mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-12-08 18:36:00 +03:00
117 lines
3.8 KiB
C++
117 lines
3.8 KiB
C++
#include "glue/CCharacterSelection.hpp"
|
|
#include "model/CM2Shared.hpp"
|
|
#include "ui/CSimpleModelFFX.hpp"
|
|
#include "client/ClientServices.hpp"
|
|
#include "client/Client.hpp"
|
|
#include "console/CVar.hpp"
|
|
#include "net/Connection.hpp"
|
|
|
|
CSimpleModelFFX* CCharacterSelection::m_modelFrame = nullptr;
|
|
uint32_t CCharacterSelection::m_characterCount = 0;
|
|
float CCharacterSelection::m_charFacing = 0.0f;
|
|
uint32_t CCharacterSelection::m_restrictHuman = 0;
|
|
uint32_t CCharacterSelection::m_restrictDwarf = 0;
|
|
uint32_t CCharacterSelection::m_restrictGnome = 0;
|
|
uint32_t CCharacterSelection::m_restrictNightElf = 0;
|
|
uint32_t CCharacterSelection::m_restrictDraenei = 0;
|
|
uint32_t CCharacterSelection::m_restrictOrc = 0;
|
|
uint32_t CCharacterSelection::m_restrictTroll = 0;
|
|
uint32_t CCharacterSelection::m_restrictTauren = 0;
|
|
uint32_t CCharacterSelection::m_restrictUndead = 0;
|
|
uint32_t CCharacterSelection::m_restrictBloodElf = 0;
|
|
TSGrowableArray<CharacterSelectionDisplay> CCharacterSelection::s_characterList;
|
|
int32_t CCharacterSelection::m_selectionIndex = 0;
|
|
|
|
|
|
void CCharacterSelection::RenderPrep() {
|
|
// TODO
|
|
}
|
|
|
|
void CCharacterSelection::SetBackgroundModel(const char* modelPath) {
|
|
if (!CCharacterSelection::m_modelFrame || !modelPath || !*modelPath) {
|
|
return;
|
|
}
|
|
|
|
auto model = CCharacterSelection::m_modelFrame->m_model;
|
|
|
|
// Check if already set
|
|
if (model && !SStrCmpI(modelPath, model->m_shared->m_filePath, STORM_MAX_STR)) {
|
|
return;
|
|
}
|
|
|
|
CCharacterSelection::m_modelFrame->SetModel(modelPath);
|
|
|
|
// TODO BYTE1(CCharacterSelection::m_modelFrame->simplemodelffx_dword510[3]) = 1;
|
|
|
|
model = CCharacterSelection::m_modelFrame->m_model;
|
|
|
|
if (model) {
|
|
// TODO lighting callback + arg
|
|
|
|
model->IsDrawable(1, 1);
|
|
}
|
|
}
|
|
|
|
void CCharacterSelection::EnumerateCharactersCallback(CHARACTER_INFO& info, void* param) {
|
|
auto character = CCharacterSelection::s_characterList.New();
|
|
character->m_characterInfo = info;
|
|
// TODO: LoadAddOnEnableState(a1 + 8);
|
|
}
|
|
|
|
void CCharacterSelection::ShowCharacter() {
|
|
// TODO
|
|
}
|
|
|
|
void CCharacterSelection::SetCharFacing(float facing) {
|
|
// TODO
|
|
}
|
|
|
|
void CCharacterSelection::ClearCharacterList() {
|
|
}
|
|
|
|
void CCharacterSelection::UpdateCharacterList() {
|
|
// TODO: ClearAddOnEnableState(0);
|
|
|
|
CCharacterSelection::s_characterList.SetCount(0);
|
|
|
|
CCharacterSelection::m_restrictHuman = 0;
|
|
CCharacterSelection::m_restrictDwarf = 0;
|
|
CCharacterSelection::m_restrictGnome = 0;
|
|
CCharacterSelection::m_restrictNightElf = 0;
|
|
CCharacterSelection::m_restrictDraenei = 0;
|
|
CCharacterSelection::m_restrictOrc = 0;
|
|
CCharacterSelection::m_restrictTroll = 0;
|
|
CCharacterSelection::m_restrictTauren = 0;
|
|
CCharacterSelection::m_restrictUndead = 0;
|
|
CCharacterSelection::m_restrictBloodElf = 0;
|
|
|
|
ClientServices::EnumerateCharacters(&CCharacterSelection::EnumerateCharactersCallback, nullptr);
|
|
|
|
if (CCharacterSelection::s_characterList.Count()) {
|
|
// TODO: Apply restrictions (m_restrictHuman, etc)
|
|
// TODO: CRealmList::m_preferredCategory = 0;
|
|
|
|
int32_t selectionIndex = Client::g_lastCharacterIndex->GetInt();
|
|
if (selectionIndex < 0 || selectionIndex >= CCharacterSelection::s_characterList.Count()) {
|
|
selectionIndex = 0;
|
|
}
|
|
|
|
CCharacterSelection::m_selectionIndex = selectionIndex;
|
|
CCharacterSelection::ShowCharacter();
|
|
|
|
FrameScript_SignalEvent(8, "%d", CCharacterSelection::m_selectionIndex + 1);
|
|
} else {
|
|
CCharacterSelection::m_selectionIndex = 0;
|
|
CCharacterSelection::ShowCharacter();
|
|
FrameScript_SignalEvent(8, "%d", CCharacterSelection::m_selectionIndex + 1);
|
|
if (CCharacterSelection::m_modelFrame) {
|
|
// TODO
|
|
}
|
|
}
|
|
FrameScript_SignalEvent(7, nullptr);
|
|
}
|
|
|
|
uint32_t CCharacterSelection::GetNumCharacters() {
|
|
return s_characterList.Count();
|
|
}
|