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https://github.com/thunderbrewhq/thunderbrew
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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
24 lines
650 B
C
24 lines
650 B
C
#include <GL/glew.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define S(x) SS(x)
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#define SS(x) #x
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int main(int argc, char* argv[]) {
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printf("GLEW CMake test, %s build\n",
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S(GLEW_CMAKE_TEST_CONFIG));
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printf("-- linked to %s which is %s\n",
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S(GLEW_CMAKE_TEST_TARGET_FILE_NAME),
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S(GLEW_CMAKE_TEST_TARGET_TYPE));
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const GLubyte* v = glewGetString(GLEW_VERSION);
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if(v) {
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printf("-- glewGetString(GLEW_VERSION) returns %s\n-- test passed.\n", v);
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return EXIT_SUCCESS;
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} else {
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printf("-- glewGetString(GLEW_VERSION) returns NULL\n-- test failed.\n");
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return EXIT_FAILURE;
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}
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}
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