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		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
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			33 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| This is a list of major changes in SDL's version history.
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| 
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| ---------------------------------------------------------------------------
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| 3.2.0:
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| ---------------------------------------------------------------------------
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| 
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| General:
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| * SDL headers should now be included as `#include <SDL3/SDL.h>`
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| * Many functions and symbols have changed since SDL 2.0, see the [migration guide](docs/README-migration.md) for details
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| * The preprocessor symbol __MACOSX__ has been renamed __MACOS__
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| * The preprocessor symbol __IPHONEOS__ has been renamed __IOS__
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| * SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
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| * SDL_intrin.h now includes the intrinsics headers that were in SDL_cpuinfo.h
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| * Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes
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| * Added SDL_GetDisplays() to return a list of connected displays
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| * Added SDL_GetPrimaryDisplay() to get the instance ID of the primary display
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| * Added SDL_GetWindowParent() to get the parent of popup windows
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| * Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces
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| * Added SDL_GetJoysticks(), SDL_GetJoystickInstanceName(), SDL_GetJoystickInstancePath(), SDL_GetJoystickInstancePlayerIndex(), SDL_GetJoystickInstanceGUID(), SDL_GetJoystickInstanceVendor(), SDL_GetJoystickInstanceProduct(), SDL_GetJoystickInstanceProductVersion(), and SDL_GetJoystickInstanceType() to directly query the list of available joysticks
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| * Added SDL_GetGamepads(), SDL_GetGamepadInstanceName(), SDL_GetGamepadInstancePath(), SDL_GetGamepadInstancePlayerIndex(), SDL_GetGamepadInstanceGUID(), SDL_GetGamepadInstanceVendor(), SDL_GetGamepadInstanceProduct(), SDL_GetGamepadInstanceProductVersion(), and SDL_GetGamepadInstanceType() to directly query the list of available gamepads
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| * Added SDL_GetSensors(), SDL_GetSensorInstanceName(), SDL_GetSensorInstanceType(), and SDL_GetSensorInstanceNonPortableType() to directly query the list of available sensors
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| * SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro
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| * Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized
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| * Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
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| * The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
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| * Added SDL_modf() and SDL_modff() to separate the whole and fractional portions of a floating point number
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| * Added SDL_aligned_alloc() and SDL_aligned_free() to allocate and free memory with a given alignment
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| * Added SDL_GetRenderVSync() to get vsync of the given renderer
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| * Added SDL_PlayAudioDevice() to start audio playback
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| * Added SDL_ConvertAudioSamples() to convert audio samples from one format to another
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| * Added the hint SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY to control re-creation of Android SDL activity.
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