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			552 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			552 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| #include <SDL3/SDL_test_common.h>
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| #include <SDL3/SDL_main.h>
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| 
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| /* Stolen from the mailing list */
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| /* Creates a new mouse cursor from an XPM */
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| 
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| /* XPM */
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| static const char *arrow[] = {
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|     /* width height num_colors chars_per_pixel */
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|     "    32    32        3            1",
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|     /* colors */
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|     "X c #000000",
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|     ". c #ffffff",
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|     "  c None",
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|     /* pixels */
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|     "X                               ",
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|     "XX                              ",
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|     "X.X                             ",
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|     "X..X                            ",
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|     "X...X                           ",
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|     "X....X                          ",
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|     "X.....X                         ",
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|     "X......X                        ",
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|     "X.......X                       ",
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|     "X........X                      ",
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|     "X.....XXXXX                     ",
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|     "X..X..X                         ",
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|     "X.X X..X                        ",
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|     "XX  X..X                        ",
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|     "X    X..X                       ",
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|     "     X..X                       ",
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|     "      X..X                      ",
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|     "      X..X                      ",
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|     "       XX                       ",
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|     "                                ",
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|     "                                ",
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|     "                                ",
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|     "                                ",
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|     "                                ",
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|     "                                ",
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|     "                                ",
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|     "                                ",
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|     "                                ",
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|     "                                ",
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|     "                                ",
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|     "                                ",
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|     "                                ",
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|     "0,0"
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| };
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| 
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| static const char *cross[] = {
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|     /* width height num_colors chars_per_pixel */
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|     "    32    32        3            1",
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|     /* colors */
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|     "o c #ffffff",
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|     ". c #000000",
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|     "  c None",
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|     /* pixels */
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|     "                                ",
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|     "                                ",
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|     "                                ",
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|     "                                ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "    oooooooooooooooooooooooo    ",
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|     "    oooooooooooooooooooooooo    ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "               oo               ",
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|     "                                ",
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|     "                                ",
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|     "                                ",
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|     "                                ",
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|     "0,0"
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| };
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| 
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| static SDLTest_CommonState *state;
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| static int done;
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| 
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| #define PROP_ARROW_CURSOR_TEXTURE "arrow_cursor_texture"
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| #define PROP_CROSS_CURSOR_TEXTURE "cross_cursor_texture"
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| #define MAX_MICE        3
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| #define MAX_KEYBOARDS   3
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| #define CURSOR_SIZE 48.0f
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| #define MAX_TRAIL   500
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| #define TRAIL_SIZE  8.0f
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| 
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| static SDL_Color colors[] = {
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|     {   0, 255, 255, 255 }, /* mouse 1, cyan */
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|     { 255,   0, 255, 255 }, /* mouse 2, magenta */
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|     { 255, 255,   0, 255 }, /* mouse 3, yellow */
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| };
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| SDL_COMPILE_TIME_ASSERT(mouse_colors, SDL_arraysize(colors) == MAX_MICE);
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| SDL_COMPILE_TIME_ASSERT(keyboard_colors, SDL_arraysize(colors) == MAX_KEYBOARDS);
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| 
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| typedef struct
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| {
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|     SDL_MouseID instance_id;
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|     bool active;
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|     Uint8 button_state;
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|     SDL_FPoint position;
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|     int trail_head;
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|     int trail_length;
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|     SDL_FPoint trail[MAX_TRAIL];
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| } MouseState;
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| 
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| static MouseState mice[MAX_MICE];
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| 
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| typedef struct
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| {
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|     SDL_KeyboardID instance_id;
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|     bool active;
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|     Uint8 button_state;
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|     SDL_FPoint position;
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| } KeyboardState;
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| 
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| static KeyboardState keyboards[MAX_KEYBOARDS];
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| 
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| static SDL_Texture *CreateTexture(const char *image[], SDL_Renderer *renderer)
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| {
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|     SDL_Surface *surface;
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|     SDL_Palette *palette;
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|     SDL_Texture *texture;
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|     int row;
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| 
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|     surface = SDL_CreateSurface(32, 32, SDL_PIXELFORMAT_INDEX8);
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|     for (row = 0; row < surface->h; ++row) {
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|         SDL_memcpy((Uint8 *)surface->pixels + row * surface->pitch, image[4 + row], surface->w);
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|     }
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| 
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|     palette = SDL_CreateSurfacePalette(surface);
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|     if (!palette) {
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|         SDL_DestroySurface(surface);
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|         return NULL;
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|     }
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|     palette->colors['.'].r = 0xFF;
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|     palette->colors['.'].g = 0xFF;
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|     palette->colors['.'].b = 0xFF;
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|     palette->colors['o'].r = 0xFF;
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|     palette->colors['o'].g = 0xFF;
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|     palette->colors['o'].b = 0xFF;
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|     palette->colors['X'].r = 0x00;
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|     palette->colors['X'].g = 0x00;
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|     palette->colors['X'].b = 0x00;
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| 
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|     SDL_SetSurfaceColorKey(surface, true, ' ');
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| 
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|     texture = SDL_CreateTextureFromSurface(renderer, surface);
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|     SDL_DestroySurface(surface);
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|     return texture;
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| }
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| 
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| static void HandleMouseAdded(SDL_MouseID instance_id)
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| {
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|     SDL_Window *window = state->windows[0];
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|     int i, w = 0, h = 0;
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| 
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|     SDL_GetWindowSizeInPixels(window, &w, &h);
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| 
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|     for (i = 0; i < SDL_arraysize(mice); ++i) {
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|         MouseState *mouse_state = &mice[i];
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|         if (!mouse_state->active) {
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|             mouse_state->instance_id = instance_id;
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|             mouse_state->active = true;
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|             mouse_state->position.x = w * 0.5f;
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|             mouse_state->position.y = h * 0.5f;
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|             return;
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|         }
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|     }
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| }
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| 
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| static void HandleMouseRemoved(SDL_MouseID instance_id)
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| {
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|     int i;
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| 
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|     for (i = 0; i < SDL_arraysize(mice); ++i) {
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|         MouseState *mouse_state = &mice[i];
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|         if (instance_id == mouse_state->instance_id) {
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|             SDL_zerop(mouse_state);
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|             return;
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|         }
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|     }
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| }
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| 
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| static void ActivateMouse(SDL_MouseID instance_id)
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| {
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|     int i;
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| 
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|     for (i = 0; i < SDL_arraysize(mice); ++i) {
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|         MouseState *mouse_state = &mice[i];
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|         if (mouse_state->active && instance_id == mouse_state->instance_id) {
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|             return;
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|         }
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|     }
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| 
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|     HandleMouseAdded(instance_id);
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| }
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| 
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| static void HandleMouseMotion(SDL_MouseMotionEvent *event)
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| {
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|     SDL_Window *window = state->windows[0];
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|     int i, w = 0, h = 0;
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| 
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|     if (event->which == 0) {
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|         /* The system pointer, not a distinct mouse device */
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|         return;
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|     }
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| 
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|     ActivateMouse(event->which);
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| 
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|     SDL_GetWindowSizeInPixels(window, &w, &h);
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| 
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|     for (i = 0; i < SDL_arraysize(mice); ++i) {
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|         MouseState *mouse_state = &mice[i];
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|         if (!mouse_state->active) {
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|             continue;
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|         }
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|         if (event->which == mouse_state->instance_id) {
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|             float x = (mouse_state->position.x + event->xrel);
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|             float y = (mouse_state->position.y + event->yrel);
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| 
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|             x = SDL_clamp(x, 0.0f, (float)w);
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|             y = SDL_clamp(y, 0.0f, (float)h);
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| 
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|             mouse_state->position.x = x;
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|             mouse_state->position.y = y;
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| 
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|             if (mouse_state->button_state) {
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|                 /* Add a spot to the mouse trail */
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|                 SDL_FPoint *spot = &mouse_state->trail[mouse_state->trail_head];
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|                 spot->x = x - TRAIL_SIZE * 0.5f;
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|                 spot->y = y - TRAIL_SIZE * 0.5f;
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|                 if (mouse_state->trail_length < MAX_TRAIL) {
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|                     ++mouse_state->trail_length;
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|                 }
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|                 mouse_state->trail_head = (mouse_state->trail_head + 1) % MAX_TRAIL;
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|             }
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|         }
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|     }
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| }
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| 
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| static void HandleMouseButton(SDL_MouseButtonEvent *event)
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| {
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|     int i;
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| 
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|     if (event->which == 0) {
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|         /* The system pointer, not a distinct mouse device */
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|         return;
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|     }
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| 
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|     ActivateMouse(event->which);
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| 
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|     for (i = 0; i < SDL_arraysize(mice); ++i) {
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|         MouseState *mouse_state = &mice[i];
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|         if (!mouse_state->active) {
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|             continue;
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|         }
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|         if (event->which == mouse_state->instance_id) {
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|             if (event->down) {
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|                 mouse_state->button_state |= SDL_BUTTON_MASK(event->button);
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|             } else {
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|                 mouse_state->button_state &= ~SDL_BUTTON_MASK(event->button);
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|             }
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|         }
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|     }
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| }
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| 
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| static void DrawMouseState(SDL_Window *window, SDL_Renderer *renderer, MouseState *mouse_state, SDL_Texture *cursor, SDL_Color *color)
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| {
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|     SDL_FRect rect;
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| 
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|     if (!mouse_state->active) {
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|         return;
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|     }
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| 
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|     if (mouse_state->trail_length > 0) {
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|         int i;
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|         int spot = mouse_state->trail_head - mouse_state->trail_length;
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|         if (spot < 0) {
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|             spot += MAX_TRAIL;
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|         }
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| 
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|         rect.w = TRAIL_SIZE;
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|         rect.h = TRAIL_SIZE;
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|         SDL_SetRenderDrawColor(renderer, color->r, color->g, color->b, color->a);
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|         for (i = 0; i < mouse_state->trail_length; ++i) {
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|             rect.x = mouse_state->trail[spot].x;
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|             rect.y = mouse_state->trail[spot].y;
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|             SDL_RenderFillRect(renderer, &rect);
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|             spot = (spot + 1) % MAX_TRAIL;
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|         }
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|     }
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| 
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|     rect.x = mouse_state->position.x;
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|     rect.y = mouse_state->position.y;
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|     rect.w = CURSOR_SIZE;
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|     rect.h = CURSOR_SIZE;
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|     SDL_SetTextureColorMod(cursor, color->r, color->g, color->b);
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|     SDL_RenderTexture(renderer, cursor, NULL, &rect);
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| }
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| 
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| static void HandleKeyboardAdded(SDL_KeyboardID instance_id)
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| {
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|     SDL_Window *window = state->windows[0];
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|     int i, w = 0, h = 0;
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| 
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|     SDL_GetWindowSize(window, &w, &h);
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| 
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|     for (i = 0; i < SDL_arraysize(keyboards); ++i) {
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|         KeyboardState *keyboard_state = &keyboards[i];
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|         if (!keyboard_state->active) {
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|             keyboard_state->instance_id = instance_id;
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|             keyboard_state->active = true;
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|             keyboard_state->position.x = w * 0.5f;
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|             keyboard_state->position.y = h * 0.5f;
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|             return;
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|         }
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|     }
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| }
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| 
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| static void HandleKeyboardRemoved(SDL_KeyboardID instance_id)
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| {
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|     int i;
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| 
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|     for (i = 0; i < SDL_arraysize(keyboards); ++i) {
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|         KeyboardState *keyboard_state = &keyboards[i];
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|         if (instance_id == keyboard_state->instance_id) {
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|             SDL_zerop(keyboard_state);
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|             return;
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|         }
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|     }
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| }
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| 
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| static void ActivateKeyboard(SDL_KeyboardID instance_id)
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| {
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|     int i;
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| 
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|     for (i = 0; i < SDL_arraysize(keyboards); ++i) {
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|         KeyboardState *keyboard_state = &keyboards[i];
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|         if (keyboard_state->active && instance_id == keyboard_state->instance_id) {
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|             return;
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|         }
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|     }
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| 
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|     HandleKeyboardAdded(instance_id);
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| }
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| 
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| static void HandleKeyboardKeyDown(SDL_KeyboardEvent *event)
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| {
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|     SDL_Window *window = state->windows[0];
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|     int i, w = 0, h = 0;
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| 
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|     SDL_GetWindowSize(window, &w, &h);
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| 
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|     ActivateKeyboard(event->which);
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| 
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|     for (i = 0; i < SDL_arraysize(keyboards); ++i) {
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|         KeyboardState *keyboard_state = &keyboards[i];
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|         if (!keyboard_state->active) {
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|             continue;
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|         }
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|         if (event->which == keyboard_state->instance_id) {
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|             switch (event->key) {
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|             case SDLK_LEFT:
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|                 keyboard_state->position.x -= CURSOR_SIZE;
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|                 if (keyboard_state->position.x < 0.0f) {
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|                     keyboard_state->position.x = 0.0f;
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|                 }
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|                 break;
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|             case SDLK_RIGHT:
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|                 keyboard_state->position.x += CURSOR_SIZE;
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|                 if (keyboard_state->position.x > w) {
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|                     keyboard_state->position.x = (float)w;
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|                 }
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|                 break;
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|             case SDLK_UP:
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|                 keyboard_state->position.y -= CURSOR_SIZE;
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|                 if (keyboard_state->position.y < 0.0f) {
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|                     keyboard_state->position.y = 0.0f;
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|                 }
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|                 break;
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|             case SDLK_DOWN:
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|                 keyboard_state->position.y += CURSOR_SIZE;
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|                 if (keyboard_state->position.y > h) {
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|                     keyboard_state->position.y = (float)h;
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|                 }
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|                 break;
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|             default:
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|                 break;
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|             }
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|         }
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|     }
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| }
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| 
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| static void DrawKeyboardState(SDL_Window *window, SDL_Renderer *renderer, KeyboardState *keyboard_state, SDL_Texture *cursor, SDL_Color *color)
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| {
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|     SDL_FRect rect;
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| 
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|     if (!keyboard_state->active) {
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|         return;
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|     }
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| 
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|     rect.x = keyboard_state->position.x - CURSOR_SIZE / 2;
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|     rect.y = keyboard_state->position.y - CURSOR_SIZE / 2;
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|     rect.w = CURSOR_SIZE;
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|     rect.h = CURSOR_SIZE;
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|     SDL_SetTextureColorMod(cursor, color->r, color->g, color->b);
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|     SDL_RenderTexture(renderer, cursor, NULL, &rect);
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| }
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| 
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| static void loop(void)
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| {
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|     int i, j;
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|     SDL_Event event;
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| 
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|     /* Check for events */
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|     while (SDL_PollEvent(&event)) {
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|         SDLTest_CommonEvent(state, &event, &done);
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| 
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|         switch (event.type) {
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|         case SDL_EVENT_KEYBOARD_ADDED:
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|             /* Wait for events before activating this keyboard */
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|             break;
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|         case SDL_EVENT_KEYBOARD_REMOVED:
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|             HandleKeyboardRemoved(event.kdevice.which);
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|             break;
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|         case SDL_EVENT_KEY_DOWN:
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|             HandleKeyboardKeyDown(&event.key);
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|             break;
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|         case SDL_EVENT_MOUSE_ADDED:
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|             /* Wait for events before activating this mouse */
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|             break;
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|         case SDL_EVENT_MOUSE_REMOVED:
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|             HandleMouseRemoved(event.mdevice.which);
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|             break;
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|         case SDL_EVENT_MOUSE_MOTION:
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|             HandleMouseMotion(&event.motion);
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|             break;
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|         case SDL_EVENT_MOUSE_BUTTON_DOWN:
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|         case SDL_EVENT_MOUSE_BUTTON_UP:
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|             HandleMouseButton(&event.button);
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|             break;
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|         default:
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|             break;
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|         }
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|     }
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| 
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|     for (i = 0; i < state->num_windows; ++i) {
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|         SDL_Window *window = state->windows[i];
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|         SDL_Renderer *renderer = state->renderers[i];
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|         SDL_Texture *arrow_cursor = (SDL_Texture *)SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), PROP_ARROW_CURSOR_TEXTURE, NULL);
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|         SDL_Texture *cross_cursor = (SDL_Texture *)SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), PROP_CROSS_CURSOR_TEXTURE, NULL);
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| 
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|         SDL_SetRenderDrawColor(renderer, 128, 128, 128, 255);
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|         SDL_RenderClear(renderer);
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| 
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|         for (j = 0; j < SDL_arraysize(mice); ++j) {
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|             DrawMouseState(window, renderer, &mice[j], arrow_cursor, &colors[j]);
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|         }
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| 
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|         for (j = 0; j < SDL_arraysize(keyboards); ++j) {
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|             DrawKeyboardState(window, renderer, &keyboards[j], cross_cursor, &colors[j]);
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|         }
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| 
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|         SDL_RenderPresent(renderer);
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|     }
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| }
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| 
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| int main(int argc, char *argv[])
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| {
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|     int i;
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| 
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|     /* Log all events, including mouse motion */
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|     SDL_SetHint(SDL_HINT_EVENT_LOGGING, "2");
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| 
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|     /* Support for multiple keyboards requires raw keyboard events on Windows */
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|     SDL_SetHint(SDL_HINT_WINDOWS_RAW_KEYBOARD, "1");
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| 
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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|     if (!state) {
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|         return 1;
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|     }
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|     for (i = 1; i < argc;) {
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|         int consumed;
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| 
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|         consumed = SDLTest_CommonArg(state, i);
 | |
|         if (consumed < 0) {
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|             SDLTest_CommonLogUsage(state, argv[0], NULL);
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|             SDLTest_CommonQuit(state);
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|             return 1;
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|         }
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|         i += consumed;
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|     }
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| 
 | |
|     if (!SDLTest_CommonInit(state)) {
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|         SDLTest_CommonQuit(state);
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|         return 2;
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|     }
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| 
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|     /* Create the cursor textures */
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|     for (i = 0; i < state->num_windows; ++i) {
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|         SDL_Renderer *renderer = state->renderers[i];
 | |
|         SDL_Texture *cursor_arrow = CreateTexture(arrow, renderer);
 | |
|         SDL_Texture *cursor_cross = CreateTexture(cross, renderer);
 | |
| 
 | |
|         SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), PROP_ARROW_CURSOR_TEXTURE, cursor_arrow);
 | |
|         SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), PROP_CROSS_CURSOR_TEXTURE, cursor_cross);
 | |
| 
 | |
|         /* We only get mouse motion for distinct devices when relative mode is enabled */
 | |
|         SDL_SetWindowRelativeMouseMode(state->windows[i], true);
 | |
|     }
 | |
| 
 | |
|     /* Main render loop */
 | |
|     done = 0;
 | |
|     while (!done) {
 | |
|         loop();
 | |
|     }
 | |
| 
 | |
|     SDLTest_CommonQuit(state);
 | |
|     return 0;
 | |
| }
 | 
