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			147 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			147 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| /* Simple program:  Move N sprites around on the screen as fast as possible */
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| 
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| #include <stdlib.h>
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| #include <stdio.h>
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| #include <time.h>
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| 
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| #ifdef __EMSCRIPTEN__
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| #include "SDL.h"
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| #include "testutils.h"
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| 
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| #define WINDOW_WIDTH  640
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| #define WINDOW_HEIGHT 480
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| #define NUM_SPRITES   100
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| #define MAX_SPEED     1
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| 
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| static SDL_Texture *sprite;
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| static SDL_Rect positions[NUM_SPRITES];
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| static SDL_Rect velocities[NUM_SPRITES];
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| static int sprite_w, sprite_h;
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| 
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| SDL_Renderer *renderer;
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| int done;
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| 
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| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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| static void
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| quit(int rc)
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| {
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|     SDL_Quit();
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|     exit(rc);
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| }
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| 
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| void MoveSprites()
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| {
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|     int i;
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|     int window_w = WINDOW_WIDTH;
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|     int window_h = WINDOW_HEIGHT;
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|     SDL_Rect *position, *velocity;
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| 
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|     /* Draw a gray background */
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|     SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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|     SDL_RenderClear(renderer);
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| 
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|     /* Move the sprite, bounce at the wall, and draw */
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|     for (i = 0; i < NUM_SPRITES; ++i) {
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|         position = &positions[i];
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|         velocity = &velocities[i];
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|         position->x += velocity->x;
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|         if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
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|             velocity->x = -velocity->x;
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|             position->x += velocity->x;
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|         }
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|         position->y += velocity->y;
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|         if ((position->y < 0) || (position->y >= (window_h - sprite_h))) {
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|             velocity->y = -velocity->y;
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|             position->y += velocity->y;
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|         }
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| 
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|         /* Blit the sprite onto the screen */
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|         SDL_RenderCopy(renderer, sprite, NULL, position);
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|     }
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| 
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|     /* Update the screen! */
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|     SDL_RenderPresent(renderer);
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| }
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| 
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| void loop()
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| {
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|     SDL_Event event;
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| 
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|     /* Check for events */
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|     while (SDL_PollEvent(&event)) {
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|         if (event.type == SDL_QUIT || event.type == SDL_KEYDOWN) {
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|             done = 1;
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|         }
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|     }
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|     MoveSprites();
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| #ifdef __EMSCRIPTEN__
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|     if (done) {
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|         emscripten_cancel_main_loop();
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|     }
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| #endif
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| }
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| 
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| int main(int argc, char *argv[])
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| {
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|     SDL_Window *window;
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|     int i;
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) {
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|         quit(2);
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|     }
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| 
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|     sprite = LoadTexture(renderer, "icon.bmp", SDL_TRUE, &sprite_w, &sprite_h);
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| 
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|     if (!sprite) {
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|         quit(2);
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|     }
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| 
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|     /* Initialize the sprite positions */
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|     srand((unsigned int)time(NULL));
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|     for (i = 0; i < NUM_SPRITES; ++i) {
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|         positions[i].x = rand() % (WINDOW_WIDTH - sprite_w);
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|         positions[i].y = rand() % (WINDOW_HEIGHT - sprite_h);
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|         positions[i].w = sprite_w;
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|         positions[i].h = sprite_h;
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|         velocities[i].x = 0;
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|         velocities[i].y = 0;
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|         while (!velocities[i].x && !velocities[i].y) {
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|             velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
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|             velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
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|         }
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|     }
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| 
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|     /* Main render loop */
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|     done = 0;
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| 
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| #ifdef __EMSCRIPTEN__
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|     emscripten_set_main_loop(loop, 0, 1);
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| #else
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|     while (!done) {
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|         loop();
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|     }
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| #endif
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|     quit(0);
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| 
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|     return 0; /* to prevent compiler warning */
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| }
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| 
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| /* vi: set ts=4 sw=4 expandtab: */
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