thunderbrew/src/gx/Transform.hpp
2023-01-02 13:17:18 -06:00

44 lines
1.1 KiB
C++

#ifndef GX_TRANSFORM_HPP
#define GX_TRANSFORM_HPP
#include "gx/Types.hpp"
class C3Vector;
class C44Matrix;
void GxXformPop(EGxXform xf);
void GxXformProjection(C44Matrix&);
void GxXformProjNative(C44Matrix&);
void GxXformProjNativeTranspose(C44Matrix&);
void GxXformPush(EGxXform xf);
void GxXformSet(EGxXform xf, const C44Matrix& matrix);
void GxXformSetProjection(const C44Matrix&);
void GxXformSetView(const C44Matrix&);
void GxXformSetViewport(float, float, float, float, float, float);
void GxXformView(C44Matrix&);
void GxXformViewport(float&, float&, float&, float&, float&, float&);
void GxXformViewProjNativeTranspose(C44Matrix&);
void GxuXformCreateLookAtSgCompat(const C3Vector& eye, const C3Vector& center, const C3Vector& up, C44Matrix& dst);
void GxuXformCreateOrtho(float, float, float, float, float, float, C44Matrix&);
void GxuXformCreateOrthoDepth(float, float, float, float, float, float, C44Matrix&);
void GxuXformCreateProjection_Exact(float fovyInRadians, float aspect, float minZ, float maxZ, C44Matrix& dst);
void GxuXformCreateProjection_SG(float fov, float aspect, float minZ, float maxZ, C44Matrix& dst);
#endif