|
|
|
15/04/21 2.02.00 - Studio API major release (build 115890)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Event instances now have minimum and maximum distance properties that can
|
|
be automated by parameters. These can be overridden by
|
|
FMOD_STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE and
|
|
FMOD_STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE.
|
|
* Studio API - Added Studio::EventInstance::getMinMaxDistance.
|
|
* Studio API - Added FMOD_STUDIO_PARAMETER_AUTOMATIC_DISTANCE_NORMALIZED. Converts the
|
|
range min distance to max distance into the range 0 to 1, clamping values
|
|
outside that range.
|
|
* Studio API - Added a guid field to FMOD_STUDIO_PARAMETER_DESCRIPTION.
|
|
* Studio API - Added Studio::System::getParameterLabelByID,
|
|
Studio::System::getParameterLabelByName,
|
|
Studio::System::setParameterByIDWithLabel,
|
|
Studio::System::setParameterByNameWithLabel,
|
|
Studio::EventDescription::getParameterLabelByName,
|
|
Studio::EventDescription::getParameterLabelByID,
|
|
Studio::EventDescription::getParameterLabelByIndex,
|
|
Studio::EventInstance::setParameterByIDWithLabel,
|
|
Studio::EventInstance::setParameterByNameWithLabel.
|
|
* Studio API - Added Studio::Bus::getPortIndex and Studio::Bus::setPortIndex.
|
|
* Core API - Added FMOD_DSP_PARAMETER_ATTENUATION_RANGE for spatializing DSPs to
|
|
utilize Studio::EventInstance min and max distance.
|
|
* Core API - Unified platform specific output port types FMOD_[PLATFORM]_PORT_TYPE
|
|
and moved them to common FMOD_PORT_TYPE. Attempting to attach a channel
|
|
group to an output port type which is not available on the platform will
|
|
return an error.
|
|
* Core API - UWP - Added support for Windows N versions.
|
|
* Unity - In Events Browser the Global Parameters now show in folders.
|
|
* FSBank - Added native Linux version of Gui and Command line application.
|
|
* Profiler - Added native Linux version of the Core API profiler.
|
|
* Linux - Added ARM 64 bit support.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed behavior interaction between timelocked multi instruments and
|
|
sustain points so that multi instruments will play from the same point
|
|
that they were stopped via the sustain point.
|
|
|
|
Notes:
|
|
* Studio API - Studio::EventDescription::getMinimumDistance and
|
|
Studio::EventDescription::getMaximumDistance replaced with
|
|
Studio::EventDescription::getMinMaxDistance.
|
|
* Studio API - Studio::EventInstance::setProperty on
|
|
FMOD_STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE or
|
|
FMOD_STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE does not affect spatializers
|
|
with Override Range set. This is most noticeable with effect presets.
|
|
* Studio API - Studio::System::getCPUUsage changed to take a struct FMOD_CPU_USAGE as
|
|
2nd parameter, also FMOD_STUDIO_CPU_USAGE removes core api values. Use
|
|
FMOD_CPU_USAGE for that.
|
|
* Studio API - Renamed Studio::EventInstance::triggerCue to
|
|
Studio::EventInstance::keyOff and Studio::EventDescription::hasCue to
|
|
Studio::EventDescription::hasSustainPoint.
|
|
* Core API - FMOD_DSP_TYPE_PAN and FMOD_DSP_TYPE_OBJECTPAN have an override attenuation
|
|
range property to use the min and max distance properties of the dsp and
|
|
ignore the attenuation range of the event instance. Defaults to true for
|
|
backwards compatibility.
|
|
* Core API - FMOD::System_Create takes a headerversion argument to check the core api
|
|
headers and libraries match.
|
|
* Core API - System::getCPUUsage changed to take a struct FMOD_CPU_USAGE.
|
|
* Core API - Incremented FMOD_OUTPUT_PLUGIN_VERSION for Output plugins. Dynamic
|
|
library Output Plugins must be rebuilt. FMOD_OUTPUT_INIT_CALLBACK argument
|
|
dspnumbuffers can now be modified and dspnumadditionalbuffers has been
|
|
added. Additionally, FMOD_OUTPUT_METHOD_POLLING has been removed.
|
|
* Core API - Incremented FMOD_CODEC_PLUGIN_VERSION for Codec plugins. Dynamic
|
|
library Codec Plugins must be rebuilt. Codec API now exposes
|
|
FMOD_CODEC_FILE_TELL_FUNC, FMOD_CODEC_ALLOC_FUNC, FMOD_CODEC_FREE_FUNC and
|
|
FMOD_CODEC_LOG_FUNC functions. Additionally, FMOD_CODEC_FILE_SEEK_FUNC
|
|
accepts a FMOD_CODEC_SEEK_METHOD.
|
|
* Core API - Changed FMOD_THREAD_AFFINITY from unsigned 64-bit integer to signed 64-bit
|
|
integer, reducing the maximum supported number of cores by one.
|
|
* Core API - UWP - FMOD MediaFoundation Codec is now included as a separate dll.
|
|
* FSBank API - Removed deprecated FSBANK_FORMAT_PCM_BIGENDIAN and
|
|
FSBANK_FORMAT_AT9_PSVITA, and renamed FSBANK_FORMAT_AT9_PS4 to
|
|
FSBANK_FORMAT_AT9.
|
|
* Resonance - Replaced min and max distance with FMOD_DSP_PARAMETER_ATTENUATION_RANGE.
|
|
If previous behavior is required, FMOD 2.2 is compatible with resonance
|
|
audio included with 2.1.
|
|
* Android - Minimum API version raised to 16 for 32 bit.
|
|
* Linux - Now built with LLVM/Clang 10.
|
|
* Linux - ARM - the minimum supported architecture has been lifted to armv7 with
|
|
NEON support.
|
|
* PS5 - Renamed platform specific APIs and headers from codename to official name.
|
|
* Unity - The [EventRef] attribute has been replaced with the EventReference type.
|
|
This change requires migration; use the FMOD/Update Event References
|
|
menu command to assist you with the migration process.
|
|
* Unity - The minimum version of Unity supported is now 2019.4
|
|
|
|
12/02/21 2.01.09 - Studio API minor release
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added FMOD_STUDIO_SYSTEM_CALLBACK_LIVEUPDATE_CONNECTED and
|
|
FMOD_STUDIO_SYSTEM_CALLBACK_LIVEUPDATE_DISCONNECTED.
|
|
* Studio API - Added Studio::EventDescription::isDopplerEnabled. Will return false with
|
|
banks built prior to 2.01.09.
|
|
* Unity - Added a Volume property to FMOD Event Tracks.
|
|
* Unity - Improved plugin lib updates by automating the process in a few simple
|
|
steps.
|
|
* Unity - Added 7.1.4 speaker mode to Project Platform in the settings menu.
|
|
* Unity - Added support for generating unit options for Unity 2021 Visual
|
|
Scripting package.
|
|
* Unity - Added option to enable error reporting to Unity console from internal
|
|
FMOD system.
|
|
* Unity - Added a Setup Wizard to help with adding FMOD to projects.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed possible memory corruption due to race condition between user code
|
|
creating sounds asynchronously using sound info from an audio table and
|
|
unloading the bank containing the audio table.
|
|
* Studio API - Improved error detection and documentation regarding the requirement of
|
|
loading asset banks at the same time as metadata banks.
|
|
* Studio API - Fixed issue where stopping conditions on nested events without ahdsr
|
|
modulators would not play out when the parent event is still playing and
|
|
the nested event becomes untriggered.
|
|
* Studio API - Fixed issue where hot swapping an event via live update would invalidate
|
|
the API handle.
|
|
* Studio API - Fixed incorrect count from Studio::Bank::getEventCount when loading
|
|
banks built with 1.07, 1.08 or 1.09.
|
|
* Core API - Fixed substantial performance issue when connected to a profiler.
|
|
* Core API - Fixed sync points potentially being skipped as Channels transition from
|
|
virtual to real.
|
|
* Core API - Fixed warning being logged about truncated files on user created sounds.
|
|
* Core API - Fixed hang on .S3M format playback when seeking past calculated end of
|
|
song with FMOD_ACCURATETIME.
|
|
* Core API - Fixed some netstreams return FMOD_ERR_HTTP. Introduced 2.01.02.
|
|
* Core API - Fixed potential audio corruption when using the object spatializer.
|
|
* Core API - Fixed System::getPluginHandle returning internal only DSPs.
|
|
* Core API - Fixed crash with Convolution Reverb. Introduced 2.01.08.
|
|
* Core API - Fixed early and late delay support for FMOD_DSP_TYPE_SFXREVERB.
|
|
Introduced 2.01.04.
|
|
* UE4 - Add a configurable delay to automatic bank reloading to avoid a race
|
|
condition between banks being rebuilt in Studio and the integration
|
|
trying to reload them.
|
|
* UE4 - Remove unsupported log levels from settings.
|
|
* UE4 - Fixed blueprint AnimNotify causing Editor to crash.
|
|
* UE4 - 4.26 - Fixed asset generation regenerating assets when banks have not
|
|
been modified.
|
|
* UE4 - 4.26 - Fixed crashes caused by attempting to regenerate assets which are
|
|
read-only on disk. User is now prompted to check-out or make writable
|
|
assets which are read-only on disk.
|
|
* UE4 - 4.26 - Fixed sequencer integration.
|
|
* UE4 - 4.26 - Fixed AnimNotify not automatically loading referenced event asset.
|
|
* UE4 - 4.26 - Fixed FindEventByName failing to load required event asset.
|
|
* UE4 - 4.26 - Fixed crash when running with sound disabled (eg. running as A
|
|
dedicated server or running with the "-nosound" command line option).
|
|
* UE4 - iOS/tvOS - Fixed audio occasionally not returning on application resume.
|
|
* UE4 - XboxOne - Fixed third party plugins not working.
|
|
* Unity - Made binary selection at build time more robust by checking for
|
|
DEVELOPMENT_BUILD in the active script compilation defines.
|
|
* Unity - Fixed context menu entries being disabled on FMOD Event Playable
|
|
parameter automation.
|
|
* Unity - Fixed a hang that could occur when scripts were recompiled after a
|
|
callback was fired from FMOD to managed code.
|
|
* Unity - Fixed banks not loading on Mac if project was saved from PC to source
|
|
control.
|
|
* Unity - Fixed a number of build errors on various platforms caused by the
|
|
static plugin system's use of the IL2CPP --additional-cpp command
|
|
(the static plugin system now generates C# instead of C++).
|
|
* Unity - PS5 - Removed unsupported Audio 3D option from the platform settings.
|
|
* Unity - UWP - Fixed warnings and errors surrounding Marshal usage depending
|
|
on Unity version, scripting backend and API compatibility combination.
|
|
|
|
Notes:
|
|
* GameCore - Updated to February 2021 GDK.
|
|
* UE4 - Changed default source directory for runtime bank files to
|
|
Content/FMOD/Desktop. Platform specific INI files should be used to
|
|
override this as appropriate.
|
|
|
|
11/02/21 2.01.08 - Studio API minor release (build 114355)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Added FMOD_SYSTEM_CALLBACK_OUTPUTUNDERRUN, which is called when a
|
|
buffered mixer output device attempts to read more samples than are
|
|
available in the output buffer.
|
|
* Core API - Mac - Added Resonance Audio Apple Silicon support.
|
|
* Unity - Improved bank refresh logic and added a status window that appears when a
|
|
refresh is about to happen.
|
|
* Unity - Added support for automating event parameters on the Timeline.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed fast spawning scatterer instruments with low polyphony spawning too
|
|
few instruments.
|
|
* Studio API - Fixed a memory leak that could occur when a sound got stuck in the
|
|
loading state.
|
|
* Core API - Fixed crash on .XM format playback.
|
|
* Core API - Fixed potential hang with net streams if server returns errors.
|
|
* Core API - Fixed extraneous logging of internal pool allocations.
|
|
* Core API - Fixed rare crash when releasing convolution reverb DSP instances.
|
|
* Core API - UWP - Fixed logging spam when using WASAPI output mode.
|
|
* UE4 - Expose the Enable Timeline Callbacks property of FMOD Audio Component to
|
|
blueprints.
|
|
* UE4 - Fixed crash which could occur when an FMOD Audio Component which uses a
|
|
programmer sound is destroyed by unloading the map or closing the game.
|
|
* Unity - Fixed Discrete and Labelled global parameters that do not appear in the
|
|
Event Browser.
|
|
* Unity - Fix multiple listeners positioning not working correctly.
|
|
* Unity - Fixed sample data failing to load when Load Bank Sample Data is enabled
|
|
in a project with separate asset banks.
|
|
* Unity - Fixed an Android build error when the Export Project option is set.
|
|
* Unity - Fixed FMOD IL2CPP arguments being left in ProjectSettings after building,
|
|
which could break builds on other operating systems.
|
|
* Unity - Android - Fixed an IL2CPP build error on some NDK versions.
|
|
* Unity - PS5 - Fixed compile error due to stale platform API CS file.
|
|
* Unity - iOS/tvOS - Fixed audio occasionally not returning on application resume.
|
|
|
|
Notes:
|
|
* Switch - Now built with SDK 11.4.0.
|
|
* UE4 - Added support for UE4.26.
|
|
|
|
18/12/20 2.01.07 - Studio API minor release (build 113487)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Added FMOD_SYSTEM_CALLBACK_DEVICEREINITIALIZE.
|
|
* Core API - Mac - Added Apple Silicon support.
|
|
* Unity - Added support for generating unit options for Bolt visual scripting.
|
|
* Unity - Added option to stop an emitter's event instance when the emitter is
|
|
further than its maximum attenuation distance from all listeners.
|
|
|
|
Fixes:
|
|
* Studio API - Command replays now record the initial state of global parameters.
|
|
* Studio API - Fixed errors from instrument creation failure not being reported to the
|
|
error callback.
|
|
* Studio API - Fixed crash due to null pointer dereference when instrument creation
|
|
fails due to running out of memory.
|
|
* Studio API - Fixed crash when unloading a bank from the
|
|
FMOD_STUDIO_EVENT_CALLBACK_STOPPED callback.
|
|
* Studio API - Fixed crash when hot swapping a nested event and its parent where the
|
|
child event is registered before the parent event.
|
|
* Studio API - Fixed spurious warning messages when connecting Live Update.
|
|
* Studio API - Fixed crash which could occur if a user thread loads a bank
|
|
asynchronously while another thread releases the system.
|
|
* Studio API - Switch log messages about missing plugins from warning to log level when
|
|
the system is initialized with FMOD_STUDIO_INIT_ALLOW_MISSING_PLUGINS.
|
|
* Core API - Fixed rare crash due to race condition when calling Sound::getOpenState
|
|
for a sound created with FMOD_NONBLOCKING.
|
|
* Core API - Fixed rare crash occurring some time after calling
|
|
System::attachChannelGroupToPort due to internal buffer synchronization.
|
|
* Core API - Fixed certain internet radio stations that serve up playlists failing to
|
|
load correctly.
|
|
* Core API - Fixed sidechain modulator release being cutoff if sidechain source is
|
|
destroyed.
|
|
* Core API - Linux - Fixed hang in shutdown when using ALSA as the output mode when
|
|
ALSA is unable to write to the output buffer.
|
|
* Core API - Android - Reduced AAudio fail to stop error message to a warning.
|
|
* Core API - UWP - Fixed issue preventing loading of 32 bit x86 plugins.
|
|
* UE4 - Fixed spurious warning messages when loading banks which use plugins.
|
|
* UE4 - Fixed listener being stuck at world origin when using a standalone game
|
|
from the editor (introduced in 2.00.12).
|
|
* UE4 - XboxOne - Fixed users having to modify engine code to copy libs.
|
|
* Unity - Android - Fixed Mobile Low and Mobile High platforms using the wrong
|
|
bank path when on Android.
|
|
* Unity - Prebuild debug warning added for invalid FMOD Event paths.
|
|
* Unity - Fixed banks not being copied into the project when using Asset Bundles.
|
|
* Unity - Fixed specified bank paths for multi platform builds.
|
|
|
|
Notes:
|
|
* Core API - Changed THREAD_AFFINITY enum in C# wrapper from unsigned 64-bit integer
|
|
to signed 64-bit integer, reducing the maximum supported number of cores
|
|
by one.
|
|
* GameCore - Updated to August 2020 QFE 5 GDK.
|
|
* XboxOne - Now built with July 2018 QFE15 XDK.
|
|
* PS4 - Resonance Audio now built with SDK 8.008.
|
|
* PS5 - Resonance Audio now built with SDK 2.00.00.09.
|
|
* iOS - Now built with iOS SDK 14.2 (Xcode 12.2), min deploy target
|
|
for iOS is now 9.0 as mandated by Xcode.
|
|
* Mac - Now built with macOS SDK 11.0 (Xcode 12.2).
|
|
* Stadia - Now built with SDK 1.55.
|
|
* Unity - Moved Timeline and Resonance Audio classes from global namespace into
|
|
FMOD namespaces.
|
|
|
|
13/11/20 2.01.06 - Studio API minor release (build 112764)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Added FMOD_SYSTEM_CALLBACK_BUFFEREDNOMIX.
|
|
* Core API - PS5 - Added support for microphone recording.
|
|
* Unity - Added support for Addressables.
|
|
* Unity - In Events Browser the banks folders now show when mirroring is disabled.
|
|
* Unity - Setting Live Update port per-platform is now supported.
|
|
* Unity - FMOD now automatically selects the release or logging version of the
|
|
native libraries at build time, based on the Development Build setting.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed issue where tempo based scatterer would play slightly off beat.
|
|
* Core API - Improved error message when binding to a port fails due to a permission
|
|
error.
|
|
* Core API - Android - Fixed issue where audio would disconnect while debugging.
|
|
* UE4 - Fixed deprecation warning in FMODStudioEditorModule.
|
|
* Unity - Fixed FMOD_ERR_MEMORY caused by leaking System objects on play-in-editor
|
|
script reload.
|
|
* Unity - Fixed volume value in debug window.
|
|
* Unity - Prebuild debug warning added for invalid FMOD Event paths.
|
|
* Unity - HTML5 - Fixed error when building for development.
|
|
* Unity - Switch - Fixed a build error due to fmodplugins.cpp not being enabled.
|
|
|
|
Notes:
|
|
* Core API - Renamed FMOD_CODEC_METADATA_CALLBACK to FMOD_CODEC_METADATA_FUNC to
|
|
better reflect its purpose.
|
|
* Core API - Sound::getFormat now returns FMOD_SOUND_FORMAT_BITSTREAM if
|
|
FMOD_CREATECOMPRESSEDSAMPLE is used with System::createSound.
|
|
* GameCore - Updated to August 2020 QFE 4 GDK.
|
|
* PS4 - Now built with SDK 8.008.
|
|
* PS5 - Now built with SDK 2.00.00.09.
|
|
|
|
09/10/20 2.01.05 - Studio API minor release (build 112138)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - XboxOne and Switch - Added ResonanceAudio plugin support.
|
|
* Core API - GameCore - Added FMOD_GameCore_SetXApuStreamCount to control reserved
|
|
XApu resources.
|
|
* Unity - Edit Settings now allows FMOD output mode to be set per-platform.
|
|
* Unity - Added support for specifying static plugins in the FMOD Settings.
|
|
* Unity - Added support for setting a per-platform callback handler to run custom
|
|
configuration code prior to initialization.
|
|
* Unity - Added settings to customize DSP buffer length and count per-platform.
|
|
* Unity - Added metering channel order setting.
|
|
* Unity - Assembly Definition files added to the FMOD plugin.
|
|
* Unity - The FMOD scripts will now compile without the unity.timeline package
|
|
installed. If you wish to use Timeline you will need to install this
|
|
package for Unity 2019.1 and above.
|
|
* Unity - GameCore - Add resonance audio support.
|
|
* Unity - iOS - Added simulator support.
|
|
* Unity - PS5 - Add resonance audio support.
|
|
* GameCore - Added support for decoding Opus compressed FSBs / Banks using platform
|
|
hardware acceleration on Scarlett devices. This is a preview release of
|
|
this feature, please report any bugs found directly to FMOD support email.
|
|
|
|
Fixes:
|
|
* Studio API - Live update socket errors are now handled gracefully, only warnings are
|
|
logged.
|
|
* Studio API - Fix marker callbacks for multiply nested events.
|
|
* Studio API - Fixed Studio::EventDescription::is3D, Studio::EventDescription::isOneShot and
|
|
Studio::EventDescription::isNested potentially returning an error when the event
|
|
contains a nested reference to an event which has not been loaded.
|
|
* Core API - Fixed crash in convolution reverb if out of memory.
|
|
* Core API - Fixed rare crash when updating net stream metadata tags.
|
|
* Core API - Android - Reduce popping encountered on certain handsets by dynamically
|
|
adjusting latency.
|
|
* Core API - Android - Fix issue where regular gaps in audio were encountered on
|
|
handsets with using very large burst sizes.
|
|
* Core API - Android - Fix issue where System::mixerSuspend would fail on certain
|
|
handsets.
|
|
* Core API - Mac - Fixed init returning an error when no output devices available.
|
|
* Core API - Win - Fixed crash on Win7/8 devices with high end CPUs that support
|
|
AVX-512.
|
|
* Core API - Fix convolution crash if a small impulse was used followed by a large
|
|
impulse. Introduced in 2.01.04.
|
|
* Core API - HTML5 - Fix missing implementation of Sound::getSyncPoint/getSyncPointInfo/
|
|
addSyncPoint/deleteSyncPoint.
|
|
* UE4 - Fixed potential null pointer dereference when updating FMOD listeners for
|
|
play-in-editor session.
|
|
* UE4 - PS5 - Disabled UE4 built-in audio to prevent crash at startup.
|
|
* Unity - Fixed rare TimeZoneNotFoundException encountered on some devices.
|
|
* Unity - Fixed play-in-editor not using new speaker mode when changed in settings.
|
|
* Unity - HTML5 - Fix FMOD_ERR_UNSUPPORTED error being returned from bank loading.
|
|
Introduced in 2.01.04.
|
|
|
|
Notes:
|
|
* Studio API - Issues with reconnecting Live Update (primarily on mobile) have been
|
|
resolved in FMOD Studio. Update to FMOD Studio 2.01.05 or higher.
|
|
* GameCore - To produce Opus banks in FMOD Studio, add the new "Custom" platform to
|
|
your project and select Opus as the encoding.
|
|
* GameCore - Updated to June 2020 QFE 6 GDK.
|
|
|
|
10/09/20 2.01.04 - Studio API minor release (build 111454)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added a flag for discrete parameters to FMOD_STUDIO_PARAMETER_FLAGS
|
|
* Core API - Convolution reverb optimizations. Now multithreaded to avoid spikes in
|
|
mixer performance. Significant memory optimization with multiple instances.
|
|
* Core API - Android - Added support for swapping output modes.
|
|
* Core API - GameCore - Added FMOD_GAMECORE_PORT_TYPE_COPYRIGHT_MUSIC output port
|
|
type.
|
|
* Unity - Added OnEnabled and OnDisabled for StudioBankLoader.
|
|
* Unity - Added attachedRigidbody to OnTriggerEnter and OnTriggerExit for EventHandler.
|
|
* Unity - Updated the event browser for better performance and more consistent
|
|
look and feel.
|
|
|
|
Fixes:
|
|
* Core API - Android - Fixed recording support when using AAudio.
|
|
* Core API - Android - Fixed issues with headphone detection with AAudio.
|
|
* Core API - XboxOne - Fixed getOutputHandle not returning the IAudioClient on WASAPI.
|
|
* UE4 - When running multiplayer PIE sessions a listener is added for each player
|
|
in each viewport.
|
|
* UE4 - Improved handling of FMOD Studio objects being renamed or removed when
|
|
reloading banks. Previously it would appear that references to renamed
|
|
objects were correctly handled when they were not; references in UE4
|
|
must be manually fixed up when FMOD Studio names are changed.
|
|
* UE4 - Improved handling of unsupported characters in FMOD Studio object names.
|
|
* Unity - Made the Studio Event Emitter initial parameter value UI handle prefab
|
|
instances and multi-selections properly.
|
|
* Unity - Fixed tooltips not working for EventRef.
|
|
* Unity - Fixed bank loading on Android with split/non-split APKs.
|
|
* Unity - Fixed plugin paths for Windows and Linux.
|
|
|
|
Notes:
|
|
* Core API - GameCore - FMOD_GAMECORE_PORT_TYPE_MUSIC is no longer ignored by
|
|
GameDVR. Use FMOD_GAMECORE_PORT_TYPE_COPYRIGHT_MUSIC for background music
|
|
which should not be captured by GameDVR.
|
|
* Stadia - Now built with SDK 1.50.
|
|
* Android - Examples now include CMake based projects alongside the NdkBuild based
|
|
projects.
|
|
* GameCore - Updated to June 2020 QFE 4 GDK.
|
|
|
|
05/08/20 2.01.03 - Studio API minor release (build 110858)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Added System::getDSPInfoByType.
|
|
* Core API - GameCore - Added support for microphone recording.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed named marker callbacks for nested events.
|
|
* Studio API - Fixed issue with accumulating event instruments spawned by a scatterer.
|
|
* Studio API - Fixed issue where an event instance handle would incorrectly remain valid.
|
|
* Studio API - Improved detection of user code incorrectly using a dangling pointer from
|
|
a previously destroyed Studio System object.
|
|
* Studio API - Improve panner envelopment when source is above or below the listener.
|
|
* Studio API - Fixed FMOD_STUDIO_PARAMETER_DESCRIPTION::maximum being 1 higher than the
|
|
maximum value which could be set.
|
|
* Studio API - Fixed discrete parameters with non-zero seek speed or velocity changing
|
|
value too quickly after having their value set by an API call.
|
|
* Studio API - Fixed stopping conditions for nested events.
|
|
* Core API - Ignore data and fmt sections of a wave file that are contained in lists.
|
|
* Core API - iOS - Fixed stale audio from before System::mixerSuspend playing after
|
|
calling System::mixerResume.
|
|
* Core API - iOS - FMOD initializes with FMOD_OUTPUTTYPE_NOSOUND if unable to
|
|
initialize due AVAudioSessionErrorCodeCannotStartPlaying. Switching to
|
|
FMOD_OUTPUTTYPE_COREAUDIO via System::setOutput is also supported.
|
|
* Core API - Mac - Fixed automatic default device switching.
|
|
* Core API - Win - Improved handling of IPv6 net-streams.
|
|
* Core API - Fixed FMOD_DSP_STATE_DFT_FUNCTIONS::inversefftreal function possibly
|
|
causing corrupted audio if it and FMOD_DSP_STATE_DFT_FUNCTIONS::fftreal
|
|
were called from different threads.
|
|
* UE4 - Android - Fixed issue which could cause Android packaged builds to crash
|
|
at startup.
|
|
* Unity - Fix crash in HasBankLoaded if RuntimeManager isn't initialized.
|
|
|
|
Notes:
|
|
* Unity - Added GameCore platform.
|
|
* Switch - Now built with SDK 10.4.1.
|
|
* GameCore - Updated to June 2020 QFE 1 GDK.
|
|
|
|
01/07/20 2.01.02 - Studio API minor release (build 110199)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - GameCore - Added XMA support for Scarlett.
|
|
* Core API - GameCore - Added background music port support.
|
|
* Core API - PS5 - Added support for all platform specific ports, including background
|
|
music, controller speaker and vibration.
|
|
* Unity - Added field for specifying a sub directory for Banks in the settings.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed an issue with events referencing missing parameter descriptions
|
|
when parameters were unused for a platform. For old banks references to
|
|
missing parameter descriptions are stripped out of the event at load
|
|
time. Newer banks will always include all parameter descriptions to
|
|
ensure consistency across platforms.
|
|
* Studio API - Fixed assert that would occur when setting a parameter that in turn
|
|
creates an entity that also is listening for that parameter to change.
|
|
* Studio API - Fixed doppler calculation to use listener attenuation position.
|
|
* Studio API - Fixed memory leak caused by creating a bus with missing bank data.
|
|
* Studio API - Improved performance of repeated calls to Studio::EventDescription::is3D.
|
|
* Studio API - HTML5 - Fixed loadBankMemory not allowing a UInt8 memory object type to
|
|
be passed to it.
|
|
* Core API - Fixed silence from ports when switching from no-sound back to a valid
|
|
output mode with ports.
|
|
* Core API - Fixed incorrect return of FMOD_ERR_DSP_RESERVED on ChannelGroups caused
|
|
by internal race condition.
|
|
* Core API - Fixed FMOD_LOOP_NORMAL flag not working with netstreams that have
|
|
"Accept-Ranges: bytes header".
|
|
* Core API - iOS - Fixed conflicting ogg vorbis symbols if linking FMOD against a
|
|
project containing vorbis already.
|
|
* Core API - Android - Fixed detection of headphones being plugged and unplugged via
|
|
the headphone jack on some devices.
|
|
* Core API - GameCore - Thread names will now show up in PIX.
|
|
* Core API - PS5 - Fixed crash when looping AT9 playback, no change required, fixed
|
|
by SDK 1.00.
|
|
* Core API - PS5 - Fixed AT9 decode failure when seeking near the end of the file.
|
|
* Core API - Stadia - Fixed crash on playback of Vorbis compressed audio.
|
|
* Unity - Fixed "ERR_INVALID_HANDLE" errors in UWP builds.
|
|
* Unity - Changed banks to only be copied into the project when building.
|
|
|
|
Notes:
|
|
* PS4 - Resonance Audio now built with SDK 7.508.
|
|
* PS5 - Updated to SDK 1.00.00.39.
|
|
* UE4 - Added GameCore platform.
|
|
* UE4 - Added support for UE4.25.
|
|
* UE4 - Added PS5 platform.
|
|
|
|
12/05/20 2.01.01 - Studio API minor release (build 109257)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Stadia - Added microphone recording support.
|
|
* Unity - Added support for separate listener attenuation position.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed issue where an instrument not on the timeline would fail to be
|
|
untriggered while the timeline is inside a source transition region.
|
|
* Studio API - Improve loudness meter performance.
|
|
* Studio API - Fixed crash that occurs with instrument hotswaps that change the
|
|
instrument and its position on the timeline while auditioning.
|
|
* Studio API - Fixed issue where scatterer instrument would spawn streaming instruments
|
|
that would exceed the polyphony limit.
|
|
* Studio API - Fixed issue where the Studio update thread could hang trying to release
|
|
an event instance where the instance being released used a streaming
|
|
programmer sound which was reused by another instance and the second
|
|
instance was still active.
|
|
* Studio API - Fixed scheduling behavior of events inside multi instruments so that the
|
|
event will play out async instruments, ahdsr modulators and adjust to
|
|
pitch modulation before playing the next item in the multi instrument.
|
|
It will still play before DSP tails.
|
|
* Core API - Fixed potential crash in the mixer or stream thread when playing
|
|
MIDI / MOD style files due to race condition.
|
|
* Core API - Android - Fixed potential crash when opening a file using the Android
|
|
asset syntax file:///android_asset/.
|
|
* Core API - PS5 - Fixed error being returned from platform specific affinity API.
|
|
* UE4 - Fixed possible crash during module shutdown if DLLs aren't loaded
|
|
correctly.
|
|
* UE4 - Fixed Android builds crashing at startup.
|
|
* Unity - Linux - Fixed FMOD_ERR_HEADERMISMATCH error due to conflict between
|
|
FMOD Studio and FMOD Ex (built into Unity) in 2019.3.
|
|
* Unity - Fixed settings bank path using wrong directory separators.
|
|
* Resonance - Fixed rare crash in Resonance Audio due to thread safety issue.
|
|
|
|
Notes:
|
|
* GameCore - Updated to April 2020 GDK.
|
|
* Stadia - Now built with SDK 1.46.
|
|
* PS4 Now built with SDK 7.508.
|
|
* XboxOne - Now built with July 2018 QFE13 XDK.
|
|
* HTML5 - Now built with SDK 1.39.11, both fastcomp and upstream.
|
|
* Unity - Added PS5 platform.
|
|
|
|
23/03/20 2.01.00 - Studio API major release (build 108403)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Studio::System::setListenerAttributes now supports a separate position
|
|
argument for attenuation.
|
|
* Core API - Optimized mixing and vorbis decoding. Performance increase of 2-2.5x on
|
|
all platforms.
|
|
* Core API - Optimized Multiband EQ. Performance increase of 2-3x on all platforms
|
|
for stereo and higher channel count processing.
|
|
* Core API - Added cross-platform API for setting thread affinity, stack size and
|
|
priority via FMOD_Thread_SetAttributes.
|
|
* Core API - Win - FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK now responds to default
|
|
device changes.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed issue where async instruments on a transition timeline with fade
|
|
out curves would snap to full volume when exiting the transition
|
|
timeline.
|
|
* Studio API - The end of destination and magnet regions are included as part of the
|
|
timeline length.
|
|
* Studio API - Changed behaviour of stopped async multi-instrument entries with
|
|
unlimited loop counts to not play.
|
|
* Studio API - Loop regions of lower priority that coincide with transitions are now
|
|
followed during the transition's source timeline.
|
|
* Core API - Fixed potential crash when calling Sound::getSubSound on a playing
|
|
stream, this is now prohibited and will instead return an error.
|
|
* Unity - Fixed compatibility issues with C# wrapper. FMOD objects are now passed
|
|
as IntPtr for callback arguments from native to C#. Use the constructor
|
|
of the correct type to recreate the object from the IntPtr.
|
|
|
|
Notes:
|
|
* Core API - Calling Sound::getSubSound from FMOD_CREATESOUNDEXINFO::nonblockcallback
|
|
is no longer a synchronous operation meaning an additional callback
|
|
will execute when fetching the subsound has completed.
|
|
* Core API - Removed stackSizeStream, stackSizeNonBlocking and stackSizeMixer from
|
|
FMOD_ADVANCEDSETTINGS. These are now set via FMOD_Thread_SetAttributes.
|
|
* Core API - Removed deprecated FMOD_ADVANCEDSETTINGS::commandQueueSize member.
|
|
* Core API - Removed all platform specific thread affinity APIs, affinity is now
|
|
controlled via FMOD_Thread_SetAttributes.
|
|
* Core API - Renamed FMOD_OUTPUT_DESCRIPTION::polling to FMOD_OUTPUT_DESCRIPTION::method.
|
|
* Core API - When calling FMOD_Memory_Initialize with valid 'useralloc' and 'userfree'
|
|
callbacks, the requirement of 'userrealloc' is now optional.
|
|
* Core API - DSP Echo delay effect minimum reduced to 1 millisecond.
|
|
* FSBank - Minimum requirement for Mac version of the FSBank tool has been lifted
|
|
to macOS 10.12 due to framework update.
|
|
* Profiler - Minimum requirement for Mac version of the Profiler tool has been lifted
|
|
to macOS 10.12 due to framework update.
|
|
|
|
02/03/20 2.00.08 - Studio API minor release (build 108014)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added FMOD_STUDIO_EVENT_PROPERTY_COOLDOWN to set per instance cooldown.
|
|
* Studio API - Added Studio::getMemoryUsage, Bus::getMemoryUsage,
|
|
Studio::EventInstance::getMemoryUsage and FMOD_STUDIO_MEMORY_USAGE for retrieving
|
|
memory usage statistics in logging builds.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed issue with determining the end of an event inside a multi
|
|
instrument.
|
|
* Studio API - Fixed issue with determining the end of an async instrument with pitch
|
|
automation.
|
|
* Studio API - Fixed potential crash when playing a command replay from a 64bit game
|
|
on a 32bit host.
|
|
* Studio API - Fixed issue where polyphony limits on an event and bus could both apply
|
|
causing too many event instances to be stolen when starting a new event
|
|
instance.
|
|
* Studio API - Fixed issue where Studio update thread could get stuck in an infinite
|
|
loop and eventually deadlock with the game thread when a sound object
|
|
used for a programmer sound was used by more than one event instance.
|
|
* Studio API - Fixed issue where transitioning from the start of a transition region
|
|
to a destination marker using a relative transition with a tempo marker
|
|
would result in the event stopping.
|
|
* Studio API - HTML5 - Fixed missing plugin errors for banks using loudness meter,
|
|
convolution reverb or pitch shifter. These effects can be CPU intensive
|
|
so use them with caution.
|
|
* Core API - Fixed seeking accuracy of mp3 files that use small mpeg frame sizes.
|
|
* Core API - Fixed ChannelGroup::isPlaying from returning false on a parent
|
|
ChannelGroup, when children groups in certain configurations had playing
|
|
sounds.
|
|
* Core API - iOS - Fixed issue causing MP3 netstreams to not work.
|
|
* Core API - iOS - Fixed issue where FMOD_CREATECOMPRESSEDSAMPLE would not work as
|
|
expected with MP3 files.
|
|
* UE4 - Fixed crash in 4.24 caused by SetActive call in FMODAudioComponent.
|
|
* UE4 - Fixed warning log message when using the IsBankLoaded blueprint function
|
|
when the bank is not loaded.
|
|
* Unity - TextAsset banks import directory now defaults to 'FMODBanks' instead
|
|
of the root 'Assets' folder.
|
|
* Unity - HTML5 - Fixed compilation issue preventing launch.
|
|
|
|
Notes:
|
|
* XboxOne - Now built with July 2018 QFE12 XDK.
|
|
* PS4 - Resonance Audio now built with SDK 7.008.
|
|
* HTML5 - JavaScript bindings are now separate from the main bitcode binary to
|
|
facilitate recompilation of ASM.JS / WASM or usage in strictly native
|
|
projects.
|
|
|
|
17/01/20 2.00.07 - Studio API minor release (build 107206)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Unity - Changing bank import type now gives you the option of removing the
|
|
previously imported banks.
|
|
* UE4 - Added getParameter functions for getting user and final values.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed application of fade curves to instruments when transitioning
|
|
immediately between transition timelines.
|
|
* Studio API - Fixed Studio::EventDescription::is3D to return true for events with
|
|
scatterer instruments, for 3D instruments inside multi instruments, and
|
|
for spatializers on non-master tracks.
|
|
* Studio API - Fixed relative transition calculation when performing a transition jump
|
|
that would incorrectly end up at the beginning instead of the end of the
|
|
destination or vice versa.
|
|
* Studio API - Fixed issue when encountering a loop region in a destination timeline
|
|
which would stop the event in specific circumstances.
|
|
* Studio API - Fixed crash when profiling runtime with an older Studio tool version.
|
|
* Core API - Fixed asserts from setting readonly DSP data parameters when the setter
|
|
isn't implemented.
|
|
* Core API - Fixed FSBankLib Vorbis encoder not supporting quality zero as default.
|
|
* Core API - Fixed System::setDriver not always applying if called after
|
|
System::setOutput when the device list has changed.
|
|
* Core API - Fixed DSP_PARAMETER_DESC being populated with incorrect data in C#.
|
|
* Core API - Fixed MP3 codec not respecting FMOD_ACCURATETIME flag when played as
|
|
FMOD_CREATECOMPRESSEDSAMPLE.
|
|
* UE4 - Fixed EncryptionKey not being saved to packaged game. Bank encryption keys
|
|
in existing projects will need to be re-entered after upgrading.
|
|
* UE4 - XBoxOne - Fixed third party plugin path.
|
|
* UE4 - Fixed FMODEvent::GetParameterDescriptions not working in built game.
|
|
* Unity - Fix lag in editor due to banks being reimported.
|
|
* Unity - Fixed FMODStudioCache causing deserialization exceptions by moving the
|
|
file to a separate cache folder.
|
|
|
|
Notes:
|
|
* PS4 - Now built with SDK 7.008.031.
|
|
* Stadia - Now built with SDK 1.38.
|
|
* Switch - Now built with SDK 9.3.0.
|
|
* HTML5 - Now built with sdk-1.38.19-64bit
|
|
* UE4 - Added support for UE4.24.
|
|
* UE4 - Added support for Stadia.
|
|
* OSX - Updated Resonance Audio plugin with performance improvements.
|
|
|
|
20/11/19 2.00.06 - Studio API minor release (build 106220)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Fixes:
|
|
* Studio API - Fixed issue where a loop on an instrument followed immediately by a
|
|
transition timeline could result in a short pause in playback.
|
|
* Core API - Mac - Fix crash calling recordStart at the same time as unplugging a USB
|
|
microphone.
|
|
* Core API - Android - minimum Android version for AAudio support changed to 8.1
|
|
(API 27) to circumvent AAudio RefBase crash issue.
|
|
* Core API - XboxOne - Fixed background music port going silent if XAudio is
|
|
initialized outside of FMOD.
|
|
* Core API - Stadia - Fixed crash at static initialization time when using the logging
|
|
build on system software v1.37 and newer.
|
|
* FSBank API - Win - Fixed bug introduced in 2.00.05 which prevented banks being built
|
|
when passing a non-empty encryption key to FSBank_Build.
|
|
* UE4 - Fixed asset loading errors on dedicated server.
|
|
* Unity - Fixed integration deleting non FMOD bank/bytes files when refreshing.
|
|
* Unity - Fixed handling of iOS AudioSession interruption notifications.
|
|
|
|
Notes:
|
|
* iOS - Now built with iOS SDK 13.1 and tvOS SDK 13.0 (Xcode 11.1).
|
|
* Mac - Now built with macOS SDK 10.15 (Xcode 11.1).
|
|
|
|
09/10/19 2.00.05 - Studio API minor release (build 105402)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Add event and bus instance CPU profiling to the FMOD Studio API.
|
|
* Core API - Stadia - Added voice output port FMOD_STADIA_PORT_TYPE_VOICE.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed crash caused by creating an instance of an event containing a
|
|
nested event which has not been loaded.
|
|
* Studio API - Fixed pitch changes on a bus propagating across sidechain connections.
|
|
* Studio API - Fixed application of transition fade curves to parameter triggered
|
|
instruments on multi track events.
|
|
* Core API - Fixed mixer falling silent due to very small but not denormal positions
|
|
being passed into the API.
|
|
* Core API - Fixed crash when processing loops of FMOD_DSPCONNECTION_TYPE_SEND
|
|
or FMOD_DSPCONNECTION_TYPE_SEND_SIDECHAIN.
|
|
* Unity - Removed high frequency of UnityEditor.SetDirty calls.
|
|
* Unity - Fixed issues with using relative paths in linked project/bank directory.
|
|
|
|
Notes:
|
|
* Switch - Now built with SDK 8.3.0.
|
|
* XboxOne - Now built with July 2018 QFE9 XDK.
|
|
|
|
06/09/19 2.00.04 - Studio API minor release (build 104705)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Official support for Stadia as a separate platform is now complete, anyone using
|
|
the Linux version should migrate across.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed issue where programmer sound without an associated sound would
|
|
have unexpected behavior when modulated.
|
|
* Studio API - Fixed issue where instruments with low polyphony would incorrectly fail
|
|
to play.
|
|
* Studio API - Fixed looping multi-instrument with streaming instruments cutting
|
|
off near the end of the loop when the length of the multi-instrument is
|
|
slightly longer than a multiple of the instrument length.
|
|
* Studio API - Fixed issue where automation points are reused in transition timelines
|
|
when both the timelines and the transition have no automation points.
|
|
* Core API - Fixed crash caused by unlinking a convolution reverb dsp during a mix.
|
|
* Core API - Fixed potential alignment crash on ARM devices if using FMOD_DSP_PAN.
|
|
* Core API - Fixed leak of socket handles when binding to a listening port fails.
|
|
* Core API - Win / UWP / XboxOne - Fixed incorrect DSP CPU reporting when using
|
|
FMOD_OUTPUTTYPE_WINSONIC.
|
|
* UE4 - Fixed crash in PlayEventAtLocation when world context is invalid.
|
|
* UE4 - Fixed failed to load errors when playing in Standalone.
|
|
* UE4 - Switch to using "Additional non-asset directories to copy" packaging
|
|
setting for FMOD banks to avoid possible deadlocks at runtime.
|
|
* Unity - Fixed banks being copied to project repeatedly when using AssetBundles.
|
|
* Unity - Fixed Events not auditioning from split banks.
|
|
* Unity - Fixed RuntimeManager being able to update the 3DAttributes for an
|
|
Event Instance multiple times using different values.
|
|
|
|
02/08/19 2.00.03 - Studio API minor release (build 103912)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Improved ASIO channel mapping via FMOD_ADVANCEDSETTINGS::ASIOSpeakerList.
|
|
Skips irrelevant speakers with FMOD_SPEAKER_NONE and supports devices up
|
|
to 32 channels without using FMOD_SPEAKERMODE_RAW.
|
|
* Core API - Android - Added support for AAudio via FMOD_OUTPUTTYPE_AAUDIO.
|
|
* Core API - PS4 - Added ResonanceAudio plugin for PS4.
|
|
* Core API - Android - Added support for setting thread affinity via
|
|
FMOD_Android_SetThreadAffinity.
|
|
* UE4 - Added blueprint node for Studio::EventInstance::release.
|
|
* Unity - Added setParameter by name wrapper function to StudioEventEmitter.Features:
|
|
* Unity - Fixed crash when setting logging level to LOG and entering playback.
|
|
|
|
Fixes:
|
|
* Core API - Fixed rare crash on Studio::System::release.
|
|
* UE4 - Fixed FMODAudioComponent not being occluded are being stopped and
|
|
restarted.
|
|
* Unity - Fixed project determinism issue causing paths to update when opening
|
|
the project on Windows and Mac.
|
|
* HTML5 - FMOD Studio examples updated with 2.0 API changes.
|
|
|
|
Notes:
|
|
* Switch - Now built with SDK 8.2.0.
|
|
* XboxOne - Now built with July 2018 QFE7 XDK.
|
|
|
|
18/06/19 2.00.02 - Studio API minor release (build 102879)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - C# - Added getters to DSP_PARAMETER_FFT that will fill a user provided
|
|
buffer, to avoid garbage collection.
|
|
* Studio API - FMOD_STUDIO_EVENT_CALLBACK_SOUND_PLAYED,
|
|
FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER, and
|
|
FMOD_STUDIO_EVENT_CALLBACK_SOUND_STOPPED callbacks are now called from
|
|
nested events.
|
|
* UE4 - Added support for tvOS.
|
|
* Unity - StudioEventEmitter and EventRef now support the use of GUIDs or paths.
|
|
* Unity - StudioListener components will be assigned an index from the
|
|
RuntimeManager at runtime, rather than user specified.
|
|
|
|
Fixes:
|
|
* Core API - Win 64bit - Skip JACK ASIO driver when enumerating ASIO devices. An
|
|
unrecoverable crash occurs in the driver when attempting to query its
|
|
capabilities.
|
|
* UE4 - Fixed "Accessed too early?" crash by changing the plugin loading phase.
|
|
* UE4 - Fixed OnEventStopped not being broadcast when the FMODAudioComponent
|
|
is destroyed.
|
|
* Unity - Fixed third party plugin paths for Win32 and Mac.
|
|
* Unity - Changed the Debug Overlay Window ID to avoid conflicts.
|
|
* Unity - iOS - Fixed sound stopping in editor when focus is lost.
|
|
|
|
* PS4 - Now built with SDK 6.508.021.
|
|
|
|
09/05/19 2.00.01 - Studio API minor release (build 102182)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - ChannelMix DSP now supports re-routing input channels.
|
|
* UE4 - Added support for UE4.22.
|
|
* UE4 - Added Encryption Key to the settings for loading sounds from
|
|
encrypted banks.
|
|
* UE4 - Added Play-In-Editor logging options to Plugin Settings.
|
|
* UE4 - Android - Added support for x86_64.
|
|
* Unity - Added SetParameter by ID to StudioEventEmitter.
|
|
* Unity - Added Encryption Key to the settings for loading sounds from
|
|
encrypted banks.
|
|
* Unity - Added mouse events to StudioEventEmitter trigger options.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed assert caused by a backwards transition with a lead out on a
|
|
transition timeline with callbacks for timeline markers.
|
|
* Studio API - Fixed bug in cone angle built-in parameter calculation when using
|
|
FMOD_INIT_3D_RIGHTHANDED.
|
|
* Core API - Fixed virtualized objects from object spatializer being silenced
|
|
(introduced in 2.00.00).
|
|
* Core API - Fix crash when using convolution reverb with a DSP buffer size of 4096 or
|
|
above.
|
|
* Core API - Fix crash trying to load corrupt WAV files with 0 length chunk size.
|
|
* Core API - Fix crash trying to load corrupt MP3 files.
|
|
* Core API - Fixed send dsp data being retained after being bypassed.
|
|
* Core API - iOS - Fixed crash when suspending or resuming the mixer while audio is
|
|
loading.
|
|
* UE4 - Fixed Ambient LPF values not being set properly.
|
|
* UE4 - Fixed builds failing due to the integration being loaded after
|
|
blueprints.
|
|
* UE4 - Fixed listener using the correct nested AudioVolume.
|
|
* Unity - Fixed handling banks in sub-directories.
|
|
* Unity - Fixed IOException when trying to copy banks into StreamingAssets.
|
|
* Unity - Fixed Events previewed in Timeline not stopping.
|
|
* Unity - Fixed StudioListeners with an index larger than zero causing errors.
|
|
* Unity - Fixed FMODStudioSettings.asset modifying bank list order when
|
|
using different scripting backends.
|
|
* Unity - Remove garbage collection overhead in DebugOverlay.
|
|
* Unity - Fixed creating duplicate objects when loading banks for the Editor.
|
|
* Unity - Fixed Emitters cleaning up properly when using one shot Events.
|
|
* Unity - Fixed paths for plugins in editor.
|
|
* Unity - Fixed build errors on iOS / tvOS due to "lowLevelSystem" references.
|
|
* Unity - Removed excessive error logging when no project or folder linked
|
|
to the integration.
|
|
* Unity - Fixed occasional issues with copying banks into StreamingAssets.
|
|
* Unity - Fixed Master Bank not being found if in a sub directory.
|
|
* Unity - Fixed StudioParameterTrigger IndexOutOfRange exception.
|
|
|
|
Notes:
|
|
* XboxOne - Now built with July 2018 QFE4 XDK.
|
|
|
|
14/03/19 2.00.00 - Studio API major release (build 101145)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Bank sample data encryption is now supported via the Studio API.
|
|
Use FMOD_STUDIO_ADVANCEDSETTINGS.encryptionkey to specify the
|
|
encryption key to use when opening banks and use the
|
|
FMOD_STUDIO_LOAD_BANK_UNENCRYPTED flag to load unencrypted banks
|
|
if an encryption key has been set.
|
|
* Studio API - Added built-in parameter for speed.
|
|
* Studio API - Added support for global parameters.
|
|
* Studio API - Added support for global mixer automation.
|
|
* Studio API - Added the ability to set a custom final value on an AHDSR modulator.
|
|
* Studio API - Added ignoreseekspeed argument to public api setParameter functions.
|
|
* Studio API - Added the ability to automate time based ahdsr properties.
|
|
* Studio API - Added a command instrument with the ability to stop all non-nested
|
|
instances of an event description.
|
|
* Core API - Added output device enumeration to Windows Sonic output plugin.
|
|
* Unity - Switch platform settings have been moved into a separate dropdown.
|
|
|
|
Fixes:
|
|
* Studio API - Event parameters with "Hold value during playback" enabled now
|
|
snap to their target values when their event is started.
|
|
* Studio API - Changed quantization calculation to use future tempo markers if no past
|
|
tempo markers are present, and default to 4/4 timing at 120 bmp if no
|
|
tempo markers are present.
|
|
* Studio API - Transition regions not using quantization perform any probability
|
|
determinations each time all other required conditions are newly met.
|
|
* Studio API - Sidechain modulators now correctly handle multiple sidechain inputs.
|
|
* Core API - Fixed volume spike due to tremolo DSP with high duty setting.
|
|
* Core API - Fixed excessive instances of clipping that occur when adjusting
|
|
the FMOD_DSP_THREE_EQ_LOWCROSSOVER value of a DSPThreeEQ DSP in
|
|
the low frequency range.
|
|
|
|
Notes:
|
|
* Updated Resonance Audio plugin removing additional transformation of occlusion values.
|
|
If previous occlusion calculation is required, replace the resonance audio libraries
|
|
with their 1.10 versions.
|
|
* The GoogleVR plugin deprecated in 1.10 has now been removed, Resonance Audio
|
|
is available as a functional drop in replacement.
|
|
* Studio API - The parameter API has been updated. See the "What's New in 2.00"
|
|
section in the API documentation for details.
|
|
* Studio API - The deprecated ParameterInstance class has been removed.
|
|
* Studio API - Seek speed is now applied when parameter values are modified by
|
|
AHDSR or sidechain modulation.
|
|
* Studio API - Parameters with seek speed now snap to their target value when
|
|
the event stops.
|
|
* Studio API - Automatic parameters no longer update their user value. The
|
|
automatically calculated value can be retrieved using the finalvalue
|
|
parameter of Studio::EventInstance::getParameter.
|
|
* Studio API - Studio::System::getBank no longer supports getting a loaded bank from
|
|
the system by filename.
|
|
* Core API - System::getFileUsage will no longer count bytes read from user callbacks.
|
|
* Core API - Automatic SRS downmix from 5.1 to 2.0 has been removed.
|
|
* Core API - System::getSoundRAM API has been removed.
|
|
* Core API - FMOD_ADVANCEDSETTINGS::HRTFMinAngle, HRTFMaxAngle, HRTFFreq removed
|
|
* Core API - FMOD_CREATESOUNDEXINFO::channelmask removed
|
|
* Core API - Win - Support for paths using Windows ANSI Code Page (ACP) encoding
|
|
has been removed. Paths must be UTF-8 encoded.
|
|
* Core API - Win - The minimum supported version of Windows has been lifted
|
|
from Windows XP to Windows 7. Coupled with this change we have
|
|
removed the legacy DirectSound and WinMM output modes.
|
|
* Win / UWP - All binaries no longer have a suffix indicating the target architecture,
|
|
instead the files are separated by directories in the installer.
|
|
|
|
14/03/19 1.10.12 - Studio API minor release (build 101101)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Unity - Added option to specify Live Update port number in editor settings.
|
|
* Unity - Changed StudioEventEmitter private members to protected.
|
|
|
|
Fixes:
|
|
* Studio API - Avoid stalling when unloading a bank which is waiting to load sample data
|
|
behind other banks.
|
|
* Core API - FMOD_OUTPUTTYPE_ASIO is now compatible with more devices without
|
|
requiring calls to System::setDSPBufferSize.
|
|
* Core API - Android - Fixed instances of audio stuttering that occurred on some
|
|
devices by dynamically adding latency to compensate.
|
|
* Core API - Fixed MP3 files with MPEG 2.5 encoding having distortion on some files.
|
|
* Unity - Fixed plugins not being found on Android.
|
|
* Unity - Fix for banks being read only when trying to copy new banks to
|
|
StreamingAssets.
|
|
* Unity - Fixed BatchMode builds not being able to find the MasterBank.
|
|
* Unity - Fixed BatchMode builds not building with banks.
|
|
* Unity - Changed console default thread affinity to not use the game thread.
|
|
* Unity - Fixed Strings bank not being found or copied (introduced in 1.10.10).
|
|
|
|
01/02/19 1.10.11 - Studio API minor release (build 99976)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Add streamingscheduledelay member to FMOD_STUDIO_ADVANCEDSETTINGS. May be
|
|
used to reduce latency when scheduling events containing streaming
|
|
sounds.
|
|
* UE4 - Expose the FMODAudioComponent::bAutoDestroy property to the
|
|
PlayEventAttached Blueprint function.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed fire and forget event instances not releasing when another instance
|
|
of the same event is active.
|
|
* Studio API - Fixed a bug with multi-instruments when using looping and initial seek
|
|
which caused a gap of silence the same length as the initial seek when
|
|
scheduling the second instrument.
|
|
* Core API - Fixed MP3 files using Xing headers from having incorrect seek positions
|
|
when using Channel::setPosition.
|
|
* Core API - Fixed potential crash caused by third party applications sending
|
|
data to the FMOD profiler port.
|
|
* Core API - Fixed issue where bypassed faders and convolution reverb dsps could
|
|
silence their output.
|
|
* UE4 - Fixed 'An invalid object handle' errors from FMODAudioComponent
|
|
in sequencer after reloading banks.
|
|
* UE4 - Fixed playback not working correctly in Sequencer.
|
|
* UE4 - Fixed error from FindEventInstances if zero events found.
|
|
* UE4 - Fixed Programmer Sounds not auditioning in Editor.
|
|
* UE4 - Fixed events not playing in Sequencer.
|
|
* Unity - Fixed RuntimeManager being saved to scene after auditioning timeline.
|
|
* Unity - Fix AttachInstanceToGameObject positioning not being applied correctly.
|
|
|
|
Notes:
|
|
* PS4 - Now built with SDK 6.008.051.
|
|
* iOS - Now built with iOS SDK 12.1 and tvOS SDK 12.1 (Xcode 10.1) which
|
|
necessitates lifting the min spec to 8.0 for iOS, no change for tvOS.
|
|
* Mac - Now built with macOS SDK 10.14 (Xcode 10.1) which necessitates
|
|
lifting the min spec to 10.7 and the removal of x86 support.
|
|
* Android - Added support for x86_64.
|
|
|
|
03/12/18 1.10.10 - Studio API minor release (build 98815)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_REAL_TO_VIRTUAL and
|
|
FMOD_STUDIO_EVENT_CALLBACK_VIRTUAL_TO_REAL.
|
|
* Core API - Added DSP::GetCPUUsage to public API.
|
|
* Core API - Linux - Added support for FMOD_ALSA_DEVICE environment variable to
|
|
allow a user to specify an ALSA device.
|
|
* HTML5 - Add Web Assembly support (WASM) to HTML5 version of FMOD Core API
|
|
and Studio API. Memory usage halved, CPU speed improvements of about 30%
|
|
* Unity - Android - Added ARM64 support.
|
|
* Unity - Add support for working with multiple master banks and strings banks.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed multi-instrument playlist entries set to loop infinitely not
|
|
looping correctly.
|
|
* Studio API - Fixed pop that occurs at the start of a transition destination section
|
|
with a fade curves.
|
|
* Studio API - Fixed nested event instances stopping when their parent is paused.
|
|
* Studio API - HTML5 - Fix Studio::System::getSoundInfo not working
|
|
* Core API - System::setDSPBufferSize validates arguments for integer overflow.
|
|
* Core API - Fixed potential CPU usage spike due to dsp flush on releasing a
|
|
programmer sound during the destroy callback.
|
|
* Core API - Opening a playlist from a URL now validates that the playlist file is a
|
|
text file and falls back to codec probing if binary data is found.
|
|
* Core API - Linux - Fixed occasional distortion that can occur when using
|
|
PulseAudio.
|
|
* FSBank API - Fixed issue where a file change would not be detected when it has the
|
|
same modified time.
|
|
* UE4 - Fixed occlusion using the trace channel selected in editor.
|
|
* UE4 - Fixed plugin include directory paths.
|
|
* UE4 - Fixed crash caused by trying to access objects pending kill.
|
|
* UE4 - Fixed occlusion not working.
|
|
* UE4 - Fixed programmer sounds trying to access the FMODStudioModule outside
|
|
of the main thread, while also improving the performance of the
|
|
FMODAudioComponent.
|
|
* Unity - Fixed Asset Folder name updating after each keystroke.
|
|
* Unity - Fixed Timeline playables playing the previously selected event.
|
|
* Unity - Fixed "Bus not found" error caused when no banks loaded in editor.
|
|
* Unity - iOS - Fixed Events not resuming after returning focus.
|
|
* Unity - PS4 - Fixed logging libs being used for development builds.
|
|
|
|
Notes:
|
|
* Studio API - Reduced the maximum number of parameter values which can be set in a
|
|
batch using Studio::EventInstance::setParameterValuesByIndices to 64.
|
|
* HTML5 - Now built with Emscripten v1.38.15
|
|
* Switch - Now built with SDK 6.4.0.
|
|
|
|
11/10/18 1.10.09 - Studio API minor release (build 97915)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added globally sequential play mode to multi and scatterer instruments.
|
|
* Unity - All logging will now be displayed in the editor console. The logging
|
|
level can be changed using the dropdown in settings.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed missing bank warnings when playing a CommandReplay using
|
|
FMOD_STUDIO_COMMANDREPLAY_SKIP_BANK_LOAD mode.
|
|
* Studio API - UWP - Fixed Studio thread affinity not applying correctly.
|
|
* Studio API - Android / UWP - Fixed CommandReplay not working with AppX and
|
|
APK based paths.
|
|
* Core API - Fixed loading of encrypted FSBs.
|
|
* Core API - Fixed several panning issues when using FMOD_SPEAKERMODE_QUAD or
|
|
FMOD_SPEAKERMODE_SURROUND, does not affect Studio API usage.
|
|
* Core API - Fixed potential hang from internal fade point usage.
|
|
* Core API - Fixed ChannelControl::setMixLevelsInput not remembering the set
|
|
values when FMOD_3D is applied.
|
|
* Core API - Fixed potential cpu usage spike due to thread lock on releasing a
|
|
non-gpu convolution reverb dsp.
|
|
* Core API - Fixed support of FMOD_3D_INVERSETAPEREDROLLOFF.
|
|
* Core API - Fixed potential cpu usage spike due to thread lock on releasing a
|
|
transciever dsp.
|
|
* Core API - Win / UWP - Fixed Windows Sonic initialization failure when audio
|
|
device is configured for a sample rate other than 48KHz.
|
|
* Core API - Linux - Fixed ALSA default audio device selection.
|
|
* Core API - Android - Fixed crash if System::mixerSuspend is called before
|
|
System::init.
|
|
* Unity - iOS - Fixed playback not resuming after alarm / call interruptions.
|
|
|
|
Notes:
|
|
* Updated Resonance Audio plugin to add support for near field effects, and added
|
|
FMOD_DSP_PARAMETER_OVERALLGAIN parameter to support virtualization.
|
|
* PS4 - Now built with SDK 6.008.001.
|
|
* XboxOne - Now built with July 2018 QFE2 XDK.
|
|
|
|
10/08/18 1.10.08 - Studio API minor release (build 96768)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* UE4 - FMODAudioComponent is now blueprintable.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed potential crash when calling Studio::EventInstance::release from
|
|
the FMOD_STUDIO_EVENT_CALLBACK_STOPPED triggered by Bus::stopAllEvents.
|
|
* Studio API - Fixed a bug where changes to a parameter value made while an event was in
|
|
the FMOD_STUDIO_PLAYBACK_STARTING state would not update automation
|
|
controllers (introduced in 1.10.02).
|
|
* Studio API - Fixed Studio::CommandReplay::release not cleaning up resources
|
|
unless Studio::CommandReplay::stop was called earlier.
|
|
* Studio API - HTML5/WebGL - Fixed the following functions that didn't work.
|
|
- Studio::Bank::getID
|
|
- Studio::EventDescription::getID
|
|
- Studio::Bus::Bank::getID
|
|
- Studio::VCA::Bank::getID
|
|
- Studio::System::lookupID
|
|
- Studio::Bank::getStringInfo
|
|
- Studio::System::getBankList
|
|
- Studio::EventDescription::getInstanceList
|
|
- Studio::Bank::getEventList
|
|
- Studio::Bank::getBusList
|
|
- Studio::Bank::getVCAList
|
|
* Core API - Fixed audible artifacts when adjusting pitch near 1.0. Issue
|
|
can be seen from doppler calculations with small velocities.
|
|
* Core API - Improved stuttering issue when using Windows Sonic with high
|
|
DSP CPU usage.
|
|
* Core API - Fixed init errors on output devices that operate at 384KHz such
|
|
as the Aune X1s.
|
|
* Core API - Windows - Improved compatibility with some audio drivers by falling
|
|
back to stereo.
|
|
* Core API - HTML5/WebGL - Added support for unimplemented System::createDSP
|
|
with FMOD_DSP_DESCRIPTION. DSP callbacks are provided to allow
|
|
custom DSP support in Javascript. Added dsp_custom example to
|
|
example folder.
|
|
* Core API - HTML5/WebGL - Added support for unimplemented
|
|
ChannelControl::setCallback.
|
|
* Core API - HTML5/WebGL - Enabled support for 5.1 / Surround sound in a browser.
|
|
Only Firefox supports 5.1 so far, out of all browsers tested.
|
|
* UE4 - Fixed Activate and SetActive not working for FMODAudioComponents.
|
|
* UE4 - Fixed Simulating in editor producing no sound.
|
|
* UE4 - Fixed BlueprintStatics::LoadBank not working for banks containing spaces.
|
|
* UE4 - Fixed asset banks not displaying in editor or being loaded.
|
|
* Unity - Fixed warnings due to loading sample data on a metadata-only bank
|
|
before its asset bank is loaded.
|
|
* Unity - Fixed source project not updating if the old path is still valid.
|
|
|
|
Notes:
|
|
* XboxOne - Now built with April 2018 QFE1 XDK.
|
|
|
|
03/07/18 1.10.07 - Studio API minor release (build 95892)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Unity - Added support for Timeline (from Unity 2017.1 onwards).
|
|
|
|
Fixes:
|
|
* Studio API - The FMOD Gain effect is now taken into account when applying event
|
|
stealing behavior and virtualizing FMOD::Channels.
|
|
* Core API - Win/XboxOne - Fixed crash during System::recordStart if the
|
|
device was unplugged.
|
|
* Core API - Win - System::loadPlugin now correctly handles UTF-8 encoded
|
|
paths. Support for paths using ACP is deprecated and will be removed in
|
|
FMOD 1.11.
|
|
* UE4 - Fixed auditioning events not taking parameter values into account.
|
|
* UE4 - Fixed game crash when built using Event-Driven-Loader.
|
|
|
|
06/06/18 1.10.06 - Studio API minor release (build 95384)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Unity - Added SampleRate for Play-In-Editor settings.
|
|
* Unity - Added scripts for setting thread affinity on specific consoles.
|
|
* HTML5 - Updated core API and studio API examples to handle chrome mute until
|
|
mouse click or touch event happens, via System::mixerSuspend /
|
|
System::mixerResume.
|
|
|
|
Fixes:
|
|
* Core API - Fixed potential crash if a stream naturally ends at the same time
|
|
as being released.
|
|
* Core API - Fixed incorrect parsing of large ID3 tags.
|
|
* Core API - Fixed FMOD_ERR_FILE_BAD error when trying to call setPosition to a point
|
|
past 2GB bytes in a file.
|
|
* Core API - Fixed crash if Windows Sonic output mode is used with the object
|
|
spatializer and the device is unplugged.
|
|
* Core API - Fixed stall in Sound::release for FSB files if another thread is
|
|
performing a createSound operation.
|
|
* Core API - Fixed potential crash when playing a netstream with tags.
|
|
* Core API - Fixed OGG netstreams not automatically stopping if the stream goes
|
|
offline.
|
|
* Core API - Fixed potential invalid memory access when a channel group is released
|
|
(introduced in 1.10.02).
|
|
* Core API - Channel group audibility now factors in attenuation due to 3D effects
|
|
when using ChannelControl::setMode(FMOD_3D).
|
|
* Core API - HTML5/WebGL - Fix System::setDriver(0) causing garbled audio when trying
|
|
to respond to a touch event and the audio is already active.
|
|
* Core API - HTML5/WebGL - Fix floating point accuracy issues making MIDI file sound
|
|
out of tune.
|
|
* Core API - UWP - Fixed default affinity mask incorrectly putting all threads
|
|
on core 0, now threads default to distributing among all cores.
|
|
* UE4 - Removed FMODAudioComponent ticking when deactivated.
|
|
|
|
Notes:
|
|
* Core API - Windows Sonic output mode no longer requires a block size of 480.
|
|
* XboxOne - Now built with February 2018 XDK.
|
|
* Switch - Now built with SDK 5.3.0.
|
|
|
|
26/04/18 1.10.05 - Studio API minor release (build 94661)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Add "Channel mask" tag to MIDI file support, to allow a user to
|
|
map used / unused channels in a midi file to the channel IDs in the
|
|
Sound::setMusicChannelVolume / Sound::getMusicChannelVolume functions
|
|
* Core API - Fixed System::recordStart memory leak if an error was returned.
|
|
* UE4 - File buffer size is now customizable in the settings menu.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed a rare bug where Studio::System::Update could hang if a streaming
|
|
sound encountered an error.
|
|
* Studio API - Fixed events getting stuck in a paused state if they were restarted while
|
|
waiting for sample data to load (introduced in 1.10.02).
|
|
* Studio API - Fixed an issue preventing network streams being used as programmer
|
|
sounds.
|
|
* Core API - Fixed rare hang during Sound::release when releasing a streaming sound in
|
|
the FMOD_OPENSTATE_ERROR state.
|
|
* Core API - Switch - Fixed Vorbis encoded banks producing silence when using
|
|
multimedia.nso (UE4 uses this).
|
|
* UE4 - Fixed FMODAudioComponent programmer sound creation flags.
|
|
* UE4 - Switch - Fixed performance by changing default thread affinity.
|
|
* Unity - Fixed FMODStudioSettings asset dirty flag being set unnecessarily.
|
|
* Unity - Fixed callbacks crashing when using IL2CPP or Mono on some platforms.
|
|
* Unity - Fixed editor system not being cleaned up on Play-In-Editor start.
|
|
* Unity - Android - Fixed load bank returning ERR_INVALID_HANDLE.
|
|
|
|
Notes:
|
|
* Core API - It is now possible to initialize WinSonic output even if the user
|
|
has not enabled spatial audio on their default device. The platform
|
|
will provide a non-binaural downmix to the user desired speaker mode.
|
|
* PS4 - Now built with SDK 5.508.021.
|
|
|
|
05/03/18 1.10.04 - Studio API minor release (build 93853)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Improved bank loading performance when there are already a large number
|
|
of loaded events.
|
|
* UE4 - Added the ability to enable Live Update while in editor for auditioning.
|
|
The Editor will need to be restarted for this setting to take effect.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed a bug where Studio::System::Update could fail with
|
|
FMOD_ERR_INVALID_HANDLE or FMOD_ERR_CHANNEL_STOLEN, which could lead to
|
|
memory or performance problems. Introduced in 1.10.03.
|
|
* Core API - XboxOne - Fixed XMA hang that can occur after actively using
|
|
many XMA voices for several days.
|
|
* Unity - Fixed MobileHigh/Low classifications for Apple Devices. Pre iPhone 5
|
|
is classed as MobileLow.
|
|
|
|
01/02/18 1.10.03 - Studio API minor release (build 93157)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Added ASIO support for drivers that use PCM32 as a container for
|
|
smaller sized data.
|
|
* Profiler - Draw different DSP connection types with different line styles.
|
|
* UE4 - Added option to specify memory pool size, per platform, in the project
|
|
FMOD Studio settings.
|
|
* UE4 - Now complying with IWYU mode, this should increase compilation speed.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed the DSP network sometimes getting into a bad state when a sidechain
|
|
is connected to the next effect in the chain.
|
|
* Studio API - Fixed event playback sometimes using stale parameter values.
|
|
* Studio API - Fixed events failing to stop if they contain empty Single Instruments.
|
|
* Core API - Fixed potential crash in device list changed callback when there
|
|
are no available devices remaining.
|
|
* Core API - Fix 3D 5.1 sound not panning correctly if ChannelControl::set3DLevel(0) is used.
|
|
* Core API - Fixed ID3v2.4 compatibility issue causing missing or corrupted tags.
|
|
* Core API - Android - Fixed incorrect floating point check on ARM64 devices
|
|
causing FMOD_ERR_NEEDSHARDWARE with some devices.
|
|
* Core API - XboxOne - Fixed race condition causing internal errors with XMA
|
|
sounds loaded as FMOD_CREATECOMPRESSEDSAMPLE.
|
|
* Core API - PS4 - Fixed internal assertion caused by setPosition on an AT9
|
|
sound loaded as FMOD_CREATECOMPRESSEDSAMPLE.
|
|
* FSBank API - Fixed creation of C header so it goes next to the FSB instead
|
|
of the working directory of the application.
|
|
* Unity - Fixed pause working properly in Play In Editor mode.
|
|
* Unity - Removed excess memory allocation from APIs that return strings in C#.
|
|
* UE4 - Fixed velocity of FMODAudioComponents.
|
|
|
|
Notes:
|
|
* Unity - Added support for Unity 2017.3.
|
|
* Android - Now built with NDK r16b.
|
|
* Android - Minimum Android version is now API level 14 due to NDK r16b
|
|
deprecating older versions.
|
|
* Switch - Now built with SDK 3.5.1.
|
|
|
|
07/12/17 1.10.02 - Studio API minor release (build 92217)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - UWP - Added Windows Sonic support.
|
|
* Core API - UWP - Added support for setting thread affinity via
|
|
FMOD_UWP_SetThreadAffinity.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed Quietest stealing behavior so new events don't start if they are
|
|
quieter than all currently playing events.
|
|
* Studio API - Fixed buses that have reached their Max Instances limit incorrectly
|
|
preventing their input buses from applying their stealing behavior.
|
|
* Studio API - Fixed a crash caused by wav files with invalid loop points.
|
|
* Core API - Fixed recording devices still being marked as connected when
|
|
switching to FMOD_OUTPUTTYPE_NOSOUND.
|
|
* Core API - UWP - Made device reset / unplug behavior more robust against failure.
|
|
* Core API - XboxOne - Fixed WASAPI init error if WinSonic was attempted first.
|
|
* FSBank API - Fixed crash in 64bit version when encoding low sample rate mono
|
|
sounds as Vorbis with low quality.
|
|
* Unity - PlayOneshot and PlayOneshotAttached now log a warning when the
|
|
event is not found, rather than throwing an exception.
|
|
|
|
Notes:
|
|
* Added Resonance Audio plugin version 1.0, this plugin represents the continuation
|
|
of the Google VR plugin under new branding. The Google VR plugin is now considered
|
|
deprecated in favour of Resonance Audio, consider migrating to the new plugin as
|
|
the GVR plugin will be removed in FMOD 1.11.
|
|
* XboxOne - Now built with June 2017 QFE 8 XDK.
|
|
|
|
01/11/17 1.10.01 - Studio API minor release (build 91339)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* UE4 - Expose Studio::Bus::stopAllEvents to be useable through blueprints.
|
|
* Unity - Event length displayed in event browser for one shot events.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed modulation on plugin instruments using the parent event's lifetime
|
|
rather than the instrument's lifetime.
|
|
* Studio API - Fixed a live update issue where asset files would not reload after being
|
|
moved on disk.
|
|
* Studio API - Fixed a bug which caused sounds to pan incorrectly when using
|
|
FMOD_INIT_3D_RIGHTHANDED.
|
|
* Studio API - PS4 - Fixed excessive binary size caused by inclusion of debug symbols.
|
|
* Core API - Fixed potential crash when re-initializing System after failure.
|
|
* Core API - Fixed compatibility issues with Windows XP.
|
|
* Core API - Android - Fixed exported symbols to avoid issues with unwinder.
|
|
* Core API - Android - Automatic output mode selection will now choose AudioTrack
|
|
rather than OpenSL if Bluetooth is enabled to avoid stuttering.
|
|
* Core API - XboxOne - Ensure WinSonic internal threads are assigned to the
|
|
same core as the FMOD mixer.
|
|
* FSBank API - Fixed crash when encoding very long audio files.
|
|
* UE4 - Integration now handles application interruption by pausing and resuming
|
|
the mixer.
|
|
* UE4 - Fixed SetEvent not setting or using new event.
|
|
* UE4 - Fixed XboxOne thread affinity struct setup.
|
|
* UE4 - Removed engine version ifdef's.
|
|
* UE4 - Fixed integration attempting to set the initial value of
|
|
built-in parameters.
|
|
* Unity - Fixed compatibility for Unity 5.0 & 5.1.
|
|
* Unity - Added check to see if any banks have been loaded before trying to pause.
|
|
* Unity - Allow StringHelper to fast return if string is null.
|
|
|
|
Notes:
|
|
* Updated Google VR plugin to version 0.6.1.
|
|
* Studio API - Studio::EventInstance::set3DAttributes and
|
|
Studio::System::setListenerAttributes will now return
|
|
FMOD_ERR_INVALID_PARAM if the forward or up vectors are zero. In
|
|
logging builds warnings will be logged if the forward and up vectors are
|
|
not orthonormal.
|
|
* Core API - The convolution reverb effect will not accept impulse response data if
|
|
the system is not using a power-of-two DSP buffer size. Windows Sonic
|
|
currently requires a DSP buffer size of 480 making it incompatible with
|
|
convolution reverb until this requirement is lifted.
|
|
* PS4 - Now built with SDK 5.008.001.
|
|
* Unity - Exposed editor script classes for in-game FMOD objects as public.
|
|
* Unity - Exposed StudioEventEmitter's EventInstance as public to allow
|
|
easier integration with custom plugins.
|
|
|
|
19/09/17 1.10.00 - Studio API major release (build 90329)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Added FMOD_MAX_SYSTEMS constant, currently 8.
|
|
* Core API - Exposed FMOD_DSP_FADER_GAIN on FMOD_DSP_TYPE_FADER.
|
|
* Core API - Added FMOD_SPEAKERMODE_7POINT1POINT4 speaker mode which includes
|
|
four height speakers to be used with Windows Sonic output.
|
|
* Core API - Added FMOD_DSP_PAN_2D_HEIGHT_BLEND parameter to FMOD_DSP_TYPE_PAN
|
|
that allows mixing ground speaker signal into the height speakers
|
|
and vice versa.
|
|
* Core API - Windows & XboxOne - Added Windows Sonic output plugin to support
|
|
rendering multichannel (with height) speaker mode 7.1.4 as well
|
|
as dynamic objects via FMOD_DSP_TYPE_OBJECTPAN.
|
|
* Core API - PS Vita - Switched FMOD_PSVita_SetThreadAffinity to accept a
|
|
mask instead of a core number to allow floating threads.
|
|
* Core API - Added FMOD_OUTPUT_REQUESTRESET to FMOD_OUTPUT_STATE to allow output
|
|
plugins to request they be reset by the System.
|
|
|
|
Fixes:
|
|
* Studio API - Sequential multi and scatterer instruments now track their current
|
|
playlist entry on a per-event-instance basis, rather than globally.
|
|
* UE4 - Removed all reference to Oculus, now that Oculus functions as
|
|
all other FMOD Studio plugins.
|
|
* UE4 - Removed all legacy UE4 version code, if you are not using UE4.16
|
|
the plugin will not work without making changes to source code.
|
|
* UE4 - Overhauled details interaction in editor and improved usability.
|
|
Grouped all FMOD functionality together, added Parameters, and
|
|
removed unnecessary information from attenuation/occlusion.
|
|
* Unity - Removed garbage allocations from C# wrapper.
|
|
|
|
Notes:
|
|
* Updated Google VR plugin to version 0.6.0.
|
|
* Studio API - Changed the behaviour of nested events to stop when idle even
|
|
when there are instruments on parameters. This makes nested
|
|
events match the behaviour of top level events. Events which
|
|
depend on the old behaviour need to be manually fixed up by (for
|
|
example) adding a sustain point to the nested events timeline.
|
|
* Core API - FMOD_DSP_TYPE_ENVELOPEFOLLOWER is now deprecated and will be
|
|
removed in a future release.
|
|
* Core API - Increment Plugin API version for Output plugins. Dynamic library
|
|
Output Plugins must be rebuilt.
|
|
* Android - Logging version will now produce proper crash stacks but due to
|
|
binary size increase the release version will continue to not.
|
|
* XboxOne - Removed "acp" and "feeder" from FMOD_XBOXONE_THREADAFFINITY.
|
|
Both threads were removed in previous versions and setting them
|
|
did nothing.
|
|
* UE4 - AudioComponents using occlusion from previous versions are NOT
|
|
compatible with this version. Occlusion and Attenuation now do
|
|
not rely on UE4 structs.
|
|
|
|
11/09/17 1.09.08 - Studio API minor release (build 90162)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Fixes:
|
|
* Core API - Fixed extraneous logging.
|
|
|
|
07/09/17 1.09.07 - Studio API minor release (build 90008)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* UE4 - Cache dsp used for occlusion lowpass effect & add support for
|
|
use of Multiband EQ (lowpass on band A only).
|
|
* UE4 - FMODAudioComponent now reuses event instances until the object
|
|
is no longer needed or Release() is called.
|
|
* UE4 - Added support for UWP.
|
|
* Unity - Added support for Unity v2017.1.
|
|
* Unity - Added a button in the FMOD menu for Refreshing Bank files.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed scatterer sounds being processed by FMOD::Geometry.
|
|
* Studio API - Fixed multi-stream events playing out of sync (introduced in 1.09.01).
|
|
* Core API - Fixed ChannelControl::setDelay being ignored if addDSP was
|
|
called immediately after it.
|
|
* Core API - Fixed potential crash if calling Channel::setPosition soon
|
|
after System::playSound with paused as true.
|
|
* Core API - Fixed click on ChannelControl::setPaused(false) caused by a non-zero
|
|
Channel::setPosition after System::playSound with paused as true.
|
|
* Core API - Fixed potential crash if calling System::getRecordPosition while
|
|
disconnecting an audio device.
|
|
* Core API - Fix FMOD_ACCURATETIME not looping mod/s3m/xm/it files properly, and midi
|
|
files not looping properly without the flag.
|
|
* Core API - Fixed crash when attempting to load invalid VST files.
|
|
* UE4 - Fix compile error by adding categories to AnimNotify vars.
|
|
* Unity - Switch - Fixed "unknown pointer encoding" error when an exception occurs.
|
|
* Unity - Fix plugin path for UWP builds.
|
|
* Unity - Fixed possible crash when using GoogleVR plugin.
|
|
* Unity - Fix EventEmitter SetParameter not working unless parameter had
|
|
an inital value set in editor.
|
|
|
|
Notes:
|
|
* Studio API - Reduced memory usage for events with a small number of instances.
|
|
* Core API - FMOD_CREATESOUNDEXINFO::initialseekposition will now wrap if
|
|
the value given is longer than the Sound length.
|
|
* Core API - Added documentation to the top of fmod_codec_raw to be more instructional
|
|
for plugin writers.
|
|
* UE4 - Added support for UE4.17.
|
|
* Unity - Device specific errors will now cause only a single exception
|
|
to be thrown and the integration will assume no-sound mode.
|
|
* Switch - Now built with SDK 1.7.0.
|
|
* XboxOne - Now built with March 2017 QFE 3 XDK.
|
|
|
|
06/07/17 1.09.06 - Studio API minor release (build 88495)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Improved performance when a large number of EventInstances have
|
|
been created but not started.
|
|
* Core API - HTML5 - Performance increased by 10%.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed a bug where an asynchronous looping multi instrument would
|
|
stop selecting new playlist entries after playing a nested event
|
|
which itself contains an asynchronous looping multi instrument.
|
|
* Studio API - Fixed a bug where a parameter could trigger parameter
|
|
instruments before having its value updated by modulators when
|
|
restarting an event instance.
|
|
* Studio API - Fixed incorrect automation interpolation on transition timelines with
|
|
lead-out regions.
|
|
* Core API - Fixed DSPs with sidechain inputs incorrectly going idle when
|
|
the main input is idle but the sidechain input is not.
|
|
* Core API - Fixed the compressor DSP not playing out its release correctly
|
|
when its inputs are idle.
|
|
* Core API - Remove main thread stall from System::playDSP (or playing a
|
|
generator DSP via Studio API).
|
|
* UE4 - Sequencer integration now supports previewing event playback in
|
|
an editor viewport by using the Sequencer transport controls. A
|
|
Sequencer section has been added to the documentation.
|
|
* UE4 - Added AreBanksLoaded funtion to FMODStudioModule.
|
|
* Unity - Events in EventBrowser window now in alpabetical order.
|
|
* Unity - Setting parameters on StudioEventEmitter no longer generates garbage.
|
|
|
|
Notes:
|
|
* Core API - Added checking to System::mixerResume to ensure called from
|
|
the same thread as System::mixerSuspend.
|
|
* XboxOne - Now built with October 2016 QFE 3 XDK.
|
|
|
|
08/06/17 1.09.05 - Studio API minor release (build 87666)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Switch - Added support for HTC sockets to allow communications
|
|
between FMOD tools and runtime via target manager. Enable using
|
|
FMOD_Switch_SetHTCSEnabled(TRUE).
|
|
* Core API - XboxOne - Added support for System::attachChannelGroupToPort
|
|
with FMOD_XBOXONE_PORT_TYPE_MUSIC.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed FMOD_ERR_INTERNAL returned when loading old bank files
|
|
containing transition timeline automation of instrument volumes.
|
|
* Studio API - Fixed bug where very short instruments would not play when cross fading.
|
|
* Studio API - Made changes to the logic in Studio::EventDescription::isOneShot so that
|
|
it consistently returns true for events which are guaranteed to
|
|
finish without intervention, and false for events which may play
|
|
indefinitely.
|
|
* Core API - Fixed ChannelControl::setMixLevelsInput not working and updated docs.
|
|
* Core API - Fixed Channel::setLoopCount not working with very small streams.
|
|
* Core API - Stricter error checking when loading IMA ADPCM wav files to
|
|
prevent a potential crash from malformed data.
|
|
* Core API - Fixed potential crash in ChannelGroup operations when a Channel
|
|
failed to play on it with FMOD_ERR_SUBSOUNDS.
|
|
* Core API - Fixed Convolution reverb panning a mono IR with a stereo input
|
|
incorrectly.
|
|
* Core API - Fixed race conditions when setting FMOD_DSP_SEND_RETURNID.
|
|
* Core API - Fixed a crash with some MOD/S3M/XM/IT files. Introduced in 1.09.00.
|
|
* Core API - System::setDSPBufferSize will round the requested buffer size up
|
|
to the closest multiple of 4 to prevent a crash when sending
|
|
metering data to studio.
|
|
* Core API - PS4 - Fixed GPU compute compatibility issue with SDK 4.508.001.
|
|
GPU compute is now re-enabled.
|
|
* Core API - Switch - Reduced thread priority to avoid conflict with Profiler.
|
|
* Core API - Windows - Fixed ASIO output mode failing to initialize if the
|
|
devices requires a buffer size of 2048 samples.
|
|
* Unity - Fixed bank directory path separators when developing across OSX & Win.
|
|
* Unity - Fixed simulated Android devices producing no sound.
|
|
* Unity - BankLoadException now display error message correctly.
|
|
* Unity - Fixed bank loading and unloading refcount accuracy.
|
|
* Unity - Fixed Mac editor attempting to load Linux plugins when building
|
|
for Linux platform.
|
|
* Unity - Improved detection of 3D Event Instances that haven't had their
|
|
position set yet.
|
|
* UE4 - Fixed integration working with UE4's IWYU non-monolithic header
|
|
system, for now the integration is still using the old PCH system.
|
|
* UE4 - Added new native AnimNotify class, old one didn't work on code projects.
|
|
* UE4 - Sequencer integration. FMOD events can be started and stopped
|
|
and event parameters can be controlled by adding custom tracks
|
|
to sequencer.
|
|
* UE4 - Fixed max vorbis codecs not being set correctly.
|
|
* UE4 - Fixed file readers being accessed from multiple threads.
|
|
|
|
Notes:
|
|
* UE4 - Added support for UE4.16.
|
|
|
|
Notes:
|
|
* Updated Google VR plugin to version 0.4.0, please note there is a known crash
|
|
when loading the plugin on Windows XP, Google are aware and investigating.
|
|
|
|
10/04/17 1.09.04 - Studio API minor release (build 86084)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Fixes:
|
|
* Studio API - Fixed delayed playback on streaming sounds in events (introduced
|
|
in 1.09.03).
|
|
* Studio API - Fixed AHDSR release not working on single sounds shorter than
|
|
100 milliseconds.
|
|
* Studio API - Fixed Studio::EventDescription::is3D returning true for events that only
|
|
have 2D panners.
|
|
* Studio API - Set programmer sounds to FMOD_LOOP_NORMAL internally if they were
|
|
not created that way.
|
|
* Studio API - Fixed regression introduced in 1.09.00 which allowed events to
|
|
play at the origin before 3d attributes were updated.
|
|
* Studio API - Fixed issue where reverb tail would cut off when all events on
|
|
a bus finished playing.
|
|
* Core API - Fixed FMOD_DSP_TRANSCEIVER making channels audible that weren't
|
|
supposed to be (introduced with glitch fix in 1.09.03).
|
|
* Core API - Fixed loop clicks on PCM sounds if using FMOD_DSP_RESAMPLER_CUBIC
|
|
or FMOD_DSP_RESAMPLER_SPLINE.
|
|
* Core API - Fixed FMOD_ADVANCEDSETTINGS::resamplerMethod being ignored.
|
|
* Core API - Fixed plugin unloading for multi-description libraries potentially
|
|
failing depending on how it's unloaded.
|
|
* Core API - Fixed stream glitch when going virtual then resuming.
|
|
* Core API - Fixed virtual voices losing their loop/2d/3d status, and not
|
|
staying virtual if ChannelControl::setMode was used. Introduced in 1.09.00.
|
|
* Core API - Fixed FMOD_UNIQUE not being accepted if ChannelControl::setMode or
|
|
Sound::setMode was used. (it could be successfully used via
|
|
createSound/createStream).
|
|
* Core API - Fixed rare crash in mixer, introduced 1.09.00.
|
|
* Core API - Switch - Fixed FMOD_SWITCH_THREADAFFINITY so cores can be ORd together
|
|
to form a mask.
|
|
* Core API - PS4 - GPU compute disabled due to an incompatibility with SDK 4.508.001.
|
|
* Core API - Windows/Mac - Re-enable SRS downmixer 80Hz high pass filter by
|
|
default. Add FMOD_INIT_DISABLE_SRS_HIGHPASSFILTER init flag to
|
|
disable it.
|
|
* FSBank API - Fixed PS Vita AT9 encoder not working with currently available
|
|
Sony library.
|
|
* FSBank API - Fixed full scale 32bit float wav files encoding incorrectly.
|
|
|
|
Notes:
|
|
* Studio API - FMOD expects programmer sounds to be created with FMOD_LOOP_NORMAL.
|
|
This is now specified in the FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES
|
|
documentation.
|
|
* FSBank API - Building an FSB with PS Vita AT9 encoding now requires 64bit.
|
|
* PS4 - Now built with SDK 4.508.001.
|
|
* Switch - Now built with SDK 0.12.17.
|
|
* XboxOne - Now built with October 2016 QFE 2 XDK.
|
|
|
|
20/03/17 1.09.03 - Studio API minor release (build 85359)
|
|
------------------------------------------------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Updated the /examples/dsp_custom example to include a lot more
|
|
functionality including parameters, and capture of wave data.
|
|
* Core API - Add fmod_reduced.js for reduced functionality, but also reduced size.
|
|
* Core API - Switch - Added support for setting thread affinity.
|
|
* Studio API - Reduced size of fmodstudio.js and .mem files.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed event doppler settings not being applied to sounds spawned
|
|
by scatterer.
|
|
* Studio API - Fixed bus and VCA handles not being set up properly in
|
|
Studio::Bank::getBusList and Studio::Bank::getVCAList.
|
|
* Studio API - Fixed crashes caused by stopping events that are routed into a
|
|
bus with instance limiting enabled when they are in the
|
|
FMOD_STUDIO_PLAYBACK_STARTING state.
|
|
* Studio API - Fixed tempo and marker event callbacks not being fired when the
|
|
timeline cursor is in the lead-in or lead-out region of a
|
|
transition timeline.
|
|
* Core API - Fixed glitches with Transceiver DSP after inputs go idle.
|
|
* Core API - Fix Channel::setPosition(pos, FMOD_TIMEUNIT_MODORDER) not
|
|
working when playing paused.
|
|
* Core API - Fixed short streams created as non-looping then switched to
|
|
looping via the Channel API not looping seamlessly.
|
|
* Core API - Fixed DSP plugin version >= 109 data parameters other than 3D
|
|
attributes not applying if FMOD_INIT_3D_RIGHTHANDED is used.
|
|
* Core API - Fixed rare crash in FMOD Panner DSP. Introduced in 1.09.00.
|
|
* Core API - Re-Fix MOD/S3M/XM/IT file crash with samples that have 0 length,
|
|
for 1.09 only.
|
|
* Core API - Fixed potential memory leak if System::init returned an error.
|
|
* Core API - Fix FMOD_ACCURATETIME not looping a mod file properly, and not
|
|
seeking correctly with FMOD_TIMEUNIT_MODORDER.
|
|
* Core API - HTML5 - Loading FSB sounds did not work properly.
|
|
* Core API - Windows - Fixed 5.1->stereo SRS downmix causing lack of bass.
|
|
* Core API - Windows - Fix FMOD_INIT_PREFER_DOLBY_DOWNMIX not working.
|
|
* FSBank API - Fix crash if FSBANK_INIT_GENERATEPROGRESSITEMS is not used.
|
|
* Unity - Removed error when plugin field is added but empty.
|
|
* UE4 - Removed error when plugin field is added but empty.
|
|
|
|
Notes:
|
|
* UE4 - Added support for UE4.15.
|
|
|
|
15/02/17 1.09.02 - Studio API minor release (build 84334)
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Unity - Remove ifdef from EnforceLibraryOrder as it isn't harmful for static lib platforms to call GetStats.
|
|
* UE4 - Occlusion can now use Multiband EQ instead of Lowpass filter.
|
|
* Core API - Fix crash when connecting to FMOD Profiler.exe and there is a circular connection
|
|
* Core API - Fix glitches with Transceiver DSP after inputs go idle.
|
|
* Core API - Fix Channel::setPosition(pos, FMOD_TIMEUNIT_MODORDER) not working when playing paused.
|
|
|
|
09/02/17 1.09.01 - Studio API minor release (build 84153)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Added FMOD_DSP_STATE_FUNCTIONS::getlistenerattributes to the
|
|
DSP plugin API to query the current listener attributes.
|
|
* Unity - Added support for Rigidbody2D in 3D attribute settings and
|
|
integration scripts.
|
|
* Unity - Added support for Object Enable/Disable on EventEmitter and
|
|
ParameterTrigger scripts.
|
|
* UE4 - Added GetLength function for blueprints that returns the event length
|
|
in milliseconds.
|
|
* UE4 - Improved in editor profiling stats.
|
|
|
|
Fixes:
|
|
* Unity - Fixed compatibility with Unity 4.6 & 4.7 for OSX and IOS.
|
|
* Unity - Fixed "file not found" error when settings asset is corrupt
|
|
* Unity - Fixed set3DAttributes ambiguity.
|
|
* Unity - Fixed not being able to copy ReadOnly banks into StreamingAssets.
|
|
* Unity - Fixed event instance leak in Unity PlayOneshotAttached not releasing.
|
|
* Unity - Specified version to check for WiiU BuildTarget for early Unity5.
|
|
* UE4 - Fixed XboxOne delayload error now that UE4 handles it.
|
|
* UE4 - Android - Added ARM64 support.
|
|
* Studio API - AHDSR modulator curve shapes now work correctly. In previous versions
|
|
the envelope was interpolated linearly regardless of the shape displayed
|
|
in the UI.
|
|
* Studio API - Fixed looping single sounds in an async multi sound being cut-off when
|
|
the multi sound is un-triggered.
|
|
* Core API - Fixed ChannelControl::setReverbProperties not resetting reverb connection
|
|
to a new tail DSP when turning wet mix off and on.
|
|
* Core API - If the system is initialized in right-handed mode, FMOD will now swap
|
|
to left-handed when passing attributes into plugins. This only applies
|
|
to plugins rebuilt against this version, old plugins remain unswapped.
|
|
* Core API - Fix MOD/S3M/XM/IT file crash with samples that have 0 length.
|
|
* Core API - Fixed some potential crashes when running out of memory, these will
|
|
correctly return FMOD_ERR_MEMORY now.
|
|
* Core API - Win - Fixed WASAPI recording device enumeration taking a couple of seconds
|
|
after System::init before being correct.
|
|
* Core API - Win - Fixed potential error returned from System::update if device is unplugged.
|
|
* Core API - MIDI - Fixed Sound::set/getMusicChannelVolume referring to wrong track
|
|
indices rather than just a normal 0-15 track index.
|
|
* Core API - MIDI - Fixed Channel::setPosition causing loud drum bang noise after seek
|
|
|
|
Notes:
|
|
* Studio API - When loading legacy banks with looping sounds nested in multi sounds,
|
|
the multi sound is set to cut-off all sounds when untriggered, including
|
|
non-looping sounds. This is a change in behaviour compared to earlier
|
|
versions where only looping sounds were cut-off.
|
|
* Core API - DSP plugin API version has been increased, for maximum compatibility
|
|
plugin writers should only rebuild against this version if they need
|
|
the getlistenerattributes feature. Old plugins are still supported.
|
|
* Switch - Now built with SDK 0.12.10
|
|
|
|
01/12/16 1.09.00 - Studio API major release (build 82164)
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Added support for the Nintendo Switch platform.
|
|
|
|
Features:
|
|
* Studio API - Added support for multiple listener weights, with
|
|
Studio::System::setListenerWeight and
|
|
Studio::System::getListenerWeight. This allows listeners to be
|
|
faded in or out smoothly.
|
|
* Studio API - Profiling uses less CPU and memory.
|
|
* Studio API - Added FMOD_STUDIO_INIT_LOAD_FROM_UPDATE to drive all loading from
|
|
Studio::System::update rather than the bank and resource loading
|
|
threads. Mainly used in non-realtime situations.
|
|
* Studio API - Added ability to run replays at faster than real time speed using
|
|
FMOD_STUDIO_COMMANDREPLAY_FAST_FORWARD.
|
|
* Studio API - Added Studio::EventInstance::setReverbLevel and
|
|
Studio::EventInstance::getReverbLevel.
|
|
* Studio API - Support for automation of modulator properties.
|
|
* Core API - Improved memory use when loading sounds with names.
|
|
* Core API - Added new efficient multiband equalizer (FMOD_DSP_TYPE_MULTIBAND_EQ)
|
|
featuring 5 toggleable bands with variable rolloff low/high pass, shelf,
|
|
peaking, band-pass, all-pass and notch modes.
|
|
* Core API - Added logging function to the DSP plugin API. Use FMOD_DSP_LOG
|
|
helper macro from a DSP callback.
|
|
* Core API - Added FMOD_DSP_STATE_FUNCTIONS::getuserdata to the DSP plugin API.
|
|
Use FMOD_DSP_GETUSERDATA helper macro from a DSP callback.
|
|
* FSBank API - Added ability to pass NULL as the FSB file name for FSBank_Build causing
|
|
the FSB to be built in memory. Use FSBank_FetchFSBMemory to get access
|
|
to the data once the build has completed.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed incorrect playback volume for instruments and playlist
|
|
items whose volume property is set to a non-zero dB value.
|
|
|
|
Notes:
|
|
* Core API - Incremented Plugin SDK version for DSP plugins. Dynamic library
|
|
plugins built with earlier versions will continue to load.
|
|
* Core API - Incremented FMOD_CODEC_WAVEFORMAT version. Codecs that provide
|
|
names must keep the name memory persistent for the lifetime
|
|
of the codec.
|
|
* Core API - Increment Plugin API version for Output plugins. Dynamic library
|
|
Output Plugins must be rebuilt.
|
|
* Core API - FMOD_DSP_TYPE_LOWPASS, FMOD_DSP_TYPE_LOWPASS_SIMPLE,
|
|
FMOD_DSP_TYPE_HIGHPASS, FMOD_DSP_TYPE_HIGHPASS_SIMPLE and
|
|
FMOD_DSP_TYPE_PARAMEQ are considered deprecated and will be removed
|
|
in the future. Use the new FMOD_DSP_TYPE_MULTIBAND_EQ instead which
|
|
has the performance of "simple" effects with full featured quality.
|
|
* Core API - Changed reverb wet mix to send from the fader DSP of a ChannelGroup.
|
|
Previously it sent from the head DSP. Now effects placed pre-fader
|
|
will apply to the signal sent to the reverb, while effects placed
|
|
post-fader will not.
|
|
* Core API - ChannelGroup reverb wet level is now scaled by the group's
|
|
effective audibility.
|
|
* Core API - ChannelGroup reverb no longer automatically disables reverb
|
|
on its child channels when the wet level is set to non-zero.
|
|
* Core API - Channel::setReverbProperties now allows setting the wet level
|
|
before the specified reverb instance has been created.
|
|
* Core API - ChannelControl::addDSP and ChannelControl::removeDSP manage
|
|
standard DSP connections (FMOD_DSPCONNECTION_TYPE_STANDARD)
|
|
to maintain the mixer hierarchy.
|
|
Other connection types (FMOD_DSPCONNECTION_TYPE_SIDECHAIN,
|
|
FMOD_DSPCONNECTION_TYPE_SEND_SIDECHAIN, and now
|
|
FMOD_DSPCONNECTION_TYPE_SEND) are left undisturbed.
|
|
* Core API - FMOD_INIT_MIX_FROM_UPDATE will now directly execute the mixer from
|
|
System::update instead of triggering the mix to happen in another
|
|
thread.
|
|
* Studio API - Incremented bank version, requires runtime 1.09.00 or later.
|
|
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
|
|
* Studio API - Studio::Bus::setFaderLevel, Studio::Bus::getFaderLevel,
|
|
Studio::VCA::setFaderLevel and Studio::VCA::getFaderLevel is now
|
|
called Studio::Bus::setVolume, Studio::Bus::getVolume,
|
|
Studio::VCA::setVolume and Studio::VCA::getVolume.
|
|
* Studio API - Studio::EventInstance::getVolume,
|
|
Studio::EventInstance::getPitch,
|
|
Studio::EventInstance::getParameterValue,
|
|
Studio::EventInstance::getParameterValueByIndex,
|
|
Studio::Bus::getVolume,
|
|
Studio::VCA::getVolume now have an additional argument
|
|
to get the final value which includes automation and modulation.
|
|
* Studio API - The required alignment for Studio::System::loadBankMemory has
|
|
been added as the constant FMOD_STUDIO_LOAD_MEMORY_ALIGNMENT.
|
|
* Studio API - Event instances now disable reverb on their internal channels,
|
|
for all global reverb instances. Previously only did so for
|
|
reverb instance 0. Use Studio::EventInstance::setReverbLevel
|
|
to control the reverb mix for the whole event instance.
|
|
* Studio API - Disconnected sidechain modulators are now inactive. Previous
|
|
behavior was to fall back to monitoring the event's master
|
|
track output.
|
|
* Core API - FMOD_DSP_RELEASE_CALLBACK is now called from the main thread
|
|
* Core API - Unimplemented ChannelControl::overridePanDSP function has been
|
|
removed, along with FMOD_CHANNELCONTROL_DSP_PANNER enum value.
|
|
* Core API - PS3 - Removed old opt-in FIOS support via FMOD_PS3_EXTRADRIVERDATA.
|
|
New recommended approach is to use FMOD_FILE_ASYNCREAD_CALLBACK
|
|
and set appropriate deadlines based on FMOD_ASYNCREADINFO::priority.
|
|
* Core API - XboxOne - Optimized XMA decoding performance and removed the ACP thread.
|
|
* Core API - PS4 - Improved AT9 decoding performance.
|
|
* FSBank API - Added support for source data as a memory pointer instead of file name.
|
|
* Documentation - Some FMOD_DSP_PAN_SURROUND enums changed to FMOD_DSP_PAN_2D for clarity.
|
|
|
|
01/12/16 1.08.15 - Studio API minor release (build 82163)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* PS4 - Add support for System::getOutputHandle, to return sce
|
|
port handle.
|
|
Fixes:
|
|
* UE4 - Fix missing plugin error when building on Mac.
|
|
* UE4 - Fixed compatibility with 4.14.
|
|
* Unity - Fixed OSX working with unified library.
|
|
* Unity - Fixed WiiU copying banks error.
|
|
* Unity - Fixed XboxOne dll meta files missing platform target.
|
|
* Unity - Fixed duplicate dll copying build error on some platforms.
|
|
* Unity - Added null check to stop error being thrown when no event assigned.
|
|
* Unity - Fix in editor out of bounds exception in RuntimeManager.
|
|
* Core API - Allow DSP::setParameterData with null data and 0 length to free
|
|
convolution reverb impulse response data.
|
|
* Core API - Fixed short looping streams playing some of the start when
|
|
switched to non-looping via the Channel API.
|
|
* Core API - Fixed FMOD_CREATESOUNDEXINFO::pcmsetposcallback getting wrong sound
|
|
pointer passed to it with a stream.
|
|
* Studio API - Fixed incorrect parameter values being passed to nested events
|
|
when value "hold" is being used.
|
|
* Studio API - PS3 - Fix potential crash with the new Channel Mix effect.
|
|
* FSBank API - Fixed encoder bug with FADPCM causing occasional clipping at playback.
|
|
|
|
Notes:
|
|
* FSBank API - FSBs / Banks may not be binary identical to previous release due to
|
|
FADPCM encoder bug fix, however full compatibility is maintained.
|
|
|
|
20/10/16 1.08.14 - Studio API minor release (build 80900)
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* UE4 - Fix for crash when using "Validate FMOD" menu item
|
|
|
|
Notes:
|
|
* PS4 - Now built with SDK 4.00
|
|
* XboxOne - Added better logging and documentation to describe an incorrectly
|
|
configured appxmanifest regarding microphone recording.
|
|
|
|
04/10/16 1.08.13 - Studio API minor release (build 80479)
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Studio API - Fixed potential crash after the following sequence of actions:
|
|
load master bank, try to load master bank again and fail with
|
|
FMOD_ERR_EVENT_ALREADY_LOADED, unload master bank, reload
|
|
master bank.
|
|
* Core API - Fix circular DSP connection causing hang in certain situations.
|
|
* Unity 2 - Fix issues with multi-object editing of emitters.
|
|
|
|
22/09/16 1.08.12 - Studio API minor release (build 80229)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Unity 2 - Added ability to override minimum and maximum distance for
|
|
Event emitters.
|
|
* Unity 2 - Added support for multiple listeners.
|
|
* Studio API - Added support for auto pitch at minimum.
|
|
* Studio API - Added support for the global master bus being duplicated across
|
|
banks.
|
|
|
|
Fixes:
|
|
* Studio API - Fix auto pitch cutting off at zero for parameter with minimum
|
|
value that is less than zero.
|
|
* Studio API - Fix events with a transciever effect not allowing the event to stop
|
|
* Android - Fixed crash when loading FSBs or Banks that contain a sound that
|
|
isn't mono, stereo, 5.1 or 7.1.
|
|
* Android - Fixed compatibility issue with some devices introduced in previous
|
|
release due to r12b update. Presents as a runtime linker error
|
|
when loading the FMOD library, failing to locate __aeabi_atexit.
|
|
* iOS - Fixed stuttering during fade out when device screen goes to sleep.
|
|
* Core API - Fix FMOD_DSP_TRANSCEIVER memory stomp.
|
|
* Core API - Fix channels playing at incorrect pitch. Introduced in 1.08.10.
|
|
|
|
Notes:
|
|
* Studio API - Incremented bank version, requires runtime 1.08.00 or later.
|
|
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
|
|
* Core API - Improved validation for ChannelGroup, DSP and Sound handles,
|
|
detects invalid pointers and usage after release.
|
|
|
|
08/09/16 1.08.11 - Studio API minor release (build 79819)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - PS3 - Added support for FMOD_DSP_CHANNELMIX.
|
|
* Unity 2 - Respect Game View mute button.
|
|
|
|
Fixes:
|
|
* FSBank - Fix crash on 64-bit when encoding 16kHz or 24kHz sources using
|
|
Vorbis at low quality settings.
|
|
* Core API - Fix FMOD_SOUND_PCMSETPOS_CALLBACK getting invalid position value
|
|
when a sound opened with FMOD_OPENUSER loops.
|
|
* Core API - Android - Fixed crash on load with old devices when using armeabi.
|
|
* Unity 2 - Fix CREATESOUNDEXINFO not getting marshalled properly.
|
|
|
|
Notes:
|
|
* Android - Now built with NDK r12b.
|
|
* Android - Minimum Android version is now API level 9 due to NDK r12b
|
|
deprecating older versions.
|
|
|
|
22/08/16 1.08.10 - Studio API minor release (build 79252)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Improved performance of sidechain modulator.
|
|
* Core API - Improved ChannelControl::setPitch accuracy between DSP clock and
|
|
the underlying codec decoding speed.
|
|
* Unity 2 - Added option for play-in-editor to reflect the active build target
|
|
for loading banks.
|
|
|
|
Fixes:
|
|
* Core API - Fixed error trying to create a Return DSP when the system
|
|
format is set to FMOD_SPEAKERMODE_RAW.
|
|
* Core API - Fixed FFT DSP crash if window size is smaller than DSP block size.
|
|
* Core API - Removed spurious warning messages when loading plugins on
|
|
some platforms.
|
|
* Core API - Android - Tweaked OpenSL auto detection, now requires device to
|
|
specify low latency and a block size <= 1024.
|
|
* Unity 2 - Fix bank import issues when the strings bank contains bank
|
|
names that differ in case from the files on disk.
|
|
* Unity 2 - Bank import now has a longer timeout after last detected file
|
|
activity before starting import.
|
|
* Unity 2 - Fixed settings screen allowing real channels to be set higher
|
|
then 256.
|
|
* Unity 2 - Fix up errors when StudioEventEmitter is created dynamically.
|
|
* Unity 2 - Small fixes for the settings screen when overriding the parent
|
|
platform settings.
|
|
* UE4 - Fix for crash when previewing animations using the FMOD event
|
|
notifier.
|
|
|
|
Notes:
|
|
* Core API - System::getSpeakerModeChannels returns the system channel
|
|
count when passed FMOD_SPEAKERMODE_DEFAULT. Now works even
|
|
if the system format is set to FMOD_SPEAKERMODE_RAW.
|
|
* UE4 - Can be recompiled with 4.13 pre-release.
|
|
* Documentation - Added documentation for FMOD_DSP_PAN enums.
|
|
|
|
01/08/16 1.08.09 - Studio API minor release (build 78489)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - PS4 - Add support for social screen audio to the ports API.
|
|
* Studio API - Added Studio::EventInstance:setListenerMask and
|
|
Studio::EventInstance::getListenerMask, that adds the ability
|
|
to specify which listeners apply to each event instance.
|
|
* Unity 2 - Warning is now produced when playing in editor if the position
|
|
of a 3D event is not set.
|
|
* UE4 - Added blueprint functions to set event properties.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed case of indeterminism when building banks that contain
|
|
events with automation curves.
|
|
* Core API - Fixed FMOD_OUTPUT_OBJECT3DINFO::gain so it only includes
|
|
distance attenuation not bus gain (which is now pre-applied
|
|
to FMOD_OUTPUT_OBJECT3DINFO::buffer.
|
|
* Core API - Fixed channelmix DSP volume not always being initialized.
|
|
* Core API - WiiU - Fixed potential crash during System::init if
|
|
System::setDriver or System::setOutput has been called.
|
|
* Core API - Fix hang on netstreams when the connection times out.
|
|
* Core API - Linux - Fix FPU control word of the calling thread being modified
|
|
when the FMOD dynamic library is loaded.
|
|
* Core API - Android - Fixed potential crash if FMOD isn't loaded with
|
|
System.loadLibrary, now a proper error will be issued.
|
|
* FSBank API - Fixed FADPCM not looping seamlessly for non-zero crossing loops.
|
|
* UE4 - Fixed plugin loading assuming a "lib" prefix for plugins on
|
|
Android, Mac, Linux and PS4. Now plugin loading will attempt
|
|
to load the name with and without adding a lib prefix.
|
|
* UE4 - Respect FApp::IsUnattended for message-box errors.
|
|
* UE4 - Fixed deprecation warnings about AttachTo usage.
|
|
* Unity 2 - Fix errors when bank source files are updated while Event Browser
|
|
preview is playing or paused.
|
|
* Unity 2 - Fix unnecessary copying of Bank files in OSX editor.
|
|
|
|
Notes:
|
|
* Core API - Linux - Removed limit of 32 devices with ALSA output mode.
|
|
* Core API - Incremented API version of Output plugins. Dynamic library
|
|
plugins built with earlier versions of 1.08 will continue to load.
|
|
|
|
14/07/16 1.08.08 - Studio API minor release (build 77846)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* UE4 - bMatchHardwareSampleRate will use the system default format
|
|
to avoid excessively matching the output rate on mobile devices.
|
|
* UE4 - Added bLockAllBuses which will force all buses to be created
|
|
at startup, rather than on demand.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed looping sounds in a multi sound playlist failing to stop
|
|
if the multi sound itself is non-looping.
|
|
* Studio API - Fixed rare crash calling the following functions while the
|
|
bank containing the event is unloading:
|
|
Studio::EventInstance::getDescription,
|
|
Studio::EventInstance::getParameter,
|
|
Studio::EventInstance::getParameterValue,
|
|
Studio::EventInstance::setParameterValue,
|
|
Studio::EventInstance::setParameterValueByIndex,
|
|
Studio::EventInstance::triggerCue,
|
|
Studio::ParameterInstance::getDescription and
|
|
Studio::ParameterInstance::setValue.
|
|
* Studio API - Fixed shared events becoming invalidated when one of the
|
|
banks containing them is unloaded. Could also manifest as
|
|
Studio::EventInstance::getDescription failing with
|
|
FMOD_ERR_INTERNAL.
|
|
* Studio API - Fixed crash that could occur when using
|
|
FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE and calling
|
|
Studio::System::update from multiple threads at the same time.
|
|
* Studio API - Increased scheduling lookahead time to ensure sample accurate
|
|
timeline scheduling even if there is an output stall.
|
|
* Studio API - Fixed crash that could occur when improperly calling
|
|
Studio::Bus::getChannelGroup without first calling
|
|
Studio::Bus::lockChannelGroup, if the bus was being destroyed
|
|
as the call was made.
|
|
* Studio API - Fixed rare crash calling the following functions while the
|
|
master bank containing the bus or VCA is unloading:
|
|
Studio::System::getBus,
|
|
Studio::System::getBusByID,
|
|
Studio::System::getVCA and
|
|
Studio::System::getVCAByID.
|
|
* Studio API - Fixed rare timing issue where Studio::System::getEvent would
|
|
succeed but Studio::EventDescription::createInstance would
|
|
fail with FMOD_ERR_INTERNAL, if called just as the bank
|
|
containing the event finished loading.
|
|
* Studio API - Fixed rare hang in Studio::System::getBankCount when called
|
|
while banks are currently unloading.
|
|
* Core API - Fixed rare glitch at the start of XMA playback causing non-seamless
|
|
looping.
|
|
* Core API - Fixed rare hang on shutdown when using multiple systems.
|
|
* Core API - Fix streams with an unknown file length remaining in the playing state
|
|
after an end of file is encountered.
|
|
* Core API - Windows - Enumeration of record devices will now reflect a change
|
|
of default device with WASAPI output.
|
|
* Core API - Linux - Enumeration will now correctly display GUIDs and speaker
|
|
modes for ALSA output.
|
|
* Core API - Linux - Fixed potential crash if both PulseAudio and ALSA are
|
|
missing / unavailable.
|
|
* Unity 2 - Fix plugin loading on Linux standalone builds.
|
|
* Unity 2 - Fix script compilation errors in standalone builds.
|
|
* Unity 2 - Fix Event Browser preview of events with built-in parameters.
|
|
* Unity 2 - Fix missing tvOS files.
|
|
|
|
Notes:
|
|
* Core API - Significantly reduced memory consumption when using FMOD_DSP_FFT.
|
|
* PS4 - Now built with SDK 3.508.101
|
|
* UE4 - Updated Oculus plugin to 1.0.4.
|
|
|
|
27/06/16 1.08.07 - Studio API minor release (build 77241)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* FSBank API - Added support for Linux.
|
|
* Unity 2 - Live Update and Debug Overlay can be set to only be enabled in
|
|
standalone builds when the development build option is set.
|
|
* Unity 2 - Add MuteAllEvents and PauseAllEvents functions to the RuntimeManager.
|
|
* Unity 2 - Audio will now pause when the application pauses.
|
|
* UE4 - Added MixerSuspend and MixerResume blueprint functions.
|
|
* UE4 - Added IsBankLoaded blueprint function.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed Studio command buffer assert and crash that could occur
|
|
when using FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE in conjunction
|
|
with multiple threads.
|
|
* Core API - Fix crash when closing a system with a multi-plugin DLL still loaded.
|
|
* Core API - iOS / Android - Improved audio stability when mixer thread is overloaded.
|
|
* FSBank API - Fixed calling convention linker error on Windows in FSBankLib header.
|
|
* FSBank API - Fixed issue when passing duplicate source files with different encoding
|
|
settings would cause cache file conflicts.
|
|
|
|
Notes:
|
|
* Unity 2 - Renamed "Level Start" and "Level End" triggers to "Object Start" and
|
|
"Object Destroy" to more accurately reflect when the triggers occur.
|
|
|
|
17/06/16 1.08.06 - Studio API minor release (build 76937)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Unity 2 - Added framework for registering native plugins on iOS and tvOS.
|
|
* Unity 2 - Added support for importing Studio Banks as TextAssets so they
|
|
can be added to Unity AssetBundles.
|
|
|
|
Fixes:
|
|
* Core API - Fixed crash on shutdown, after creating multiple systems and
|
|
setting a system callback.
|
|
* Core API - PS4 - Fix issues with calling FMOD_PS4_GetPadVolume() immediately
|
|
after opening the controller audio port.
|
|
|
|
15/06/16 1.08.05 - Studio API minor release (build 76824)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added Studio::EventDescription::isSnapshot.
|
|
* Unity 2 - Added "Preload Sample Data" checkbox to Event Emitter to reduce
|
|
latency when emitters are triggered for the first time.
|
|
* Unity 2 - Added script example to show how to build an asynchronous loading
|
|
screen that includes loading FMOD Banks.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed Studio::EventDescription::isOneshot() incorrectly
|
|
returning true for snapshots.
|
|
* Core API - Fix FMOD_ADVANCEDSETTINGS::maxADPCMCodecs not being applied.
|
|
* Core API - Fix crash when using CreateSound from multiple threads
|
|
(including FMOD Async loading threads).
|
|
* Unity 2 - Fix issues when bank file in the Unity project Streaming Assets
|
|
folder have a different case to the banks in the Studio project.
|
|
* Unity 2 - Fix issues when editor log file cannot be opened because it's
|
|
read only.
|
|
* Unity 2 - If the "Load All" options are selected in the FMOD Settings
|
|
then the main thread will now block until it's complete.
|
|
* UE4 - Fix for OnEventStopped callback firing repeatedly if triggers
|
|
the instance to play again.
|
|
|
|
Notes:
|
|
* Core API - All System, ChannelControl, ChannelGroup, Channel, and DSP API
|
|
functions check for NaN and INF floats and return
|
|
FMOD_ERR_INVALID_FLOAT if detected.
|
|
* Studio API - All API functions check for NaN and INF floats and return
|
|
FMOD_ERR_INVALID_FLOAT if detected.
|
|
* Studio API - All API functions with output parameters now clear those
|
|
values in the case of an error. Previously some values may
|
|
have been left uninitialized.
|
|
In the case of an error, int and float outputs are set to 0,
|
|
bool outputs are set to false, and pointers are set to NULL.
|
|
Structures are cleared to zeros, and string buffers are set
|
|
to the empty string.
|
|
|
|
25/05/16 1.08.04 - Studio API minor release (build 76196)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added runtime support for steal quietest polyphony.
|
|
* Core API - Improved performance when connecting sends and returns.
|
|
* UE4 - FFMODEventInstance can now be stored as a blueprint variable.
|
|
* UE4 - Added support for Occlusion. See the Occlusion section of the
|
|
documentation for more information.
|
|
* UE4 - Added support for Android deployment without having to modify
|
|
the engine.
|
|
* UE4 - Added InitialDriverOutputName to select output device by name
|
|
at startup, as well as new Blueprint functions GetOutputDrivers,
|
|
SetOutputDriverByName and SetOutputDriverByIndex.
|
|
* UE4 - Added VCASetFaderLevel Blueprint function.
|
|
* UE4 - "FMOD Validate" now checks for FMOD in the packaging setting,
|
|
and can add it if needed.
|
|
|
|
Fixes:
|
|
* Core API - Fixed unnecessary DSP queue flush when using ports.
|
|
* Core API - Fixed ADPCM and FADPCM compressed FSBs not returning
|
|
FMOD_ERR_MEMORY_CANTPOINT when loaded as FMOD_OPENMEMORY_POINT
|
|
FMOD_CREATESAMPLE.
|
|
* Core API - Fix pops when channels with a mix matrix that are started virtual
|
|
become real.
|
|
* Core API - Fixed DSP panner reset not clearing ramps, causing ramping when
|
|
setting initial parameters.
|
|
* Core API - Fixed Sound::getSyncPointInfo returning first sync point info
|
|
when loading sounds from FSBs with multiple sync points.
|
|
* Studio API - Fixed memory stomp that can occur when sharing events between
|
|
multiple banks, if a streaming sound is in the middle of loading
|
|
when one of the shared banks is unloaded.
|
|
* Unity 2 - Fix error messages when previewing an event contained in the
|
|
Master Bank.
|
|
* Unity 2 - Fix WinPhone 8.1 DLL's conflicting with UWP builds.
|
|
|
|
Notes:
|
|
* Studio API - Incremented bank version, requires runtime 1.08.00 or later.
|
|
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
|
|
* UE4 - Updated ovrfmod to version 1.0.3.
|
|
* UE4 - Tested with 4.12 pre-release, compiles successfully.
|
|
* PS Vita - Now built with SDK 3.570.011.
|
|
|
|
05/05/16 1.08.03 - Studio API minor release (build 75571)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_SOUND_PLAYED and
|
|
FMOD_STUDIO_EVENT_CALLBACK_SOUND_STOPPED for when an event
|
|
plays sounds. Sound names will only be available if
|
|
banks have been re-exported in FMOD Studio 1.08.03 or later.
|
|
See the music_callbacks example for demonstration.
|
|
* Studio API - Added runtime support for the event cooldown property
|
|
set from FMOD Studio. Events that fail to start due to
|
|
cooldown time will invoke the
|
|
FMOD_STUDIO_EVENT_CALLBACK_START_FAILED callback.
|
|
* Core API - Improved performance of logging.
|
|
* Core API - PS4 - Improved performance when profiling is enabled.
|
|
|
|
Fixes:
|
|
* Studio API - Events that fail to start due to bus polyphony now invoke the
|
|
FMOD_STUDIO_EVENT_CALLBACK_START_FAILED callback.
|
|
* Studio API - Fixed crash when calling Studio::System::unloadAll with
|
|
crossfading nested events.
|
|
* Studio API - Fixed unnecessary up/down mix applied to 2D events that have
|
|
sidechain modulators.
|
|
* Studio API - Fixed mixing issues and degraded performance if the system
|
|
speaker mode does not match the Studio project format.
|
|
* Studio API - Fixed case of stereo sounds panning hard right when downmixed
|
|
to a mono track and later upmixed again, introduced in 1.07.04.
|
|
* Core API - Fixed potential incorrect position when voice comes back from
|
|
being virtual, which can cause a hang on XboxOne.
|
|
* Core API - Improved handling for out of memory errors when mixing DSP
|
|
buffers.
|
|
* Core API - Fixed incorrect propagation of FMOD_DSP_STATE::channelmask
|
|
when mixing signals with differing masks.
|
|
* Core API - Fixed http streams (file from http, not shoutcast/icecast)
|
|
returning FMOD_ERR_FORMAT. Introduced 1.08.01
|
|
* Core API - Fixed m3u playlist file format support. Was returning
|
|
FMOD_ERR_FORMAT.
|
|
* Core API - Android - Improved detection of low-latency devices allowing better
|
|
automatic output mode selection and less stuttering.
|
|
* Core API - Sound::getName will now return "" for sounds without names,
|
|
instead of "(null)".
|
|
* Core API - Object 3D Panning fix for silent objects in certain speaker modes
|
|
* Studio API - More robust live update handshaking when attempting to connect
|
|
with multiple copies of FMOD Studio at once.
|
|
* Unity 2 - Added missing Studio::EventDescription::getSoundSize function.
|
|
|
|
Notes:
|
|
* Studio API - Incremented bank version, requires runtime 1.08.00 or later.
|
|
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
|
|
* Studio API - Sound names are now loaded into memory if they have been
|
|
exported in the bank file. The option is on by default,
|
|
which means by the runtime memory use might be slightly higher
|
|
when loading banks exported from 1.08.03 and later. If this is
|
|
a problem, make sure to disable the option to export sound names
|
|
in FMOD Studio when re-exporting banks.
|
|
* XboxOne - Now built with March 2016 QFE 1 XDK.
|
|
* PS4 - Now built with SDK 3.508.031.
|
|
|
|
13/04/16 1.08.02 - Studio API minor release (build 74770)
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* UE4 - Fixed audio component transform not being updated in 4.11.
|
|
* Studio API - Fixed unnecessary up/down mix applied to 2D events that have
|
|
sidechain modulators.
|
|
* Studio API - Studio::EventDescription::is3D now returns true if there is a
|
|
plug-in panner on the master track.
|
|
|
|
Notes:
|
|
* UE4 - PS4 - Deployment uses standard unreal plugin system.
|
|
* UE4 - Now built against Unreal 4.11
|
|
|
|
07/04/16 1.08.01 - Studio API minor release (build 74554)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Unity 2 - Added Universal Windows Application platform support.
|
|
* Unity 2 - Added Find and Replace tool.
|
|
* Core API - Improved performance when creating DSPs.
|
|
* UE4 - Added FMOD stats for CPU usage.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed errors being generated when the initial seek is past
|
|
the loop end point of a sound.
|
|
* Studio API - Fixed error loading sample data for banks
|
|
loaded by Studio::System::loadBankMemory with
|
|
FMOD_STUDIO_LOAD_BANK_DECOMPRESS_SAMPLES flag.
|
|
* Studio API - Fixed rare Studio update error FMOD_ERR_NOTREADY when stopping
|
|
modules with streaming sounds.
|
|
* Studio API - Fixed unnecessary up/down mix on sidechain effects in game.
|
|
* Studio API - Eliminated API stalls due to holding a lock when creating
|
|
event instances on the Studio Update thread.
|
|
* Studio API - Fixed error when loading an API capture that contains
|
|
Studio::System::flushSampleLoading commands.
|
|
* Studio API - PS4 - Fixed incorrect linking options on fmodstudio.prx that
|
|
caused package creation to fail.
|
|
* Core API - Fixed rare hang when rapidly creating and releasing Return DSPs.
|
|
* Core API - Fixed hang or crash when loading a .it/s3m/mod/mid file as a
|
|
decompressed sound.
|
|
* Core API - Fixed some shoutcast streams playing back garbled.
|
|
* Core API - Fixed Sound::readData returning 0 for bytes read, instead of a
|
|
valid number if FMOD_ERR_FILE_EOF was returned.
|
|
Introduced in 1.07.08.
|
|
* Core API - PS4 - Fix AT9 playback when a sound created as looping is
|
|
played with the channel loop-count explicitly set to zero
|
|
before starting.
|
|
* Core API - Win - Fixed ASIO device enumeration not supplying a GUID.
|
|
* Core API - Win - Fixed ASIO device enumeration having a blank name if the
|
|
device is not connected.
|
|
* UE4 - Added lock around file accesses to avoid Unreal pak file thread
|
|
safety issue.
|
|
* UE4 - Fixed logging callback not being initialized.
|
|
* UE4 - Avoid asset table system from mixing while normal mixer is in
|
|
operation, to work around an AT9 mixer issue.
|
|
* UE4 - Fixed always linking against ovrfmod even if it isn't present.
|
|
* Unity 2 - Rewrote Timeline Callback and Programmer Sound Callback examples
|
|
to work on iOS.
|
|
* Unity 2 - Fix marshalling of FMOD.CREATESOUNDEXINFO structure on iOS.
|
|
* Unity 2 - Fix DLL not found errors in standalone Windows builds.
|
|
|
|
Notes:
|
|
* Studio API - Incremented bank version, requires runtime 1.08.00 or later.
|
|
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
|
|
* Studio API - Studio::EventInstance::setPitch() now returns an error if a NaN
|
|
is passed in.
|
|
* Studio API - Errors that occur during the Studio update thread will no longer
|
|
stop the thread.
|
|
* Studio API - Studio will set the master channel group format to the
|
|
project's format to avoid an extra upmix.
|
|
|
|
04/03/16 1.08.00 - Studio API major release (build 73609)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Sample data loading has been optimised. Load time, file access,
|
|
and memory use have all been substantially improved. A new entry
|
|
has been added to the per platform thread affinity settings.
|
|
* Studio API - FMOD_STUDIO_PARAMETER_DESCRIPTION now has the parameter index and
|
|
default value.
|
|
* Studio API - Added Studio::System::flushSampleLoading.
|
|
* Studio API - Support for left edge trimming of timelocked sounds.
|
|
* Studio API - Support for Start Offset as a percentage of sound length.
|
|
* Studio API - Added idle resource pool to keep recently used sounds in memory in
|
|
case they might be re-used. It can be controlled by the
|
|
idleResourcePoolSize field in FMOD_STUDIO_ADVANCEDSETTINGS. See
|
|
the Studio Banks Programmer Topic for more information.
|
|
* Core API - Increased performance of System::createSound and System::createStream,
|
|
since they no longer block against System::update.
|
|
* Core API - Added filebuffersize to FMOD_CREATESOUNDEXINFO for customizable
|
|
file buffering.
|
|
* Core API - Added System::getFileUsage to query file loading information.
|
|
* Core API - Custom DSP effects now always receive a buffer length that is equal
|
|
to the mix block size. The input and output buffers will always be
|
|
16-byte aligned. Custom DSP sounds still have be able to generate
|
|
signal less than a mix block.
|
|
* Core API - Added getclock callback to FMOD_DSP_STATE_SYSTEMCALLBACKS to get the
|
|
clock, offset and length for a custom DSP.
|
|
* Core API - Added support for multiple plugins within one plugin file. See
|
|
FMOD_PLUGINLIST, System::getNumNestedPlugins, System::getNestedPlugin,
|
|
and the DSP Plugin API Programmer Topic for more information.
|
|
* Core API - Added support for object based panning with two backend providers, Dolby
|
|
Atmos (FMOD_OUTPUTTYPE_ATMOS) and Playstation VR (FMOD_OUTPUTTYPE_AUDIO3D).
|
|
* Core API - Added 3D object panner DSP (FMOD_DSP_TYPE_OBJECTPAN) to be used
|
|
with new object pan enabled outputs.
|
|
* Core API - Extended output mode plugin API (FMOD_OUTPUT_DESCRIPTION) to allow custom
|
|
object panner backends.
|
|
* Core API - Win - Reduced WASAPI latency by 40ms and improved mixer thread regularity.
|
|
* FSBank - AT9 Band Extension is now enabled by default for supported bit-rates.
|
|
* FSBank - Added Mac versions of the FSBank tool and FSBankLib API. Included
|
|
in the Mac and iOS API packages.
|
|
* Profiler - Added Mac version of the Profiler tool. Included in the Mac and
|
|
iOS API packages.
|
|
* Unity 2 - Added ability to create new studio events from within the Unity editor.
|
|
* Unity 2 - Improved event selection UI on emitter component and when using EventRef attribute.
|
|
* Unity 2 - Added support for default parameter values in emitter component.
|
|
|
|
Notes:
|
|
* Studio API - Incremented bank version, requires runtime 1.08.00 or later.
|
|
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
|
|
* Studio API - New example 'object_pan' that demonstrates object based panning.
|
|
* Studio API - Studio::EventDescription::getSampleLoadingState and
|
|
Bank::getSampleLoadingState now return FMOD_STUDIO_LOADING_STATE_ERROR
|
|
if sample data failed to load (e.g. due to a corrupt file).
|
|
* Studio API - Removed Studio::CueInstance, Studio::EventInstance::getCue,
|
|
Studio::EventInstance::getCueCount and
|
|
Studio::EventInstance::getCueByIndex. Instead use new functions
|
|
Studio::EventDescription::hasCue and Studio::EventInstance::triggerCue.
|
|
* Studio API - Deprecated Studio::EventInstance::getParameter and
|
|
Studio::EventInstance::getParameterByIndex. Instead use
|
|
Studio::EventInstance::getParameterValue,
|
|
Studio::EventInstance::setParameterValue,
|
|
Studio::EventInstance::getParameterValueByIndex, and
|
|
Studio::EventInstance::setParameterValueByIndex.
|
|
* Studio API - Increased stack size for Studio threads to 64K.
|
|
* Studio API - Played events will stay in the FMOD_STUDIO_PLAYBACK_STARTING state until
|
|
their sample data has loaded. This avoids selected sounds in the event
|
|
playing late if the sample data has not been preloaded.
|
|
* Core API - System::getChannelsPlaying now returns the number of real and
|
|
total channels playing. System::getChannelsReal has been
|
|
removed.
|
|
* FSBank - AT9 compression now requires AT9 library 1.7.1 (DLL version 2.8.0.5)
|
|
or later. Compression in 32bit versions of FSBank is no longer supported
|
|
in line with Sony's removal of 32bit compression libraries.
|
|
|
|
03/03/16 1.07.08 - Studio API patch release (build 73591)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Unity 2 - Importing banks has been speed up dramatically.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed Studio::EventInstance::setProperty not restoring the default
|
|
setting for FMOD_STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE and
|
|
FMOD_STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE when a value of -1
|
|
is specified.
|
|
* Studio API - Fixed case of mono sounds panning hard left when both mono and
|
|
stereo 2D sounds are placed on the same event track, introduced
|
|
in 1.07.04.
|
|
* Core API - Fixed some net streams returning 'invalid parameter' introduced
|
|
in 1.07.06.
|
|
* Core API - Fixed potential crash if calling Sound::release soon after
|
|
System::createSound with FMOD_NONBLOCKING and async IO callbacks.
|
|
* Core API - Winstore/UWP - Fixed small memory leak on system shutdown.
|
|
* Core API - Winstore/UWP - Fixed occasional crash when closing a socket with a
|
|
pending asynchronous read.
|
|
* Core API - Xbox One - Fixed potential hang waiting on XMA Sound::release if
|
|
using async IO callbacks and a cancel was issued.
|
|
* Core API - Android - Relaxed overly strict validation of M4A files introduced
|
|
in 1.07.07.
|
|
* Core API - Android - Fixed potential JNI_OnLoad failure introduced in 1.07.07.
|
|
* Core API - Fix crash in convolution reverb if wet level is set to -80db
|
|
and it has no inputs.
|
|
* Core API - Fix seeking on stereo FADPCM compressed streams and samples.
|
|
* Unity 2 - Errors opening log output file are no longer fatal.
|
|
|
|
Notes:
|
|
* Core API - Ensure FMOD_FILE_ASYNCDONE is called with FMOD_ERR_FILE_DISKEJECTED
|
|
if implementing FMOD_FILE_ASYNCCANCEL_CALLBACK to notify FMOD that
|
|
you will not be servicing the FMOD_ASYNCREADINFO::buffer.
|
|
|
|
16/02/16 1.07.07 - Studio API patch release (build 72710)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Win - Improved ASIO output to accept requested sample rate and
|
|
buffer size instead of using defaults.
|
|
* UE4 - FMOD Memory allocation now occurs via standard UE4 allocators.
|
|
* Unity 2 - Added AppleTV support.
|
|
|
|
Fixes:
|
|
* Core API - Fixed System::loadPlugin not unloading the library file in the
|
|
case of an error.
|
|
* Core API - Fixed automatic format detection failing for some types when
|
|
the file size is less than 1KB.
|
|
* Core API - Fixed FMOD_CREATESOUNDEXINFO::suggestedsoundtype being ignored for
|
|
FMOD_OPENMEMORY and FMOD_OPENMEMORY_POINT.
|
|
* Core API - WinStore/UWP - Fixed occasional deadlock when removing the current
|
|
output device.
|
|
* Core API - Win - Fixed potential crash if switching output mode to ASIO after
|
|
System::init.
|
|
* Core API - Android - Fixed crash if MediaCodec processes a file that isn't an
|
|
M4A file.
|
|
* Core API - Android - Fixed Marshmallow devices being unable to load M4A files.
|
|
* Unity 2 - Remove broken inspector code for ParamRef.
|
|
* Unity 2 - Fix PS Vita.
|
|
* Unity 2 - Small event reference UI rendering fixes.
|
|
* Unity 2 - Fix unnecessary copying of files that haven't been modified.
|
|
* Unity 2 - Fix issues with copying of files that have only been partially
|
|
written by the Studio tool.
|
|
* Unity 2 - Work around IL2CPP issues introduced in Unity 5.3.2p2.
|
|
* Legacy Unity - Work around IL2CPP issues introduced in Unity 5.3.2p2.
|
|
* Unity 2 - Xbox One - Fix runtime errors when using Mono AOT compilation.
|
|
|
|
Notes:
|
|
* Unity 2 - Unity 5.3.2p1 is not supported for iOS.
|
|
* Legacy Unity - Unity 5.3.2p1 is not supported for iOS.
|
|
|
|
27/01/16 1.07.06 - Studio API patch release (build 71893)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Improved CPU and IO performance when capturing API commands
|
|
via Studio profiler.
|
|
|
|
* Core API - Android - Lollipop devices may now select 7.1 with AudioTrack
|
|
output mode. Older devices will gracefully fall back
|
|
to stereo.
|
|
* Unity 2 - Emitter gizmos are now pickable in the scene view.
|
|
* Unity 2 - Event Browser layout changed to work in narrow windows. Note the
|
|
Event Browser windows will need to be closed and re-opened for new
|
|
minimum bounds to take effect.
|
|
* Unity 2 - Added bitcode support for iOS.
|
|
* UE4 - Added support for programmer sounds. See the new UE4 Programmer
|
|
Sound page for more information.
|
|
|
|
Fixes:
|
|
* Core API - Fixed bug if streams start virtual, they may not come back as audible.
|
|
Introduced in 1.07.00
|
|
* Core API - Update URL in Netstream example.
|
|
* Core API - Fixed net streams not working when server delivers shoutcast
|
|
with chunked HTTP data.
|
|
* Core API - Fixed memory leak when a network connection fails.
|
|
* Core API - Android - Devices that don't support 5.1 output will now
|
|
gracefully fallback to stereo.
|
|
* Core API - WinStore / UWP - Fixed WASAPI output so it return the correct 'no
|
|
drivers' error when none are detected.
|
|
* Core API - WinStore / UWP - Fixed WASAPI output swapped sides and rears in 7.1.
|
|
* Core API - Fix C# wrapper of ChannelGroup.addGroup missing arguments.
|
|
* Core API - Fix crash when using chorus effect on a channel group with
|
|
channel count greater than the system channel count.
|
|
* Core API - PS4 - Fix validation of thread affinity settings.
|
|
* Core API - iOS - Fixed compatibility issue introduced in 1.07.02 for old
|
|
devices running iOS 6.X.
|
|
* Unity 2 - Fixed UI when EventRef attribute is used on an array of strings.
|
|
* Unity 2 - Work around DLL loading issues on some standalone Windows builds.
|
|
* Unity 2 - Fix DLL loading issues for play-in-editor when platform is iOS.
|
|
* Unity 2 - Fix RuntimeManager being recreated during shutdown and leaking FMOD
|
|
native instances.
|
|
* Unity 2 - Fix issue when using RuntimeManager.LowLevelSystem and
|
|
RuntimeManager.StudioSystem before RuntimeManager has initialized.
|
|
* Unity 2 - Increase channels for Play-In-Editor.
|
|
* Unity 2 - Fix play-in-editor not setting the speaker mode correctly.
|
|
* Unity 2 - PS4 - Fix script compile errors.
|
|
|
|
Notes:
|
|
* Xbox One - Now built with November 2015 XDK.
|
|
* iOS - Now built with iOS SDK 9.2 and tvOS SDK 9.1 (Xcode 7.2).
|
|
* UE4 - Updated Oculus plugin for 1.0.1.
|
|
|
|
07/01/15 1.07.05 - Studio API patch release (build 71238)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Unity 2 - When using the file browser in the settings editor to set
|
|
the Studio source paths the result will be set relative
|
|
to the Unity project if it is a sub-directory.
|
|
* Unity 2 - Added Parameter Trigger component.
|
|
|
|
Fixes:
|
|
* Core API - UWP - Fixed FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED not firing
|
|
when the default output device changes.
|
|
* Core API - PS3 - Fix rare crash with reverb.
|
|
* Core API - PS3 - Fix static and audio dropouts if speaker mode is forced
|
|
to stereo (normally it is 7.1).
|
|
|
|
Notes:
|
|
* iOS - Reduced binary size.
|
|
* Android - Added calling convention to public API to allow usage with
|
|
hard float ABI.
|
|
|
|
11/12/15 1.07.04 - Studio API patch release (build 70728)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Better support for sounds with channel/speaker masks, ie a 1
|
|
channel sound specified as LFE, or a quad sound specified as LRCS
|
|
instead of 2 front 2 back for example.
|
|
* Unity 2 - Added optional debug overlay.
|
|
* Unity 2 - Added migration steps for data in custom components.
|
|
* Unity 2 - Added support for Unity 4.6.
|
|
* Unity 2 - Added support for Android split binary.
|
|
* Unity Legacy - Added support for Android split binary.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed blocking bank loads stalling for longer than necessary when
|
|
other threads are constantly issuing new Studio commands.
|
|
* Core API - Fixed corrupted playback for big endian PCM FSBs.
|
|
* Core API - Fixed crash when switching channel count of generator DSPs
|
|
during playback.
|
|
* Core API - PS3 - Fix crash reallocating buffers on flange effect.
|
|
* Core API - Xbox One - Fixed rare stall when playing XMA streams and
|
|
compressed samples at the same time.
|
|
* Core API - Fix crash if the Master Channel Group head DSP was set inactive right
|
|
after initialization.
|
|
* Core API - Fix Sound::getOpenState() moving from FMOD_OPENSTATE_PLAYING too early
|
|
on some streaming sounds.
|
|
* Core API - Fix Sound::Release() freeing memory still in use by the mixer.
|
|
* Core API - Fix convolution reverb not correctly producing tails on long impulse
|
|
responses when it has no input.
|
|
* Unity 2 - Fixed issue with plugins not being loaded correctly.
|
|
* Unity 2 - Work around DLL loading issues on some standalone Windows builds.
|
|
* Unity 2 - Fix leaking system objects leading to ERR_MEMORY.
|
|
* Unity 2 - Updated signature of DSP::setWetDryMix, DSP::getWetDryMix.
|
|
|
|
Notes:
|
|
* Core API - FMOD_DSP_STATE::channelmask is now passed down through the dsp chain
|
|
so plugin developers can see the original signal channel format even
|
|
if a sound was upmixed.
|
|
|
|
17/11/15 1.07.03 - Studio API patch release (build 69975)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - When using System::recordStart the provided FMOD::Sound can now be
|
|
any channel count, up/down mixing will be performed as necessary.
|
|
* Core API - Improved performance of convolution reverb effect when wet is 0
|
|
or input goes idle.
|
|
* Core API - PS4 - Added FMOD_THREAD_CORE6 to allow access to the newly unlocked
|
|
7th core.
|
|
* Core API - PS4 - Added FMOD_PS4_GetPadVolume() to retrieve the output volume
|
|
of the pad speaker as set by the user in the system software.
|
|
* Core API - Added FMOD_DSP_TYPE_TRANSCEIVER. Send signals from multiple sources
|
|
to a single 'channel' (out of 32 global 'channels') and receieve from
|
|
that or any channel from multiple receivers. Great for receiving
|
|
and broadcasting a submix from multiple 3d locations (amongst other
|
|
uses).
|
|
* Unity - FMOD_StudioSystem.GetEvent() can now be used with snapshot paths.
|
|
* Unity - Ignore OSX resource fork files when importing from FAT32 file systems.
|
|
* UE4 - Deployment will also copy any plugins listed in a file plugins.txt
|
|
in the FMODStudio/Binaries/Platform directory. See the Using
|
|
Plugins page for more information.
|
|
* UE4 - Console platforms set up thread affinity in FMODPlatformSystemSetup.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed snapshot applied to VCA level not working in game.
|
|
* Studio API - Fixed profiler session timing when recording a game with a non-standard
|
|
sample rate.
|
|
* Studio API - PS4 - Fix linker error in examples.
|
|
* Core API - Fixed buffer overrun when convolution reverb is set up with
|
|
mismatched input and output channels.
|
|
* Core API - Fix crash with invalid .mp3 files.
|
|
* Core API - Fix Sound::getName() not returning a valid UTF8 string when
|
|
loading a sound with ID3 tags specifying the title as a latin1
|
|
string.
|
|
* Core API - Fix pops in flange and chorus effects.
|
|
* Core API - Fix crash when using flange effect on a channel group with
|
|
channel count greater than the system channel count.
|
|
* Core API - FLAC - Fix crash when seeking in certain flac files.
|
|
* Core API - Android - Automatic selection of OpenSL output mode will now
|
|
be stricter to reduce stuttering on devices that
|
|
incorrectly report they are low latency.
|
|
* Core API - PS4 - Fix signal not being routed back to the main output when
|
|
detaching a channel group from a port.
|
|
* Core API - Fix FMOD_ADVANCEDSETTINGS::reverb3Dinstance not working.
|
|
|
|
Notes:
|
|
* Android - Now built with NDK r10e.
|
|
* PS Vita - Now built with SDK 3.550.
|
|
* Core API - FMOD_DSP_CHANNELGAIN_OUTPUT_DEFAULT ... FMOD_DSP_CHANNELGAIN_OUTPUT_ALLLFE
|
|
(from the FMOD_DSP_CHANNELMIX_OUTPUT enum) have been renamed to
|
|
FMOD_DSP_CHANNELMIX_OUTPUT_DEFAULT ... FMOD_DSP_CHANNELMIX_OUTPUT_ALLLFE
|
|
(ie CHANNELGAIN renamed to CHANNELMIX) to fit with the correct naming
|
|
convention. Rename required if using this effect.
|
|
|
|
02/11/15 1.07.02 - Studio API patch release (build 69450)
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* AppleTV platform support is now part of the iOS package.
|
|
|
|
Features:
|
|
* Core API - Improved performance of System::getChannelsPlaying.
|
|
* Core API - Added System::getChannelsReal to get the number of
|
|
non-virtual playing channels.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed internal error during playback caused by inaccuracies
|
|
in quantization calculation when timeline position is greater
|
|
than 5 minutes.
|
|
* Core API - Fix mixer not running if mixer sample rate is lower than output
|
|
sample rate.
|
|
* Core API - Fix Sound::getOpenState returning FMOD_OPENSTATE_READY when a
|
|
sounded ended, when it should have returned
|
|
FMOD_OPENSTATE_PLAYING for a bit longer, which meant
|
|
Sound::release could stall.
|
|
* Core API - iOS - Fixed output being mono on some devices, minimum detected
|
|
hardware channel count is now 2 to ensure stereo.
|
|
|
|
Notes:
|
|
* iOS - Now built with iOS SDK 9.1 and tvOS SDK 9.0 (Xcode 7.1).
|
|
* Mac - Now built with SDK 10.11 (Xcode 7.1).
|
|
|
|
27/10/15 1.07.01 - Studio API patch release (build 69235)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added support for multiple parameter conditions.
|
|
* Studio API - Added Studio::EventDescription::getSoundSize.
|
|
* UE4 - Added validation help menu option to diagnose common issues.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed auto-pitch, cutoff and looping not live updating properly.
|
|
* Core API - Fixed potential crash on ARM platforms when seeking Vorbis
|
|
compressed FSBs.
|
|
* Core API - Fix ChannelGroup::setReverbProperties from returning
|
|
FMOD_ERR_REVERB_CHANNELGROUP if a child channel had a reverb
|
|
connection previously.
|
|
* Core API - Fixed FMOD_CREATESOUNDEXINFO::suggestedsoundtype being ignored if
|
|
a custom codec of higher priority has been registered.
|
|
* Core API - Fixed System::getRecordNumDrivers incorrectly reporting 0 if
|
|
called within 1 second of application start on some platforms.
|
|
* Core API - Fixed stereo AIFF files producing static.
|
|
* Core API - Xbox One - Fixed rare crash for stereo XMA streams.
|
|
* Core API - iOS - Fixed MP3 decoding being performed by FMOD cross-platform
|
|
decoder instead of native AudioQueue.
|
|
* Core API - Fix mp3 crash seeking, introduced in 1.07.00 if using certain types
|
|
of MP3 file in FMOD_CREATECOMPRESSEDSAMPLE mode.
|
|
* Unity - Change Android to read banks straight from APK
|
|
* Unity - Will automatically append a "64" suffix to plugins if required.
|
|
* Unity - Fix OSX bundles having incorrect settings
|
|
* Unity - Fix compatibility with Unity 5.2.2
|
|
* Unity - Fix crashes when creating a standalone OSX build.
|
|
* UE4 - Fix for audio component direction not being set into FMOD.
|
|
* UE4 - Fixed IOS deployment error "libfmod does not exist"
|
|
|
|
Notes:
|
|
* Studio API - The FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_CREATED and
|
|
FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_DESTROYED callbacks now
|
|
fire from nested events, for both plugin effects and plugin
|
|
sounds.
|
|
* Studio API - For the FMOD_STUDIO_PLUGIN_INSTANCE_PROPERTIES callback
|
|
argument, the 'name' field will contain just the user defined
|
|
name of the plugin sound if one has been set. Otherwise it
|
|
will be empty. You can use the 'dsp' field to determine the
|
|
plugin type.
|
|
* Studio API - Programmer sounds with no name will have an empty string for
|
|
FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES.name, previously it
|
|
was an arbitrary hex sequence.
|
|
* Core API - Plugin developers - FMOD_DSP_SYSTEM_GETSPEAKERMODE added to
|
|
FMOD_DSP_STATE_SYSTEMCALLBACKS. Plugin SDK version updated to 1.07 meaning
|
|
plugins created from this point onwards wont work with older versions of
|
|
FMOD.
|
|
* Android - Replaced all Eclipse examples with Visual Studio using NVIDIA
|
|
Nsight Tegra integration.
|
|
* PS4 - Now built with SDK 3.008.041
|
|
* PS3 - Now built with SDK 475.001.
|
|
|
|
05/10/15 1.07.00 - Studio API minor release (build 68517)
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Studio is now a 64-bit application. All plugin libraries must be built for
|
|
64-bit architecture to be compatible with the 64-bit version of the tool.
|
|
* Added Universal Windows Platform (UWP) support.
|
|
* Added AppleTV platform support. Contact support@fmod.org for beta access.
|
|
|
|
Features:
|
|
* Studio API - Support for bus polyphony.
|
|
* Studio API - Added FMOD_STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE and
|
|
FMOD_STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE to override the
|
|
minimum and maximum panner distance for an instance.
|
|
* Studio API - Added FMOD_STUDIO_INIT_DEFERRED_CALLBACKS to defer event
|
|
callbacks to the main thread. See
|
|
Studio::EventInstance::setCallback for more information.
|
|
* Core API - Added FMOD_DSP_TYPE_CHANNELMIX effect. Allows user to control
|
|
gain levels for up to 32 input channel signals, and pipe the
|
|
output to a range of speaker formats i.e. repeating mono,
|
|
stereo, quad, 5.1, 7.1 or only LFE out.
|
|
* Core API - Improved CPU performance when using metering or profiling.
|
|
* Core API - Added support for loading multi-channel FSBs with the
|
|
FMOD_CREATECOMPRESSEDSAMPLE flag.
|
|
* Core API - Improved record driver enumeration, list is now persistent,
|
|
removed devices will remain to ensure record IDs stay valid.
|
|
See record_enumeration example for new functionality.
|
|
* Core API - Added full record device add/removal detection for Windows,
|
|
Mac, Xbox 360, Xbox One, PS3 and PS4.
|
|
* Core API - Reduced recording latency on Windows, XboxOne and PS4.
|
|
* Core API - Mac - Added support for recording from multiple microphones at
|
|
the same time.
|
|
* Core API - Win - Improved CPU performance for FSB Vorbis decoding. See
|
|
Performance Reference section of the documentation for
|
|
updated benchmark results.
|
|
* Core API - iOS - Added support for bitcode.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed the scatterer module's random distance calculation to
|
|
ensure it is within the limit set in Studio. In previous
|
|
versions the random distance may have exceeded the max limit.
|
|
This change may affect the loudness of sounds with scatterer
|
|
modules compared to 1.06.xx releases.
|
|
* Core API - Fix rare crash when releasing a streamed sound.
|
|
* Core API - Fix output plugins with GUIDs of zero stopping setDriver
|
|
working.
|
|
* Core API - PS3 - Fixed send/returns not respecting volume changes or
|
|
rarely failing with an error when setting return IDs.
|
|
* Core API - PS4 - Rewrote output to use sceAudioOutOutputs instead of
|
|
multiple sceAudioOutOutput calls on a single thread.
|
|
* Core API - Win - Fixed the audible output driver from resetting when an
|
|
unrelated device is removed or disabled.
|
|
* Core API - Xbox One - Fixed the first couple of samples of decoded XMA
|
|
being lost due to SHAPE SRC.
|
|
|
|
Notes:
|
|
* Studio API - Incremented bank version, requires runtime 1.07.00 or later.
|
|
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
|
|
* Studio API - Improved compatibility for plugin effects. Adding extra DSP
|
|
parameters to an effect no longer breaks bank version
|
|
compatibility.
|
|
* Studio API - Studio::Bank::getEventCount and Studio::Bank::getEventList only
|
|
return events directly added to the bank, not implicit events
|
|
that are included in the bank due to event instrument references.
|
|
* Studio API - The asynchronous command buffer for the Studio API will now
|
|
grow as necessary, avoiding stalls that could occur if it was too
|
|
small. The commandQueueSize field in FMOD_STUDIO_ADVANCEDSETTINGS
|
|
now specifies the initial size of the buffer.
|
|
* Studio API - Studio now enables FMOD_INIT_VOL0_BECOMES_VIRTUAL by default.
|
|
* Studio API - WinStore - Fixed inconsistent naming of X64 libraries.
|
|
* Core API - Increased FMOD_MAX_LISTENERS from 5 to 8.
|
|
* Core API - System::getCPUUsage update time now includes the metering and
|
|
profiling part of the update.
|
|
* Core API - Removed support for FSB Vorbis files built using FMOD Ex 4.42 or
|
|
earlier.
|
|
* Core API - PS4 - Changed default mix buffer size to 512 samples to reduce
|
|
CPU cost. Previous setting of 256 can be set using
|
|
System::setDSPBufferSize.
|
|
* Core API - PS4 - The size of each pre-allocated AT9 instance has increased
|
|
by 8kB.
|
|
* Core API - PS4 - Prebuilt static libraries are no longer provided,
|
|
only dynamic libraries.
|
|
* Core API - WinStore - Fixed inconsistent naming of X64 libraries.
|
|
|
|
05/10/15 1.06.11 - Studio API patch release (build 68487)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Win - Reduced dll and exe sizes.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed input buses not being released when there are no longer
|
|
any event instances routed into the bus.
|
|
* Studio API - Fixed API capture recording the initial VCA level as 0.
|
|
* Core API - Fix rare crash when changing the master channel group head DSP
|
|
when the software format and system output don't match.
|
|
* Core API - Fix Channel::AddDSP() and ChannelGroup::AddDSP() not correctly
|
|
moving a DSP if it's already a member.
|
|
* Core API - Fix for noise being produced when panning a surround input
|
|
when the system format doesn't match the panner input format.
|
|
* Unity - FMOD RNG seed set at initialization time.
|
|
* Unity - Can now properly cancel the copy step of the import process.
|
|
* Unity - Updated documentation links in menu.
|
|
|
|
Notes:
|
|
* iOS - Now built with SDK 9.0 (Xcode 7.0).
|
|
* Mac - Now built with SDK 10.11 (Xcode 7.0).
|
|
|
|
15/09/15 1.06.10 - Studio API patch release (build 67958)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Add Sound::seekData support to HTTP streams.
|
|
* UE4 - Added blueprint functions for loading and unloading sample data.
|
|
|
|
Fixes:
|
|
* Core API - Fix small reverb pop on sounds that had Channel::setPosition
|
|
called on then and were muted via a parent channelgroup.
|
|
* Core API - Fix https netstream redirects not working.
|
|
* Core API - Fix user DSP read callback firing with no data if
|
|
Channel::setPaused(false) is used after a System::playSound.
|
|
* Studio API - Fixed Trigger Delay not being applied to sounds on parameters
|
|
that trigger immediately when an event starts.
|
|
|
|
Notes:
|
|
* Xbox One - Now built with August 2015 XDK.
|
|
|
|
01/09/15 1.06.09 - Studio API patch release (build 67431)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Additional logging when banks have been exported with out of
|
|
date plugin effects.
|
|
|
|
Fixes:
|
|
* Core API - Fix automatic device changing support if a user called
|
|
System::update from their own thread.
|
|
* Core API - Fix crash when a channel group cannot be attached to port.
|
|
* Core API - Fixed incorrect loop length being set for ADPCM files.
|
|
* Core API - Win64 - Enable automatic device changing support.
|
|
* Core API - iOS - Fixed error creating the file thread on iOS 9.0.
|
|
* Core API - Fix distance filtering not resetting its parameters properly
|
|
for channels.
|
|
* Core API - MIDI support - Fix note keyoff when evelope is in decay phase
|
|
causing note to finish early.
|
|
* Studio API - Fix crash that could occur when auditioning an event in
|
|
Studio while changing the path to waveforms.
|
|
|
|
Notes:
|
|
* UE4 - Updated oculus rift plugin to version 0.11
|
|
|
|
12/08/15 1.06.08 - Studio API patch release (build 66772)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* UE4 - Added FMOD init settings.
|
|
* UE4 - Added preliminary support for 4.9 engine preview build.
|
|
* Core API - Add Channel::setPosition support to HTTP streams.
|
|
|
|
Fixes:
|
|
* Core API - Fixed System::getDefaultMixMatrix crashing if passed
|
|
FMOD_SPEAKERMODE_RAW. Now returns FMOD_ERR_INVALID_PARAM.
|
|
* Core API - Xbox One - Fixed crash if all SHAPE contexts are consumed.
|
|
* Core API - Xbox One - Fixed XMA loops not being seamless.
|
|
* Studio API - Fixed potential crash when disconnecting from live update
|
|
while recording a profiling session.
|
|
* Studio API - WiiU - Fixed hang on shutdown when exiting game from home menu.
|
|
* Core API - Fix for inaccurate metering levels when the calculation spanned
|
|
multiple mix blocks.
|
|
* Core API - Fixed System::getRecordPosition race condition that could cause
|
|
the returned value to be out of bounds.
|
|
* Unity - Fixed missing functionality from C# wrapper for beat callbacks
|
|
and metering.
|
|
* Unity - Fix leaking native system objects in editor.
|
|
* UE4 - Fixed multiple listeners.
|
|
* FSBank - Fixed crash encoding FADPCM format in 64bit version of tool.
|
|
|
|
Notes:
|
|
* Studio API - Reduced memory usage for instruments that do not require
|
|
up/down mix.
|
|
* Core API - Improved performance of DSP::getParameterFloat,
|
|
DSP::getParameterInt, DSP::getParameterBool and
|
|
DSP::getParameterData when 'valuestr' argument is NULL.
|
|
|
|
22/07/15 1.06.07 - Studio API patch release (build 66161)
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Core API - Win - Fix audio glitches at initialization time when using
|
|
the WASAPI output mode on Windows 10.
|
|
* Core API - Fix UTF8 strings in MP3 ID3V2 tags not being null terminated
|
|
properly leading to possible string overflow crash.
|
|
* Core API - PS4 - Fixed issue with non-1024 sample aligned loop-points and AT9
|
|
compressed samples.
|
|
* Core API - Fixed memory leak when releasing connections that have a user
|
|
allocated mix matrix.
|
|
* Core API - Added pre-wet and post-wet arguments to WetDryMix in C# wrapper.
|
|
* Core API - Fixed crash with FADPCM streams.
|
|
* Core API - Fixed another potential crash in PitchShifter DSP if changing
|
|
channel count while running.
|
|
* Core API - Win - Fix issues caused by WASAPI allocating the output buffer at
|
|
the mixer's sample rate instead of the device's sample rate.
|
|
* Studio API - XboxOne - Fix setting the thread affinity of the studio loading thread.
|
|
* Studio API - Fixed case of nested events on parameters being stopped while
|
|
still active. Introduced in 1.06.04.
|
|
|
|
Notes:
|
|
* Studio API - Incremented bank version, requires runtime 1.06.06 or later.
|
|
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
|
|
* Core API - XboxOne - Thread affinity can now be set as a mask of allowed cores.
|
|
|
|
08/07/15 1.06.06 - Studio API patch release (build 65638)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Added FMOD_DSP_COMPRESSOR_LINKED parameter to DSP compressor.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed potential invalid memory access when a bank is unloaded
|
|
while create instance commands are queued.
|
|
* Studio API - Removed one frame delay between setting a parameter and having
|
|
conditional timeline transitions occur.
|
|
* Studio API - Studio gracefully handles the case of a programmer sound being
|
|
returned in a streaming not-ready state when the instrument is
|
|
being used with timelocked seeks.
|
|
* Core API - Fixed rare crash when streams go virtual.
|
|
* Core API - Fixed 3EQ DSP not waiting an extra mix block before going idle,
|
|
possibly cutting off a tail.
|
|
* Core API - Fixed potential crash in PitchShifter DSP if changing channel
|
|
count or FFT size while running.
|
|
* Core API - Fixed rare volume pop when ramping with fade points as a channel
|
|
goes emulated.
|
|
* Core API - Linux - Fixed record position not advancing with ALSA output mode.
|
|
* Core API - Fix race condition when setting the impulse response on an active
|
|
convolution reverb DSP.
|
|
* Unity - Fix compatibility with Unity 5.1
|
|
|
|
24/06/15 1.06.05 - Studio API patch release (build 65161)
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added FMOD_STUDIO_LOAD_BANK_DECOMPRESS_SAMPLES flag to
|
|
force bank sample data to decompress into memory, saving
|
|
CPU on low end platforms.
|
|
* Studio API - Improved responsiveness when reducing steal oldest polyphony
|
|
over live update.
|
|
* Studio API - Studio profiling now includes nested instance information.
|
|
* UE4 - Exposed beat and marker callbacks as Blueprint events.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed Scatterer sounds having incorrect volume when min and
|
|
max scatter distances are equal. Introduced in 1.06.00.
|
|
* Studio API - Fixed FMOD_STUDIO_TIMELINE_BEAT_PROPERTIES position to
|
|
return the beat position, rather than the tempo marker
|
|
position.
|
|
* Studio API - Fix deadlock in studio when removing an output device that
|
|
runs at a different sample rate to the system.
|
|
* Studio API - Fix deadlock in studio when removing certain USB headsets.
|
|
* Core API - Fixed rare case of DSP mixer not responding momentarily if
|
|
output mode was switched during playback.
|
|
* Core API - Fix declaration of DSP.getMeteringInfo in C# wrapper.
|
|
|
|
Notes:
|
|
* UE4 - Now built against Unreal 4.8
|
|
|
|
09/06/15 1.06.04 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added tempo and marker event callbacks. See
|
|
FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER and
|
|
FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_BEAT.
|
|
* Core API - Add FMOD_DSP_DESCRIPTION::sys_register, sys_deregister and
|
|
sys_mix for DSP plugin developers, to allow a per type (not
|
|
instance) level init/shutdown/mix callback for a plugin.
|
|
|
|
Fixes:
|
|
* Core API - Fixed MIDI playback not correctly handling CC1 (mod wheel).
|
|
* Studio API - Fixed livelock when scheduling nested events in a playlist that
|
|
have 0 duration.
|
|
* Studio API - Fixed events staying active when they have active but idle
|
|
nested events on parameters. Events now finish once their
|
|
nested parameter events go idle.
|
|
* Studio API - Fixed Scatterer sounds not being spatialized properly.
|
|
Introduced in 1.06.00.
|
|
* FSBank - Fix bug that prevented selection of FMOD ADPCM in the tool.
|
|
* Core API - Fix set3DPanLevel not respecting reverb mix when pan level
|
|
was approaching 0.
|
|
* Core API - Fix 2d channels not having the wet mix scaled for reverb when
|
|
parent ChannelGroup volume/mute functions were called.
|
|
* Unity - Remove warnings about banks already loaded
|
|
* Unity - Fix Unity Editor crashing when using FMOD_LIVEUPDATE and
|
|
FMOD_DEBUG pre-processor commands simultaneously.
|
|
|
|
Notes:
|
|
* Studio API - Incremented bank version, requires runtime 1.06.00 or later.
|
|
* Studio API - Latest runtime supports loading old bank versions from 1.03.00.
|
|
* Studio API - Added a warning for events that haven't finished because they
|
|
are waiting for a DSP effect to go idle.
|
|
* Core API - WiiU - To comply with LotCheck requirements only the logging version
|
|
of FMOD will link with networking APIs
|
|
* Xbox One - Now built with May 2015 QFE 1 XDK.
|
|
* WiiU - Now built with SDK 2.12.13.
|
|
|
|
22/05/15 1.06.03 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Reduced memory overhead of bank metadata.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed steal oldest polyphony behaviour using instance creation
|
|
instead of instance start time.
|
|
* Studio API - Fixed playlist instrument cutoff not applying a volume ramp down
|
|
which could cause pops when using polyphony.
|
|
* Core API - Fixed invalid memory access when loading an incorrectly formatted
|
|
or truncated IMA ADPCM wav file using FMOD_OPENMEMORY_POINT and
|
|
FMOD_CREATECOMPRESSEDSAMPLE.
|
|
* Core API - Fix rare crash due to race condition when calling Sound::Release()
|
|
just after the sound has been loaded using NON_BLOCKING.
|
|
* Core API - PS3 - Fix deadlock in streaming when using SPU Threads.
|
|
* Core API - Attempting to attach the Master ChannelGroup to a port will now
|
|
return FMOD_ERR_INVALID_PARAM.
|
|
* Core API - PS4 - Fix issues with recording at rates other than the driver
|
|
default.
|
|
* Core API - Fix crash in DSPFader when voice goes virtual with DSP effect added
|
|
at a position lower than the fader (ie post fader), and the effect
|
|
is freed.
|
|
* UE4 Integration - Fixed incorrect listener orientation.
|
|
|
|
Notes:
|
|
* Studio API - Changed envelope follower DSP sidechain parameter to ignore
|
|
invalid values.
|
|
* Xbox One - Now built with April 2015 XDK.
|
|
* 7.1 to 5.1 downmix now lowers the volumes of the back speakers'
|
|
contribution to the surround speakers by 1.5db to lessen volume bulge
|
|
in the middle.
|
|
|
|
06/05/15 1.06.02 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Sounds on parameters that are cross-fading in will now apply a
|
|
ramp volume up to the initial cross-fade value. This avoids pops
|
|
even if the sound has been improperly authored.
|
|
* UE4 Integration - Added support for Reverb zones.
|
|
* UE4 Integration - Exposed Studio::EventInstance::getTimelinePosition and
|
|
Studio::EventInstance::setTimelinePosition as blueprint
|
|
functions.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed transition timeline modules not crossfading their
|
|
volume properly when overlapping the lead out region.
|
|
* Studio API - Fixed C# wrapper not linking against 64bit dll when WIN64 is defined.
|
|
* Studio API - Fixed events with sidechains never naturally stopping.
|
|
* Studio API - Fixed runtime crash caused by a compiler bug for customers compiling
|
|
from source using VS2015 CTP.
|
|
* Core API - WiiU - Fixed incorrect pitch for DRC if System is running a
|
|
rate other than 48KHz or 32KHz.
|
|
* Core API - PS4 - Fix small memory leak when closing output ports.
|
|
* Core API - Fixed documentation regarding FMOD_DSP_COMPRESSOR_USESIDECHAIN and
|
|
FMOD_DSP_ENVELOPEFOLLOWER_USESIDECHAIN.
|
|
* Core API - WinStore - Fix System::Init() freezing when called from the UI thread.
|
|
|
|
* UE4 Integration - Fixed bad editor performance when selecting audio components.
|
|
* UE4 Integration - Fixed several Android deployment issues.
|
|
|
|
* Unity Integration - Fix compilation issues on iOS when using IL2CPP.
|
|
* Unity Integration - Logging libs for OSX are now included. Defining FMOD_DEBUG
|
|
will now route FMOD internal logging to the Unity console in the
|
|
OSX editor and standalone OSX builds.
|
|
* Unity Integration - Make members of the REVERB_PROPERTIES structure public.
|
|
* Unity Integration - Fix compile error on XBox One when defining FMOD_DEBUG.
|
|
|
|
Notes:
|
|
* UE4 Integration - Merged documentation with main API documentation.
|
|
|
|
17/04/15 1.06.01 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_CREATED,
|
|
FMOD_STUDIO_EVENT_CALLBACK_DESTROYED and
|
|
FMOD_STUDIO_EVENT_CALLBACK_START_FAILED callback types.
|
|
* Studio API - Exposed FMOD_STUDIO_EVENT_PROPERTY_SCHEDULE_DELAY and
|
|
FMOD_STUDIO_EVENT_PROPERTY_SCHEDULE_LOOKAHEAD as advanced
|
|
properties that can be set per instance.
|
|
|
|
Fixes:
|
|
* Core API - Fixed Channel userdata not being reset to 0 each playSound.
|
|
* Core API - Fixed the C# wrapper for DSP.AddInput and DSP.disconnectFrom.
|
|
* Core API - PS4 - Fixed playback issue with AT9 compressed samples that have
|
|
a non-zero loop start point.
|
|
* Core API - Fix rare issues with generator DSPs or compressed channels getting
|
|
stuck looping the same fragment of audio.
|
|
* Core API - PS3 - Fix rare crash if sound stops on a channelgroup with a matrix
|
|
set in it.
|
|
|
|
* Unity Integration - Fix banks not being loaded on standalone OSX builds.
|
|
* Unity Integration - Logging libs for windows are now included. Defining FMOD_DEBUG
|
|
will now route FMOD internal logging to the Unity console in the
|
|
Windows editor and standalone Windows builds.
|
|
|
|
Notes:
|
|
* PS4 - Now built with SDK 2.508.051.
|
|
|
|
10/04/15 1.06.00 - Studio API minor release
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Studio API - Scatterer sounds now steal the oldest spawned sound if the
|
|
polyphony limit has been reached when spawning a new sound.
|
|
|
|
Features:
|
|
* Added new compression format FADPCM as a higher quality, lower CPU cost drop
|
|
in replacement for standard IMA ADPCM. This custom developed format is our new
|
|
recommendation for mobile, PS Vita and Wii U delivered exclusively via FSB.
|
|
* Core API - Improved CPU performance of convolution reverb by 30%
|
|
* Core API - Android - Improved latency by automatically resampling to the
|
|
native rate to enable the fast mixer.
|
|
* Core API - PS Vita - Removed requirement to use 48KHz mixing, default is
|
|
now 24KHz for better performance.
|
|
* Core API - Xbox One - Optimized performance for looping compressed XMA.
|
|
* Core API - Xbox One - Added support for greater than stereo XMA streams.
|
|
* Core API - Xbox One - Reduced output latency by 20ms.
|
|
* Studio API - Significantly reduced memory usage.
|
|
* Studio API - Added Studio bank loading thread.
|
|
* Studio API - Added Studio::Bank::getUserData and Studio::Bank::setUserData.
|
|
* Studio API - Added FMOD_STUDIO_SYSTEM_CALLBACK_BANK_UNLOAD callback.
|
|
* Studio API - Support for transition timeline lead-in and lead-out.
|
|
* Studio API - Added support for setting Studio async update period via
|
|
FMOD_STUDIO_ADVANCEDSETTINGS.
|
|
* Core API - PS4 - Added support for High Quality Recording API by default.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed parameter modulation being unable to go below the value
|
|
set from the public API.
|
|
* Studio API - Fixed effect bypass setting not being saved to banks.
|
|
|
|
Notes:
|
|
* Studio API - The C# wrapper now uses System.Guid instead of FMOD.GUID.
|
|
* Studio API - Default command buffer size has been increased to 32K.
|
|
* Studio API - Studio::System::setListenerAttributes and
|
|
Studio::System::getListenerAttributes now take a listener
|
|
index in preparation for multiple listener support.
|
|
* Studio API - Deprecated Studio::ID typedef. Please use FMOD_GUID type.
|
|
* Studio API - Changed FMOD_STUDIO_EVENT_CALLBACK_TYPE from an enum to a
|
|
bitfield. Added 'callbackmask' parameter to
|
|
Studio::EventDescription::setCallback and
|
|
Studio::EventInstance::setCallback.
|
|
* Studio API - Studio::System::startRecordCommands and
|
|
Studio::System::stopRecordCommands has been renamed to
|
|
Studio::System::startCommandCapture and
|
|
Studio::System::stopCommandCapture.
|
|
* Studio API - Studio::System::playbackCommands has been renamed to
|
|
Studio::System::loadCommandReplay and now returns
|
|
a CommandReplay object.
|
|
* Studio API - Schedule delay and look-ahead has been reduced for Studio
|
|
async mode. This reduces latency and improves responsiveness
|
|
of events to parameter changes.
|
|
* Core API - System::set3DListenerAttributes checks for invalid
|
|
arguments in release.
|
|
* Core API - Thread safety no longer uses a command queue for deferring
|
|
selected API functions until the next update. The queue of
|
|
deferred functions was most often flushed by a subsequent
|
|
getter function or other setter function anyway.
|
|
* Core API - Added 'numconnected' to System::getRecordNumDrivers and
|
|
'state' to System::getRecordDriverInfo in preperation for
|
|
changes to how recording device removal is handled. Currently
|
|
'numconnected' will equal 'numdrivers' and 'state' will
|
|
be FMOD_DRIVER_STATE_CONNECTED.
|
|
* Core API - Some of the FMOD_PAN_ types have been renamed FMOD_DSP_PAN_
|
|
for consistency.
|
|
* Core API - Calling ChannelControl::getAudibility on a ChannelGroup now
|
|
returns the combined audibility of itself and the parent
|
|
audibility.
|
|
|
|
02/04/15 1.05.15 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Core API - Win - Fixed occasional deadlock when removing audio devices.
|
|
* Core API - Fixed stream crackling if initialseekposition was used immediately
|
|
followed by Channel::setPosition with a close position value.
|
|
* Core API - PS3 - Fixed six or eight channels vorbis streams crashing the SPU.
|
|
* Core API - Xbox One - Fixed rare hang when decoding small XMA compressed audio.
|
|
* Core API - Fixed DSP::getInfo not returning configwidth and confighheight
|
|
information for VST plugins.
|
|
* Core API - Fixed rare crash calling DSP::reset on the fader DSP, after
|
|
ChannelGroup::setPan/setMixLevelsOutput/setMixMatrix. This
|
|
could occur when a Studio event is started or stopped.
|
|
* Core API - PS4 - Fixed issue with non-1024 sample aligned loop-points and AT9
|
|
compressed samples.
|
|
* Core API - Fixed DSP effect being un-removable with FMOD_ERR_DSP_INUSE after
|
|
being added to a channel and the channel stops (becoming invalid).
|
|
|
|
Notes:
|
|
* PS3 - Now built with SDK 470.001.
|
|
|
|
16/03/15 1.05.14 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Core API - Fixed some cases where channel group audibility was not refreshed
|
|
when fade points are active. This could happen when a Studio event
|
|
instance is paused and unpaused.
|
|
* Core API - PS3 - Fixed FMOD_PS3_INITFLAGS overlapping FMOD_INITFLAGS causing
|
|
certain FMOD_INITFLAGS to affect PS3 specific bit-stream
|
|
encoding options.
|
|
* Core API - PS3 - Fixed a rare hang when releasing a DSP that exposes
|
|
a FMOD_DSP_PARAMETER_OVERALLGAIN parameter.
|
|
* Core API - PS3 - Fixed opening URL failing with network streams.
|
|
* Core API - Xbox One - Fixed recording API, you can now specify any sample rate
|
|
to record at. Native rate of 48KHz is still recommended
|
|
for lowest latency.
|
|
* Studio API - Fixed virtualized event failing to become real if the number
|
|
of playing instances drops back below max polyphony.
|
|
|
|
Notes:
|
|
* Core API - PS3 - Deprecated FMOD_PS3_EXTRADRIVERDATA::initflags. Due to a
|
|
bug it was being ignored. Pass the flags to System::init instead.
|
|
|
|
25/02/15 1.05.13 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Studio::System::getBank now accepts bank filenames as input.
|
|
* Core API - Added 64bit versions of fsbank and fsbankcl tools.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed case of nested event not being destroyed even after it
|
|
had finished producing sound.
|
|
* Studio API - Fixed crash when changing output bus on an event when live update
|
|
is connected.
|
|
* Studio API - Fixed deadlock when calling Studio commands when mixer is suspended.
|
|
* Studio API - System::release now ensures release even if flushing pending commands
|
|
causes an error.
|
|
* Studio API - The name of the string bank is now added to the string bank.
|
|
* Studio API - Event instance restart now flushes parameter values before timeline
|
|
rescheduling occurs. This avoids a potential issue for transitions
|
|
with parameter conditions, where they may not have used the most
|
|
recent parameter value.
|
|
* Core API - Fix unnecessary querying of recording driver capabilities during
|
|
recording.
|
|
* Core API - PS4 - Remove AT9 workaround added in 1.05.12. Fix AT9 compressed
|
|
codecs with finite loop counts.
|
|
* Core API - PS4 - Removed stalls when an AT9 compressed sample channel is started.
|
|
* Core API - PS4 - Fix crash in recording.
|
|
* Core API - Fix multiple listener support not working properly.
|
|
* Core API - Fix user file crash if using asyncfileread callback, and file
|
|
open and close happens without any read occuring.
|
|
* Core API - Fix rare crash with Sound::release if a nonblocking setPosition
|
|
is in process and it is an FSB sound.
|
|
* Core API - Fix thread safety issue loading multiple mod/s3m/xm/it files
|
|
simultaneously.
|
|
* Core API - Fix rare crash if FMOD_ACCURATETIME was used with .mp3 file
|
|
followed by mp3 encoded FSB file after a time, both using
|
|
FMOD_CREATECOMPRESSEDSAMPLE.
|
|
* Core API - PS3 - Fixed custom DSP that use the plugindata member.
|
|
|
|
Notes:
|
|
* Studio API - Updated programmer_sound example.
|
|
* Core API - Added plug-in inspector example.
|
|
* Xbox One - Now built with February 2015 XDK.
|
|
|
|
06/02/15 1.05.12 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Improved memory use for events with repeated nested events.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed crash when stopping multiple one-shot events on a bus.
|
|
* Studio API - Fixed nested event polyphony from cutting off immediately,
|
|
causing pops.
|
|
* Core API - Fixed rare crash in mixer if DSP::reset is called on a
|
|
FMOD_DSP_TYPE_FADER dsp (ie ChannelControl head DSP)
|
|
after DSP::setPan/setMixLevelsOutput/setMixMatrix.
|
|
* Core API - Fixed race condition setting resampling speed while resampling
|
|
is occurring.
|
|
* Core API - Fixed crash loading mod/s3m/xm/it file using FMOD_NONBLOCKING
|
|
and FMOD_CREATECOMPRESSEDSAMPLE and then immediately calling
|
|
SoundI::release
|
|
* Core API - PS4 - Work around AT9 codec issues that have appeared when using SDK 2.000
|
|
|
|
22/01/15 1.05.11 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Xbox One - Added access to 7th CPU core.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed crash setting Studio event callback to null as it is
|
|
being invoked.
|
|
* Studio API - Fixed crash in hashmap reallocation when running out of memory.
|
|
* Studio API - Fixed Studio::loadBankCustom from freeing its custom userdata
|
|
before the close callback for failed banks.
|
|
* Studio API - If FMOD_OUTTPUTTYPE_WAVWRITER_NRT or NOSOUND_NRT is used as an
|
|
output mode, Studio runtime will now internally force
|
|
FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE to avoid a hang.
|
|
* Core API - Fix pop noise when 3d sound goes virtual then becomes real again,
|
|
only if ChannelControl::addDSP was used.
|
|
|
|
Notes:
|
|
* Studio API - Studio::EventInstance::getPlaybackState will now return the state
|
|
as FMOD_STUDIO_PLAYBACK_STOPPED if the instance is invalid.
|
|
* Studio API - Studio::Bank::getLoadingState, Studio::Bank::getSampleLoadingState,
|
|
and Studio::EventDescription::getSampleLoadingState will now return
|
|
the state as FMOD_STUDIO_LOADING_STATE_UNLOADED if the object
|
|
is invalid.
|
|
|
|
12/01/15 1.05.10 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Xbox One - Added support for recording from microphones.
|
|
|
|
Fixes:
|
|
* Core API - PS3 - Fix deadlock in streaming sounds when linking against the
|
|
SPU thread libraries.
|
|
* Core API - Windows - Fixed crash when initializing a second ASIO system.
|
|
* Core API - Fix ChannelControl::getDSPIndex not returning an error if the dsp
|
|
did not belong in the Channel or ChannelGroup
|
|
* Core API - PS3 - Fix linker error when using libfmod_sputhreads.a
|
|
* Core API - Fixed AT9 and ACP XMA incorrectly allowing FMOD_OPENMEMORY_POINT
|
|
and FMOD_CREATESAMPLE.
|
|
* Core API - Fixed reverb wetlevel from ChannelControl::setReverbProperties
|
|
being reset after a voice goes virtual then returns as real.
|
|
* Core API - Fixed removing/adding DSPs in a ChannelControl chain copying
|
|
setDelay commands incorrectly and making channels pause when
|
|
they shouldnt
|
|
* Studio API - Reinstated support for embedded loop points in source sounds,
|
|
and fixed issue with playback of timelocked sounds.
|
|
|
|
12/12/14 1.05.09 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Added System::registerOutput to allow the creation of
|
|
statically linked custom output modes.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed looping event cursor position from getting slightly
|
|
out of sync with scheduled position when running at 44.1kHz.
|
|
* Studio API - Fixed playlist steal-oldest polyphony returning errors
|
|
when used with extremely small durations.
|
|
* Studio API - Fixed silence after unpausing an event instance.
|
|
Introduced in 1.05.08.
|
|
* Core API - Fixed crash after setting the input format of a Return DSP
|
|
to stereo, when the mixer output format is mono.
|
|
* Core API - Windows - Fix crash calling FMOD_ASYNCREADINFO::done function
|
|
pointer when default calling convention is not cdecl.
|
|
* Core API - Fixed FMOD_SPEAKERMODE_RAW panning incorrectly during an
|
|
up or down mix.
|
|
* Core API - Fix crash when a Channel::setPosition is called on a
|
|
non-blocking stream that is going virtual.
|
|
* Core API - Fixed potential audio corruption when playing sounds with
|
|
more than 8 channels.
|
|
* Core API - Fixed emulated channels not updating their parent when
|
|
when Channel::setChannelGroup is called.
|
|
* Core API - Fixed channels having their volume reset when changing
|
|
channel group parents.
|
|
* Core API - Fixed channels not going virtual when being paused if no
|
|
other volume changes were occurring.
|
|
* Core API - Fixed FMOD_INIT_PROFILE_ENABLE enabling all DSP metering
|
|
regardless of whether FMOD_INIT_PROFILE_METER_ALL was used.
|
|
* Core API - Added volume ramp up for 3d channels coming back from virtual
|
|
to real.
|
|
* Core API - Fixed rare crash if the master channelgroup's DSP Head unit
|
|
was changed then released.
|
|
* Core API - PS3 - Fix loudness meter not functioning.
|
|
* Core API - PS3 - Re-enabled playDSP.
|
|
|
|
Notes:
|
|
* Core API - Xbox One - Added check to ensure DSP buffer size is specified
|
|
as the default 512 samples to avoid performance
|
|
degradation of XMA decoding.
|
|
* Core API - Windows - Changed default ASIO speaker mapping to 1:1 for
|
|
outputs with more than 8 channels.
|
|
|
|
28/11/14 1.05.08 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Added ChannelControl::setFadePointRamp helper function
|
|
that automatically adds a volume ramp using fade points.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed pops that could occur when stopping events that have
|
|
instruments scheduled to stop already.
|
|
* Studio API - Fixed pop that could occur when playing an sound
|
|
that has an AHDSR fade in.
|
|
* Studio API - Fixed indeterminism when exporting string banks that have
|
|
multiple string entries with inconsistent case.
|
|
* Core API - Android - Improved compatibility with Java 1.6.
|
|
* Core API - iOS - Added armv7s back to the universal binary.
|
|
* Core API - Windows - Fix System::getRecordDriverInfo returning
|
|
incorrect device names. Introduced in 1.05.00.
|
|
* Core API - Fix FMOD_SPEAKERMODE_RAW creating silence if playing more than
|
|
1 sound, introduced in 1.04.15.
|
|
* Core API - Fix CELT and Vorbis FSB being allowed with FMOD_OPENMEMORY_POINT
|
|
and FMOD_CREATESAMPLE when it should in fact
|
|
return FMOD_ERR_MEMORY_CANTPOINT
|
|
|
|
21/11/14 1.05.07 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Studio API - Fixed scheduling for looping nested events which are cut off
|
|
from the parent event. Previously the looping nested event
|
|
would attempt to play to end but would cut off halfway through
|
|
with a noticeable click. The nested event now cuts off
|
|
immediately with a fade out ramp.
|
|
|
|
Features:
|
|
* Core API - Android - Added ARM64 support.
|
|
|
|
Fixes:
|
|
* Core API - Fix ChannelGroup::setMixLevelsOutput causing corrupted audio
|
|
when the channel group has an input with a channel count greater
|
|
than the system channel count.
|
|
* Core API - Fixed ChannelControl::setMute not refreshing channel audibility.
|
|
* Core API - Windows - Fix calls to DSP::getInfo() from within a custom DSP
|
|
deadlocking the system during audio device change.
|
|
* Core API - Fixed some DSP configurations with an idle first input causing
|
|
signal to be downmixed to mono.
|
|
* Core API - Fix invalid characters being printed in log messages when open
|
|
certain types of media files.
|
|
* Studio API - Fixed Studio::Bank::getEventCount and Studio::Bank::getEventList
|
|
incorrectly enumerating nested events.
|
|
* Studio API - Fixed Studio::Bus::stopAllEvents not working when snapshots or
|
|
nested events are playing.
|
|
* Studio API - Fixed "state->mInstanceCount > 0" assert that could occur when
|
|
instruments were stopped repeated times.
|
|
|
|
Notes:
|
|
* PS Vita - Now built with SDK 3.300.
|
|
* WiiU - Now built with SDK 2.11.13.
|
|
|
|
13/11/14 1.05.06 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Windows - Add 64bit VST support
|
|
|
|
Fixes:
|
|
* Studio API - Fixed thread safety issue when accessing sound tables as
|
|
new banks with sound tables are being added.
|
|
* Studio API - Fixed duplicate streaming sounds keeping playing when unloading
|
|
the memory bank that it is streaming from. Now the stream
|
|
will stop if the memory bank is unloaded.
|
|
* Core API - Fixed sound going mono in certain DSP configurations.
|
|
Introduced 1.05.00.
|
|
* Core API - Fixed rare timing issue with fade points that caused the fader
|
|
DSP to generate invalid floats.
|
|
* Core API - Android - Fixed crashes due to insufficient stack size when
|
|
running ART instead of Dalvik.
|
|
* Core API - Windows - Fixed potential crash if using multiple FMOD::System
|
|
with ASIO output mode. This is not supported by ASIO
|
|
and is now disabled.
|
|
* Core API - Linux - Fixed PulseAudio device enumeration not placing the
|
|
default device at position 0.
|
|
|
|
Notes:
|
|
* Xbox One - Now built with November 2014 XDK.
|
|
* Android - Now built with NDK r10c.
|
|
* iOS - Now built with SDK 8.1 (Xcode 6.1).
|
|
* Mac - Now built with SDK 10.10 (Xcode 6.1).
|
|
* PS4 - Now built with SDK 2.000.071
|
|
|
|
30/10/14 1.05.05 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Added convolution reverb example.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed various errors after deleting objects via Live Update
|
|
* Studio API - Fixed possible crash using shared waveforms across multiple banks
|
|
after some of the duplicate banks have been unloaded.
|
|
* Studio API - Fixed duplicate events becoming invalidated when the first bank that
|
|
contains them is unloaded.
|
|
* Studio API - Fixed bug in load_banks example.
|
|
* Studio API - Fixed crash when calling Studio::Bus::stopAllEvents while
|
|
playing event instances that have had release called.
|
|
* Core API - Fixed memory leaks.
|
|
|
|
22/10/14 1.05.04 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Studio API - Fixed transition markers failing at the start of the timeline.
|
|
* Core API - PS3/X360/Wii-U - Fix vorbis seek getting stuck in an infinite loop.
|
|
* Core API - Fixed incorrect behaviour when changing the channel mode from 3D to 2D.
|
|
* FSBank - Fixed setting the cache directory and printing log messages.
|
|
|
|
Notes:
|
|
* Studio API - Timeline transitions can be chained together with no delay.
|
|
|
|
13/10/14 1.05.03 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added Studio::Bus::lockChannelGroup and
|
|
Studio::Bus::unlockChannelGroup.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed event fadeout cutting off DSP effects with long tails.
|
|
* Studio API - Fixed crash when accessing events with a lifetime across
|
|
duplicate banks. Note that when unloading the initial
|
|
bank for an event, that event will be invalidated.
|
|
* Core API - Fixed for enum mismatches in C# wrapper.
|
|
* Core API - Fixed FMOD_DSP_LOWPASS click when being reused, ie stopping
|
|
then starting a new sound.
|
|
* Core API - Fixed rare hang during Sound::release for sounds created as
|
|
FMOD_NONBLOCKING.
|
|
* Core API - Fixed corrupted playback of MOD/S3M/XM/IT/MID sequenced
|
|
formats. Introduced 1.04.05
|
|
* Core API - Fixed ChannelGroup::setReverbProperties on the master channel
|
|
group causing a stack overflow. This is now disallowed as it
|
|
creates a circular dependency.
|
|
* Core API - Mac - Replaced error condition if initializing FMOD before
|
|
activating the AudioSession with a TTY warning.
|
|
* Core API - Android - Fixed Sound::readData going forever when reading
|
|
AAC audio.
|
|
* Core API - Fix the pancallbacks member of the FMOD_DSP_STATE_SYSTEMCALLBACKS
|
|
structure passed into custom DSP callbacks being NULL.
|
|
* Core API - Fix crash in mixer if user used System::playDSP and made
|
|
the dsp inactive with DSP::setByPass or DSP::setActive
|
|
|
|
01/10/14 1.05.02 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Studio API - Fixed a bug where event sounds could have incorrectly
|
|
synchronized playback.
|
|
* Core API - Fixed compiler warning in public header.
|
|
* Studio API - Disabled embedded loop points on all sounds played by the
|
|
Studio API to fix incorrect playback of timelocked sounds.
|
|
* Studio API - Snapshot volumes are now interpolated in terms of linear gain.
|
|
* Core API - Fixed 3EQ DSP not clearing out internal state when DSP::reset is
|
|
called, potentially causing audible artifacts when reused.
|
|
* Core API - Fixed resampler inaccuracies when reading partial looping data.
|
|
* Core API - Mac - CoreAudio output mode will now allow any DSP block size
|
|
and will correctly use the desired buffer count.
|
|
* Core API - Mac - CoreAudio now correctly exposes its output AudioUnit
|
|
via the System::getOutputHandle function.
|
|
* Core API - PS3 - Fixed resampler strict aliasing bug on PPU release builds.
|
|
* Core API - PS3 - Fixed playDSP crash.
|
|
* Core API - Fixed convolution reverb input downmix
|
|
* Core API - Greatly increase speed of mixing multichannel source data.
|
|
|
|
Notes:
|
|
* Studio API - Loudness meters saved in banks will now be bypassed to improve
|
|
performance when profiler isn't attached.
|
|
* Xbox One - Now built with September 2014 QFE 1 XDK.
|
|
|
|
22/09/14 1.05.01 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Fixed possible large memory blowout if certain DSP pools were exceeded.
|
|
|
|
Features:
|
|
* Core API - Added FMOD_SYSTEM_CALLBACK_PREUPDATE and
|
|
FMOD_SYSTEM_CALLBACK_POSTUPDATE callbacks.
|
|
* Core API - iOS - Added support for multichannel output via accessory.
|
|
|
|
Fixes:
|
|
* Studio API - Implemented Studio::Bus::stopAllEvents.
|
|
* Studio API - Fixed bus going silent when output format is stereo and system
|
|
speaker mode is 5.1.
|
|
* Studio API - Fixed Studio::System::getAdvancedSettings clearing
|
|
FMOD_STUDIO_ADVANCEDSETTINGS.cbSize and not returning
|
|
default values.
|
|
* Studio API - Fixed a bug where looping or sustaining events could
|
|
incorrectly be treated as oneshot.
|
|
* Studio API - Fixed a bug where event sounds could have incorrectly
|
|
synchronized playback.
|
|
* Core API - Fix bug with custom 3D rolloff curve points getting corrupted.
|
|
* Core API - Fixed incorrect documentation for FMOD_CHANNELCONTROL_CALLBACK.
|
|
* Core API - Fix sub-mix channel count being incorrect when playing multiple
|
|
sounds with different channel counts together. Introduced in
|
|
1.04
|
|
* Core API - Fix a channel DSP head's ChannelFormat not being reset if a sound
|
|
with a channel mask was played on it previously
|
|
|
|
Notes:
|
|
* iOS - Now built with SDK 8.0 (Xcode 6.0).
|
|
* Mac - Now built with SDK 10.9 (Xcode 6.0).
|
|
|
|
09/09/14 1.05.00 - Studio API minor release
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Studio API - Studio::MixerStrip has been replaced by Studio::Bus and Studio::VCA.
|
|
The new classes do not have a release method, as their handles
|
|
remain valid until the bank containing them is unloaded.
|
|
* Studio API - Studio::System::getEvent, Studio::System::getBus, Studio::System::getVCA,
|
|
and Studio::System::getBank now take a string path.
|
|
Functions that take an ID are now named Studio::System::getEventByID,
|
|
Studio::System::getBusByID, Studio::System::getVCAByID, and
|
|
Studio::System::getBankByID.
|
|
* Studio API - Studio::EventInstance::release no longer invalidates the
|
|
handle immediately. The handle remains valid until the event
|
|
stops and is actually destroyed. In addition, this function
|
|
now succeeds even if the event will not stop naturally.
|
|
* Studio API - Events with sounds triggered by parameters will now stop rather
|
|
than going idle when all sounds have finished and the timeline
|
|
cursor has reached the end.
|
|
* Core API - The wide string argument of System::getDriverInfo() and
|
|
System::getRecordDriverInfo() has been removed. These functions
|
|
now return UTF-8 encoded strings.
|
|
* Core API - FMOD_UNICODE flag for System::createSound() and System::createStream()
|
|
has been removed. These functions now accept UTF-8 encoded file names
|
|
to load sounds with non-ASCII characters on Windows, PS3, PS4, PS Vita,
|
|
XBox One, iOS, Android, Mac, Linux, Windows Phone, and Windows Store.
|
|
* FSBank API - FSBANK_INIT_UNICODE flag has been removed. All file name structure
|
|
members and function arguments now accept UTF-8 encoded strings.
|
|
|
|
Features:
|
|
* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_CREATED and
|
|
FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_DESTROYED callback types.
|
|
* Studio API - Added Studio::Bank::getStringCount and Studio::Bank::getStringInfo.
|
|
* Core API - Added FMOD::Debug_Initialize to configure the destination and
|
|
level of debug logging when using the logging version of FMOD.
|
|
This is a more flexible replacement for the previous
|
|
FMOD::Debug_SetLevel API.
|
|
* Core API - Android - Added support for playing AAC files (requires Android 4.2).
|
|
* Core API - Android - Reduced latency for devices that support FastMixer, see
|
|
"Basic Information" section of the docs CHM for details.
|
|
* Core API - Added DSP::setWetDryMix so any effect can have generic wet/dry
|
|
signal level control.
|
|
* Core API - Added 3D ChannelGroup support. A ChannelGroup is a 'group bus'
|
|
and it can now be positioned in 3d space, affecting the mix for
|
|
buses and channels below it. 3D Cones, geometry etc all work.
|
|
Use ChannelGroup::setMode(FMOD_3D) to enable a 3D ChannelGroup.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed transitions to the end of a loop region failing to escape
|
|
the loop.
|
|
* Studio API - Fixed sends inside events occasionally having a brief period
|
|
of full volume when the event is started.
|
|
* Core API - Fix for crash when creating multiple Systems with profiling enabled.
|
|
|
|
Notes:
|
|
* Studio API - Transition regions no longer include the end of their range.
|
|
* Studio API - FMOD_ERR_EVENT_WONT_STOP has been removed.
|
|
* Studio API - Studio::EventInstance::start now resets all DSPs inside the
|
|
event to prevent incorrect ramping. This relies on
|
|
FMOD_DSP_RESET_CALLBACK leaving public parameters unchanged.
|
|
* Studio API - Studio::System::getEvent's unimplemented mode parameter has
|
|
been removed, along with FMOD_STUDIO_LOADING_MODE.
|
|
* Studio API - FMOD_STUDIO_PLAYBACK_IDLE and FMOD_STUDIO_EVENT_CALLBACK_IDLE
|
|
have been removed.
|
|
* Studio API - Removed deprecated function Studio::EventInstance::createSubEvent.
|
|
* Core API - Changed FMOD_FILE_ASYNCCANCEL_CALLBACK to take FMOD_ASYNCREADINFO
|
|
structure rather than void *handle.
|
|
* Core API - The FMOD_DSP_RESET_CALLBACK documentation has been updated to
|
|
make it clear that it should leave public parameters unchanged.
|
|
* Core API - PS4 - Thread affinity can now be set as a mask of allowed cores.
|
|
* Core API - iOS / Mac - Reduced default block size to 512 for lower latency.
|
|
* Core API - Android - Renamed Java interface from FMODAudioDevice to simply
|
|
FMOD, i.e. org.fmod.FMOD.init().
|
|
* Core API - Channel::setMode moved to ChannelControl::setMode so that
|
|
ChannelGroups can now also have 2D/3D mode bits set.
|
|
|
|
09/09/14 1.04.08 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Studio API - Fixed crash when a second system is created but never initialized.
|
|
* Studio API - Fixed a few ordering issues that can cause binary changes in
|
|
identical banks.
|
|
* Core API - Fix for pop due to unwanted volume ramping after calling
|
|
DSP::reset on fader DSP. This can happen when a Studio event
|
|
instance is stopped and then restarted. Caused by timing issue
|
|
with ChannelControl::setVolumeRamp.
|
|
* Core API - Fix crash if FMOD_DSP_TYPE_MIXER or DSP with no read/process
|
|
function is passed to System::playDSP.
|
|
* Core API - iOS - Fixed MP2 files being intercepted by AudioQueue causing an
|
|
internal error.
|
|
* Core API - XboxOne - Fixed network connect not resolving host names and
|
|
not honoring the requested time out.
|
|
* Core API - Fix rare crash if calling Channel::stop() which a non blocking
|
|
Channel::setPosition is happening with a stream.
|
|
* Core API - Winphone and Windows Store Apps - fixed detection of socket errors.
|
|
* Core API - If a user DSP is added after the master ChannelGroup's fader that
|
|
changes the output channel count to something other than the
|
|
software mixer's channel count, stuttering could occur. Fixed.
|
|
* Studio API - Windows - Fixed Studio API functions deadlocking when in
|
|
asynchronous mode and a sound device is removed.
|
|
* Core API - PS3 - Fixed some DSP parameter sets being ignored
|
|
(overwritten by SPU DMA)
|
|
* Core API - Fix System::playDSP not working with custom DSP effects that
|
|
use the read callback
|
|
* Core API - Added Memory.Initialize function to the C# wrapper.
|
|
* Core API - Fixed incorrect truncation of FMOD_CREATECOMPRESSEDSAMPLE
|
|
sounds created from MP3 or MP2 files (does not affect FSB).
|
|
* Core API - Fixed FMOD_ACCURATETIME for FMOD_CREATECOMPRESSEDSAMPLE
|
|
sounds created from MP3 or MP2 files (does not affect FSB).
|
|
|
|
Notes:
|
|
* Core API - The master ChannelGroup's fader/head now is not responsible for
|
|
up or downmixing the signal. It is now done beyond the dsp tree,
|
|
internally within FMOD. The Master ChannelGroup's Fader can still
|
|
be forced to upmix if required with DSP::setChannelFormat.
|
|
|
|
20/08/14 1.04.07 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Studio API - Fixed an internal error when instantiating a snapshot that
|
|
exposes intensity as a parameter.
|
|
* Core API - PS3 - Fix audio dropout/corruption when using
|
|
FMOD_SPEAKERMODE_STEREO. Usually when sidechain is involved.
|
|
* Core API - iOS - Fixed System::recordStart returning FMOD_ERR_RECORD.
|
|
* Core API - Fixed possible click noise on end of sound if using
|
|
FMOD_CREATECOMPRESSEDSAPMLE or PCM on PS3.
|
|
|
|
Notes:
|
|
* Xbox One - Now built with July 2014 QFE1 XDK.
|
|
* PS4 - Now built with SDK 1.750.061
|
|
|
|
06/08/14 1.04.06 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES.subsoundIndex
|
|
to support non-blocking loading of FSB subsounds.
|
|
* Core API - Windows - FMOD now handles sound card removal
|
|
and insertion without any programmer intervention. If
|
|
System::setCallback is called with
|
|
FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED bit set, this feature
|
|
is disabled.
|
|
* Core API - Windows - System::setOutput can be called post-init now,
|
|
allowing dynamic switching between any output mode at runtime.
|
|
* Core API - iOS - Improved IMA ADPCM decoding performance especially for
|
|
arm64 variant.
|
|
|
|
Fixes:
|
|
* Core API - Fixed bug where channels with post-fader DSP units would not play
|
|
after transitioning from virtual to real.
|
|
* Core API - Fix pops with resampler on loops.
|
|
* Core API - Fix playDSP returning FMOD_ERR_DSP_SILENCE or
|
|
FMOD_ERR_DSP_DONTPROCESS if the dsp played returned that during
|
|
query mode.
|
|
* Core API - PS3 - Fix ITEcho, SFXReverb, FFT DSP effects rarely getting
|
|
parameters reset to old values.
|
|
* Core API - Xbox One - Fixed audio corruption when playing mono streams from an
|
|
XMA FSB that has both mono and stereo subsounds.
|
|
* Core API - PS3 - Moved vorbis decode work during stream setPosition to the SPU.
|
|
* Core API - Windows - Fix System::setSoftwareFormat with differing samplerate and
|
|
speaker mode causing static.
|
|
* FSBank API - Fixed cache being incorrectly reused when replacing source files
|
|
of identical name with a different file that has an old time stamp.
|
|
|
|
Notes:
|
|
* PS3 - Now built with SDK 460.001
|
|
|
|
25/07/14 1.04.05 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Studio API - Fix for pop when stopping events with FMOD_STUDIO_STOP_ALLOWFADEOUT.
|
|
* Studio API - Fix incorrect scheduling when Multi Sounds contain nested
|
|
events with timeline transitions.
|
|
* Studio API - Fix for nested event modules not being cleaned up when used
|
|
in a playlist module.
|
|
* Studio API - Fix for events failing to stop when they have instruments on
|
|
parameters that have Hold enabled.
|
|
* Core API - Fix combined volume ramp and fade point ramp having an incorrect
|
|
volume.
|
|
* Core API - Fix for pop when setting zero volume with vol0virtual enabled.
|
|
* Core API - Fix for pop when scheduling fade point ramps in the past.
|
|
* Core API - Fix for pop on a return bus when all incoming sends go idle.
|
|
* Core API - Fix for faders delaying going idle for a mix when volume is set
|
|
to zero without ramping.
|
|
* Core API - Fixed FSB forwards compatibility issue causing load failures.
|
|
* Core API - XboxOne - Fixed ACP race condition when shutting down / initializing
|
|
System causing XMA channels to not play.
|
|
* Core API - XboxOne - Fixed XMA compressed sample channel leak that would
|
|
eventually result in all sounds playing emulated (silent).
|
|
* Core API - WinPhone and WSA - Fixed network connection not respecting system
|
|
timeout value.
|
|
* Core API - PS3 - Fix IMA ADPCM support for ps3 not working.
|
|
* Core API - iOS - Fixed potential duplicate symbol error on link.
|
|
|
|
Notes:
|
|
* Xbox One - Now built with July 2014 XDK.
|
|
* iOS - Now built with SDK 7.1 (Xcode 5.1.1).
|
|
|
|
11/07/14 1.04.04 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Studio API - Fixed a bug where quantized timeline transitions could fail to
|
|
play the audio at the destination marker.
|
|
* Core API - Fix channel stealing not calling end callback in playDSP case.
|
|
* Core API - Fix rare crash if System::playDSP is called, and it steals a
|
|
channel with a sound on it, and System::update wasnt called in
|
|
between.
|
|
* Core API - Mac, iOS and Android - Improved network error reporting.
|
|
|
|
08/07/14 1.04.03 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Added FMOD_ADVANCEDSETTINGS.randomSeed, which specifies a seed
|
|
value that FMOD will use to initialize its internal random
|
|
number generators.
|
|
|
|
Fixes:
|
|
* Studio API - Changed isValid() functions in C# wrapper to call through to C++.
|
|
* Studio API - Fixed Studio::System::loadBankCustom file callbacks being ignored
|
|
when System::setFileSystem is using async read functions.
|
|
* Studio API - Fixed incorrect playback when starting an event instance
|
|
immediately after creating it.
|
|
* Studio API - Fixed some snapshot types causing silence on busses if loading
|
|
files older than those created with FMOD Studio 1.04.02.
|
|
* Core API - Fixed incorrect FMOD_ASYNCREADINFO.offset value passed to
|
|
FMOD_FILE_ASYNCREAD_CALLBACK when file buffering is disabled.
|
|
* Core API - Windows - Fixed WASAPI failing to initialize on certain old drivers.
|
|
* Core API - Fix FMOD_SPEAKERMODE_RAW being broken.
|
|
* Core API - Fixed System::set3DRolloffCallback not working.
|
|
* Core API - Fixed Sound::set3DCustomRolloff not working.
|
|
* Core API - Fix Geometry API not running in its own thread like it was in FMOD Ex.
|
|
* Core API - Fixed incorrect DSP clock when re-routing a ChannelGroup
|
|
immediately after adding DSPs to it.
|
|
* Profiler - Fixed nodes appearing to overlap each other if multiple outputs were
|
|
involved.
|
|
* Core API - PS4 - Fixed unnecessary file reads when playing an AT9 stream.
|
|
|
|
27/06/14 1.04.02 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Studio API - Fixed incorrect virtualization of events that have more than
|
|
one 3D position dependent effect.
|
|
* Studio API - Studio::EventDescription::getInstanceList,
|
|
Studio::Bank::getEventList, Studio::Bank::getMixerStripList
|
|
and Studio::System::getBankList now accept a capacity of 0.
|
|
* Core API - Fixed a race condition that could lead to DSP graph changes not
|
|
being handled correctly.
|
|
* Core API - Linux - Fixed "spurious thread death event" messages appearing
|
|
when attached with GDB.
|
|
* Core API - Linux - Fixed internal PulseAudio assert if System::getNumDrivers
|
|
or System::getDriverInfo is used before System::init.
|
|
* Core API - Linux - Fixed ALSA not using correct default driver in some cases.
|
|
* Core API - Send levels set before connecting the Return DSP are now
|
|
applied immediately rather than fading in over a short time.
|
|
|
|
19/06/14 1.04.01 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added event playback states FMOD_STUDIO_PLAYBACK_STARTING
|
|
and FMOD_STUDIO_PLAYBACK_STOPPING.
|
|
FMOD_STUDIO_PLAYBACK_STARTING will be returned after
|
|
Studio::EventInstance::start until the event
|
|
actually starts. FMOD_STUDIO_PLAYBACK_STOPPING will
|
|
be returned after Studio::EventInstance::stop until
|
|
the event actually stops.
|
|
* Core API - PS4 - Added support for background music that cannot be broadcast.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed playlist module upmixing to system speakermode when playing
|
|
multiple overlapping sounds.
|
|
* Core API - Fix streams opened with FMOD_NONBLOCKING from playing at the
|
|
incorrect position if they go virtual shortly after setPosition
|
|
is called.
|
|
* Core API - Fix EOF detection in file system causing rare extra file read past
|
|
end of file.
|
|
* Core API - Fix some FMOD_CREATECOMPRESSEDSOUND based samples finishing early
|
|
if they were playing back at a low sample rate.
|
|
* Core API - Fix a bug where DSP nodes could get stuck in an inactive state
|
|
after setting pitch to 0.
|
|
|
|
11/06/14 1.04.00 - Studio API minor release
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Added PS3 platform support.
|
|
* Added WiiU platform support using SDK 2.10.04.
|
|
* Added Linux platform support.
|
|
* Added Windows Phone 8.1 platform support.
|
|
* FMOD_HARDWARE and FMOD_SOFTWARE flags have been removed. All voices are software
|
|
mixed in FMOD Studio.
|
|
|
|
Features:
|
|
* Studio API - Added Studio::System::getSoundInfo for accessing sound table entries
|
|
* Studio API - Added Studio::EventInstance::setProperty,
|
|
Studio::EventInstance::getProperty and
|
|
FMOD_STUDIO_EVENT_PROPERTY_CHANNELPRIORITY
|
|
* Studio API - Added doppler effect support
|
|
* Studio API - Added libfmodstudio.a import library for MinGW/Cygwin.
|
|
C API only, C++ linking not supported.
|
|
* Core API - Improved DSP mixing performance by about 30%
|
|
* Core API - Added new System callback type FMOD_SYSTEM_CALLBACK_THREADDESTROYED.
|
|
* Core API - System::attachChannelGroupToPort now has an argument to allow
|
|
signal to be passed to main mix.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed nested events never ending if they have a parameter with
|
|
non-zero seek speed.
|
|
* Studio API - Fixed AHDSR modulation on snapshot intensity
|
|
* Core API - Fixed incorrect fader interpolation when reparenting channels
|
|
with propagate clocks.
|
|
* Core API - Win - Fixed several issues with ASIO playback.
|
|
* Core API - Android - Fixed audio corruption on devices without NEON support.
|
|
* Core API - Fixed FMOD_CREATESOUNDEXINFO.length being handled incorrectly for
|
|
memory sounds. This length represents the amount of data to access
|
|
starting at the specified fileoffset.
|
|
* Core API - Fix truncated FSB causing zero length subsounds, now returns
|
|
FMOD_ERR_FILE_BAD
|
|
|
|
Notes:
|
|
* Core API - Renamed C# wrapper SYSTEM_CALLBACKTYPE to SYSTEM_CALLBACK_TYPE
|
|
so it matches the C++ API.
|
|
* Core API - Renamed MinGW/Cygwin import library to libfmod.a
|
|
* Studio API - Deprecated C# wrapper functions Studio.Factory.System_Create
|
|
and Studio.System.init have been removed.
|
|
Use Studio.System.create and Studio.System.initialize instead.
|
|
* Studio API - Deprecated function Studio::EventInstance::getLoadingState has
|
|
been removed.
|
|
Use Studio::EventDescription::getSampleLoadingState instead.
|
|
* Studio API - FMOD_STUDIO_EVENT_CALLBACK now takes an
|
|
FMOD_STUDIO_EVENTINSTANCE* parameter.
|
|
* Xbox One - Now built with June 2014 XDK.
|
|
|
|
29/05/14 1.03.09 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Studio API - Fixed truncation error when loading sample data from bank
|
|
opened with Studio::System::loadBankMemory.
|
|
* Studio API - Fixed numerical error when blending multiple snapshots with
|
|
zero intensity.
|
|
* Studio API - Fixed incorrect pitch when an instrument has a non-zero base
|
|
pitch combined with pitch automation or modulation.
|
|
* Core API - Xbox One - Fixed potential seeking inaccuracies with XMA sounds.
|
|
* Core API - Fix occasional audio pops when starting a channel or channel group.
|
|
* Core API - Fix crash when running out of memory during channel group creation.
|
|
* Core API - Fixed the C# wrapper for Sound.setDefaults and Sound.getDefaults.
|
|
|
|
Notes:
|
|
* Studio API - C# wrapper now takes care of setting the
|
|
FMOD_STUDIO_ADVANCEDSETTINGS.cbSize and
|
|
FMOD_STUDIO_BANK_INFO.size fields.
|
|
* Core API - C# wrapper now takes care of setting the
|
|
FMOD_ADVANCEDSETTINGS.cbSize and
|
|
FMOD_CREATESOUNDEXINFO.cbsize fields.
|
|
* PS Vita - Now built with SDK 3.150.021.
|
|
|
|
21/05/14 1.03.08 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Add FMOD_INIT_ASYNCREAD_FAST and FMOD_ASYNCREADINFO.done
|
|
method, to improve performance of asyncread callback
|
|
significantly. Instead of setting 'result', call 'done'
|
|
function pointer instead.
|
|
* Core API - Multiple channel groups can now be attached to the same output port.
|
|
* Core API - PS4 - Minor performance improvements in AT9 decoding using new SDK
|
|
features.
|
|
|
|
Fixes:
|
|
* Core API - Windows Store - Fixed networking issues.
|
|
* Core API - Windows Store - Fixed System::getRecordDriverInfo() returning
|
|
incorrect number of channels.
|
|
* Core API - Fix System::setFileSystem asyncread callback not setting priority
|
|
values properly.
|
|
* Core API - Releasing a channel group attached to an auxiliary output port now
|
|
cleans up resources correctly.
|
|
* Core API - Channel groups attached to an auxiliary output port can now be
|
|
added as children of other channel groups.
|
|
* Core API - Fix DSPConnection::setMix() not being applied properly.
|
|
* Core API - PS Vita - Fixed potential crash during System::init if any output
|
|
related pre-init APIs are used, such as System::getNumDrivers.
|
|
* Core API - PS Vita - Fixed crash if an attempt is made to load AT9 FSBs as
|
|
a compressed sample, for PS Vita this is a streaming only format.
|
|
* Core API - Xbox One - Small improvement to XMA performance.
|
|
* Core API - Fixed the C# wrapper for System.playDSP.
|
|
* Core API - Fixed potential crash on ARM platforms when loading an FSB.
|
|
|
|
Notes:
|
|
* PS4 - Now built with SDK 1.700.
|
|
* Android - Now built with NDK r9d.
|
|
|
|
08/05/14 1.03.07 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Improved performance for projects with many events.
|
|
* Studio API - Improved memory usage for projects with many bus instances.
|
|
* Studio API - Added Studio::System::setCallback, Studio::System::setUserData
|
|
and Studio::System::getUserData.
|
|
* Core API - Added gapless_playback example for scheduling/setDelay usage.
|
|
* Core API - Improved performance of logging build.
|
|
* Core API - Added FMOD_SYSTEM_CALLBACK_MIDMIX callback.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed AHDSR Release not working when timelocked sounds are
|
|
stopped by a parameter condition.
|
|
* Studio API - Removed some unnecessary file seeks.
|
|
* Studio API - Fixed AHDSR Release resetting to Sustain value when instruments
|
|
with limited Max Voices are stopped repeatedly.
|
|
* Studio API - Fixed channels within paused events not going virtual.
|
|
* Studio API - Fixed AHDSR Release not working inside nested events
|
|
* Core API - Fixed downmixing to a quad speaker setup.
|
|
* Core API - Fixed fsb peak volume levels on big endian platforms.
|
|
* Core API - Fixed paused channels not going virtual.
|
|
|
|
17/04/14 1.03.06 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Improved performance of automation and modulation
|
|
|
|
Fixes:
|
|
* Studio API - Fixed crash when creating new automation via LiveUpdate
|
|
* Studio API - Fixed possible internal error being returned from
|
|
Studio::Bank::getSampleLoadingState when called on an
|
|
unloading bank.
|
|
|
|
14/04/14 1.03.05 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Core API - Added ChannelControl to the C# wrapper to match the C++ API.
|
|
* Core API - Fixed the definition of ChannelControl.setDelay and
|
|
ChannelControl.getDelay in the C# wrapper.
|
|
* Core API - Replaced broken C# wrapper System.set3DSpeakerPosition and
|
|
System.get3DSpeakerPosition functions with
|
|
System.setSpeakerPosition and System.getSpeakerPosition.
|
|
* Core API - Fixed the capitalization of DSP.setMeteringEnabled,
|
|
DSP.getMeteringEnabled and DSP.getMeteringInfo in the C#
|
|
wrapper.
|
|
* Core API - Xbox 360 - Fix hang on XMA playback
|
|
* Core API - Fix crash when running out of memory loading an ogg vorbis
|
|
file.
|
|
* Core API - Fix symbol collisions when statically linking both FMOD
|
|
and Xiph libvorbis or libtremor.
|
|
|
|
08/04/14 1.03.04 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Studio::EventInstance::start now does a full restart of the
|
|
event if already playing. Restarting events will trigger the
|
|
FMOD_STUDIO_EVENT_CALLBACK_RESTARTED callback type.
|
|
* Studio API - Added Studio::MixerStrip::setMute, and Studio::MixerStrip::getMute
|
|
for muting buses.
|
|
* Studio API - Added Studio::System::getBufferUsage and
|
|
Studio::System::resetBufferUsage for querying command and handle
|
|
buffer size usage.
|
|
* Core API - System::createSound and System::createStream now faster due to
|
|
file extension check and immediate prioritization of the relevant
|
|
codec, before scanning rest of codec types.
|
|
* Core API - Paused channels now have an effective audibility of 0 and
|
|
will go virtual if FMOD_INIT_VOL0_BECOMES_VIRTUAL is enabled.
|
|
|
|
Fixes:
|
|
* Studio API - Added Studio.System.initialize to the C# wrapper to match the C++ API
|
|
(replacing Studio.System.init, which is now deprecated).
|
|
* Studio API - Added Studio.System.create to the C# wrapper to match the C++ API
|
|
(replacing Studio.Factory.System_Create, which is now deprecated).
|
|
* Studio API - Added missing functions to the C# wrapper:
|
|
Studio.EventInstance.get3DAttributes,
|
|
Studio.EventInstance.isVirtual,
|
|
Studio.EventInstance.setUserData,
|
|
Studio.EventInstance.getUserData,
|
|
Studio.MixerStrip.getChannelGroup,
|
|
Studio.EventDescription.getUserProperty,
|
|
Studio.EventDescription.getUserPropertyCount,
|
|
Studio.EventDescription.getUserPropertyByIndex,
|
|
Studio.EventDescription.setUserData,
|
|
Studio.EventDescription.getUserData and
|
|
Studio.System.loadBankCustom.
|
|
* Core API - Fix for VBR sounds that dont use FMOD_CREATECOMPRESSEDSAMPLE
|
|
and FMOD_ACCURATETIME not looping when FMOD_LOOP_NORMAL was set.
|
|
* Core API - XboxOne - Fixed rare mixer hang when playing XMA as a compressed
|
|
sample.
|
|
* Core API - Fix crash with combination of FMOD_OPENUSER + FMOD_NONBLOCKING and
|
|
a null pointer being passed to System::createSound/createStream.
|
|
|
|
Notes:
|
|
* Added examples to the Programmer API documentation.
|
|
* Xbox One - Now built with March 2014 QFE1 XDK.
|
|
* Studio API - In the C# wrapper, Studio.System.init is now deprecated in favour of
|
|
Studio.System.initialize.
|
|
* Studio API - In the C# wrapper, Studio.Factory.System_Create is now deprecated in
|
|
favour of Studio.System.create.
|
|
* Studio API - Studio::EventDescription::is3D now returns true if any of its nested
|
|
events are 3D.
|
|
* Core API - FMOD_CREATESOUNDEXINFO.suggestedsoundtype now tries the suggested
|
|
type first, then tries the rest of the codecs later if that fails,
|
|
rather than returning FMOD_ERR_FORMAT.
|
|
* Core API - Custom codecs. The open callback for a user created codec plugin
|
|
now does not have to seek to 0 with the file function pointer before
|
|
doing a read.
|
|
|
|
28/03/14 1.03.03 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Studio API - Fixed Studio::EventDescription::getInstanceCount and
|
|
Studio::EventDescription::getInstanceList incorrectly providing
|
|
data for all events in the bank, not just the queried event.
|
|
* Studio API - Added Studio::EventDescription::loadSampleData,
|
|
Studio::EventDescription::unloadSampleData and
|
|
Studio::EventDescription::getSampleLoadingState to C# wrapper.
|
|
|
|
26/03/14 1.03.02 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added Studio::EventDescription::loadSampleData,
|
|
Studio::EventDescription::unloadSampleData and
|
|
Studio::EventDescription::getSampleLoadingState functions.
|
|
* Core API - Added FMOD_ChannelGroup_IsPlaying to C API.
|
|
|
|
Fixes:
|
|
* Studio API - Fix for setting parameter values that could cause volume
|
|
changes without the appropriate volume ramp.
|
|
* Core API - Fix for some incorrect declarations in the C header files.
|
|
* Core API - Fixed a linker error when calling some C API functions.
|
|
* Core API - Fixed FMOD_ChannelGroup_AddGroup not returning the DSP
|
|
connection on success.
|
|
* Core API - PS4 - Fixed FMOD macros for declaring plugin functions.
|
|
|
|
Notes:
|
|
* Studio API - Studio::EventInstance::getLoadingState is now deprecated in
|
|
favour of Studio::EventDescription::getSampleLoadingState.
|
|
|
|
18/03/14 1.03.01 - Studio API patch release
|
|
---------------------------------------------------
|
|
|
|
Important:
|
|
* Core API - Blocking commands are not allowed to be called from the
|
|
non-blocking callback. Attempting to do so will log an error
|
|
and return FMOD_ERR_INVALID_THREAD. See FMOD_SOUND_NONBLOCK_CALLBACK
|
|
for more information.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed simple nested events not terminating properly when inside
|
|
multi sounds
|
|
* Core API - Fix SRS downmix crash on startup if software mixer was set to 5.1,
|
|
and the OS was set to stereo, and the system sample rate was not
|
|
44/48/96khz
|
|
* Core API - Fix for deadlock that could occur when executing commands in the
|
|
non-blocking callback as another thread is releasing sounds.
|
|
* Core API - Fix for Channel::getPosition and ChannelControl::getDSPClock
|
|
returning errors when called on emulated channels created with
|
|
System::playDSP.
|
|
* Core API - PS4 - Fixed leak of audio output handles on shutdown.
|
|
* Core API - Fix crash in compressor when placed on a channel with a delay.
|
|
|
|
Notes:
|
|
* PS4 - Now built with SDK 1.600.071.
|
|
|
|
03/03/14 1.03.00 - Studio API minor release
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Added PS Vita platform support.
|
|
* Updated FMOD Studio Programmers API documentation.
|
|
* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT
|
|
* Studio API - Studio API is now asynchronous by default, with the processing
|
|
occuring on a new Studio thread. Asynchronous behaviour can be
|
|
disabled with the FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE init flag.
|
|
* Studio API - Studio API classes are now all referenced as pointers. This
|
|
reflects a change in the handle system to make it thread-safe,
|
|
more performant and match the C and Core API interface.
|
|
* Studio API - Event and mixer strip paths now include a prefix in order to
|
|
guarantee uniqueness. See Studio::System::lookupID.
|
|
* Core API - Core API is now thread-safe by default. Thread safety can be
|
|
disabled with the FMOD_INIT_THREAD_UNSAFE init flag.
|
|
* Core API - Codecs must set waveformatversion to FMOD_CODEC_WAVEFORMAT_VERSION
|
|
in the FMOD_CODEC_OPEN_CALLBACK.
|
|
* Core API - Removed support for digital CD audio
|
|
|
|
Features:
|
|
* Studio API - The new .bank file format provides improved support for backward
|
|
and forward compatibility. Future version updates will not
|
|
generally require banks to be rebuilt.
|
|
* Studio API - Added support for events duplicated across banks.
|
|
* Studio API - Added support for transition marker and loop region probability.
|
|
* Studio API - Added support for sounds on transition timelines.
|
|
* Studio API - Added asset enumeration functions: Studio::System::getBankCount,
|
|
Studio::System::getBankList, Studio::Bank::getEventCount,
|
|
Studio::Bank::getEventList, Studio::Bank::getMixerStripCount,
|
|
Studio::Bank::getMixerStripList.
|
|
* Studio API - Added path retrieval functions: Studio::System::lookupPath,
|
|
Studio::EventDescription::getPath, Studio::MixerStrip::getPath,
|
|
Studio::Bank::getPath.
|
|
* Studio API - Bank loading now takes an extra flags argument. It is possible
|
|
to load banks in non-blocking mode in which case the function
|
|
will return while the bank is still in the process of loading.
|
|
* Studio API - Added Studio::System::setAdvancedSettings.
|
|
* Studio API - Added Studio::System::getCPUUsage.
|
|
* Studio API - Studio repositories have improved performance and no longer depend
|
|
on the standard library map.
|
|
* Core API - The system callback now includes the error callback type which
|
|
will be invoked whenever a public FMOD function returns a result
|
|
which is not FMOD_OK.
|
|
* Core API - Optimize Sound::getNumSyncPoints when using large FSB files with
|
|
many subsounds and many syncpoints.
|
|
* Core API - Made improvements to virtual voices for DSP graphs using sends,
|
|
returns, fade points, and sounds with varying peak volumes.
|
|
* Core API - PS4 - Added recording support.
|
|
* Core API - XBox One - Added dll loading support.
|
|
* FSBank API - Added support for exporting peak volume per sound using the
|
|
FSBANK_BUILD_WRITEPEAKVOLUME flag.
|
|
|
|
Fixes:
|
|
* Core API - Channels now take fade points into account for virtualisation
|
|
* Core API - Fixed pops when changing Echo DSP Delay parameter
|
|
* Core API - Xbox One - Removed a CPU spike when first playing a compressed
|
|
sample XMA.
|
|
|
|
Notes:
|
|
* Studio API - Replaced Studio::System::lookupEventID and Studio::System::lookupBusID
|
|
with Studio::System::lookupID.
|
|
* Core API - The system callback now has an extra userdata argument that matches
|
|
the userdata specified in System::setUserData.
|
|
* Core API - Xbox One - APU allocations are now handled internally for developers
|
|
using memory callbacks or memory pools.
|
|
|
|
24/02/14 1.02.13 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Core API - Removed stalls when removing a DSP chain from a channel
|
|
* Core API - Fixed Channel::getPosition returning incorrect value for streams
|
|
with very short loops.
|
|
* Core API - Fixed rare bug with DSP nodes not being set active in the mixer graph.
|
|
* Core API - Fixed rare bug with DSP metering not being set.
|
|
* Core API - Fixed incorrect playback of multi-channel PCM8 data.
|
|
* Core API - PS4 - Fixed issues with calling ChannelControl::setPosition on AT9
|
|
streams and compressed samples.
|
|
* Core API - PS4 - Fixed audio glitches when using the background music port and
|
|
the system format is not 7.1
|
|
* Core API - PS4 - Added loading of plugins from PRX files.
|
|
* Core API - Android - Fixed crash on low quality Vorbis encoded FSBs.
|
|
* Core API - Android - Fixed one time memory leak on System::release when using
|
|
OpenSL output mode.
|
|
* Studio API - Fixed playlist instruments occasionally cutting off too early.
|
|
* Studio API - Fixed rare timing issue that caused spawning instruments to trigger
|
|
too early.
|
|
|
|
Notes:
|
|
* Xbox One - Now built with August QFE11 XDK.
|
|
* PS4 - Now built with SDK 1.600.051.
|
|
|
|
07/01/14 1.02.12 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Core API - Fixed potential crash with net streams.
|
|
* Core API - PS4 - Fixed rare internal error in AT9 codec when channels are
|
|
reused after stopping.
|
|
* Studio API - Fixed nested events getting incorrect 3D position information
|
|
|
|
17/12/13 1.02.11 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Added ChannelControl::setVolumeRamp and ChannelControl::getVolumeRamp
|
|
to control whether channels automatically ramp their volume changes.
|
|
* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_IDLE callback type, fired
|
|
when an event instance enters the idle state.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed FMOD_STUDIO_EVENT_CALLBACK_STOPPED callback firing when
|
|
an event instance is already stopped.
|
|
* Studio API - Fixed Studio::EventInstance::getCueCount returning 1 even on events
|
|
with no sustain points.
|
|
* Core API - Fixed ChannelControl::setDelay rarely being ignored.
|
|
|
|
Notes:
|
|
* Core API - PCM data will now be read the main data in a single read instead
|
|
of breaking the reads up into 16kb chunks.
|
|
* Studio API - Changed behavior of Studio::EventInstance::getCue to return
|
|
FMOD_ERR_EVENT_NOTFOUND if the event has no sustain points.
|
|
|
|
02/12/13 1.02.10 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Core API - Updated the C ChannelGroup functions to take 64 bit integer argument.
|
|
|
|
Fixes:
|
|
* Core API - Fix FMOD_SPEAKERMODE_SURROUND upmixing to 5.1 or 7.1 incorrectly,
|
|
ie surround left mixing into LFE and surround right into surround
|
|
right.
|
|
* Core API - PS4 - Fix playback of background music when system software format
|
|
is not 7.1.
|
|
|
|
26/11/13 1.02.09 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Notes:
|
|
* PS4 - Now built with SDK 1.500.111
|
|
|
|
19/11/13 1.02.08 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Core API - DSP clock now uses 64 bit integers. The following functions have
|
|
been modified to accept a 64 bit integer argument: ChannelControl::getDSPClock,
|
|
ChannelControl::setDelay, ChannelControl::getDelay, ChannelControl::addFadePoint,
|
|
ChannelControl::removeFadePoints, ChannelControl::getFadePoints.
|
|
|
|
Features:
|
|
* Studio API - Added setParameterValue and setParameterValueByIndex functions in
|
|
eventInstance to wrap finding and then setting a parameter value.
|
|
|
|
Fixes:
|
|
* Core API - Fixed positioning of 5.1 surround speakers when soundcard is
|
|
set to other surround formats
|
|
* Core API - Fixed excessive log spam making the logging version much slower
|
|
* Core API - Xbox One - Fixed rare XMA codec hang which could also manifest as
|
|
FMOD_ERR_INTERNAL.
|
|
* Core API - PS4 - Fixed crash when assigning a channel group to the controller speaker.
|
|
* Studio API - Fixed MixerStrip release not working when the user has multiple
|
|
handles to the same strip
|
|
* Studio API - Fixed pops when playing nested events that have silent tracks
|
|
* Studio API - Fixed crash when shutting down with profiler connected.
|
|
* Studio API - Fixed unused streams being created during event preloading
|
|
|
|
Notes:
|
|
* Core API - Turned off optimization for user created DSP effects that do not call the read
|
|
callback if no sound is coming in. read callbacks will now always fire
|
|
regardless. 'shouldiprocess' callback can be defined to optimize out no input.
|
|
|
|
12/11/13 1.02.07 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Core API - iOS - Fixed streams returning FMOD_ERR_INTERNAL on ARM64 devices.
|
|
* Core API - iOS - Fixed automatic interruption handling not working for ARM64
|
|
devices.
|
|
* Core API - Fix possible crash on startup, if using 5.1 mixing on a
|
|
stereo output (downmixer enabled).
|
|
* Core API - Fix setMute on master channelgroup not working.
|
|
* Studio API - Fixed AHDSR modulators starting at the wrong value when
|
|
attack time is 0
|
|
* Studio API - Fixed Multi Sounds and Scatterer Sounds not randomizing
|
|
correctly after deleting all entries
|
|
|
|
06/11/13 1.02.06 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - iOS - Added support for ARM64 devices and x86_64 simulator.
|
|
|
|
Fixes:
|
|
* Studio API - Fix playback issues after running for more than 12 hours
|
|
* Core API - Fixed net streaming truncating or repeatings parts of the end
|
|
of a netstream.
|
|
* Core API - Fix crash due to missing functions in kernel32.dll on Windows XP.
|
|
|
|
29/10/13 1.02.05 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Improved performance of Studio::System::setListenerAttributes
|
|
* Studio API - FMOD profiler can now show Studio Bus and Event instances in
|
|
the DSP node graph.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed pan jittering on events that move with the listener
|
|
|
|
22/10/13 1.02.04 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added ability to continue loading banks when missing plugins.
|
|
* Studio API - Added FMOD_STUDIO_PARAMETER_TYPE enum to describe the type of a
|
|
parameter to FMOD_STUDIO_PARAMETER_DESCRIPTION.
|
|
* Core API - Added function to get parent sound from a subsound.
|
|
* Core API - Android - Added support for dynamic plugins.
|
|
|
|
Fixes:
|
|
* Studio API - Trying to set an automatic parameter will return FMOD_ERR_INVALID_PARAM.
|
|
* Core API - Fix restarting a channel corrupting fader and panner positions
|
|
if effects are added.
|
|
* Core API - Fix channel restarting if 1. sound ended, 2. Channel::setVolume(0)
|
|
with FMOD_VOL0BECOMESVIRTUAL happened, 3. setVolume(>0) happened,
|
|
in between 2 system updates.
|
|
* Core API - Fixed issues on PS4 after opening an output audio port fails.
|
|
* Core API - Calling playSound on a fsb loaded with createStream will now
|
|
return FMOD_ERR_SUBSOUND.
|
|
|
|
15/10/13 1.02.03 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Core API - iOS - Fixed potential crash when stopping virtual channels.
|
|
* Studio API - Fixed click with cross-fade for nested events
|
|
* Studio API - Mac - Fixed link issues from certain API functions.
|
|
|
|
Notes:
|
|
* Studio API - FMOD_Studio_System_Create now takes a headerVersion parameter
|
|
to match the C++ API
|
|
|
|
07/10/13 1.02.02 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Core API - Fixed rare crash when using virtual voices.
|
|
* Core API - Fixed channel fade state not being preserved when switching to virtual.
|
|
* Core API - Fixed 5.1 and 7.1 downmix to stereo being off-center.
|
|
* Core API - Mac - Fixed incorrect downmix logic causing excess channels to
|
|
be dropped.
|
|
|
|
Notes:
|
|
* Core API - changed FMOD_DSP_LIMITER_MODE parameter to bool
|
|
|
|
01/10/13 1.02.01 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Improved performance of compressor on X86/x64 platforms.
|
|
* Studio API - Added support for new automatic parameters: Event Orientation,
|
|
Direction, Elevation and Listener Orientation
|
|
|
|
Fixes:
|
|
* Core API - Fixed crash when downmixing to 16-bit output.
|
|
* Core API - Fixed floating point issue when setting very low pitch values.
|
|
* Studio API - Fixed sound glitch that could occur after crossfade.
|
|
* Studio API - Fix for assert when rescheduling with modified pitch.
|
|
|
|
Notes:
|
|
* iOS - Now built with SDK 7.0.
|
|
* Mac - Now built with SDK 10.8.
|
|
|
|
23/09/13 1.02.00 - Studio API minor release
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Added Android platform support.
|
|
|
|
Features:
|
|
* Core API - Added FMOD_CREATESOUNDEXINFO.fileuserdata to hold user data
|
|
that will be passed into all file callbacks for the sound
|
|
* Core API - Added System::mixerSuspend and System::mixerResume for mobile
|
|
platforms to allow FMOD to be suspended when interrupted or
|
|
operating in the background.
|
|
* Core API - Added float parameter mappings support to plug-ins
|
|
* Core API - PS4 - Added Output Ports example
|
|
* Studio API - Reduced memory overhead for several core types.
|
|
* Studio API - Added Studio::System::loadBankMemory to support loading banks
|
|
from a memory buffer
|
|
* Studio API - Added Studio::System::loadBankCustom to support loading banks
|
|
using bank-specific custom file callbacks
|
|
* Studio API - Added support for placing multiple tempo markers on a timeline.
|
|
* Studio API - Better error reporting for instruments scheduled in the past.
|
|
|
|
Fixes:
|
|
* Core API - Fix incorrect error codes being returned by C# wrapper.
|
|
* Core API - Fix bug in stereo-to-surround and surround-to-surround panning
|
|
* Core API - Fix System::playDSP not working
|
|
* Core API - Fix rare crash with DSPConnection::setMixMatrix. Studio API
|
|
could also be affected.
|
|
* Core API - Fix getMeteringInfo not clearing its values when pausing.
|
|
* Core API - Fix audio pops when restarting sounds due to downmixing.
|
|
* Core API - PS4 - Fix crash when disconnecting a channel group from an output
|
|
port.
|
|
* Core API - PS4 - Fix issue with audio channels not finishing correctly when
|
|
being played through a port.
|
|
* Core API - Xbox One - Fixed 'clicking' when a realtime decoded XMA sample
|
|
loops if adjusting pitch during playback.
|
|
* Studio API - Fix event priority not working
|
|
* Studio API - Fix Studio::EventInstance::start() returning incorrect result with
|
|
non-blocking sounds.
|
|
* Studio API - Fix memory leaks when loading corrupt banks
|
|
* Studio API - Fix channels leaking with nested instruments
|
|
* Studio API - Fix MixerStrip::setFaderLevel on the game side affecting volume
|
|
levels in the tool when connected via Live Update
|
|
* Studio API - Fix a potential crash when getting a string property with
|
|
Studio::EventDescription::getUserPropertyByIndex
|
|
|
|
Notes:
|
|
* Studio API - Renamed Studio::System::loadBank to Studio::System::loadBankFile
|
|
* Studio API - Updated the API examples to use the new example project
|
|
* Core API - Changed FMOD_FILE_OPEN_CALLBACK userdata parameter from void**
|
|
to void* (it now comes from FMOD_CREATESOUNDEXINFO.fileuserdata
|
|
rather than being set by the open callback)
|
|
* Core API - iOS - Removed automatic handling of interruptions. Developers
|
|
should call the new System::mixerSuspend /
|
|
System::mixerResume API from their interruption handler.
|
|
* Core API - iOS - Removed all usage of AudioSession API, developers are
|
|
now encouraged to use the platform native APIs as there
|
|
is no possible conflict with FMOD.
|
|
* PS4 - Now built with SDK 1.020.041.
|
|
|
|
02/09/13 1.01.15 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Core API - Performance optimizations.
|
|
* Studio API - Performance optimizations.
|
|
|
|
Fixes:
|
|
* Core API - Fix oscillators not changing pitch if System::playDSP was used.
|
|
* Core API - Fix crash when setting 0 or invalid pitch.
|
|
* Studio API - Fix for some allocations not propagating FMOD_ERR_MEMORY errors.
|
|
* Studio API - Fix for memory leak when failing to load a bank.
|
|
|
|
26/08/13 1.01.14 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Core API - Fix crash if adding an FMOD_DSP_TYPE_FADER dsp to a channelgroup.
|
|
* Core API - Xbox One - Internal WASAPI (mmdevapi.dll) threads will now have
|
|
their affinity set to match the FMOD feeder thread.
|
|
|
|
Notes:
|
|
* Xbox One - Now built with August XDK.
|
|
|
|
19/08/13 1.01.13 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Global mixer strips will now be automatically cleaned up when
|
|
when the events routed into them complete.
|
|
|
|
* Studio API - Improved performance of Studio::System::Update by removing stalls
|
|
waiting on the mixer the complete.
|
|
|
|
Fixes:
|
|
* Core API - Channel::setPitch() now returns an error if a NaN is passed in.
|
|
Fixes crashes occuring later in the mixer thread.
|
|
* Studio API - Fixed sustain points at the start of the timeline not working
|
|
* Studio API - Fixed sustain point keyoff incorrectly being ignored if the
|
|
cursor is not currently sustaining
|
|
* Studio API - Fixed sustain point keyoff incorrectly skipping sustain points
|
|
repeatedly when looping
|
|
|
|
Notes:
|
|
* Studio API - Changed behavior of Studio::EventInstance::getCue to return
|
|
FMOD_ERR_INVALID_PARAM if the event contains no sustain points.
|
|
|
|
12/08/13 1.01.12 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Added FMOD SoundBank Generator tool for creating .fsb files. Both a GUI version
|
|
(fsbank.exe) and a command line version (fsbankcl.exe) are provided.
|
|
|
|
Fixes:
|
|
* Core API - Fix FSB Vorbis seek table containing an invalid entry at the end.
|
|
* Core API - Fix cpu stall when using System::playDSP. Also if using
|
|
oscillator in studio.
|
|
* Core API - Xbox One - Fixed rare crash on System::init when using WASAPI.
|
|
|
|
05/08/13 1.01.11 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Studio API - Fixed resource leak.
|
|
* Studio API - Fixed a crash when releasing an event instance with sub events.
|
|
* Core API - Fixed FMOD_SYSTEM_CALLBACK_MEMORYALLOCATIONFAILED not being
|
|
passed to the application.
|
|
* Core API - PS4 - Fix crashes caused by out-of-memory conditions.
|
|
FMOD_ERR_MEMORY is now returned correctly.
|
|
* Core API - Xbox One - Fixed race condition that causes a hang when playing
|
|
compressed XMA samples and streams at the same time.
|
|
* Core API - Xbox One - Fixed leak of SHAPE contexts that would cause
|
|
createSound to fail if playing and releasing lots of
|
|
XMA streams.
|
|
* Core API - Xbox One & Win - Fixed surrounds and rears being swapped in 7.1.
|
|
|
|
29/07/13 1.01.10 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Studio API - Changed .bank file format - API is backward compatible but must
|
|
be upgraded for compatibility with Studio tool 1.01.10 or newer.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed plugin effect sounds not working in game.
|
|
* Studio API - Fixed a crash in Studio::System::update after calling
|
|
Studio::EventDescription::releaseAllInstances
|
|
* Studio API - Fixed sustain points at the start of the timeline not working
|
|
* Studio API - Fixed sustain point keyoff incorrectly being ignored if the
|
|
cursor is not currently sustaining
|
|
* Studio API - Fixed sustain point keyoff incorrectly skipping sustain points
|
|
repeatedly when looping
|
|
* Studio API - Fixed a crash when unloading a bank that contains a nested
|
|
event that is currently playing
|
|
* Studio API - Fixed Studio::System::update sometimes failing with FMOD_ERR_INTERNAL
|
|
and leaving the system in an inconsistent state
|
|
* Core API - Xbox One - Fixed FMOD_CREATECOMPRESSEDSAMPLE XMA playback issues.
|
|
|
|
Notes:
|
|
* Studio API - Changed behavior of Studio::EventInstance::getCue to return
|
|
FMOD_ERR_INVALID_PARAM if the event contains no sustain points.
|
|
|
|
22/07/13 1.01.09 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Core API - Fixed rare crash in mixer.
|
|
|
|
Features:
|
|
* Studio API - Fixed spawning sounds not playing at correct 3D position.
|
|
* Studio API - Fixed 40ms of latency getting added for each layer of event
|
|
sound nesting.
|
|
* Core API - Optimized mixer by about 30% in some configurations.
|
|
|
|
Fixes:
|
|
* Core API - Remove FMOD_CHANNELCONTROL union, used in ChannelControl type
|
|
callbacks, as it was incorrect and using it as a union would
|
|
have lead to corruption/crash. A simple opaque
|
|
FMOD_CHANNELCONTROL type is now used for callbacks, and the
|
|
user should just cast to the relevant channel or channelgroup
|
|
type.
|
|
* Core API - Fixed fade point interpolation on channels with pitch.
|
|
* Core API - Fixed race condition when channels were reused after stopping.
|
|
* Core API - Xbox One - Fixed hang for short (2KB) XMA files.
|
|
* Core API - Xbox One - Fixed incorrect seek offset for XMA files.
|
|
* Core API - PS4 - Added support for AT9 streams with greater than 2 channels.
|
|
* Studio API - PS4 - Fixed crash when Handle derived classes went out of scope after
|
|
the dynamic lib was unloaded
|
|
|
|
Notes:
|
|
* PS4 - Now built with SDK 1.0.
|
|
|
|
15/07/13 1.01.08 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Studio API - Added Studio::EventDescription::getMinimumDistance
|
|
* Studio API - Added Studio::EventDescription::isStream
|
|
|
|
Fixes:
|
|
* Core API - Fixed crash / corruption from DSP Fader/Panner objects.
|
|
* Core API - Fixed mod/s3m/xm/mid playback.
|
|
* Studio API - Fixed Studio::EventDescription::isOneshot() incorrectly returning true
|
|
for an event that has a loop on the logic track.
|
|
* Linux - Fixed crash on playback of certain CELT streams.
|
|
* Xbox One - Fixed potential hangs with compressed XMA samples.
|
|
* Xbox One - Fixed potential silence if XMA sample rate was not one of 24K, 32K,
|
|
44.1K or 48K.
|
|
|
|
10/07/13 1.01.07 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Core API - Fix "Sample Rate Change" tag from passing through 0 rate when
|
|
EOF was hit on certain MP3 files.
|
|
* Core API - Fix crash when using FMOD_CREATECOMPRESSEDSAMPLE introduced in
|
|
1.01.06
|
|
* Core API - iOS - Fixed crash when using DSP Echo.
|
|
* Core API - iOS - Fixed crash in mixer due to misaligned buffers.
|
|
|
|
08/07/13 1.01.06 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* XboxOne - Officially added support for XMA. Please note this requires the July
|
|
XDK to avoid a hang.
|
|
* Studio API - Added Studio::ParameterInstance::getDescription
|
|
* Studio API - Added EventDescription getParameter, getParameterCount and
|
|
getParameterByIndex functions
|
|
|
|
Fixes:
|
|
* Fix Sound userdata being overwritten when FMOD_SOUND_NONBLOCKCALLBACK was
|
|
called for a 2nd or more time.
|
|
* Core API - Fix rare crash in mixer when releasing a ChannelGroup
|
|
* Core API - Fix 3D Panner DSPs and Studio Event 3d volumes not being
|
|
considered by virtual voice system.
|
|
* Core API - Fixed compressor sounding erratic and unresponsive
|
|
* Studio API - Fixed clicks when a Studio::ParameterInstance::setValue call causes
|
|
sounds to be cut off
|
|
|
|
Notes:
|
|
* XboxOne - Now built with July XDK.
|
|
* Core API - Changed FMOD_DSP_TYPE_PAN FMOD_DSP_PAN_STEREO_POSITION
|
|
parameter to go from -100 to 100.
|
|
* Core API - Changed FMOD_DSP_TYPE_COMPRESSOR FMOD_DSP_COMPRESSOR_ATTACK
|
|
parameter to go from 0.1 to 500ms.
|
|
|
|
28/06/13 1.01.05 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Core API - Changed .fsb file format - ALL BANKS MUST BE REBUILT
|
|
* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT
|
|
|
|
Features:
|
|
* Studio API - Added Studio::System::unloadAll function
|
|
|
|
Fixes:
|
|
* Core API - PS4 - Improved AT9 decoding performance, fixed issue with
|
|
when a sound has loop points not aligned to frame size,
|
|
fixed seamless looping playback glitches.
|
|
* Core API - Fixed bug that was causing virtual channels to stop prematurely.
|
|
* Core API - Fixed fade points leaking when channels go virtual.
|
|
|
|
Notes:
|
|
* Studio API - Effect data parameter buffers are now 16-byte aligned
|
|
(128-byte aligned on PS3)
|
|
* Studio API - Added automatic header version verification to
|
|
Studio::System::create
|
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19/06/13 1.01.04 - Studio API patch release
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----------------------------------------------------
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Fixes:
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* Core API - Fix rare crash with Fader DSP unit.
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* Studio API - Fixed some effects causing events to not stop correctly
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* Studio API - Fixed multiple concurrent playbacks of one event sometimes
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failing with FMOD_ERR_SUBSOUNDS returned from Studio::System::update
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Notes:
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* Studio API - Changed Studio::EventInstance::getTimelinePosition to const
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* PS4 - Now built with SDK 0.990.020.
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07/06/13 1.01.03 - Studio API patch release
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----------------------------------------------------
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Features:
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* Core API - Optimized mixer when pausing or delaying nodes. Should
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provide significant speed increase for Studio runtime
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projects.
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* Core API - Add FMOD_DSPCONNECTION_TYPE_SEND_SIDECHAIN.
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Fixes:
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* Core API - Fixed silence in certain DSP configurations.
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* Core API - Fixed virtual channels not stopping correctly when a parent
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channelgroup stops due to an end delay
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* Core API - Fixed virtual channels not cleaning up fade points correctly
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* Core API - Fixed fade points being ignored when channels go from virtual
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to non-virtual
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* Studio API - Fixed crash when playing a multisound after unloading and
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reloading it's bank.
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* Studio API - Implemented Studio::Bank::loadSampleData, Studio::Bank::unloadSampleData and
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Studio::Bank::getSampleLoadingState (they previously did nothing)
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* Studio API - Fixed crashes and unexpected behavior with sidechains when they
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are connected to multiple compressors.
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* Studio API - Fixed a linker error when calling handle assignment operators
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* Studio API - Fixed a crash in the game when adding a sound to an event
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while connected via Live Update
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Notes:
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* Core API - Specific parameter description structures like
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FMOD_DSP_PARAMETER_DESC_FLOAT no longer inherit from
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FMOD_DSP_PARAMETER_DESC; instead, FMOD_DSP_PARAMETER_DESC
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includes a union of all the specific structures with
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floatdesc, intdesc, booldesc and datadesc members.
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The FMOD_DSP_INIT_PARAMDESC_xxxx macros have been updated
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to reflect this.
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* PS4 - Now built with SDK 0.930.060.
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31/05/13 1.01.02 - Studio API patch release
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----------------------------------------------------
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Fixes:
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* Studio API - Fixed getMixerStrip not returning a valid handle when
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retrieving a VCA.
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30/05/13 1.01.01 - Studio API patch release
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----------------------------------------------------
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Fixes:
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* Core API - Fix rare crash in DSPFader.
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* Studio API - Studio::EventInstance::getParameter and Studio::EventInstance::getCue now use
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case-insensitive name comparison
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Notes:
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* Studio API - Renamed Studio::EventInstance::getNumCues to Studio::EventInstance::getCueCount
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27/05/13 1.01.00 - Studio API minor release
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----------------------------------------------------
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Important:
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* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT
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Features:
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* PS4 - Added support for mono and stereo AT9 FSBs.
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* Core API - Optimized mixer by about 10%
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* Core API - Added 'sends' which is a special type of DSPConnection that
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does not try and execute the input, the output (return) just
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consumes what was generated by the input (the send). See
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FMOD_DSPCONNECTION_TYPE_SEND
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* Core API - Added DSP::getIdle. Very useful for seeing if a signal is
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still running to a DSP unit.
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* Core API - Added FadePoint API - now arbitrary volume ramps can be set
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anywhere on the timeline. ChannelControl::SetDelay removes
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ramp in/ramp out in favour of this. See
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ChannelControl::addFadePoint/removeFadePointsgetFadePoints.
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* Studio API - Added Studio::EventInstance::setTimelinePosition and
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Studio::EventInstance::getTimelinePosition
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* Studio API - Disconnect stopped events from the DSP graph to reduce CPU usage
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* Core API - removed 'sidechain' API, added FMOD_DSPCONNECTION_TYPE which is now
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a parameter to DSP::addInput. FMOD_DSPCONNECTION_TYPE_STANDARD,
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FMOD_DSPCONNECTION_TYPE_SIDECHAIN, and FMOD_DSPCONNECTION_TYPE_SEND
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are now supported. DSPConnection::getType replaces DSPConnection::isSideChain
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Fixes:
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* Core API - Fixed FSB Vorbis not working with encryption key enabled.
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* Core API - Fixed virtual voices not respecting ChannelControl::setDelay
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* Core API - Fixed parameter index validation when getting/setting DSP parameters.
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* Core API - Fixed reverb not always idling when it should.
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* Core API - Fixed bug with loop count being incorrectly set to infinite
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* Core API - Optimised Echo DSP effect on x86/x64 architectures
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* Core API - Fixed ChannelControl::set3DLevel, ChannelControl::set3DSpeakerSpread
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and stereo 3d sounds not working
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* Core API - Fixed flange effect not updating 'rate' parameter if the rate was
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set before adding it to a channel or channelgroup or system object.
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* Core API - PS4 - Added support for music, voice, personal device and pad speaker routing.
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See System::AttachChannelGroupToPort and fmod_ps4.h
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* Core API - PS4 - Added dynamic linking option.
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* Studio API - Fixed stop/release behaviour of event instances containing logic markers.
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* Studio API - Fixed memory corruption in Studio::System::release
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* Studio API - Fixed FMOD_STUDIO_STOP_ALLOWFADEOUT cutting off delay and reverb
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* PS4 - Fixed closing the FMOD::System causing platform wide networking to be shutdown
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even if the system did not initialize it.
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Notes:
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* XboxOne - Now built with April XDK.
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* PS4 - Now built with SDK 0.930.
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09/05/13 1.00.03 - Studio API patch release
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----------------------------------------------------
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Features:
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* Core API - Added memory callbacks for DSP plugins
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Fixes:
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* Core API - Fixed true peak calculation in loudness meter
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* Core API - Fix thread related crash in fader DSP and possibly panner DSP.
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* Studio API - Fixed automatic angle parameter calculation
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12/04/13 1.00.02 - Studio API patch release
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----------------------------------------------------
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Fixes:
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* Studio API - Fixed snapshots sometimes not working on some properties
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* Studio API - Fixed VCAs applying fader level twice to controlled buses
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09/04/13 1.00.01 - Studio API patch release
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----------------------------------------------------
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Important:
|
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* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT
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Features:
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* PS4 & XboxOne - Reduced CPU usage with optimized SSE and AVX functions.
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Fixes:
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* Core API - Fix potential crash when stopping and starting sounds quickly
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and a leak for FMOD_CREATECOMPRESSED codecs which made all
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sounds go virtual.
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* Studio API - Fixed a crash when connecting to the game via Live Update
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* Studio API - Fixed serialization of snapshots with automation
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Notes:
|
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* XboxOne - Now built with March XDK.
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25/03/13 1.00.00 - Studio API major release
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----------------------------------------------------
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Important:
|
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* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT
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Features:
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* Mac - Reduced CPU usage with optimized SSE and AVX functions.
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* XboxOne - Added ability to set affinity via FMOD_XboxOne_SetThreadAffinity.
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* PS4 - Added ability to set affinity via FMOD_PS4_SetThreadAffinity.
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Fixes:
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* Studio API - Fixed Studio::EventDescription::getLength return incorrect values
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* Studio API - Fixed playback glitches when sounds are placed end-to-end on the
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timeline
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* Studio API - Studio::System::lookupEventID and Studio::System::lookupBusID
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now ignore case
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* Studio API - Fixed playback of Sound Scatterers with non-zero pitch
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* Made return DSPs go idle when there is no input from sends
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* Fixed sends sometimes going silent if there are multiple sends to a
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single return
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* Fixed rare hang in mixer when using setDelay with a pitch on the parent
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Notes:
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* Studio API - Replaced Studio::System::lookupID with Studio::System::lookupEventID
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and Studio::System::lookupBusID.
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* FSBank API will now always encode PCM FSBs as PCM16 instead of deciding based
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on the source file format.
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* PS4 - Now built with SDK 0.920.
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25/02/13 0.02.04 - Studio API patch release
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----------------------------------------------------
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Fixes:
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* Studio API - Studio::System::loadBank now returns FMOD_ERR_PLUGIN_MISSING instead of
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FMOD_ERR_FILE_BAD when the bank uses a missing plugin
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15/02/13 0.02.03 - Studio API patch release
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----------------------------------------------------
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Features:
|
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* Studio API - Added Studio::System::lookupID() to look up event IDs from paths
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(using any string tables present in currently loaded banks).
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* Studio API - Added Studio::Bank::unload() to free loaded bank data.
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* Windows - Added optimisations to the 64 bit build.
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Fixes:
|
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* Studio API - Fixed a linker error when calling Studio::EventDescription::getID
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* Fixed constant FMOD_ERR_MEMORY in the TTY and hang if FMOD_ADVANCEDSETTINGS is
|
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used with DSPBufferPoolSize being set to 0.
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* Changed custom DSPs with no shouldiprocess callback to only be processed when
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their inputs are active.
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* Fixed high freqency noise coming from send DSP when channel counts mismatches
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the return DSP.
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* Fixed metering not working via LiveUpdate
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* Windows - fixed bug in 5.1 mixing in 32bit builds.
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Notes:
|
|
* XboxOne - Now built with January XDK.
|
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* PS4 - Now built with SDK 0.915.
|
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|
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18/01/13 0.02.02 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT
|
|
* Studio API - Changed function signature for Studio::System::initialize, added
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STUDIO_FLAGS field
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Features:
|
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* Studio API - Added FMOD_STUDIO_INIT_LIVEUPDATE flag to make Live Update optional
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|
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Fixes:
|
|
* Studio API - Fixed an internal error on instantiating a VCA when not all of
|
|
the mixer strips it controls are loaded
|
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|
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Notes:
|
|
* XboxOne - Now built with December XDK.
|
|
|
|
11/01/13 0.02.01 - Studio API patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Studio API - Fixed Distance and Angle parameters not being created properly
|
|
by live update
|
|
* Fixed reverb effect generating denorm floats after silence
|
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|
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20/12/12 0.02.00 - Studio API minor release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Added Xbox360 support.
|
|
* Added iOS support.
|
|
* Studio API - Added sub-event instantiation via Studio::EventInstance::createSubEvent
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|
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23/11/12 0.01.04 - Patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Fixed a crash when calling Studio::EventInstance::release in a callback fired from
|
|
Studio::EventInstance::stop with FMOD_STUDIO_STOP_IMMEDIATE
|
|
* Fixed a linker error when using Studio::CueInstance::trigger
|
|
* Fixed a bug in volume conflict resolver
|
|
|
|
9/11/12 0.01.03 - Patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Fixed a linker error when using Studio::EventInstance::setPaused
|
|
|
|
29/10/12 0.01.02 - Patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Fixed distortion when the distance between 3D sound and the listener is greater
|
|
than the maximum attenuation distance.
|
|
* Fixed memory leaks when playing a persistent event and triggering sounds via
|
|
parameter changes.
|
|
|
|
16/10/12 0.01.00 - Minor release
|
|
----------------------------------------------------
|
|
|
|
Features:
|
|
* Implemented side chaining for FMOD Compressor
|
|
|
|
Fixes:
|
|
* Studio API - Fixed linker error when calling Studio::EventInstance::isVirtual
|
|
* Studio API - Added log message for asset not found error
|
|
|
|
Notes:
|
|
* Second Developer Preview release
|
|
|
|
28/09/12 0.00.04 - Patch release
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT
|
|
|
|
Features:
|
|
* Add DSP::addSideChain and FMOD_DSP_STATE::sidechainbuffer to allow a DSP unit
|
|
to support sidechaining from the output of another DSP.
|
|
|
|
Fixes:
|
|
* Studio API - Fixed Event::getParameter() and retrieving the name of a parameter
|
|
via EventParameter::getInfo()
|
|
* Studio API - Added version checking to bank loading, the runtime will
|
|
return FMOD_ERR_FORMAT when attempting to load an old bank
|
|
|
|
19/09/12 0.00.03 - Patch release
|
|
----------------------------------------------------
|
|
|
|
Fixes:
|
|
* Fix panning issue introduced in 5.00.02
|
|
* Fix possible crackling noises from mixer optimization in 5.00.02
|
|
|
|
14/09/12 0.00.02 - Patch release
|
|
----------------------------------------------------
|
|
|
|
Important:
|
|
* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT
|
|
|
|
Features:
|
|
* Optimized mixer to be 20% faster in some cases.
|
|
* Studio API - Improved performance of event playback containing mono/stereo tracks
|
|
|
|
Fixes:
|
|
* Studio API - Fixed panning different in game to tool
|
|
|
|
27/08/12 0.00.00 - Initial release
|
|
----------------------------------------------------
|
|
|
|
Notes:
|
|
* First Developer Preview release
|
|
|