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			107 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /* WIKI CATEGORY: GUID */
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| 
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| /**
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|  * # CategoryGUID
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|  *
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|  * A GUID is a 128-bit value that represents something that is uniquely
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|  * identifiable by this value: "globally unique."
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|  *
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|  * SDL provides functions to convert a GUID to/from a string.
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|  */
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| 
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| #ifndef SDL_guid_h_
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| #define SDL_guid_h_
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| 
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| #include <SDL3/SDL_stdinc.h>
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| 
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| #include <SDL3/SDL_begin_code.h>
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  * An SDL_GUID is a 128-bit identifier for an input device that identifies
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|  * that device across runs of SDL programs on the same platform.
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|  *
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|  * If the device is detached and then re-attached to a different port, or if
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|  * the base system is rebooted, the device should still report the same GUID.
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|  *
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|  * GUIDs are as precise as possible but are not guaranteed to distinguish
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|  * physically distinct but equivalent devices. For example, two game
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|  * controllers from the same vendor with the same product ID and revision may
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|  * have the same GUID.
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|  *
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|  * GUIDs may be platform-dependent (i.e., the same device may report different
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|  * GUIDs on different operating systems).
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|  *
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|  * \since This struct is available since SDL 3.2.0.
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|  */
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| typedef struct SDL_GUID {
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|     Uint8 data[16];
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| } SDL_GUID;
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| 
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| /* Function prototypes */
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| 
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| /**
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|  * Get an ASCII string representation for a given SDL_GUID.
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|  *
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|  * \param guid the SDL_GUID you wish to convert to string.
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|  * \param pszGUID buffer in which to write the ASCII string.
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|  * \param cbGUID the size of pszGUID, should be at least 33 bytes.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_StringToGUID
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|  */
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| extern SDL_DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID);
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| 
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| /**
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|  * Convert a GUID string into a SDL_GUID structure.
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|  *
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|  * Performs no error checking. If this function is given a string containing
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|  * an invalid GUID, the function will silently succeed, but the GUID generated
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|  * will not be useful.
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|  *
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|  * \param pchGUID string containing an ASCII representation of a GUID.
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|  * \returns a SDL_GUID structure.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_GUIDToString
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|  */
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| extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_StringToGUID(const char *pchGUID);
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include <SDL3/SDL_close_code.h>
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| 
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| #endif /* SDL_guid_h_ */
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