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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			664 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			664 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|   Simple DirectMedia Layer
 | |
|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
 | |
| 
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|   This software is provided 'as-is', without any express or implied
 | |
|   warranty.  In no event will the authors be held liable for any damages
 | |
|   arising from the use of this software.
 | |
| 
 | |
|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
 | |
| 
 | |
|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
 | |
|      in a product, an acknowledgment in the product documentation would be
 | |
|      appreciated but is not required.
 | |
|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| /**
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|  *  \file SDL_pixels.h
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|  *
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|  *  \brief Header for the enumerated pixel format definitions.
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|  *
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|  *  SDL's pixel formats have the following naming convention:
 | |
|  *
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|  *      * Names with a list of components and a single bit count, such as
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|  *        RGB24 and ABGR32, define a platform-independent encoding into
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|  *        bytes in the order specified. For example, in RGB24 data, each
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|  *        pixel is encoded in 3 bytes (red, green, blue) in that order,
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|  *        and in ABGR32 data, each pixel is encoded in 4 bytes
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|  *        (alpha, blue, green, red) in that order. Use these names if the
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|  *        property of a format that is important to you is the order of
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|  *        the bytes in memory or on disk.
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|  *
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|  *      * Names with a bit count per component, such as ARGB8888 and
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|  *        XRGB1555, are "packed" into an appropriately-sized integer in
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|  *        the platform's native endianness. For example, ARGB8888 is
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|  *        a sequence of 32-bit integers; in each integer, the most
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|  *        significant bits are alpha, and the least significant bits are
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|  *        blue. On a little-endian CPU such as x86, the least significant
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|  *        bits of each integer are arranged first in memory, but on a
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|  *        big-endian CPU such as s390x, the most significant bits are
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|  *        arranged first. Use these names if the property of a format that
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|  *        is important to you is the meaning of each bit position within a
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|  *        native-endianness integer.
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|  *
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|  *      * In indexed formats such as INDEX4LSB, each pixel is represented
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|  *        by encoding an index into the palette into the indicated number
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|  *        of bits, with multiple pixels packed into each byte if appropriate.
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|  *        In LSB formats, the first (leftmost) pixel is stored in the
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|  *        least-significant bits of the byte; in MSB formats, it's stored
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|  *        in the most-significant bits. INDEX8 does not need LSB/MSB
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|  *        variants, because each pixel exactly fills one byte.
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|  *
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|  *  The 32-bit byte-array encodings such as RGBA32 are aliases for the
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|  *  appropriate 8888 encoding for the current platform. For example,
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|  *  RGBA32 is an alias for ABGR8888 on little-endian CPUs like x86,
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|  *  or an alias for RGBA8888 on big-endian CPUs.
 | |
|  */
 | |
| 
 | |
| #ifndef SDL_pixels_h_
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| #define SDL_pixels_h_
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| 
 | |
| #include <SDL3/SDL_stdinc.h>
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| #include <SDL3/SDL_endian.h>
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| 
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| #include <SDL3/SDL_begin_code.h>
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
 | |
| /**
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|  *  \name Transparency definitions
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|  *
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|  *  These define alpha as the opacity of a surface.
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|  */
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| /* @{ */
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| #define SDL_ALPHA_OPAQUE 255
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| #define SDL_ALPHA_TRANSPARENT 0
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| /* @} */
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| 
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| /** Pixel type. */
 | |
| typedef enum
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| {
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|     SDL_PIXELTYPE_UNKNOWN,
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|     SDL_PIXELTYPE_INDEX1,
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|     SDL_PIXELTYPE_INDEX4,
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|     SDL_PIXELTYPE_INDEX8,
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|     SDL_PIXELTYPE_PACKED8,
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|     SDL_PIXELTYPE_PACKED16,
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|     SDL_PIXELTYPE_PACKED32,
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|     SDL_PIXELTYPE_ARRAYU8,
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|     SDL_PIXELTYPE_ARRAYU16,
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|     SDL_PIXELTYPE_ARRAYU32,
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|     SDL_PIXELTYPE_ARRAYF16,
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|     SDL_PIXELTYPE_ARRAYF32
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| } SDL_PixelType;
 | |
| 
 | |
| /** Bitmap pixel order, high bit -> low bit. */
 | |
| typedef enum
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| {
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|     SDL_BITMAPORDER_NONE,
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|     SDL_BITMAPORDER_4321,
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|     SDL_BITMAPORDER_1234
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| } SDL_BitmapOrder;
 | |
| 
 | |
| /** Packed component order, high bit -> low bit. */
 | |
| typedef enum
 | |
| {
 | |
|     SDL_PACKEDORDER_NONE,
 | |
|     SDL_PACKEDORDER_XRGB,
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|     SDL_PACKEDORDER_RGBX,
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|     SDL_PACKEDORDER_ARGB,
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|     SDL_PACKEDORDER_RGBA,
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|     SDL_PACKEDORDER_XBGR,
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|     SDL_PACKEDORDER_BGRX,
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|     SDL_PACKEDORDER_ABGR,
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|     SDL_PACKEDORDER_BGRA
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| } SDL_PackedOrder;
 | |
| 
 | |
| /** Array component order, low byte -> high byte. */
 | |
| typedef enum
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| {
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|     SDL_ARRAYORDER_NONE,
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|     SDL_ARRAYORDER_RGB,
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|     SDL_ARRAYORDER_UNUSED1, /* Left for compatibility with SDL2 */
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|     SDL_ARRAYORDER_UNUSED2, /* Left for compatibility with SDL2 */
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|     SDL_ARRAYORDER_BGR
 | |
| } SDL_ArrayOrder;
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| 
 | |
| /** Packed component layout. */
 | |
| typedef enum
 | |
| {
 | |
|     SDL_PACKEDLAYOUT_NONE,
 | |
|     SDL_PACKEDLAYOUT_332,
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|     SDL_PACKEDLAYOUT_4444,
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|     SDL_PACKEDLAYOUT_1555,
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|     SDL_PACKEDLAYOUT_5551,
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|     SDL_PACKEDLAYOUT_565,
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|     SDL_PACKEDLAYOUT_8888,
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|     SDL_PACKEDLAYOUT_2101010,
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|     SDL_PACKEDLAYOUT_1010102
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| } SDL_PackedLayout;
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| 
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| #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
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| 
 | |
| #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
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|     ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
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|      ((bits) << 8) | ((bytes) << 0))
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| 
 | |
| #define SDL_PIXELFLAG(X)    (((X) >> 28) & 0x0F)
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| #define SDL_PIXELTYPE(X)    (((X) >> 24) & 0x0F)
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| #define SDL_PIXELORDER(X)   (((X) >> 20) & 0x0F)
 | |
| #define SDL_PIXELLAYOUT(X)  (((X) >> 16) & 0x0F)
 | |
| #define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
 | |
| #define SDL_BYTESPERPIXEL(X) \
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|     (SDL_ISPIXELFORMAT_FOURCC(X) ? \
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|         ((((X) == SDL_PIXELFORMAT_YUY2) || \
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|           ((X) == SDL_PIXELFORMAT_UYVY) || \
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|           ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
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| 
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| #define SDL_ISPIXELFORMAT_INDEXED(format)   \
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|     (!SDL_ISPIXELFORMAT_FOURCC(format) && \
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|      ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
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|       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
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|       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
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| 
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| #define SDL_ISPIXELFORMAT_PACKED(format) \
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|     (!SDL_ISPIXELFORMAT_FOURCC(format) && \
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|      ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
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|       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
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|       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
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| 
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| #define SDL_ISPIXELFORMAT_ARRAY(format) \
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|     (!SDL_ISPIXELFORMAT_FOURCC(format) && \
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|      ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
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|       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
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|       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
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|       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
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|       (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
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| 
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| #define SDL_ISPIXELFORMAT_ALPHA(format)   \
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|     ((SDL_ISPIXELFORMAT_PACKED(format) && \
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|      ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
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|       (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
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|       (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
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|       (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))))
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| 
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| /* The flag is set to 1 because 0x1? is not in the printable ASCII range */
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| #define SDL_ISPIXELFORMAT_FOURCC(format)    \
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|     ((format) && (SDL_PIXELFLAG(format) != 1))
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| 
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| /* Note: If you modify this list, update SDL_GetPixelFormatName() */
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| typedef enum
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| {
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|     SDL_PIXELFORMAT_UNKNOWN,
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|     SDL_PIXELFORMAT_INDEX1LSB =
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|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
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|                                1, 0),
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|     SDL_PIXELFORMAT_INDEX1MSB =
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|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
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|                                1, 0),
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|     SDL_PIXELFORMAT_INDEX4LSB =
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|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
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|                                4, 0),
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|     SDL_PIXELFORMAT_INDEX4MSB =
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|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
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|                                4, 0),
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|     SDL_PIXELFORMAT_INDEX8 =
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|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
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|     SDL_PIXELFORMAT_RGB332 =
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|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
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|                                SDL_PACKEDLAYOUT_332, 8, 1),
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|     SDL_PIXELFORMAT_XRGB4444 =
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|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
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|                                SDL_PACKEDLAYOUT_4444, 12, 2),
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|     SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
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|     SDL_PIXELFORMAT_XBGR4444 =
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|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
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|                                SDL_PACKEDLAYOUT_4444, 12, 2),
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|     SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
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|     SDL_PIXELFORMAT_XRGB1555 =
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|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
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|                                SDL_PACKEDLAYOUT_1555, 15, 2),
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|     SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
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|     SDL_PIXELFORMAT_XBGR1555 =
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|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
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|                                SDL_PACKEDLAYOUT_1555, 15, 2),
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|     SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
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|     SDL_PIXELFORMAT_ARGB4444 =
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|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
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|                                SDL_PACKEDLAYOUT_4444, 16, 2),
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|     SDL_PIXELFORMAT_RGBA4444 =
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|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
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|                                SDL_PACKEDLAYOUT_4444, 16, 2),
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|     SDL_PIXELFORMAT_ABGR4444 =
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|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
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|                                SDL_PACKEDLAYOUT_4444, 16, 2),
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|     SDL_PIXELFORMAT_BGRA4444 =
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|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
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|                                SDL_PACKEDLAYOUT_4444, 16, 2),
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|     SDL_PIXELFORMAT_ARGB1555 =
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|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
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|                                SDL_PACKEDLAYOUT_1555, 16, 2),
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|     SDL_PIXELFORMAT_RGBA5551 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
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|                                SDL_PACKEDLAYOUT_5551, 16, 2),
 | |
|     SDL_PIXELFORMAT_ABGR1555 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
 | |
|                                SDL_PACKEDLAYOUT_1555, 16, 2),
 | |
|     SDL_PIXELFORMAT_BGRA5551 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
 | |
|                                SDL_PACKEDLAYOUT_5551, 16, 2),
 | |
|     SDL_PIXELFORMAT_RGB565 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
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|                                SDL_PACKEDLAYOUT_565, 16, 2),
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|     SDL_PIXELFORMAT_BGR565 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
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|                                SDL_PACKEDLAYOUT_565, 16, 2),
 | |
|     SDL_PIXELFORMAT_RGB24 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
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|                                24, 3),
 | |
|     SDL_PIXELFORMAT_BGR24 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
 | |
|                                24, 3),
 | |
|     SDL_PIXELFORMAT_XRGB8888 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
 | |
|                                SDL_PACKEDLAYOUT_8888, 24, 4),
 | |
|     SDL_PIXELFORMAT_RGBX8888 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
 | |
|                                SDL_PACKEDLAYOUT_8888, 24, 4),
 | |
|     SDL_PIXELFORMAT_XBGR8888 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
 | |
|                                SDL_PACKEDLAYOUT_8888, 24, 4),
 | |
|     SDL_PIXELFORMAT_BGRX8888 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
 | |
|                                SDL_PACKEDLAYOUT_8888, 24, 4),
 | |
|     SDL_PIXELFORMAT_ARGB8888 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
 | |
|                                SDL_PACKEDLAYOUT_8888, 32, 4),
 | |
|     SDL_PIXELFORMAT_RGBA8888 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
 | |
|                                SDL_PACKEDLAYOUT_8888, 32, 4),
 | |
|     SDL_PIXELFORMAT_ABGR8888 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
 | |
|                                SDL_PACKEDLAYOUT_8888, 32, 4),
 | |
|     SDL_PIXELFORMAT_BGRA8888 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
 | |
|                                SDL_PACKEDLAYOUT_8888, 32, 4),
 | |
|     SDL_PIXELFORMAT_ARGB2101010 =
 | |
|         SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
 | |
|                                SDL_PACKEDLAYOUT_2101010, 32, 4),
 | |
| 
 | |
|     /* Aliases for RGBA byte arrays of color data, for the current platform */
 | |
| #if SDL_BYTEORDER == SDL_BIG_ENDIAN
 | |
|     SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
 | |
|     SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
 | |
|     SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
 | |
|     SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
 | |
|     SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_RGBX8888,
 | |
|     SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_XRGB8888,
 | |
|     SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_BGRX8888,
 | |
|     SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_XBGR8888,
 | |
| #else
 | |
|     SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
 | |
|     SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
 | |
|     SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
 | |
|     SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
 | |
|     SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_XBGR8888,
 | |
|     SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_BGRX8888,
 | |
|     SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_XRGB8888,
 | |
|     SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_RGBX8888,
 | |
| #endif
 | |
| 
 | |
|     SDL_PIXELFORMAT_YV12 =      /**< Planar mode: Y + V + U  (3 planes) */
 | |
|         SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
 | |
|     SDL_PIXELFORMAT_IYUV =      /**< Planar mode: Y + U + V  (3 planes) */
 | |
|         SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
 | |
|     SDL_PIXELFORMAT_YUY2 =      /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
 | |
|         SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
 | |
|     SDL_PIXELFORMAT_UYVY =      /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
 | |
|         SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
 | |
|     SDL_PIXELFORMAT_YVYU =      /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
 | |
|         SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
 | |
|     SDL_PIXELFORMAT_NV12 =      /**< Planar mode: Y + U/V interleaved  (2 planes) */
 | |
|         SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
 | |
|     SDL_PIXELFORMAT_NV21 =      /**< Planar mode: Y + V/U interleaved  (2 planes) */
 | |
|         SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
 | |
|     SDL_PIXELFORMAT_EXTERNAL_OES =      /**< Android video texture format */
 | |
|         SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
 | |
| } SDL_PixelFormatEnum;
 | |
| 
 | |
| /**
 | |
|  * The bits of this structure can be directly reinterpreted as an integer-packed
 | |
|  * color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888
 | |
|  * on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
 | |
|  */
 | |
| typedef struct SDL_Color
 | |
| {
 | |
|     Uint8 r;
 | |
|     Uint8 g;
 | |
|     Uint8 b;
 | |
|     Uint8 a;
 | |
| } SDL_Color;
 | |
| #define SDL_Colour SDL_Color
 | |
| 
 | |
| typedef struct SDL_Palette
 | |
| {
 | |
|     int ncolors;
 | |
|     SDL_Color *colors;
 | |
|     Uint32 version;
 | |
|     int refcount;
 | |
| } SDL_Palette;
 | |
| 
 | |
| /**
 | |
|  *  \note Everything in the pixel format structure is read-only.
 | |
|  */
 | |
| typedef struct SDL_PixelFormat
 | |
| {
 | |
|     Uint32 format;
 | |
|     SDL_Palette *palette;
 | |
|     Uint8 BitsPerPixel;
 | |
|     Uint8 BytesPerPixel;
 | |
|     Uint8 padding[2];
 | |
|     Uint32 Rmask;
 | |
|     Uint32 Gmask;
 | |
|     Uint32 Bmask;
 | |
|     Uint32 Amask;
 | |
|     Uint8 Rloss;
 | |
|     Uint8 Gloss;
 | |
|     Uint8 Bloss;
 | |
|     Uint8 Aloss;
 | |
|     Uint8 Rshift;
 | |
|     Uint8 Gshift;
 | |
|     Uint8 Bshift;
 | |
|     Uint8 Ashift;
 | |
|     int refcount;
 | |
|     struct SDL_PixelFormat *next;
 | |
| } SDL_PixelFormat;
 | |
| 
 | |
| /**
 | |
|  * Get the human readable name of a pixel format.
 | |
|  *
 | |
|  * \param format the pixel format to query
 | |
|  * \returns the human readable name of the specified pixel format or
 | |
|  *          `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
 | |
| 
 | |
| /**
 | |
|  * Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
 | |
|  *
 | |
|  * \param format one of the SDL_PixelFormatEnum values
 | |
|  * \param bpp a bits per pixel value; usually 15, 16, or 32
 | |
|  * \param Rmask a pointer filled in with the red mask for the format
 | |
|  * \param Gmask a pointer filled in with the green mask for the format
 | |
|  * \param Bmask a pointer filled in with the blue mask for the format
 | |
|  * \param Amask a pointer filled in with the alpha mask for the format
 | |
|  * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
 | |
|  *          possible; call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetPixelFormatEnumForMasks
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetMasksForPixelFormatEnum(Uint32 format,
 | |
|                                                             int *bpp,
 | |
|                                                             Uint32 * Rmask,
 | |
|                                                             Uint32 * Gmask,
 | |
|                                                             Uint32 * Bmask,
 | |
|                                                             Uint32 * Amask);
 | |
| 
 | |
| /**
 | |
|  * Convert a bpp value and RGBA masks to an enumerated pixel format.
 | |
|  *
 | |
|  * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
 | |
|  * possible.
 | |
|  *
 | |
|  * \param bpp a bits per pixel value; usually 15, 16, or 32
 | |
|  * \param Rmask the red mask for the format
 | |
|  * \param Gmask the green mask for the format
 | |
|  * \param Bmask the blue mask for the format
 | |
|  * \param Amask the alpha mask for the format
 | |
|  * \returns one of the SDL_PixelFormatEnum values
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetMasksForPixelFormatEnum
 | |
|  */
 | |
| extern DECLSPEC Uint32 SDLCALL SDL_GetPixelFormatEnumForMasks(int bpp,
 | |
|                                                           Uint32 Rmask,
 | |
|                                                           Uint32 Gmask,
 | |
|                                                           Uint32 Bmask,
 | |
|                                                           Uint32 Amask);
 | |
| 
 | |
| /**
 | |
|  * Create an SDL_PixelFormat structure corresponding to a pixel format.
 | |
|  *
 | |
|  * Returned structure may come from a shared global cache (i.e. not newly
 | |
|  * allocated), and hence should not be modified, especially the palette. Weird
 | |
|  * errors such as `Blit combination not supported` may occur.
 | |
|  *
 | |
|  * \param pixel_format one of the SDL_PixelFormatEnum values
 | |
|  * \returns the new SDL_PixelFormat structure or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_DestroyPixelFormat
 | |
|  */
 | |
| extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_CreatePixelFormat(Uint32 pixel_format);
 | |
| 
 | |
| /**
 | |
|  * Free an SDL_PixelFormat structure allocated by SDL_CreatePixelFormat().
 | |
|  *
 | |
|  * \param format the SDL_PixelFormat structure to free
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_CreatePixelFormat
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_DestroyPixelFormat(SDL_PixelFormat *format);
 | |
| 
 | |
| /**
 | |
|  * Create a palette structure with the specified number of color entries.
 | |
|  *
 | |
|  * The palette entries are initialized to white.
 | |
|  *
 | |
|  * \param ncolors represents the number of color entries in the color palette
 | |
|  * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
 | |
|  *          there wasn't enough memory); call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_DestroyPalette
 | |
|  */
 | |
| extern DECLSPEC SDL_Palette *SDLCALL SDL_CreatePalette(int ncolors);
 | |
| 
 | |
| /**
 | |
|  * Set the palette for a pixel format structure.
 | |
|  *
 | |
|  * \param format the SDL_PixelFormat structure that will use the palette
 | |
|  * \param palette the SDL_Palette structure that will be used
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_CreatePalette
 | |
|  * \sa SDL_DestroyPalette
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
 | |
|                                                       SDL_Palette *palette);
 | |
| 
 | |
| /**
 | |
|  * Set a range of colors in a palette.
 | |
|  *
 | |
|  * \param palette the SDL_Palette structure to modify
 | |
|  * \param colors an array of SDL_Color structures to copy into the palette
 | |
|  * \param firstcolor the index of the first palette entry to modify
 | |
|  * \param ncolors the number of entries to modify
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_CreatePalette
 | |
|  * \sa SDL_CreateSurface
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
 | |
|                                                  const SDL_Color * colors,
 | |
|                                                  int firstcolor, int ncolors);
 | |
| 
 | |
| /**
 | |
|  * Free a palette created with SDL_CreatePalette().
 | |
|  *
 | |
|  * \param palette the SDL_Palette structure to be freed
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_CreatePalette
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette * palette);
 | |
| 
 | |
| /**
 | |
|  * Map an RGB triple to an opaque pixel value for a given pixel format.
 | |
|  *
 | |
|  * This function maps the RGB color value to the specified pixel format and
 | |
|  * returns the pixel value best approximating the given RGB color value for
 | |
|  * the given pixel format.
 | |
|  *
 | |
|  * If the format has a palette (8-bit) the index of the closest matching color
 | |
|  * in the palette will be returned.
 | |
|  *
 | |
|  * If the specified pixel format has an alpha component it will be returned as
 | |
|  * all 1 bits (fully opaque).
 | |
|  *
 | |
|  * If the pixel format bpp (color depth) is less than 32-bpp then the unused
 | |
|  * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
 | |
|  * format the return value can be assigned to a Uint16, and similarly a Uint8
 | |
|  * for an 8-bpp format).
 | |
|  *
 | |
|  * \param format an SDL_PixelFormat structure describing the pixel format
 | |
|  * \param r the red component of the pixel in the range 0-255
 | |
|  * \param g the green component of the pixel in the range 0-255
 | |
|  * \param b the blue component of the pixel in the range 0-255
 | |
|  * \returns a pixel value
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetRGB
 | |
|  * \sa SDL_GetRGBA
 | |
|  * \sa SDL_MapRGBA
 | |
|  */
 | |
| extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
 | |
|                                           Uint8 r, Uint8 g, Uint8 b);
 | |
| 
 | |
| /**
 | |
|  * Map an RGBA quadruple to a pixel value for a given pixel format.
 | |
|  *
 | |
|  * This function maps the RGBA color value to the specified pixel format and
 | |
|  * returns the pixel value best approximating the given RGBA color value for
 | |
|  * the given pixel format.
 | |
|  *
 | |
|  * If the specified pixel format has no alpha component the alpha value will
 | |
|  * be ignored (as it will be in formats with a palette).
 | |
|  *
 | |
|  * If the format has a palette (8-bit) the index of the closest matching color
 | |
|  * in the palette will be returned.
 | |
|  *
 | |
|  * If the pixel format bpp (color depth) is less than 32-bpp then the unused
 | |
|  * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
 | |
|  * format the return value can be assigned to a Uint16, and similarly a Uint8
 | |
|  * for an 8-bpp format).
 | |
|  *
 | |
|  * \param format an SDL_PixelFormat structure describing the format of the
 | |
|  *               pixel
 | |
|  * \param r the red component of the pixel in the range 0-255
 | |
|  * \param g the green component of the pixel in the range 0-255
 | |
|  * \param b the blue component of the pixel in the range 0-255
 | |
|  * \param a the alpha component of the pixel in the range 0-255
 | |
|  * \returns a pixel value
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetRGB
 | |
|  * \sa SDL_GetRGBA
 | |
|  * \sa SDL_MapRGB
 | |
|  */
 | |
| extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
 | |
|                                            Uint8 r, Uint8 g, Uint8 b,
 | |
|                                            Uint8 a);
 | |
| 
 | |
| /**
 | |
|  * Get RGB values from a pixel in the specified format.
 | |
|  *
 | |
|  * This function uses the entire 8-bit [0..255] range when converting color
 | |
|  * components from pixel formats with less than 8-bits per RGB component
 | |
|  * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
 | |
|  * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
 | |
|  *
 | |
|  * \param pixel a pixel value
 | |
|  * \param format an SDL_PixelFormat structure describing the format of the
 | |
|  *               pixel
 | |
|  * \param r a pointer filled in with the red component
 | |
|  * \param g a pointer filled in with the green component
 | |
|  * \param b a pointer filled in with the blue component
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetRGBA
 | |
|  * \sa SDL_MapRGB
 | |
|  * \sa SDL_MapRGBA
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
 | |
|                                         const SDL_PixelFormat * format,
 | |
|                                         Uint8 * r, Uint8 * g, Uint8 * b);
 | |
| 
 | |
| /**
 | |
|  * Get RGBA values from a pixel in the specified format.
 | |
|  *
 | |
|  * This function uses the entire 8-bit [0..255] range when converting color
 | |
|  * components from pixel formats with less than 8-bits per RGB component
 | |
|  * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
 | |
|  * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
 | |
|  *
 | |
|  * If the surface has no alpha component, the alpha will be returned as 0xff
 | |
|  * (100% opaque).
 | |
|  *
 | |
|  * \param pixel a pixel value
 | |
|  * \param format an SDL_PixelFormat structure describing the format of the
 | |
|  *               pixel
 | |
|  * \param r a pointer filled in with the red component
 | |
|  * \param g a pointer filled in with the green component
 | |
|  * \param b a pointer filled in with the blue component
 | |
|  * \param a a pointer filled in with the alpha component
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetRGB
 | |
|  * \sa SDL_MapRGB
 | |
|  * \sa SDL_MapRGBA
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
 | |
|                                          const SDL_PixelFormat * format,
 | |
|                                          Uint8 * r, Uint8 * g, Uint8 * b,
 | |
|                                          Uint8 * a);
 | |
| 
 | |
| 
 | |
| /* Ends C function definitions when using C++ */
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 | |
| #include <SDL3/SDL_close_code.h>
 | |
| 
 | |
| #endif /* SDL_pixels_h_ */
 |