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https://github.com/thunderbrewhq/thunderbrew
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83 lines
2.0 KiB
C++
83 lines
2.0 KiB
C++
#include "world/CWorld.hpp"
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#include "gx/Device.hpp"
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#include "gx/Shader.hpp"
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#include "gx/RenderState.hpp"
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#include "model/Model2.hpp"
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#include "world/World.hpp"
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#include "world/map/CMap.hpp"
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#include "world/daynight/DayNight.hpp"
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#include "gameui/camera/CGCamera.hpp"
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#include "gameui/CGWorldFrame.hpp"
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#include "util/SFile.hpp"
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uint32_t CWorld::s_enables;
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uint32_t CWorld::s_enables2;
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float CWorld::s_farClip;
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float CWorld::s_nearClip;
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float CWorld::prevFarClip;
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void CWorld::Initialize() {
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CWorld::s_enables |=
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Enables::Enable_1
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| Enables::Enable_2
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| Enables::Enable_10
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| Enables::Enable_Culling
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| Enables::Enable_Shadow
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| Enables::Enable_100
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| Enables::Enable_200
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| Enables::Enable_800
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| Enables::Enable_4000
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| Enables::Enable_DetailDoodads
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| Enables::Enable_1000000
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| Enables::Enable_Particulates
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| Enables::Enable_LowDetail;
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// TODO
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if (GxCaps().m_shaderTargets[GxSh_Pixel] > GxShPS_none) {
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CWorld::s_enables |= Enables::Enable_PixelShader;
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}
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if (GxCaps().m_shaderTargets[GxSh_Vertex] > GxShVS_none) {
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CWorld::s_enables2 |= Enables2::Enable_VertexShader;
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}
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// TODO
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uint32_t m2Flags = M2GetCacheFlags();
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CShaderEffect::InitShaderSystem(
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(m2Flags & 0x8) != 0,
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(CWorld::s_enables2 & Enables2::Enable_HwPcf) != 0
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);
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CMap::Initialize();
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// TODO
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}
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void CWorld::LoadMap(const char* mapName, const C3Vector& position, int32_t zoneID) {
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// TODO: calculate far clip
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CWorld::s_farClip = 1583.3334f;
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CWorld::s_nearClip = 0.2f;
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CWorld::prevFarClip = CWorld::s_farClip;
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if (SFile::IsTrial()) {
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// TODO: sub_420AA0(zoneID);
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}
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// TODO: CWorld::PrepareAreaOfInterest(position);
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// TODO
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CMap::Load(mapName, zoneID);
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}
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void CWorld::Render() {
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GxRsPush();
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CRect rect;
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CGWorldFrame::s_currentWorldFrame->GetRect(&rect);
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CGWorldFrame::GetActiveCamera()->SetGxProjectionAndView(rect);
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DayNight::Update();
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DayNight::RenderSky();
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GxRsPop();
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}
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