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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			62 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef SDL_build_config_h_
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| #define SDL_build_config_h_
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| 
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| #include <SDL3/SDL_platform_defines.h>
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| 
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| /**
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|  *  \file SDL_build_config.h
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|  *
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|  *  \brief This is a set of defines to configure the SDL features
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|  */
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| 
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| /* Add any platform that doesn't build using the configure system. */
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| #if defined(__WIN32__)
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| #include "SDL_build_config_windows.h"
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| #elif defined(__WINRT__)
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| #include "SDL_build_config_winrt.h"
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| #elif defined(__WINGDK__)
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| #include "SDL_build_config_wingdk.h"
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| #elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
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| #include "SDL_build_config_xbox.h"
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| #elif defined(__MACOS__)
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| #include "SDL_build_config_macos.h"
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| #elif defined(__IOS__)
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| #include "SDL_build_config_ios.h"
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| #elif defined(__ANDROID__)
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| #include "SDL_build_config_android.h"
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| #elif defined(__EMSCRIPTEN__)
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| #include "SDL_build_config_emscripten.h"
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| #elif defined(__NGAGE__)
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| #include "SDL_build_config_ngage.h"
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| #else
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| /* This is a minimal configuration just to get SDL running on new platforms. */
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| #include "SDL_build_config_minimal.h"
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| #endif /* platform config */
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| 
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| #ifdef USING_GENERATED_CONFIG_H
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| #error Wrong SDL_build_config.h, check your include path?
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| #endif
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| 
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| #endif /* SDL_build_config_h_ */
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