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			1566 lines
		
	
	
		
			61 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1566 lines
		
	
	
		
			61 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  * # CategorySurface
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|  *
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|  * SDL surfaces are buffers of pixels in system RAM. These are useful for
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|  * passing around and manipulating images that are not stored in GPU memory.
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|  *
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|  * SDL_Surface makes serious efforts to manage images in various formats, and
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|  * provides a reasonable toolbox for transforming the data, including copying
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|  * between surfaces, filling rectangles in the image data, etc.
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|  *
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|  * There is also a simple .bmp loader, SDL_LoadBMP(). SDL itself does not
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|  * provide loaders for various other file formats, but there are several
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|  * excellent external libraries that do, including its own satellite library,
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|  * SDL_image:
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|  *
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|  * https://github.com/libsdl-org/SDL_image
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|  */
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| 
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| #ifndef SDL_surface_h_
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| #define SDL_surface_h_
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| 
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| #include <SDL3/SDL_stdinc.h>
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| #include <SDL3/SDL_error.h>
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| #include <SDL3/SDL_blendmode.h>
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| #include <SDL3/SDL_pixels.h>
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| #include <SDL3/SDL_properties.h>
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| #include <SDL3/SDL_rect.h>
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| #include <SDL3/SDL_iostream.h>
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| 
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| #include <SDL3/SDL_begin_code.h>
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  * The flags on an SDL_Surface.
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|  *
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|  * These are generally considered read-only.
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|  *
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|  * \since This datatype is available since SDL 3.2.0.
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|  */
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| typedef Uint32 SDL_SurfaceFlags;
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| 
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| #define SDL_SURFACE_PREALLOCATED    0x00000001u /**< Surface uses preallocated pixel memory */
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| #define SDL_SURFACE_LOCK_NEEDED     0x00000002u /**< Surface needs to be locked to access pixels */
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| #define SDL_SURFACE_LOCKED          0x00000004u /**< Surface is currently locked */
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| #define SDL_SURFACE_SIMD_ALIGNED    0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */
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| 
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| /**
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|  * Evaluates to true if the surface needs to be locked before access.
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|  *
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|  * \since This macro is available since SDL 3.2.0.
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|  */
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| #define SDL_MUSTLOCK(S) (((S)->flags & SDL_SURFACE_LOCK_NEEDED) == SDL_SURFACE_LOCK_NEEDED)
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| 
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| /**
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|  * The scaling mode.
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|  *
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|  * \since This enum is available since SDL 3.2.0.
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|  */
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| typedef enum SDL_ScaleMode
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| {
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|     SDL_SCALEMODE_INVALID = -1,
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|     SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */
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|     SDL_SCALEMODE_LINEAR   /**< linear filtering */
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| } SDL_ScaleMode;
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| 
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| /**
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|  * The flip mode.
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|  *
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|  * \since This enum is available since SDL 3.2.0.
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|  */
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| typedef enum SDL_FlipMode
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| {
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|     SDL_FLIP_NONE,          /**< Do not flip */
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|     SDL_FLIP_HORIZONTAL,    /**< flip horizontally */
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|     SDL_FLIP_VERTICAL       /**< flip vertically */
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| } SDL_FlipMode;
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| 
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| #ifndef SDL_INTERNAL
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| 
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| /**
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|  * A collection of pixels used in software blitting.
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|  *
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|  * Pixels are arranged in memory in rows, with the top row first. Each row
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|  * occupies an amount of memory given by the pitch (sometimes known as the row
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|  * stride in non-SDL APIs).
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|  *
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|  * Within each row, pixels are arranged from left to right until the width is
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|  * reached. Each pixel occupies a number of bits appropriate for its format,
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|  * with most formats representing each pixel as one or more whole bytes (in
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|  * some indexed formats, instead multiple pixels are packed into each byte),
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|  * and a byte order given by the format. After encoding all pixels, any
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|  * remaining bytes to reach the pitch are used as padding to reach a desired
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|  * alignment, and have undefined contents.
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|  *
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|  * When a surface holds YUV format data, the planes are assumed to be
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|  * contiguous without padding between them, e.g. a 32x32 surface in NV12
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|  * format with a pitch of 32 would consist of 32x32 bytes of Y plane followed
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|  * by 32x16 bytes of UV plane.
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|  *
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|  * When a surface holds MJPG format data, pixels points at the compressed JPEG
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|  * image and pitch is the length of that data.
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|  *
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|  * \since This struct is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_CreateSurface
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|  * \sa SDL_DestroySurface
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|  */
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| struct SDL_Surface
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| {
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|     SDL_SurfaceFlags flags;     /**< The flags of the surface, read-only */
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|     SDL_PixelFormat format;     /**< The format of the surface, read-only */
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|     int w;                      /**< The width of the surface, read-only. */
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|     int h;                      /**< The height of the surface, read-only. */
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|     int pitch;                  /**< The distance in bytes between rows of pixels, read-only */
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|     void *pixels;               /**< A pointer to the pixels of the surface, the pixels are writeable if non-NULL */
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| 
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|     int refcount;               /**< Application reference count, used when freeing surface */
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| 
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|     void *reserved;             /**< Reserved for internal use */
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| };
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| #endif /* !SDL_INTERNAL */
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| 
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| typedef struct SDL_Surface SDL_Surface;
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| 
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| /**
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|  * Allocate a new surface with a specific pixel format.
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|  *
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|  * The pixels of the new surface are initialized to zero.
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|  *
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|  * \param width the width of the surface.
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|  * \param height the height of the surface.
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|  * \param format the SDL_PixelFormat for the new surface's pixel format.
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|  * \returns the new SDL_Surface structure that is created or NULL on failure;
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|  *          call SDL_GetError() for more information.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_CreateSurfaceFrom
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|  * \sa SDL_DestroySurface
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|  */
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| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurface(int width, int height, SDL_PixelFormat format);
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| 
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| /**
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|  * Allocate a new surface with a specific pixel format and existing pixel
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|  * data.
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|  *
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|  * No copy is made of the pixel data. Pixel data is not managed automatically;
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|  * you must free the surface before you free the pixel data.
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|  *
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|  * Pitch is the offset in bytes from one row of pixels to the next, e.g.
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|  * `width*4` for `SDL_PIXELFORMAT_RGBA8888`.
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|  *
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|  * You may pass NULL for pixels and 0 for pitch to create a surface that you
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|  * will fill in with valid values later.
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|  *
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|  * \param width the width of the surface.
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|  * \param height the height of the surface.
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|  * \param format the SDL_PixelFormat for the new surface's pixel format.
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|  * \param pixels a pointer to existing pixel data.
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|  * \param pitch the number of bytes between each row, including padding.
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|  * \returns the new SDL_Surface structure that is created or NULL on failure;
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|  *          call SDL_GetError() for more information.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_CreateSurface
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|  * \sa SDL_DestroySurface
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|  */
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| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch);
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| 
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| /**
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|  * Free a surface.
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|  *
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|  * It is safe to pass NULL to this function.
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|  *
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|  * \param surface the SDL_Surface to free.
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|  *
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|  * \threadsafety No other thread should be using the surface when it is freed.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_CreateSurface
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|  * \sa SDL_CreateSurfaceFrom
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|  */
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| extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
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| 
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| /**
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|  * Get the properties associated with a surface.
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|  *
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|  * The following properties are understood by SDL:
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|  *
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|  * - `SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point
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|  *   surfaces, this defines the value of 100% diffuse white, with higher
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|  *   values being displayed in the High Dynamic Range headroom. This defaults
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|  *   to 203 for HDR10 surfaces and 1.0 for floating point surfaces.
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|  * - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point
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|  *   surfaces, this defines the maximum dynamic range used by the content, in
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|  *   terms of the SDR white point. This defaults to 0.0, which disables tone
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|  *   mapping.
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|  * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator
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|  *   used when compressing from a surface with high dynamic range to another
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|  *   with lower dynamic range. Currently this supports "chrome", which uses
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|  *   the same tone mapping that Chrome uses for HDR content, the form "*=N",
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|  *   where N is a floating point scale factor applied in linear space, and
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|  *   "none", which disables tone mapping. This defaults to "chrome".
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|  * - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the
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|  *   left edge of the image, if this surface is being used as a cursor.
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|  * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the
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|  *   top edge of the image, if this surface is being used as a cursor.
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|  *
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|  * \param surface the SDL_Surface structure to query.
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|  * \returns a valid property ID on success or 0 on failure; call
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|  *          SDL_GetError() for more information.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  */
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| extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
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| 
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| #define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT              "SDL.surface.SDR_white_point"
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| #define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT                 "SDL.surface.HDR_headroom"
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| #define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING            "SDL.surface.tonemap"
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| #define SDL_PROP_SURFACE_HOTSPOT_X_NUMBER                   "SDL.surface.hotspot.x"
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| #define SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER                   "SDL.surface.hotspot.y"
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| 
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| /**
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|  * Set the colorspace used by a surface.
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|  *
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|  * Setting the colorspace doesn't change the pixels, only how they are
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|  * interpreted in color operations.
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|  *
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|  * \param surface the SDL_Surface structure to update.
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|  * \param colorspace an SDL_Colorspace value describing the surface
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|  *                   colorspace.
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|  * \returns true on success or false on failure; call SDL_GetError() for more
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|  *          information.
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|  *
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|  * \threadsafety This function is not thread safe.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_GetSurfaceColorspace
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|  */
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| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace colorspace);
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| 
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| /**
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|  * Get the colorspace used by a surface.
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|  *
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|  * The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point
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|  * formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for
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|  * other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures.
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|  *
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|  * \param surface the SDL_Surface structure to query.
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|  * \returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if
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|  *          the surface is NULL.
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|  *
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|  * \threadsafety This function is not thread safe.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_SetSurfaceColorspace
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|  */
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| extern SDL_DECLSPEC SDL_Colorspace SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface);
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| 
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| /**
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|  * Create a palette and associate it with a surface.
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|  *
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|  * This function creates a palette compatible with the provided surface. The
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|  * palette is then returned for you to modify, and the surface will
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|  * automatically use the new palette in future operations. You do not need to
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|  * destroy the returned palette, it will be freed when the reference count
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|  * reaches 0, usually when the surface is destroyed.
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|  *
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|  * Bitmap surfaces (with format SDL_PIXELFORMAT_INDEX1LSB or
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|  * SDL_PIXELFORMAT_INDEX1MSB) will have the palette initialized with 0 as
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|  * white and 1 as black. Other surfaces will get a palette initialized with
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|  * white in every entry.
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|  *
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|  * If this function is called for a surface that already has a palette, a new
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|  * palette will be created to replace it.
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|  *
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|  * \param surface the SDL_Surface structure to update.
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|  * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
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|  *          the surface didn't have an index format); call SDL_GetError() for
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|  *          more information.
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|  *
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|  * \threadsafety This function is not thread safe.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_SetPaletteColors
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|  */
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| extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface *surface);
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| 
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| /**
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|  * Set the palette used by a surface.
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|  *
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|  * A single palette can be shared with many surfaces.
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|  *
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|  * \param surface the SDL_Surface structure to update.
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|  * \param palette the SDL_Palette structure to use.
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|  * \returns true on success or false on failure; call SDL_GetError() for more
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|  *          information.
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|  *
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|  * \threadsafety This function is not thread safe.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_CreatePalette
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|  * \sa SDL_GetSurfacePalette
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|  */
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| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette);
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| 
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| /**
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|  * Get the palette used by a surface.
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|  *
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|  * \param surface the SDL_Surface structure to query.
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|  * \returns a pointer to the palette used by the surface, or NULL if there is
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|  *          no palette used.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_SetSurfacePalette
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|  */
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| extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *surface);
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| 
 | |
| /**
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|  * Add an alternate version of a surface.
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|  *
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|  * This function adds an alternate version of this surface, usually used for
 | |
|  * content with high DPI representations like cursors or icons. The size,
 | |
|  * format, and content do not need to match the original surface, and these
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|  * alternate versions will not be updated when the original surface changes.
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|  *
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|  * This function adds a reference to the alternate version, so you should call
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|  * SDL_DestroySurface() on the image after this call.
 | |
|  *
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|  * \param surface the SDL_Surface structure to update.
 | |
|  * \param image a pointer to an alternate SDL_Surface to associate with this
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|  *              surface.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
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|  * \sa SDL_RemoveSurfaceAlternateImages
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|  * \sa SDL_GetSurfaceImages
 | |
|  * \sa SDL_SurfaceHasAlternateImages
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|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_AddSurfaceAlternateImage(SDL_Surface *surface, SDL_Surface *image);
 | |
| 
 | |
| /**
 | |
|  * Return whether a surface has alternate versions available.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to query.
 | |
|  * \returns true if alternate versions are available or false otherwise.
 | |
|  *
 | |
|  * \threadsafety It is safe to call this function from any thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
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|  * \sa SDL_AddSurfaceAlternateImage
 | |
|  * \sa SDL_RemoveSurfaceAlternateImages
 | |
|  * \sa SDL_GetSurfaceImages
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasAlternateImages(SDL_Surface *surface);
 | |
| 
 | |
| /**
 | |
|  * Get an array including all versions of a surface.
 | |
|  *
 | |
|  * This returns all versions of a surface, with the surface being queried as
 | |
|  * the first element in the returned array.
 | |
|  *
 | |
|  * Freeing the array of surfaces does not affect the surfaces in the array.
 | |
|  * They are still referenced by the surface being queried and will be cleaned
 | |
|  * up normally.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to query.
 | |
|  * \param count a pointer filled in with the number of surface pointers
 | |
|  *              returned, may be NULL.
 | |
|  * \returns a NULL terminated array of SDL_Surface pointers or NULL on
 | |
|  *          failure; call SDL_GetError() for more information. This should be
 | |
|  *          freed with SDL_free() when it is no longer needed.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_AddSurfaceAlternateImage
 | |
|  * \sa SDL_RemoveSurfaceAlternateImages
 | |
|  * \sa SDL_SurfaceHasAlternateImages
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Surface ** SDLCALL SDL_GetSurfaceImages(SDL_Surface *surface, int *count);
 | |
| 
 | |
| /**
 | |
|  * Remove all alternate versions of a surface.
 | |
|  *
 | |
|  * This function removes a reference from all the alternative versions,
 | |
|  * destroying them if this is the last reference to them.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to update.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_AddSurfaceAlternateImage
 | |
|  * \sa SDL_GetSurfaceImages
 | |
|  * \sa SDL_SurfaceHasAlternateImages
 | |
|  */
 | |
| extern SDL_DECLSPEC void SDLCALL SDL_RemoveSurfaceAlternateImages(SDL_Surface *surface);
 | |
| 
 | |
| /**
 | |
|  * Set up a surface for directly accessing the pixels.
 | |
|  *
 | |
|  * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
 | |
|  * and read from `surface->pixels`, using the pixel format stored in
 | |
|  * `surface->format`. Once you are done accessing the surface, you should use
 | |
|  * SDL_UnlockSurface() to release it.
 | |
|  *
 | |
|  * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
 | |
|  * 0, then you can read and write to the surface at any time, and the pixel
 | |
|  * format of the surface will not change.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to be locked.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe. The locking referred to by
 | |
|  *               this function is making the pixels available for direct
 | |
|  *               access, not thread-safe locking.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_MUSTLOCK
 | |
|  * \sa SDL_UnlockSurface
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_LockSurface(SDL_Surface *surface);
 | |
| 
 | |
| /**
 | |
|  * Release a surface after directly accessing the pixels.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to be unlocked.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe. The locking referred to by
 | |
|  *               this function is making the pixels available for direct
 | |
|  *               access, not thread-safe locking.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_LockSurface
 | |
|  */
 | |
| extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
 | |
| 
 | |
| /**
 | |
|  * Load a BMP image from a seekable SDL data stream.
 | |
|  *
 | |
|  * The new surface should be freed with SDL_DestroySurface(). Not doing so
 | |
|  * will result in a memory leak.
 | |
|  *
 | |
|  * \param src the data stream for the surface.
 | |
|  * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
 | |
|  *                in the case of an error.
 | |
|  * \returns a pointer to a new SDL_Surface structure or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety It is safe to call this function from any thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_DestroySurface
 | |
|  * \sa SDL_LoadBMP
 | |
|  * \sa SDL_SaveBMP_IO
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, bool closeio);
 | |
| 
 | |
| /**
 | |
|  * Load a BMP image from a file.
 | |
|  *
 | |
|  * The new surface should be freed with SDL_DestroySurface(). Not doing so
 | |
|  * will result in a memory leak.
 | |
|  *
 | |
|  * \param file the BMP file to load.
 | |
|  * \returns a pointer to a new SDL_Surface structure or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety It is safe to call this function from any thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_DestroySurface
 | |
|  * \sa SDL_LoadBMP_IO
 | |
|  * \sa SDL_SaveBMP
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file);
 | |
| 
 | |
| /**
 | |
|  * Save a surface to a seekable SDL data stream in BMP format.
 | |
|  *
 | |
|  * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
 | |
|  * BMP directly. Other RGB formats with 8-bit or higher get converted to a
 | |
|  * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
 | |
|  * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
 | |
|  * not supported.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure containing the image to be saved.
 | |
|  * \param dst a data stream to save to.
 | |
|  * \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even
 | |
|  *                in the case of an error.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_LoadBMP_IO
 | |
|  * \sa SDL_SaveBMP
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio);
 | |
| 
 | |
| /**
 | |
|  * Save a surface to a file.
 | |
|  *
 | |
|  * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
 | |
|  * BMP directly. Other RGB formats with 8-bit or higher get converted to a
 | |
|  * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
 | |
|  * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
 | |
|  * not supported.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure containing the image to be saved.
 | |
|  * \param file a file to save to.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_LoadBMP
 | |
|  * \sa SDL_SaveBMP_IO
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file);
 | |
| 
 | |
| /**
 | |
|  * Set the RLE acceleration hint for a surface.
 | |
|  *
 | |
|  * If RLE is enabled, color key and alpha blending blits are much faster, but
 | |
|  * the surface must be locked before directly accessing the pixels.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to optimize.
 | |
|  * \param enabled true to enable RLE acceleration, false to disable it.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_BlitSurface
 | |
|  * \sa SDL_LockSurface
 | |
|  * \sa SDL_UnlockSurface
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, bool enabled);
 | |
| 
 | |
| /**
 | |
|  * Returns whether the surface is RLE enabled.
 | |
|  *
 | |
|  * It is safe to pass a NULL `surface` here; it will return false.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to query.
 | |
|  * \returns true if the surface is RLE enabled, false otherwise.
 | |
|  *
 | |
|  * \threadsafety It is safe to call this function from any thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetSurfaceRLE
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface);
 | |
| 
 | |
| /**
 | |
|  * Set the color key (transparent pixel) in a surface.
 | |
|  *
 | |
|  * The color key defines a pixel value that will be treated as transparent in
 | |
|  * a blit. For example, one can use this to specify that cyan pixels should be
 | |
|  * considered transparent, and therefore not rendered.
 | |
|  *
 | |
|  * It is a pixel of the format used by the surface, as generated by
 | |
|  * SDL_MapRGB().
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to update.
 | |
|  * \param enabled true to enable color key, false to disable color key.
 | |
|  * \param key the transparent pixel.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetSurfaceColorKey
 | |
|  * \sa SDL_SetSurfaceRLE
 | |
|  * \sa SDL_SurfaceHasColorKey
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);
 | |
| 
 | |
| /**
 | |
|  * Returns whether the surface has a color key.
 | |
|  *
 | |
|  * It is safe to pass a NULL `surface` here; it will return false.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to query.
 | |
|  * \returns true if the surface has a color key, false otherwise.
 | |
|  *
 | |
|  * \threadsafety It is safe to call this function from any thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetSurfaceColorKey
 | |
|  * \sa SDL_GetSurfaceColorKey
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface);
 | |
| 
 | |
| /**
 | |
|  * Get the color key (transparent pixel) for a surface.
 | |
|  *
 | |
|  * The color key is a pixel of the format used by the surface, as generated by
 | |
|  * SDL_MapRGB().
 | |
|  *
 | |
|  * If the surface doesn't have color key enabled this function returns false.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to query.
 | |
|  * \param key a pointer filled in with the transparent pixel.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety It is safe to call this function from any thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetSurfaceColorKey
 | |
|  * \sa SDL_SurfaceHasColorKey
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);
 | |
| 
 | |
| /**
 | |
|  * Set an additional color value multiplied into blit operations.
 | |
|  *
 | |
|  * When this surface is blitted, during the blit operation each source color
 | |
|  * channel is modulated by the appropriate color value according to the
 | |
|  * following formula:
 | |
|  *
 | |
|  * `srcC = srcC * (color / 255)`
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to update.
 | |
|  * \param r the red color value multiplied into blit operations.
 | |
|  * \param g the green color value multiplied into blit operations.
 | |
|  * \param b the blue color value multiplied into blit operations.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetSurfaceColorMod
 | |
|  * \sa SDL_SetSurfaceAlphaMod
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b);
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Get the additional color value multiplied into blit operations.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to query.
 | |
|  * \param r a pointer filled in with the current red color value.
 | |
|  * \param g a pointer filled in with the current green color value.
 | |
|  * \param b a pointer filled in with the current blue color value.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetSurfaceAlphaMod
 | |
|  * \sa SDL_SetSurfaceColorMod
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b);
 | |
| 
 | |
| /**
 | |
|  * Set an additional alpha value used in blit operations.
 | |
|  *
 | |
|  * When this surface is blitted, during the blit operation the source alpha
 | |
|  * value is modulated by this alpha value according to the following formula:
 | |
|  *
 | |
|  * `srcA = srcA * (alpha / 255)`
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to update.
 | |
|  * \param alpha the alpha value multiplied into blit operations.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetSurfaceAlphaMod
 | |
|  * \sa SDL_SetSurfaceColorMod
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha);
 | |
| 
 | |
| /**
 | |
|  * Get the additional alpha value used in blit operations.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to query.
 | |
|  * \param alpha a pointer filled in with the current alpha value.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety It is safe to call this function from any thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetSurfaceColorMod
 | |
|  * \sa SDL_SetSurfaceAlphaMod
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha);
 | |
| 
 | |
| /**
 | |
|  * Set the blend mode used for blit operations.
 | |
|  *
 | |
|  * To copy a surface to another surface (or texture) without blending with the
 | |
|  * existing data, the blendmode of the SOURCE surface should be set to
 | |
|  * `SDL_BLENDMODE_NONE`.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to update.
 | |
|  * \param blendMode the SDL_BlendMode to use for blit blending.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetSurfaceBlendMode
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);
 | |
| 
 | |
| /**
 | |
|  * Get the blend mode used for blit operations.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to query.
 | |
|  * \param blendMode a pointer filled in with the current SDL_BlendMode.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety It is safe to call this function from any thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetSurfaceBlendMode
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode);
 | |
| 
 | |
| /**
 | |
|  * Set the clipping rectangle for a surface.
 | |
|  *
 | |
|  * When `surface` is the destination of a blit, only the area within the clip
 | |
|  * rectangle is drawn into.
 | |
|  *
 | |
|  * Note that blits are automatically clipped to the edges of the source and
 | |
|  * destination surfaces.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure to be clipped.
 | |
|  * \param rect the SDL_Rect structure representing the clipping rectangle, or
 | |
|  *             NULL to disable clipping.
 | |
|  * \returns true if the rectangle intersects the surface, otherwise false and
 | |
|  *          blits will be completely clipped.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetSurfaceClipRect
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect);
 | |
| 
 | |
| /**
 | |
|  * Get the clipping rectangle for a surface.
 | |
|  *
 | |
|  * When `surface` is the destination of a blit, only the area within the clip
 | |
|  * rectangle is drawn into.
 | |
|  *
 | |
|  * \param surface the SDL_Surface structure representing the surface to be
 | |
|  *                clipped.
 | |
|  * \param rect an SDL_Rect structure filled in with the clipping rectangle for
 | |
|  *             the surface.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetSurfaceClipRect
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SDL_Rect *rect);
 | |
| 
 | |
| /**
 | |
|  * Flip a surface vertically or horizontally.
 | |
|  *
 | |
|  * \param surface the surface to flip.
 | |
|  * \param flip the direction to flip.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip);
 | |
| 
 | |
| /**
 | |
|  * Creates a new surface identical to the existing surface.
 | |
|  *
 | |
|  * If the original surface has alternate images, the new surface will have a
 | |
|  * reference to them as well.
 | |
|  *
 | |
|  * The returned surface should be freed with SDL_DestroySurface().
 | |
|  *
 | |
|  * \param surface the surface to duplicate.
 | |
|  * \returns a copy of the surface or NULL on failure; call SDL_GetError() for
 | |
|  *          more information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_DestroySurface
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_DuplicateSurface(SDL_Surface *surface);
 | |
| 
 | |
| /**
 | |
|  * Creates a new surface identical to the existing surface, scaled to the
 | |
|  * desired size.
 | |
|  *
 | |
|  * The returned surface should be freed with SDL_DestroySurface().
 | |
|  *
 | |
|  * \param surface the surface to duplicate and scale.
 | |
|  * \param width the width of the new surface.
 | |
|  * \param height the height of the new surface.
 | |
|  * \param scaleMode the SDL_ScaleMode to be used.
 | |
|  * \returns a copy of the surface or NULL on failure; call SDL_GetError() for
 | |
|  *          more information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_DestroySurface
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ScaleSurface(SDL_Surface *surface, int width, int height, SDL_ScaleMode scaleMode);
 | |
| 
 | |
| /**
 | |
|  * Copy an existing surface to a new surface of the specified format.
 | |
|  *
 | |
|  * This function is used to optimize images for faster *repeat* blitting. This
 | |
|  * is accomplished by converting the original and storing the result as a new
 | |
|  * surface. The new, optimized surface can then be used as the source for
 | |
|  * future blits, making them faster.
 | |
|  *
 | |
|  * If you are converting to an indexed surface and want to map colors to a
 | |
|  * palette, you can use SDL_ConvertSurfaceAndColorspace() instead.
 | |
|  *
 | |
|  * If the original surface has alternate images, the new surface will have a
 | |
|  * reference to them as well.
 | |
|  *
 | |
|  * \param surface the existing SDL_Surface structure to convert.
 | |
|  * \param format the new pixel format.
 | |
|  * \returns the new SDL_Surface structure that is created or NULL on failure;
 | |
|  *          call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_ConvertSurfaceAndColorspace
 | |
|  * \sa SDL_DestroySurface
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format);
 | |
| 
 | |
| /**
 | |
|  * Copy an existing surface to a new surface of the specified format and
 | |
|  * colorspace.
 | |
|  *
 | |
|  * This function converts an existing surface to a new format and colorspace
 | |
|  * and returns the new surface. This will perform any pixel format and
 | |
|  * colorspace conversion needed.
 | |
|  *
 | |
|  * If the original surface has alternate images, the new surface will have a
 | |
|  * reference to them as well.
 | |
|  *
 | |
|  * \param surface the existing SDL_Surface structure to convert.
 | |
|  * \param format the new pixel format.
 | |
|  * \param palette an optional palette to use for indexed formats, may be NULL.
 | |
|  * \param colorspace the new colorspace.
 | |
|  * \param props an SDL_PropertiesID with additional color properties, or 0.
 | |
|  * \returns the new SDL_Surface structure that is created or NULL on failure;
 | |
|  *          call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_ConvertSurface
 | |
|  * \sa SDL_DestroySurface
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props);
 | |
| 
 | |
| /**
 | |
|  * Copy a block of pixels of one format to another format.
 | |
|  *
 | |
|  * \param width the width of the block to copy, in pixels.
 | |
|  * \param height the height of the block to copy, in pixels.
 | |
|  * \param src_format an SDL_PixelFormat value of the `src` pixels format.
 | |
|  * \param src a pointer to the source pixels.
 | |
|  * \param src_pitch the pitch of the source pixels, in bytes.
 | |
|  * \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
 | |
|  * \param dst a pointer to be filled in with new pixel data.
 | |
|  * \param dst_pitch the pitch of the destination pixels, in bytes.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety The same destination pixels should not be used from two
 | |
|  *               threads at once. It is safe to use the same source pixels
 | |
|  *               from multiple threads.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_ConvertPixelsAndColorspace
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch);
 | |
| 
 | |
| /**
 | |
|  * Copy a block of pixels of one format and colorspace to another format and
 | |
|  * colorspace.
 | |
|  *
 | |
|  * \param width the width of the block to copy, in pixels.
 | |
|  * \param height the height of the block to copy, in pixels.
 | |
|  * \param src_format an SDL_PixelFormat value of the `src` pixels format.
 | |
|  * \param src_colorspace an SDL_Colorspace value describing the colorspace of
 | |
|  *                       the `src` pixels.
 | |
|  * \param src_properties an SDL_PropertiesID with additional source color
 | |
|  *                       properties, or 0.
 | |
|  * \param src a pointer to the source pixels.
 | |
|  * \param src_pitch the pitch of the source pixels, in bytes.
 | |
|  * \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
 | |
|  * \param dst_colorspace an SDL_Colorspace value describing the colorspace of
 | |
|  *                       the `dst` pixels.
 | |
|  * \param dst_properties an SDL_PropertiesID with additional destination color
 | |
|  *                       properties, or 0.
 | |
|  * \param dst a pointer to be filled in with new pixel data.
 | |
|  * \param dst_pitch the pitch of the destination pixels, in bytes.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety The same destination pixels should not be used from two
 | |
|  *               threads at once. It is safe to use the same source pixels
 | |
|  *               from multiple threads.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_ConvertPixels
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
 | |
| 
 | |
| /**
 | |
|  * Premultiply the alpha on a block of pixels.
 | |
|  *
 | |
|  * This is safe to use with src == dst, but not for other overlapping areas.
 | |
|  *
 | |
|  * \param width the width of the block to convert, in pixels.
 | |
|  * \param height the height of the block to convert, in pixels.
 | |
|  * \param src_format an SDL_PixelFormat value of the `src` pixels format.
 | |
|  * \param src a pointer to the source pixels.
 | |
|  * \param src_pitch the pitch of the source pixels, in bytes.
 | |
|  * \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
 | |
|  * \param dst a pointer to be filled in with premultiplied pixel data.
 | |
|  * \param dst_pitch the pitch of the destination pixels, in bytes.
 | |
|  * \param linear true to convert from sRGB to linear space for the alpha
 | |
|  *               multiplication, false to do multiplication in sRGB space.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety The same destination pixels should not be used from two
 | |
|  *               threads at once. It is safe to use the same source pixels
 | |
|  *               from multiple threads.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, bool linear);
 | |
| 
 | |
| /**
 | |
|  * Premultiply the alpha in a surface.
 | |
|  *
 | |
|  * This is safe to use with src == dst, but not for other overlapping areas.
 | |
|  *
 | |
|  * \param surface the surface to modify.
 | |
|  * \param linear true to convert from sRGB to linear space for the alpha
 | |
|  *               multiplication, false to do multiplication in sRGB space.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear);
 | |
| 
 | |
| /**
 | |
|  * Clear a surface with a specific color, with floating point precision.
 | |
|  *
 | |
|  * This function handles all surface formats, and ignores any clip rectangle.
 | |
|  *
 | |
|  * If the surface is YUV, the color is assumed to be in the sRGB colorspace,
 | |
|  * otherwise the color is assumed to be in the colorspace of the suface.
 | |
|  *
 | |
|  * \param surface the SDL_Surface to clear.
 | |
|  * \param r the red component of the pixel, normally in the range 0-1.
 | |
|  * \param g the green component of the pixel, normally in the range 0-1.
 | |
|  * \param b the blue component of the pixel, normally in the range 0-1.
 | |
|  * \param a the alpha component of the pixel, normally in the range 0-1.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a);
 | |
| 
 | |
| /**
 | |
|  * Perform a fast fill of a rectangle with a specific color.
 | |
|  *
 | |
|  * `color` should be a pixel of the format used by the surface, and can be
 | |
|  * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
 | |
|  * alpha component then the destination is simply filled with that alpha
 | |
|  * information, no blending takes place.
 | |
|  *
 | |
|  * If there is a clip rectangle set on the destination (set via
 | |
|  * SDL_SetSurfaceClipRect()), then this function will fill based on the
 | |
|  * intersection of the clip rectangle and `rect`.
 | |
|  *
 | |
|  * \param dst the SDL_Surface structure that is the drawing target.
 | |
|  * \param rect the SDL_Rect structure representing the rectangle to fill, or
 | |
|  *             NULL to fill the entire surface.
 | |
|  * \param color the color to fill with.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_FillSurfaceRects
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color);
 | |
| 
 | |
| /**
 | |
|  * Perform a fast fill of a set of rectangles with a specific color.
 | |
|  *
 | |
|  * `color` should be a pixel of the format used by the surface, and can be
 | |
|  * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
 | |
|  * alpha component then the destination is simply filled with that alpha
 | |
|  * information, no blending takes place.
 | |
|  *
 | |
|  * If there is a clip rectangle set on the destination (set via
 | |
|  * SDL_SetSurfaceClipRect()), then this function will fill based on the
 | |
|  * intersection of the clip rectangle and `rect`.
 | |
|  *
 | |
|  * \param dst the SDL_Surface structure that is the drawing target.
 | |
|  * \param rects an array of SDL_Rects representing the rectangles to fill.
 | |
|  * \param count the number of rectangles in the array.
 | |
|  * \param color the color to fill with.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_FillSurfaceRect
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);
 | |
| 
 | |
| /**
 | |
|  * Performs a fast blit from the source surface to the destination surface
 | |
|  * with clipping.
 | |
|  *
 | |
|  * If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or
 | |
|  * `dst`) is copied while ensuring clipping to `dst->clip_rect`.
 | |
|  *
 | |
|  * The final blit rectangles are saved in `srcrect` and `dstrect` after all
 | |
|  * clipping is performed.
 | |
|  *
 | |
|  * The blit function should not be called on a locked surface.
 | |
|  *
 | |
|  * The blit semantics for surfaces with and without blending and colorkey are
 | |
|  * defined as follows:
 | |
|  *
 | |
|  * ```
 | |
|  *    RGBA->RGB:
 | |
|  *      Source surface blend mode set to SDL_BLENDMODE_BLEND:
 | |
|  *       alpha-blend (using the source alpha-channel and per-surface alpha)
 | |
|  *       SDL_SRCCOLORKEY ignored.
 | |
|  *     Source surface blend mode set to SDL_BLENDMODE_NONE:
 | |
|  *       copy RGB.
 | |
|  *       if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
 | |
|  *       RGB values of the source color key, ignoring alpha in the
 | |
|  *       comparison.
 | |
|  *
 | |
|  *   RGB->RGBA:
 | |
|  *     Source surface blend mode set to SDL_BLENDMODE_BLEND:
 | |
|  *       alpha-blend (using the source per-surface alpha)
 | |
|  *     Source surface blend mode set to SDL_BLENDMODE_NONE:
 | |
|  *       copy RGB, set destination alpha to source per-surface alpha value.
 | |
|  *     both:
 | |
|  *       if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
 | |
|  *       source color key.
 | |
|  *
 | |
|  *   RGBA->RGBA:
 | |
|  *     Source surface blend mode set to SDL_BLENDMODE_BLEND:
 | |
|  *       alpha-blend (using the source alpha-channel and per-surface alpha)
 | |
|  *       SDL_SRCCOLORKEY ignored.
 | |
|  *     Source surface blend mode set to SDL_BLENDMODE_NONE:
 | |
|  *       copy all of RGBA to the destination.
 | |
|  *       if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
 | |
|  *       RGB values of the source color key, ignoring alpha in the
 | |
|  *       comparison.
 | |
|  *
 | |
|  *   RGB->RGB:
 | |
|  *     Source surface blend mode set to SDL_BLENDMODE_BLEND:
 | |
|  *       alpha-blend (using the source per-surface alpha)
 | |
|  *     Source surface blend mode set to SDL_BLENDMODE_NONE:
 | |
|  *       copy RGB.
 | |
|  *     both:
 | |
|  *       if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
 | |
|  *       source color key.
 | |
|  * ```
 | |
|  *
 | |
|  * \param src the SDL_Surface structure to be copied from.
 | |
|  * \param srcrect the SDL_Rect structure representing the rectangle to be
 | |
|  *                copied, or NULL to copy the entire surface.
 | |
|  * \param dst the SDL_Surface structure that is the blit target.
 | |
|  * \param dstrect the SDL_Rect structure representing the x and y position in
 | |
|  *                the destination surface, or NULL for (0,0). The width and
 | |
|  *                height are ignored, and are copied from `srcrect`. If you
 | |
|  *                want a specific width and height, you should use
 | |
|  *                SDL_BlitSurfaceScaled().
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety Only one thread should be using the `src` and `dst` surfaces
 | |
|  *               at any given time.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_BlitSurfaceScaled
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
 | |
| 
 | |
| /**
 | |
|  * Perform low-level surface blitting only.
 | |
|  *
 | |
|  * This is a semi-private blit function and it performs low-level surface
 | |
|  * blitting, assuming the input rectangles have already been clipped.
 | |
|  *
 | |
|  * \param src the SDL_Surface structure to be copied from.
 | |
|  * \param srcrect the SDL_Rect structure representing the rectangle to be
 | |
|  *                copied, may not be NULL.
 | |
|  * \param dst the SDL_Surface structure that is the blit target.
 | |
|  * \param dstrect the SDL_Rect structure representing the target rectangle in
 | |
|  *                the destination surface, may not be NULL.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety Only one thread should be using the `src` and `dst` surfaces
 | |
|  *               at any given time.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_BlitSurface
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
 | |
| 
 | |
| /**
 | |
|  * Perform a scaled blit to a destination surface, which may be of a different
 | |
|  * format.
 | |
|  *
 | |
|  * \param src the SDL_Surface structure to be copied from.
 | |
|  * \param srcrect the SDL_Rect structure representing the rectangle to be
 | |
|  *                copied, or NULL to copy the entire surface.
 | |
|  * \param dst the SDL_Surface structure that is the blit target.
 | |
|  * \param dstrect the SDL_Rect structure representing the target rectangle in
 | |
|  *                the destination surface, or NULL to fill the entire
 | |
|  *                destination surface.
 | |
|  * \param scaleMode the SDL_ScaleMode to be used.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety Only one thread should be using the `src` and `dst` surfaces
 | |
|  *               at any given time.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_BlitSurface
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
 | |
| 
 | |
| /**
 | |
|  * Perform low-level surface scaled blitting only.
 | |
|  *
 | |
|  * This is a semi-private function and it performs low-level surface blitting,
 | |
|  * assuming the input rectangles have already been clipped.
 | |
|  *
 | |
|  * \param src the SDL_Surface structure to be copied from.
 | |
|  * \param srcrect the SDL_Rect structure representing the rectangle to be
 | |
|  *                copied, may not be NULL.
 | |
|  * \param dst the SDL_Surface structure that is the blit target.
 | |
|  * \param dstrect the SDL_Rect structure representing the target rectangle in
 | |
|  *                the destination surface, may not be NULL.
 | |
|  * \param scaleMode the SDL_ScaleMode to be used.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety Only one thread should be using the `src` and `dst` surfaces
 | |
|  *               at any given time.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_BlitSurfaceScaled
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
 | |
| 
 | |
| /**
 | |
|  * Perform a stretched pixel copy from one surface to another.
 | |
|  *
 | |
|  * \param src the SDL_Surface structure to be copied from.
 | |
|  * \param srcrect the SDL_Rect structure representing the rectangle to be
 | |
|  *                copied, may not be NULL.
 | |
|  * \param dst the SDL_Surface structure that is the blit target.
 | |
|  * \param dstrect the SDL_Rect structure representing the target rectangle in
 | |
|  *                the destination surface, may not be NULL.
 | |
|  * \param scaleMode the SDL_ScaleMode to be used.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety Only one thread should be using the `src` and `dst` surfaces
 | |
|  *               at any given time.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.4.0.
 | |
|  *
 | |
|  * \sa SDL_BlitSurfaceScaled
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_StretchSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
 | |
| 
 | |
| /**
 | |
|  * Perform a tiled blit to a destination surface, which may be of a different
 | |
|  * format.
 | |
|  *
 | |
|  * The pixels in `srcrect` will be repeated as many times as needed to
 | |
|  * completely fill `dstrect`.
 | |
|  *
 | |
|  * \param src the SDL_Surface structure to be copied from.
 | |
|  * \param srcrect the SDL_Rect structure representing the rectangle to be
 | |
|  *                copied, or NULL to copy the entire surface.
 | |
|  * \param dst the SDL_Surface structure that is the blit target.
 | |
|  * \param dstrect the SDL_Rect structure representing the target rectangle in
 | |
|  *                the destination surface, or NULL to fill the entire surface.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety Only one thread should be using the `src` and `dst` surfaces
 | |
|  *               at any given time.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_BlitSurface
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
 | |
| 
 | |
| /**
 | |
|  * Perform a scaled and tiled blit to a destination surface, which may be of a
 | |
|  * different format.
 | |
|  *
 | |
|  * The pixels in `srcrect` will be scaled and repeated as many times as needed
 | |
|  * to completely fill `dstrect`.
 | |
|  *
 | |
|  * \param src the SDL_Surface structure to be copied from.
 | |
|  * \param srcrect the SDL_Rect structure representing the rectangle to be
 | |
|  *                copied, or NULL to copy the entire surface.
 | |
|  * \param scale the scale used to transform srcrect into the destination
 | |
|  *              rectangle, e.g. a 32x32 texture with a scale of 2 would fill
 | |
|  *              64x64 tiles.
 | |
|  * \param scaleMode scale algorithm to be used.
 | |
|  * \param dst the SDL_Surface structure that is the blit target.
 | |
|  * \param dstrect the SDL_Rect structure representing the target rectangle in
 | |
|  *                the destination surface, or NULL to fill the entire surface.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety Only one thread should be using the `src` and `dst` surfaces
 | |
|  *               at any given time.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_BlitSurface
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
 | |
| 
 | |
| /**
 | |
|  * Perform a scaled blit using the 9-grid algorithm to a destination surface,
 | |
|  * which may be of a different format.
 | |
|  *
 | |
|  * The pixels in the source surface are split into a 3x3 grid, using the
 | |
|  * different corner sizes for each corner, and the sides and center making up
 | |
|  * the remaining pixels. The corners are then scaled using `scale` and fit
 | |
|  * into the corners of the destination rectangle. The sides and center are
 | |
|  * then stretched into place to cover the remaining destination rectangle.
 | |
|  *
 | |
|  * \param src the SDL_Surface structure to be copied from.
 | |
|  * \param srcrect the SDL_Rect structure representing the rectangle to be used
 | |
|  *                for the 9-grid, or NULL to use the entire surface.
 | |
|  * \param left_width the width, in pixels, of the left corners in `srcrect`.
 | |
|  * \param right_width the width, in pixels, of the right corners in `srcrect`.
 | |
|  * \param top_height the height, in pixels, of the top corners in `srcrect`.
 | |
|  * \param bottom_height the height, in pixels, of the bottom corners in
 | |
|  *                      `srcrect`.
 | |
|  * \param scale the scale used to transform the corner of `srcrect` into the
 | |
|  *              corner of `dstrect`, or 0.0f for an unscaled blit.
 | |
|  * \param scaleMode scale algorithm to be used.
 | |
|  * \param dst the SDL_Surface structure that is the blit target.
 | |
|  * \param dstrect the SDL_Rect structure representing the target rectangle in
 | |
|  *                the destination surface, or NULL to fill the entire surface.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety Only one thread should be using the `src` and `dst` surfaces
 | |
|  *               at any given time.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_BlitSurface
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface9Grid(SDL_Surface *src, const SDL_Rect *srcrect, int left_width, int right_width, int top_height, int bottom_height, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
 | |
| 
 | |
| /**
 | |
|  * Map an RGB triple to an opaque pixel value for a surface.
 | |
|  *
 | |
|  * This function maps the RGB color value to the specified pixel format and
 | |
|  * returns the pixel value best approximating the given RGB color value for
 | |
|  * the given pixel format.
 | |
|  *
 | |
|  * If the surface has a palette, the index of the closest matching color in
 | |
|  * the palette will be returned.
 | |
|  *
 | |
|  * If the surface pixel format has an alpha component it will be returned as
 | |
|  * all 1 bits (fully opaque).
 | |
|  *
 | |
|  * If the pixel format bpp (color depth) is less than 32-bpp then the unused
 | |
|  * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
 | |
|  * format the return value can be assigned to a Uint16, and similarly a Uint8
 | |
|  * for an 8-bpp format).
 | |
|  *
 | |
|  * \param surface the surface to use for the pixel format and palette.
 | |
|  * \param r the red component of the pixel in the range 0-255.
 | |
|  * \param g the green component of the pixel in the range 0-255.
 | |
|  * \param b the blue component of the pixel in the range 0-255.
 | |
|  * \returns a pixel value.
 | |
|  *
 | |
|  * \threadsafety It is safe to call this function from any thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_MapSurfaceRGBA
 | |
|  */
 | |
| extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b);
 | |
| 
 | |
| /**
 | |
|  * Map an RGBA quadruple to a pixel value for a surface.
 | |
|  *
 | |
|  * This function maps the RGBA color value to the specified pixel format and
 | |
|  * returns the pixel value best approximating the given RGBA color value for
 | |
|  * the given pixel format.
 | |
|  *
 | |
|  * If the surface pixel format has no alpha component the alpha value will be
 | |
|  * ignored (as it will be in formats with a palette).
 | |
|  *
 | |
|  * If the surface has a palette, the index of the closest matching color in
 | |
|  * the palette will be returned.
 | |
|  *
 | |
|  * If the pixel format bpp (color depth) is less than 32-bpp then the unused
 | |
|  * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
 | |
|  * format the return value can be assigned to a Uint16, and similarly a Uint8
 | |
|  * for an 8-bpp format).
 | |
|  *
 | |
|  * \param surface the surface to use for the pixel format and palette.
 | |
|  * \param r the red component of the pixel in the range 0-255.
 | |
|  * \param g the green component of the pixel in the range 0-255.
 | |
|  * \param b the blue component of the pixel in the range 0-255.
 | |
|  * \param a the alpha component of the pixel in the range 0-255.
 | |
|  * \returns a pixel value.
 | |
|  *
 | |
|  * \threadsafety It is safe to call this function from any thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_MapSurfaceRGB
 | |
|  */
 | |
| extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
 | |
| 
 | |
| /**
 | |
|  * Retrieves a single pixel from a surface.
 | |
|  *
 | |
|  * This function prioritizes correctness over speed: it is suitable for unit
 | |
|  * tests, but is not intended for use in a game engine.
 | |
|  *
 | |
|  * Like SDL_GetRGBA, this uses the entire 0..255 range when converting color
 | |
|  * components from pixel formats with less than 8 bits per RGB component.
 | |
|  *
 | |
|  * \param surface the surface to read.
 | |
|  * \param x the horizontal coordinate, 0 <= x < width.
 | |
|  * \param y the vertical coordinate, 0 <= y < height.
 | |
|  * \param r a pointer filled in with the red channel, 0-255, or NULL to ignore
 | |
|  *          this channel.
 | |
|  * \param g a pointer filled in with the green channel, 0-255, or NULL to
 | |
|  *          ignore this channel.
 | |
|  * \param b a pointer filled in with the blue channel, 0-255, or NULL to
 | |
|  *          ignore this channel.
 | |
|  * \param a a pointer filled in with the alpha channel, 0-255, or NULL to
 | |
|  *          ignore this channel.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
 | |
| 
 | |
| /**
 | |
|  * Retrieves a single pixel from a surface.
 | |
|  *
 | |
|  * This function prioritizes correctness over speed: it is suitable for unit
 | |
|  * tests, but is not intended for use in a game engine.
 | |
|  *
 | |
|  * \param surface the surface to read.
 | |
|  * \param x the horizontal coordinate, 0 <= x < width.
 | |
|  * \param y the vertical coordinate, 0 <= y < height.
 | |
|  * \param r a pointer filled in with the red channel, normally in the range
 | |
|  *          0-1, or NULL to ignore this channel.
 | |
|  * \param g a pointer filled in with the green channel, normally in the range
 | |
|  *          0-1, or NULL to ignore this channel.
 | |
|  * \param b a pointer filled in with the blue channel, normally in the range
 | |
|  *          0-1, or NULL to ignore this channel.
 | |
|  * \param a a pointer filled in with the alpha channel, normally in the range
 | |
|  *          0-1, or NULL to ignore this channel.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a);
 | |
| 
 | |
| /**
 | |
|  * Writes a single pixel to a surface.
 | |
|  *
 | |
|  * This function prioritizes correctness over speed: it is suitable for unit
 | |
|  * tests, but is not intended for use in a game engine.
 | |
|  *
 | |
|  * Like SDL_MapRGBA, this uses the entire 0..255 range when converting color
 | |
|  * components from pixel formats with less than 8 bits per RGB component.
 | |
|  *
 | |
|  * \param surface the surface to write.
 | |
|  * \param x the horizontal coordinate, 0 <= x < width.
 | |
|  * \param y the vertical coordinate, 0 <= y < height.
 | |
|  * \param r the red channel value, 0-255.
 | |
|  * \param g the green channel value, 0-255.
 | |
|  * \param b the blue channel value, 0-255.
 | |
|  * \param a the alpha channel value, 0-255.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
 | |
| 
 | |
| /**
 | |
|  * Writes a single pixel to a surface.
 | |
|  *
 | |
|  * This function prioritizes correctness over speed: it is suitable for unit
 | |
|  * tests, but is not intended for use in a game engine.
 | |
|  *
 | |
|  * \param surface the surface to write.
 | |
|  * \param x the horizontal coordinate, 0 <= x < width.
 | |
|  * \param y the vertical coordinate, 0 <= y < height.
 | |
|  * \param r the red channel value, normally in the range 0-1.
 | |
|  * \param g the green channel value, normally in the range 0-1.
 | |
|  * \param b the blue channel value, normally in the range 0-1.
 | |
|  * \param a the alpha channel value, normally in the range 0-1.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function is not thread safe.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a);
 | |
| 
 | |
| /* Ends C function definitions when using C++ */
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 | |
| #include <SDL3/SDL_close_code.h>
 | |
| 
 | |
| #endif /* SDL_surface_h_ */
 | 
