thunderbrew/vendor/sdl-2.30.5
2024-07-21 17:06:25 -04:00
..
acinclude chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
android-project chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
build-scripts chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
cmake chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
docs chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
include chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
mingw/pkg-support/cmake chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
src chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
test chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
VisualC chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
VisualC-GDK chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
VisualC-WinRT chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
wayland-protocols chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
Xcode chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
Xcode-iOS/Demos chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
Android.mk chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
autogen.sh chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
BUGS.txt chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
cmake_uninstall.cmake.in chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
CMakeLists.txt chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
configure chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
configure.ac chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
CREDITS.txt chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
INSTALL.txt chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
LICENSE.txt chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
Makefile.in chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
Makefile.minimal chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
Makefile.os2 chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
Makefile.pandora chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
Makefile.w32 chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
README-SDL.txt chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
README.md chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
sdl2-config-version.cmake.in chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
sdl2-config.cmake.in chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
sdl2-config.in chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
sdl2.m4 chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
sdl2.pc.in chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
SDL2.spec chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
SDL2.spec.in chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
SDL2Config.cmake.in chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
TODO.txt chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
VERSION.txt chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00
WhatsNew.txt chore(build): revert to sdl2 2024-07-21 17:06:25 -04:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)