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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			37 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| /* Call SDL_GetPrefPath to warm the SHGetFolderPathW cache */
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| 
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| /**
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|  * We noticed frequent ci timeouts running testfilesystem on 32-bit Windows.
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|  * Internally, this functions calls Shell32.SHGetFolderPathW.
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|  */
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| 
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| #include <SDL3/SDL.h>
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| #include <SDL3/SDL_main.h>
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| 
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| int main(int argc, char *argv[])
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| {
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|     Uint64 start;
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|     Uint64 prequit;
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|     (void)argc;
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|     (void)argv;
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|     SDL_Init(0);
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|     start = SDL_GetTicks();
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|     SDL_GetPrefPath("libsdl", "test_filesystem");
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|     prequit = SDL_GetTicks();
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|     SDL_Log("SDL_GetPrefPath took %" SDL_PRIu64 "ms", prequit - start);
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|     SDL_Quit();
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|     SDL_Log("SDL_Quit took %" SDL_PRIu64 "ms", SDL_GetTicks() - prequit);
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|     return 0;
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| }
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