mirror of
				https://github.com/thunderbrewhq/thunderbrew
				synced 2025-10-29 23:36:02 +03:00 
			
		
		
		
	
		
			
				
	
	
		
			3287 lines
		
	
	
		
			130 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			3287 lines
		
	
	
		
			130 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|   Simple DirectMedia Layer
 | |
|   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
 | |
| 
 | |
|   This software is provided 'as-is', without any express or implied
 | |
|   warranty.  In no event will the authors be held liable for any damages
 | |
|   arising from the use of this software.
 | |
| 
 | |
|   Permission is granted to anyone to use this software for any purpose,
 | |
|   including commercial applications, and to alter it and redistribute it
 | |
|   freely, subject to the following restrictions:
 | |
| 
 | |
|   1. The origin of this software must not be misrepresented; you must not
 | |
|      claim that you wrote the original software. If you use this software
 | |
|      in a product, an acknowledgment in the product documentation would be
 | |
|      appreciated but is not required.
 | |
|   2. Altered source versions must be plainly marked as such, and must not be
 | |
|      misrepresented as being the original software.
 | |
|   3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| /**
 | |
|  * # CategoryVideo
 | |
|  *
 | |
|  * SDL's video subsystem is largely interested in abstracting window
 | |
|  * management from the underlying operating system. You can create windows,
 | |
|  * manage them in various ways, set them fullscreen, and get events when
 | |
|  * interesting things happen with them, such as the mouse or keyboard
 | |
|  * interacting with a window.
 | |
|  *
 | |
|  * The video subsystem is also interested in abstracting away some
 | |
|  * platform-specific differences in OpenGL: context creation, swapping
 | |
|  * buffers, etc. This may be crucial to your app, but also you are not
 | |
|  * required to use OpenGL at all. In fact, SDL can provide rendering to those
 | |
|  * windows as well, either with an easy-to-use
 | |
|  * [2D API](https://wiki.libsdl.org/SDL3/CategoryRender)
 | |
|  * or with a more-powerful
 | |
|  * [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU)
 | |
|  * . Of course, it can simply get out of your way and give you the window
 | |
|  * handles you need to use Vulkan, Direct3D, Metal, or whatever else you like
 | |
|  * directly, too.
 | |
|  *
 | |
|  * The video subsystem covers a lot of functionality, out of necessity, so it
 | |
|  * is worth perusing the list of functions just to see what's available, but
 | |
|  * most apps can get by with simply creating a window and listening for
 | |
|  * events, so start with SDL_CreateWindow() and SDL_PollEvent().
 | |
|  */
 | |
| 
 | |
| #ifndef SDL_video_h_
 | |
| #define SDL_video_h_
 | |
| 
 | |
| #include <SDL3/SDL_stdinc.h>
 | |
| #include <SDL3/SDL_error.h>
 | |
| #include <SDL3/SDL_pixels.h>
 | |
| #include <SDL3/SDL_properties.h>
 | |
| #include <SDL3/SDL_rect.h>
 | |
| #include <SDL3/SDL_surface.h>
 | |
| 
 | |
| #include <SDL3/SDL_begin_code.h>
 | |
| /* Set up for C function definitions, even when using C++ */
 | |
| #ifdef __cplusplus
 | |
| extern "C" {
 | |
| #endif
 | |
| 
 | |
| /**
 | |
|  * This is a unique ID for a display for the time it is connected to the
 | |
|  * system, and is never reused for the lifetime of the application.
 | |
|  *
 | |
|  * If the display is disconnected and reconnected, it will get a new ID.
 | |
|  *
 | |
|  * The value 0 is an invalid ID.
 | |
|  *
 | |
|  * \since This datatype is available since SDL 3.2.0.
 | |
|  */
 | |
| typedef Uint32 SDL_DisplayID;
 | |
| 
 | |
| /**
 | |
|  * This is a unique ID for a window.
 | |
|  *
 | |
|  * The value 0 is an invalid ID.
 | |
|  *
 | |
|  * \since This datatype is available since SDL 3.2.0.
 | |
|  */
 | |
| typedef Uint32 SDL_WindowID;
 | |
| 
 | |
| /* Global video properties... */
 | |
| 
 | |
| /**
 | |
|  * The pointer to the global `wl_display` object used by the Wayland video
 | |
|  * backend.
 | |
|  *
 | |
|  * Can be set before the video subsystem is initialized to import an external
 | |
|  * `wl_display` object from an application or toolkit for use in SDL, or read
 | |
|  * after initialization to export the `wl_display` used by the Wayland video
 | |
|  * backend. Setting this property after the video subsystem has been
 | |
|  * initialized has no effect, and reading it when the video subsystem is
 | |
|  * uninitialized will either return the user provided value, if one was set
 | |
|  * prior to initialization, or NULL. See docs/README-wayland.md for more
 | |
|  * information.
 | |
|  */
 | |
| #define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "SDL.video.wayland.wl_display"
 | |
| 
 | |
| /**
 | |
|  * System theme.
 | |
|  *
 | |
|  * \since This enum is available since SDL 3.2.0.
 | |
|  */
 | |
| typedef enum SDL_SystemTheme
 | |
| {
 | |
|     SDL_SYSTEM_THEME_UNKNOWN,   /**< Unknown system theme */
 | |
|     SDL_SYSTEM_THEME_LIGHT,     /**< Light colored system theme */
 | |
|     SDL_SYSTEM_THEME_DARK       /**< Dark colored system theme */
 | |
| } SDL_SystemTheme;
 | |
| 
 | |
| /**
 | |
|  * Internal display mode data.
 | |
|  *
 | |
|  * This lives as a field in SDL_DisplayMode, as opaque data.
 | |
|  *
 | |
|  * \since This struct is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_DisplayMode
 | |
|  */
 | |
| typedef struct SDL_DisplayModeData SDL_DisplayModeData;
 | |
| 
 | |
| /**
 | |
|  * The structure that defines a display mode.
 | |
|  *
 | |
|  * \since This struct is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetFullscreenDisplayModes
 | |
|  * \sa SDL_GetDesktopDisplayMode
 | |
|  * \sa SDL_GetCurrentDisplayMode
 | |
|  * \sa SDL_SetWindowFullscreenMode
 | |
|  * \sa SDL_GetWindowFullscreenMode
 | |
|  */
 | |
| typedef struct SDL_DisplayMode
 | |
| {
 | |
|     SDL_DisplayID displayID;        /**< the display this mode is associated with */
 | |
|     SDL_PixelFormat format;         /**< pixel format */
 | |
|     int w;                          /**< width */
 | |
|     int h;                          /**< height */
 | |
|     float pixel_density;            /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */
 | |
|     float refresh_rate;             /**< refresh rate (or 0.0f for unspecified) */
 | |
|     int refresh_rate_numerator;     /**< precise refresh rate numerator (or 0 for unspecified) */
 | |
|     int refresh_rate_denominator;   /**< precise refresh rate denominator */
 | |
| 
 | |
|     SDL_DisplayModeData *internal;  /**< Private */
 | |
| 
 | |
| } SDL_DisplayMode;
 | |
| 
 | |
| /**
 | |
|  * Display orientation values; the way a display is rotated.
 | |
|  *
 | |
|  * \since This enum is available since SDL 3.2.0.
 | |
|  */
 | |
| typedef enum SDL_DisplayOrientation
 | |
| {
 | |
|     SDL_ORIENTATION_UNKNOWN,            /**< The display orientation can't be determined */
 | |
|     SDL_ORIENTATION_LANDSCAPE,          /**< The display is in landscape mode, with the right side up, relative to portrait mode */
 | |
|     SDL_ORIENTATION_LANDSCAPE_FLIPPED,  /**< The display is in landscape mode, with the left side up, relative to portrait mode */
 | |
|     SDL_ORIENTATION_PORTRAIT,           /**< The display is in portrait mode */
 | |
|     SDL_ORIENTATION_PORTRAIT_FLIPPED    /**< The display is in portrait mode, upside down */
 | |
| } SDL_DisplayOrientation;
 | |
| 
 | |
| /**
 | |
|  * The struct used as an opaque handle to a window.
 | |
|  *
 | |
|  * \since This struct is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_CreateWindow
 | |
|  */
 | |
| typedef struct SDL_Window SDL_Window;
 | |
| 
 | |
| /**
 | |
|  * The flags on a window.
 | |
|  *
 | |
|  * These cover a lot of true/false, or on/off, window state. Some of it is
 | |
|  * immutable after being set through SDL_CreateWindow(), some of it can be
 | |
|  * changed on existing windows by the app, and some of it might be altered by
 | |
|  * the user or system outside of the app's control.
 | |
|  *
 | |
|  * \since This datatype is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFlags
 | |
|  */
 | |
| typedef Uint64 SDL_WindowFlags;
 | |
| 
 | |
| #define SDL_WINDOW_FULLSCREEN           SDL_UINT64_C(0x0000000000000001)    /**< window is in fullscreen mode */
 | |
| #define SDL_WINDOW_OPENGL               SDL_UINT64_C(0x0000000000000002)    /**< window usable with OpenGL context */
 | |
| #define SDL_WINDOW_OCCLUDED             SDL_UINT64_C(0x0000000000000004)    /**< window is occluded */
 | |
| #define SDL_WINDOW_HIDDEN               SDL_UINT64_C(0x0000000000000008)    /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
 | |
| #define SDL_WINDOW_BORDERLESS           SDL_UINT64_C(0x0000000000000010)    /**< no window decoration */
 | |
| #define SDL_WINDOW_RESIZABLE            SDL_UINT64_C(0x0000000000000020)    /**< window can be resized */
 | |
| #define SDL_WINDOW_MINIMIZED            SDL_UINT64_C(0x0000000000000040)    /**< window is minimized */
 | |
| #define SDL_WINDOW_MAXIMIZED            SDL_UINT64_C(0x0000000000000080)    /**< window is maximized */
 | |
| #define SDL_WINDOW_MOUSE_GRABBED        SDL_UINT64_C(0x0000000000000100)    /**< window has grabbed mouse input */
 | |
| #define SDL_WINDOW_INPUT_FOCUS          SDL_UINT64_C(0x0000000000000200)    /**< window has input focus */
 | |
| #define SDL_WINDOW_MOUSE_FOCUS          SDL_UINT64_C(0x0000000000000400)    /**< window has mouse focus */
 | |
| #define SDL_WINDOW_EXTERNAL             SDL_UINT64_C(0x0000000000000800)    /**< window not created by SDL */
 | |
| #define SDL_WINDOW_MODAL                SDL_UINT64_C(0x0000000000001000)    /**< window is modal */
 | |
| #define SDL_WINDOW_HIGH_PIXEL_DENSITY   SDL_UINT64_C(0x0000000000002000)    /**< window uses high pixel density back buffer if possible */
 | |
| #define SDL_WINDOW_MOUSE_CAPTURE        SDL_UINT64_C(0x0000000000004000)    /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
 | |
| #define SDL_WINDOW_MOUSE_RELATIVE_MODE  SDL_UINT64_C(0x0000000000008000)    /**< window has relative mode enabled */
 | |
| #define SDL_WINDOW_ALWAYS_ON_TOP        SDL_UINT64_C(0x0000000000010000)    /**< window should always be above others */
 | |
| #define SDL_WINDOW_UTILITY              SDL_UINT64_C(0x0000000000020000)    /**< window should be treated as a utility window, not showing in the task bar and window list */
 | |
| #define SDL_WINDOW_TOOLTIP              SDL_UINT64_C(0x0000000000040000)    /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */
 | |
| #define SDL_WINDOW_POPUP_MENU           SDL_UINT64_C(0x0000000000080000)    /**< window should be treated as a popup menu, requires a parent window */
 | |
| #define SDL_WINDOW_KEYBOARD_GRABBED     SDL_UINT64_C(0x0000000000100000)    /**< window has grabbed keyboard input */
 | |
| #define SDL_WINDOW_VULKAN               SDL_UINT64_C(0x0000000010000000)    /**< window usable for Vulkan surface */
 | |
| #define SDL_WINDOW_METAL                SDL_UINT64_C(0x0000000020000000)    /**< window usable for Metal view */
 | |
| #define SDL_WINDOW_TRANSPARENT          SDL_UINT64_C(0x0000000040000000)    /**< window with transparent buffer */
 | |
| #define SDL_WINDOW_NOT_FOCUSABLE        SDL_UINT64_C(0x0000000080000000)    /**< window should not be focusable */
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * A magic value used with SDL_WINDOWPOS_UNDEFINED.
 | |
|  *
 | |
|  * Generally this macro isn't used directly, but rather through
 | |
|  * SDL_WINDOWPOS_UNDEFINED or SDL_WINDOWPOS_UNDEFINED_DISPLAY.
 | |
|  *
 | |
|  * \since This macro is available since SDL 3.2.0.
 | |
|  */
 | |
| #define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000u
 | |
| 
 | |
| /**
 | |
|  * Used to indicate that you don't care what the window position is.
 | |
|  *
 | |
|  * If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always
 | |
|  * uses the primary display instead of specifying one.
 | |
|  *
 | |
|  * \param X the SDL_DisplayID of the display to use.
 | |
|  *
 | |
|  * \since This macro is available since SDL 3.2.0.
 | |
|  */
 | |
| #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
 | |
| 
 | |
| /**
 | |
|  * Used to indicate that you don't care what the window position/display is.
 | |
|  *
 | |
|  * This always uses the primary display.
 | |
|  *
 | |
|  * \since This macro is available since SDL 3.2.0.
 | |
|  */
 | |
| #define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
 | |
| 
 | |
| /**
 | |
|  * A macro to test if the window position is marked as "undefined."
 | |
|  *
 | |
|  * \param X the window position value.
 | |
|  *
 | |
|  * \since This macro is available since SDL 3.2.0.
 | |
|  */
 | |
| #define SDL_WINDOWPOS_ISUNDEFINED(X)    (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
 | |
| 
 | |
| /**
 | |
|  * A magic value used with SDL_WINDOWPOS_CENTERED.
 | |
|  *
 | |
|  * Generally this macro isn't used directly, but rather through
 | |
|  * SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_CENTERED_DISPLAY.
 | |
|  *
 | |
|  * \since This macro is available since SDL 3.2.0.
 | |
|  */
 | |
| #define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000u
 | |
| 
 | |
| /**
 | |
|  * Used to indicate that the window position should be centered.
 | |
|  *
 | |
|  * SDL_WINDOWPOS_CENTERED is the same, but always uses the primary display
 | |
|  * instead of specifying one.
 | |
|  *
 | |
|  * \param X the SDL_DisplayID of the display to use.
 | |
|  *
 | |
|  * \since This macro is available since SDL 3.2.0.
 | |
|  */
 | |
| #define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
 | |
| 
 | |
| /**
 | |
|  * Used to indicate that the window position should be centered.
 | |
|  *
 | |
|  * This always uses the primary display.
 | |
|  *
 | |
|  * \since This macro is available since SDL 3.2.0.
 | |
|  */
 | |
| #define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
 | |
| 
 | |
| /**
 | |
|  * A macro to test if the window position is marked as "centered."
 | |
|  *
 | |
|  * \param X the window position value.
 | |
|  *
 | |
|  * \since This macro is available since SDL 3.2.0.
 | |
|  */
 | |
| #define SDL_WINDOWPOS_ISCENTERED(X)    \
 | |
|             (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Window flash operation.
 | |
|  *
 | |
|  * \since This enum is available since SDL 3.2.0.
 | |
|  */
 | |
| typedef enum SDL_FlashOperation
 | |
| {
 | |
|     SDL_FLASH_CANCEL,                   /**< Cancel any window flash state */
 | |
|     SDL_FLASH_BRIEFLY,                  /**< Flash the window briefly to get attention */
 | |
|     SDL_FLASH_UNTIL_FOCUSED             /**< Flash the window until it gets focus */
 | |
| } SDL_FlashOperation;
 | |
| 
 | |
| /**
 | |
|  * An opaque handle to an OpenGL context.
 | |
|  *
 | |
|  * \since This datatype is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GL_CreateContext
 | |
|  */
 | |
| typedef struct SDL_GLContextState *SDL_GLContext;
 | |
| 
 | |
| /**
 | |
|  * Opaque type for an EGL display.
 | |
|  *
 | |
|  * \since This datatype is available since SDL 3.2.0.
 | |
|  */
 | |
| typedef void *SDL_EGLDisplay;
 | |
| 
 | |
| /**
 | |
|  * Opaque type for an EGL config.
 | |
|  *
 | |
|  * \since This datatype is available since SDL 3.2.0.
 | |
|  */
 | |
| typedef void *SDL_EGLConfig;
 | |
| 
 | |
| /**
 | |
|  * Opaque type for an EGL surface.
 | |
|  *
 | |
|  * \since This datatype is available since SDL 3.2.0.
 | |
|  */
 | |
| typedef void *SDL_EGLSurface;
 | |
| 
 | |
| /**
 | |
|  * An EGL attribute, used when creating an EGL context.
 | |
|  *
 | |
|  * \since This datatype is available since SDL 3.2.0.
 | |
|  */
 | |
| typedef intptr_t SDL_EGLAttrib;
 | |
| 
 | |
| /**
 | |
|  * An EGL integer attribute, used when creating an EGL surface.
 | |
|  *
 | |
|  * \since This datatype is available since SDL 3.2.0.
 | |
|  */
 | |
| typedef int SDL_EGLint;
 | |
| 
 | |
| /**
 | |
|  * EGL platform attribute initialization callback.
 | |
|  *
 | |
|  * This is called when SDL is attempting to create an EGL context, to let the
 | |
|  * app add extra attributes to its eglGetPlatformDisplay() call.
 | |
|  *
 | |
|  * The callback should return a pointer to an EGL attribute array terminated
 | |
|  * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow
 | |
|  * process will fail gracefully.
 | |
|  *
 | |
|  * The returned pointer should be allocated with SDL_malloc() and will be
 | |
|  * passed to SDL_free().
 | |
|  *
 | |
|  * The arrays returned by each callback will be appended to the existing
 | |
|  * attribute arrays defined by SDL.
 | |
|  *
 | |
|  * \param userdata an app-controlled pointer that is passed to the callback.
 | |
|  * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`.
 | |
|  *
 | |
|  * \since This datatype is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_EGL_SetAttributeCallbacks
 | |
|  */
 | |
| typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata);
 | |
| 
 | |
| /**
 | |
|  * EGL surface/context attribute initialization callback types.
 | |
|  *
 | |
|  * This is called when SDL is attempting to create an EGL surface, to let the
 | |
|  * app add extra attributes to its eglCreateWindowSurface() or
 | |
|  * eglCreateContext calls.
 | |
|  *
 | |
|  * For convenience, the EGLDisplay and EGLConfig to use are provided to the
 | |
|  * callback.
 | |
|  *
 | |
|  * The callback should return a pointer to an EGL attribute array terminated
 | |
|  * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow
 | |
|  * process will fail gracefully.
 | |
|  *
 | |
|  * The returned pointer should be allocated with SDL_malloc() and will be
 | |
|  * passed to SDL_free().
 | |
|  *
 | |
|  * The arrays returned by each callback will be appended to the existing
 | |
|  * attribute arrays defined by SDL.
 | |
|  *
 | |
|  * \param userdata an app-controlled pointer that is passed to the callback.
 | |
|  * \param display the EGL display to be used.
 | |
|  * \param config the EGL config to be used.
 | |
|  * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`.
 | |
|  *
 | |
|  * \since This datatype is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_EGL_SetAttributeCallbacks
 | |
|  */
 | |
| typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDisplay display, SDL_EGLConfig config);
 | |
| 
 | |
| /**
 | |
|  * An enumeration of OpenGL configuration attributes.
 | |
|  *
 | |
|  * While you can set most OpenGL attributes normally, the attributes listed
 | |
|  * above must be known before SDL creates the window that will be used with
 | |
|  * the OpenGL context. These attributes are set and read with
 | |
|  * SDL_GL_SetAttribute() and SDL_GL_GetAttribute().
 | |
|  *
 | |
|  * In some cases, these attributes are minimum requests; the GL does not
 | |
|  * promise to give you exactly what you asked for. It's possible to ask for a
 | |
|  * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask
 | |
|  * for no stencil buffer and still have one available. Context creation should
 | |
|  * fail if the GL can't provide your requested attributes at a minimum, but
 | |
|  * you should check to see exactly what you got.
 | |
|  *
 | |
|  * \since This enum is available since SDL 3.2.0.
 | |
|  */
 | |
| typedef enum SDL_GLAttr
 | |
| {
 | |
|     SDL_GL_RED_SIZE,                    /**< the minimum number of bits for the red channel of the color buffer; defaults to 3. */
 | |
|     SDL_GL_GREEN_SIZE,                  /**< the minimum number of bits for the green channel of the color buffer; defaults to 3. */
 | |
|     SDL_GL_BLUE_SIZE,                   /**< the minimum number of bits for the blue channel of the color buffer; defaults to 2. */
 | |
|     SDL_GL_ALPHA_SIZE,                  /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 0. */
 | |
|     SDL_GL_BUFFER_SIZE,                 /**< the minimum number of bits for frame buffer size; defaults to 0. */
 | |
|     SDL_GL_DOUBLEBUFFER,                /**< whether the output is single or double buffered; defaults to double buffering on. */
 | |
|     SDL_GL_DEPTH_SIZE,                  /**< the minimum number of bits in the depth buffer; defaults to 16. */
 | |
|     SDL_GL_STENCIL_SIZE,                /**< the minimum number of bits in the stencil buffer; defaults to 0. */
 | |
|     SDL_GL_ACCUM_RED_SIZE,              /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */
 | |
|     SDL_GL_ACCUM_GREEN_SIZE,            /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */
 | |
|     SDL_GL_ACCUM_BLUE_SIZE,             /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */
 | |
|     SDL_GL_ACCUM_ALPHA_SIZE,            /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */
 | |
|     SDL_GL_STEREO,                      /**< whether the output is stereo 3D; defaults to off. */
 | |
|     SDL_GL_MULTISAMPLEBUFFERS,          /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */
 | |
|     SDL_GL_MULTISAMPLESAMPLES,          /**< the number of samples used around the current pixel used for multisample anti-aliasing. */
 | |
|     SDL_GL_ACCELERATED_VISUAL,          /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */
 | |
|     SDL_GL_RETAINED_BACKING,            /**< not used (deprecated). */
 | |
|     SDL_GL_CONTEXT_MAJOR_VERSION,       /**< OpenGL context major version. */
 | |
|     SDL_GL_CONTEXT_MINOR_VERSION,       /**< OpenGL context minor version. */
 | |
|     SDL_GL_CONTEXT_FLAGS,               /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */
 | |
|     SDL_GL_CONTEXT_PROFILE_MASK,        /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */
 | |
|     SDL_GL_SHARE_WITH_CURRENT_CONTEXT,  /**< OpenGL context sharing; defaults to 0. */
 | |
|     SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,    /**< requests sRGB capable visual; defaults to 0. */
 | |
|     SDL_GL_CONTEXT_RELEASE_BEHAVIOR,    /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */
 | |
|     SDL_GL_CONTEXT_RESET_NOTIFICATION,  /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */
 | |
|     SDL_GL_CONTEXT_NO_ERROR,
 | |
|     SDL_GL_FLOATBUFFERS,
 | |
|     SDL_GL_EGL_PLATFORM
 | |
| } SDL_GLAttr;
 | |
| 
 | |
| /**
 | |
|  * Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute.
 | |
|  *
 | |
|  * \since This datatype is available since SDL 3.2.0.
 | |
|  */
 | |
| typedef Uint32 SDL_GLProfile;
 | |
| 
 | |
| #define SDL_GL_CONTEXT_PROFILE_CORE           0x0001  /**< OpenGL Core Profile context */
 | |
| #define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  0x0002  /**< OpenGL Compatibility Profile context */
 | |
| #define SDL_GL_CONTEXT_PROFILE_ES             0x0004  /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Possible flags to be set for the SDL_GL_CONTEXT_FLAGS attribute.
 | |
|  *
 | |
|  * \since This datatype is available since SDL 3.2.0.
 | |
|  */
 | |
| typedef Uint32 SDL_GLContextFlag;
 | |
| 
 | |
| #define SDL_GL_CONTEXT_DEBUG_FLAG              0x0001
 | |
| #define SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 0x0002
 | |
| #define SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      0x0004
 | |
| #define SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    0x0008
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Possible values to be set for the SDL_GL_CONTEXT_RELEASE_BEHAVIOR
 | |
|  * attribute.
 | |
|  *
 | |
|  * \since This datatype is available since SDL 3.2.0.
 | |
|  */
 | |
| typedef Uint32 SDL_GLContextReleaseFlag;
 | |
| 
 | |
| #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE   0x0000
 | |
| #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH  0x0001
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Possible values to be set SDL_GL_CONTEXT_RESET_NOTIFICATION attribute.
 | |
|  *
 | |
|  * \since This datatype is available since SDL 3.2.0.
 | |
|  */
 | |
| typedef Uint32 SDL_GLContextResetNotification;
 | |
| 
 | |
| #define SDL_GL_CONTEXT_RESET_NO_NOTIFICATION  0x0000
 | |
| #define SDL_GL_CONTEXT_RESET_LOSE_CONTEXT     0x0001
 | |
| 
 | |
| 
 | |
| /* Function prototypes */
 | |
| 
 | |
| /**
 | |
|  * Get the number of video drivers compiled into SDL.
 | |
|  *
 | |
|  * \returns the number of built in video drivers.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetVideoDriver
 | |
|  */
 | |
| extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
 | |
| 
 | |
| /**
 | |
|  * Get the name of a built in video driver.
 | |
|  *
 | |
|  * The video drivers are presented in the order in which they are normally
 | |
|  * checked during initialization.
 | |
|  *
 | |
|  * The names of drivers are all simple, low-ASCII identifiers, like "cocoa",
 | |
|  * "x11" or "windows". These never have Unicode characters, and are not meant
 | |
|  * to be proper names.
 | |
|  *
 | |
|  * \param index the index of a video driver.
 | |
|  * \returns the name of the video driver with the given **index**.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetNumVideoDrivers
 | |
|  */
 | |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index);
 | |
| 
 | |
| /**
 | |
|  * Get the name of the currently initialized video driver.
 | |
|  *
 | |
|  * The names of drivers are all simple, low-ASCII identifiers, like "cocoa",
 | |
|  * "x11" or "windows". These never have Unicode characters, and are not meant
 | |
|  * to be proper names.
 | |
|  *
 | |
|  * \returns the name of the current video driver or NULL if no driver has been
 | |
|  *          initialized.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetNumVideoDrivers
 | |
|  * \sa SDL_GetVideoDriver
 | |
|  */
 | |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentVideoDriver(void);
 | |
| 
 | |
| /**
 | |
|  * Get the current system theme.
 | |
|  *
 | |
|  * \returns the current system theme, light, dark, or unknown.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
 | |
| 
 | |
| /**
 | |
|  * Get a list of currently connected displays.
 | |
|  *
 | |
|  * \param count a pointer filled in with the number of displays returned, may
 | |
|  *              be NULL.
 | |
|  * \returns a 0 terminated array of display instance IDs or NULL on failure;
 | |
|  *          call SDL_GetError() for more information. This should be freed
 | |
|  *          with SDL_free() when it is no longer needed.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_DisplayID * SDLCALL SDL_GetDisplays(int *count);
 | |
| 
 | |
| /**
 | |
|  * Return the primary display.
 | |
|  *
 | |
|  * \returns the instance ID of the primary display on success or 0 on failure;
 | |
|  *          call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
 | |
| 
 | |
| /**
 | |
|  * Get the properties associated with a display.
 | |
|  *
 | |
|  * The following read-only properties are provided by SDL:
 | |
|  *
 | |
|  * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has HDR
 | |
|  *   headroom above the SDR white point. This is for informational and
 | |
|  *   diagnostic purposes only, as not all platforms provide this information
 | |
|  *   at the display level.
 | |
|  *
 | |
|  * On KMS/DRM:
 | |
|  *
 | |
|  * - `SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER`: the "panel
 | |
|  *   orientation" property for the display in degrees of clockwise rotation.
 | |
|  *   Note that this is provided only as a hint, and the application is
 | |
|  *   responsible for any coordinate transformations needed to conform to the
 | |
|  *   requested display orientation.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query.
 | |
|  * \returns a valid property ID on success or 0 on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID);
 | |
| 
 | |
| #define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN             "SDL.display.HDR_enabled"
 | |
| #define SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER "SDL.display.KMSDRM.panel_orientation"
 | |
| 
 | |
| /**
 | |
|  * Get the name of a display in UTF-8 encoding.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query.
 | |
|  * \returns the name of a display or NULL on failure; call SDL_GetError() for
 | |
|  *          more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
 | |
| 
 | |
| /**
 | |
|  * Get the desktop area represented by a display.
 | |
|  *
 | |
|  * The primary display is often located at (0,0), but may be placed at a
 | |
|  * different location depending on monitor layout.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query.
 | |
|  * \param rect the SDL_Rect structure filled in with the display bounds.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplayUsableBounds
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect);
 | |
| 
 | |
| /**
 | |
|  * Get the usable desktop area represented by a display, in screen
 | |
|  * coordinates.
 | |
|  *
 | |
|  * This is the same area as SDL_GetDisplayBounds() reports, but with portions
 | |
|  * reserved by the system removed. For example, on Apple's macOS, this
 | |
|  * subtracts the area occupied by the menu bar and dock.
 | |
|  *
 | |
|  * Setting a window to be fullscreen generally bypasses these unusable areas,
 | |
|  * so these are good guidelines for the maximum space available to a
 | |
|  * non-fullscreen window.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query.
 | |
|  * \param rect the SDL_Rect structure filled in with the display bounds.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplayBounds
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
 | |
| 
 | |
| /**
 | |
|  * Get the orientation of a display when it is unrotated.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query.
 | |
|  * \returns the SDL_DisplayOrientation enum value of the display, or
 | |
|  *          `SDL_ORIENTATION_UNKNOWN` if it isn't available.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID);
 | |
| 
 | |
| /**
 | |
|  * Get the orientation of a display.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query.
 | |
|  * \returns the SDL_DisplayOrientation enum value of the display, or
 | |
|  *          `SDL_ORIENTATION_UNKNOWN` if it isn't available.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID);
 | |
| 
 | |
| /**
 | |
|  * Get the content scale of a display.
 | |
|  *
 | |
|  * The content scale is the expected scale for content based on the DPI
 | |
|  * settings of the display. For example, a 4K display might have a 2.0 (200%)
 | |
|  * display scale, which means that the user expects UI elements to be twice as
 | |
|  * big on this display, to aid in readability.
 | |
|  *
 | |
|  * After window creation, SDL_GetWindowDisplayScale() should be used to query
 | |
|  * the content scale factor for individual windows instead of querying the
 | |
|  * display for a window and calling this function, as the per-window content
 | |
|  * scale factor may differ from the base value of the display it is on,
 | |
|  * particularly on high-DPI and/or multi-monitor desktop configurations.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query.
 | |
|  * \returns the content scale of the display, or 0.0f on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowDisplayScale
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID);
 | |
| 
 | |
| /**
 | |
|  * Get a list of fullscreen display modes available on a display.
 | |
|  *
 | |
|  * The display modes are sorted in this priority:
 | |
|  *
 | |
|  * - w -> largest to smallest
 | |
|  * - h -> largest to smallest
 | |
|  * - bits per pixel -> more colors to fewer colors
 | |
|  * - packed pixel layout -> largest to smallest
 | |
|  * - refresh rate -> highest to lowest
 | |
|  * - pixel density -> lowest to highest
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query.
 | |
|  * \param count a pointer filled in with the number of display modes returned,
 | |
|  *              may be NULL.
 | |
|  * \returns a NULL terminated array of display mode pointers or NULL on
 | |
|  *          failure; call SDL_GetError() for more information. This is a
 | |
|  *          single allocation that should be freed with SDL_free() when it is
 | |
|  *          no longer needed.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
 | |
| 
 | |
| /**
 | |
|  * Get the closest match to the requested display mode.
 | |
|  *
 | |
|  * The available display modes are scanned and `closest` is filled in with the
 | |
|  * closest mode matching the requested mode and returned. The mode format and
 | |
|  * refresh rate default to the desktop mode if they are set to 0. The modes
 | |
|  * are scanned with size being first priority, format being second priority,
 | |
|  * and finally checking the refresh rate. If all the available modes are too
 | |
|  * small, then false is returned.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query.
 | |
|  * \param w the width in pixels of the desired display mode.
 | |
|  * \param h the height in pixels of the desired display mode.
 | |
|  * \param refresh_rate the refresh rate of the desired display mode, or 0.0f
 | |
|  *                     for the desktop refresh rate.
 | |
|  * \param include_high_density_modes boolean to include high density modes in
 | |
|  *                                   the search.
 | |
|  * \param closest a pointer filled in with the closest display mode equal to
 | |
|  *                or larger than the desired mode.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplays
 | |
|  * \sa SDL_GetFullscreenDisplayModes
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest);
 | |
| 
 | |
| /**
 | |
|  * Get information about the desktop's display mode.
 | |
|  *
 | |
|  * There's a difference between this function and SDL_GetCurrentDisplayMode()
 | |
|  * when SDL runs fullscreen and has changed the resolution. In that case this
 | |
|  * function will return the previous native display mode, and not the current
 | |
|  * display mode.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query.
 | |
|  * \returns a pointer to the desktop display mode or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetCurrentDisplayMode
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
 | |
| 
 | |
| /**
 | |
|  * Get information about the current display mode.
 | |
|  *
 | |
|  * There's a difference between this function and SDL_GetDesktopDisplayMode()
 | |
|  * when SDL runs fullscreen and has changed the resolution. In that case this
 | |
|  * function will return the current display mode, and not the previous native
 | |
|  * display mode.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query.
 | |
|  * \returns a pointer to the desktop display mode or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetDesktopDisplayMode
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
 | |
| 
 | |
| /**
 | |
|  * Get the display containing a point.
 | |
|  *
 | |
|  * \param point the point to query.
 | |
|  * \returns the instance ID of the display containing the point or 0 on
 | |
|  *          failure; call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplayBounds
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
 | |
| 
 | |
| /**
 | |
|  * Get the display primarily containing a rect.
 | |
|  *
 | |
|  * \param rect the rect to query.
 | |
|  * \returns the instance ID of the display entirely containing the rect or
 | |
|  *          closest to the center of the rect on success or 0 on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplayBounds
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect);
 | |
| 
 | |
| /**
 | |
|  * Get the display associated with a window.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns the instance ID of the display containing the center of the window
 | |
|  *          on success or 0 on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplayBounds
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get the pixel density of a window.
 | |
|  *
 | |
|  * This is a ratio of pixel size to window size. For example, if the window is
 | |
|  * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it
 | |
|  * would have a pixel density of 2.0.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowDisplayScale
 | |
|  */
 | |
| extern SDL_DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get the content display scale relative to a window's pixel size.
 | |
|  *
 | |
|  * This is a combination of the window pixel density and the display content
 | |
|  * scale, and is the expected scale for displaying content in this window. For
 | |
|  * example, if a 3840x2160 window had a display scale of 2.0, the user expects
 | |
|  * the content to take twice as many pixels and be the same physical size as
 | |
|  * if it were being displayed in a 1920x1080 window with a display scale of
 | |
|  * 1.0.
 | |
|  *
 | |
|  * Conceptually this value corresponds to the scale display setting, and is
 | |
|  * updated when that setting is changed, or the window moves to a display with
 | |
|  * a different scale setting.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns the display scale, or 0.0f on failure; call SDL_GetError() for
 | |
|  *          more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Set the display mode to use when a window is visible and fullscreen.
 | |
|  *
 | |
|  * This only affects the display mode used when the window is fullscreen. To
 | |
|  * change the window size when the window is not fullscreen, use
 | |
|  * SDL_SetWindowSize().
 | |
|  *
 | |
|  * If the window is currently in the fullscreen state, this request is
 | |
|  * asynchronous on some windowing systems and the new mode dimensions may not
 | |
|  * be applied immediately upon the return of this function. If an immediate
 | |
|  * change is required, call SDL_SyncWindow() to block until the changes have
 | |
|  * taken effect.
 | |
|  *
 | |
|  * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an
 | |
|  * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode
 | |
|  * dimensions.
 | |
|  *
 | |
|  * \param window the window to affect.
 | |
|  * \param mode a pointer to the display mode to use, which can be NULL for
 | |
|  *             borderless fullscreen desktop mode, or one of the fullscreen
 | |
|  *             modes returned by SDL_GetFullscreenDisplayModes() to set an
 | |
|  *             exclusive fullscreen mode.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFullscreenMode
 | |
|  * \sa SDL_SetWindowFullscreen
 | |
|  * \sa SDL_SyncWindow
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode);
 | |
| 
 | |
| /**
 | |
|  * Query the display mode to use when a window is visible at fullscreen.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns a pointer to the exclusive fullscreen mode to use or NULL for
 | |
|  *          borderless fullscreen desktop mode.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowFullscreenMode
 | |
|  * \sa SDL_SetWindowFullscreen
 | |
|  */
 | |
| extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get the raw ICC profile data for the screen the window is currently on.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \param size the size of the ICC profile.
 | |
|  * \returns the raw ICC profile data on success or NULL on failure; call
 | |
|  *          SDL_GetError() for more information. This should be freed with
 | |
|  *          SDL_free() when it is no longer needed.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC void * SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
 | |
| 
 | |
| /**
 | |
|  * Get the pixel format associated with the window.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns the pixel format of the window on success or
 | |
|  *          SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get a list of valid windows.
 | |
|  *
 | |
|  * \param count a pointer filled in with the number of windows returned, may
 | |
|  *              be NULL.
 | |
|  * \returns a NULL terminated array of SDL_Window pointers or NULL on failure;
 | |
|  *          call SDL_GetError() for more information. This is a single
 | |
|  *          allocation that should be freed with SDL_free() when it is no
 | |
|  *          longer needed.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count);
 | |
| 
 | |
| /**
 | |
|  * Create a window with the specified dimensions and flags.
 | |
|  *
 | |
|  * `flags` may be any of the following OR'd together:
 | |
|  *
 | |
|  * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
 | |
|  * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
 | |
|  * - `SDL_WINDOW_OCCLUDED`: window partially or completely obscured by another
 | |
|  *   window
 | |
|  * - `SDL_WINDOW_HIDDEN`: window is not visible
 | |
|  * - `SDL_WINDOW_BORDERLESS`: no window decoration
 | |
|  * - `SDL_WINDOW_RESIZABLE`: window can be resized
 | |
|  * - `SDL_WINDOW_MINIMIZED`: window is minimized
 | |
|  * - `SDL_WINDOW_MAXIMIZED`: window is maximized
 | |
|  * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
 | |
|  * - `SDL_WINDOW_INPUT_FOCUS`: window has input focus
 | |
|  * - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus
 | |
|  * - `SDL_WINDOW_EXTERNAL`: window not created by SDL
 | |
|  * - `SDL_WINDOW_MODAL`: window is modal
 | |
|  * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back
 | |
|  *   buffer if possible
 | |
|  * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to
 | |
|  *   MOUSE_GRABBED)
 | |
|  * - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others
 | |
|  * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not
 | |
|  *   showing in the task bar and window list
 | |
|  * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not
 | |
|  *   get mouse or keyboard focus, requires a parent window
 | |
|  * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu,
 | |
|  *   requires a parent window
 | |
|  * - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input
 | |
|  * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
 | |
|  * - `SDL_WINDOW_METAL`: window usable with a Metal instance
 | |
|  * - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer
 | |
|  * - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable
 | |
|  *
 | |
|  * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
 | |
|  *
 | |
|  * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
 | |
|  * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
 | |
|  *
 | |
|  * The window pixel size may differ from its window coordinate size if the
 | |
|  * window is on a high pixel density display. Use SDL_GetWindowSize() to query
 | |
|  * the client area's size in window coordinates, and
 | |
|  * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
 | |
|  * drawable size in pixels. Note that the drawable size can vary after the
 | |
|  * window is created and should be queried again if you get an
 | |
|  * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
 | |
|  *
 | |
|  * If the window is created with any of the SDL_WINDOW_OPENGL or
 | |
|  * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
 | |
|  * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
 | |
|  * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
 | |
|  *
 | |
|  * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
 | |
|  * SDL_CreateWindow() will fail, because SDL_Vulkan_LoadLibrary() will fail.
 | |
|  *
 | |
|  * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
 | |
|  * SDL_CreateWindow() will fail.
 | |
|  *
 | |
|  * If you intend to use this window with an SDL_Renderer, you should use
 | |
|  * SDL_CreateWindowAndRenderer() instead of this function, to avoid window
 | |
|  * flicker.
 | |
|  *
 | |
|  * On non-Apple devices, SDL requires you to either not link to the Vulkan
 | |
|  * loader or link to a dynamic library version. This limitation may be removed
 | |
|  * in a future version of SDL.
 | |
|  *
 | |
|  * \param title the title of the window, in UTF-8 encoding.
 | |
|  * \param w the width of the window.
 | |
|  * \param h the height of the window.
 | |
|  * \param flags 0, or one or more SDL_WindowFlags OR'd together.
 | |
|  * \returns the window that was created or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_CreateWindowAndRenderer
 | |
|  * \sa SDL_CreatePopupWindow
 | |
|  * \sa SDL_CreateWindowWithProperties
 | |
|  * \sa SDL_DestroyWindow
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags);
 | |
| 
 | |
| /**
 | |
|  * Create a child popup window of the specified parent window.
 | |
|  *
 | |
|  * The flags parameter **must** contain at least one of the following:
 | |
|  *
 | |
|  * - `SDL_WINDOW_TOOLTIP`: The popup window is a tooltip and will not pass any
 | |
|  *   input events.
 | |
|  * - `SDL_WINDOW_POPUP_MENU`: The popup window is a popup menu. The topmost
 | |
|  *   popup menu will implicitly gain the keyboard focus.
 | |
|  *
 | |
|  * The following flags are not relevant to popup window creation and will be
 | |
|  * ignored:
 | |
|  *
 | |
|  * - `SDL_WINDOW_MINIMIZED`
 | |
|  * - `SDL_WINDOW_MAXIMIZED`
 | |
|  * - `SDL_WINDOW_FULLSCREEN`
 | |
|  * - `SDL_WINDOW_BORDERLESS`
 | |
|  *
 | |
|  * The following flags are incompatible with popup window creation and will
 | |
|  * cause it to fail:
 | |
|  *
 | |
|  * - `SDL_WINDOW_UTILITY`
 | |
|  * - `SDL_WINDOW_MODAL`
 | |
|  *
 | |
|  * The parent parameter **must** be non-null and a valid window. The parent of
 | |
|  * a popup window can be either a regular, toplevel window, or another popup
 | |
|  * window.
 | |
|  *
 | |
|  * Popup windows cannot be minimized, maximized, made fullscreen, raised,
 | |
|  * flash, be made a modal window, be the parent of a toplevel window, or grab
 | |
|  * the mouse and/or keyboard. Attempts to do so will fail.
 | |
|  *
 | |
|  * Popup windows implicitly do not have a border/decorations and do not appear
 | |
|  * on the taskbar/dock or in lists of windows such as alt-tab menus.
 | |
|  *
 | |
|  * If a parent window is hidden or destroyed, any child popup windows will be
 | |
|  * recursively hidden or destroyed as well. Child popup windows not explicitly
 | |
|  * hidden will be restored when the parent is shown.
 | |
|  *
 | |
|  * \param parent the parent of the window, must not be NULL.
 | |
|  * \param offset_x the x position of the popup window relative to the origin
 | |
|  *                 of the parent.
 | |
|  * \param offset_y the y position of the popup window relative to the origin
 | |
|  *                 of the parent window.
 | |
|  * \param w the width of the window.
 | |
|  * \param h the height of the window.
 | |
|  * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP_MENU, and zero or more
 | |
|  *              additional SDL_WindowFlags OR'd together.
 | |
|  * \returns the window that was created or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_CreateWindow
 | |
|  * \sa SDL_CreateWindowWithProperties
 | |
|  * \sa SDL_DestroyWindow
 | |
|  * \sa SDL_GetWindowParent
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags);
 | |
| 
 | |
| /**
 | |
|  * Create a window with the specified properties.
 | |
|  *
 | |
|  * These are the supported properties:
 | |
|  *
 | |
|  * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should
 | |
|  *   be always on top
 | |
|  * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no
 | |
|  *   window decoration
 | |
|  * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the
 | |
|  *   window will be used with an externally managed graphics context.
 | |
|  * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
 | |
|  *   accept keyboard input (defaults true)
 | |
|  * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should
 | |
|  *   start in fullscreen mode at desktop resolution
 | |
|  * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
 | |
|  * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start
 | |
|  *   hidden
 | |
|  * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window
 | |
|  *   uses a high pixel density buffer if possible
 | |
|  * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
 | |
|  *   start maximized
 | |
|  * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu
 | |
|  * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used
 | |
|  *   with Metal rendering
 | |
|  * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
 | |
|  *   start minimized
 | |
|  * - `SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN`: true if the window is modal to
 | |
|  *   its parent
 | |
|  * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts
 | |
|  *   with grabbed mouse focus
 | |
|  * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used
 | |
|  *   with OpenGL rendering
 | |
|  * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the
 | |
|  *   parent of this window, required for windows with the "tooltip", "menu",
 | |
|  *   and "modal" properties
 | |
|  * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be
 | |
|  *   resizable
 | |
|  * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8
 | |
|  *   encoding
 | |
|  * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
 | |
|  *   transparent in the areas with alpha of 0
 | |
|  * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip
 | |
|  * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility
 | |
|  *   window, not showing in the task bar and window list
 | |
|  * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used
 | |
|  *   with Vulkan rendering
 | |
|  * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
 | |
|  * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
 | |
|  *   `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
 | |
|  *   relative to the parent for windows with the "tooltip" or "menu" property
 | |
|  *   set.
 | |
|  * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
 | |
|  *   `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
 | |
|  *   relative to the parent for windows with the "tooltip" or "menu" property
 | |
|  *   set.
 | |
|  *
 | |
|  * These are additional supported properties on macOS:
 | |
|  *
 | |
|  * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the
 | |
|  *   `(__unsafe_unretained)` NSWindow associated with the window, if you want
 | |
|  *   to wrap an existing window.
 | |
|  * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)`
 | |
|  *   NSView associated with the window, defaults to `[window contentView]`
 | |
|  *
 | |
|  * These are additional supported properties on Wayland:
 | |
|  *
 | |
|  * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
 | |
|  *   the application wants to use the Wayland surface for a custom role and
 | |
|  *   does not want it attached to an XDG toplevel window. See
 | |
|  *   [README/wayland](README/wayland) for more information on using custom
 | |
|  *   surfaces.
 | |
|  * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the
 | |
|  *   application wants an associated `wl_egl_window` object to be created and
 | |
|  *   attached to the window, even if the window does not have the OpenGL
 | |
|  *   property or `SDL_WINDOW_OPENGL` flag set.
 | |
|  * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
 | |
|  *   associated with the window, if you want to wrap an existing window. See
 | |
|  *   [README/wayland](README/wayland) for more information.
 | |
|  *
 | |
|  * These are additional supported properties on Windows:
 | |
|  *
 | |
|  * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the
 | |
|  *   window, if you want to wrap an existing window.
 | |
|  * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
 | |
|  *   another window to share pixel format with, useful for OpenGL windows
 | |
|  *
 | |
|  * These are additional supported properties with X11:
 | |
|  *
 | |
|  * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
 | |
|  *   with the window, if you want to wrap an existing window.
 | |
|  *
 | |
|  * The window is implicitly shown if the "hidden" property is not set.
 | |
|  *
 | |
|  * Windows with the "tooltip" and "menu" properties are popup windows and have
 | |
|  * the behaviors and guidelines outlined in SDL_CreatePopupWindow().
 | |
|  *
 | |
|  * If this window is being created to be used with an SDL_Renderer, you should
 | |
|  * not add a graphics API specific property
 | |
|  * (`SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`, etc), as SDL will handle that
 | |
|  * internally when it chooses a renderer. However, SDL might need to recreate
 | |
|  * your window at that point, which may cause the window to appear briefly,
 | |
|  * and then flicker as it is recreated. The correct approach to this is to
 | |
|  * create the window with the `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN` property
 | |
|  * set to true, then create the renderer, then show the window with
 | |
|  * SDL_ShowWindow().
 | |
|  *
 | |
|  * \param props the properties to use.
 | |
|  * \returns the window that was created or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_CreateProperties
 | |
|  * \sa SDL_CreateWindow
 | |
|  * \sa SDL_DestroyWindow
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props);
 | |
| 
 | |
| #define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN               "SDL.window.create.always_on_top"
 | |
| #define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN                  "SDL.window.create.borderless"
 | |
| #define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN                   "SDL.window.create.focusable"
 | |
| #define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN   "SDL.window.create.external_graphics_context"
 | |
| #define SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER                        "SDL.window.create.flags"
 | |
| #define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN                  "SDL.window.create.fullscreen"
 | |
| #define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER                       "SDL.window.create.height"
 | |
| #define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN                      "SDL.window.create.hidden"
 | |
| #define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN          "SDL.window.create.high_pixel_density"
 | |
| #define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN                   "SDL.window.create.maximized"
 | |
| #define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN                        "SDL.window.create.menu"
 | |
| #define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN                       "SDL.window.create.metal"
 | |
| #define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN                   "SDL.window.create.minimized"
 | |
| #define SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN                       "SDL.window.create.modal"
 | |
| #define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN               "SDL.window.create.mouse_grabbed"
 | |
| #define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN                      "SDL.window.create.opengl"
 | |
| #define SDL_PROP_WINDOW_CREATE_PARENT_POINTER                      "SDL.window.create.parent"
 | |
| #define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN                   "SDL.window.create.resizable"
 | |
| #define SDL_PROP_WINDOW_CREATE_TITLE_STRING                        "SDL.window.create.title"
 | |
| #define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN                 "SDL.window.create.transparent"
 | |
| #define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN                     "SDL.window.create.tooltip"
 | |
| #define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN                     "SDL.window.create.utility"
 | |
| #define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN                      "SDL.window.create.vulkan"
 | |
| #define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER                        "SDL.window.create.width"
 | |
| #define SDL_PROP_WINDOW_CREATE_X_NUMBER                            "SDL.window.create.x"
 | |
| #define SDL_PROP_WINDOW_CREATE_Y_NUMBER                            "SDL.window.create.y"
 | |
| #define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER                "SDL.window.create.cocoa.window"
 | |
| #define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER                  "SDL.window.create.cocoa.view"
 | |
| #define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "SDL.window.create.wayland.surface_role_custom"
 | |
| #define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN   "SDL.window.create.wayland.create_egl_window"
 | |
| #define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER          "SDL.window.create.wayland.wl_surface"
 | |
| #define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER                  "SDL.window.create.win32.hwnd"
 | |
| #define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER     "SDL.window.create.win32.pixel_format_hwnd"
 | |
| #define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER                   "SDL.window.create.x11.window"
 | |
| 
 | |
| /**
 | |
|  * Get the numeric ID of a window.
 | |
|  *
 | |
|  * The numeric ID is what SDL_WindowEvent references, and is necessary to map
 | |
|  * these events to specific SDL_Window objects.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns the ID of the window on success or 0 on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFromID
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get a window from a stored ID.
 | |
|  *
 | |
|  * The numeric ID is what SDL_WindowEvent references, and is necessary to map
 | |
|  * these events to specific SDL_Window objects.
 | |
|  *
 | |
|  * \param id the ID of the window.
 | |
|  * \returns the window associated with `id` or NULL if it doesn't exist; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowID
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
 | |
| 
 | |
| /**
 | |
|  * Get parent of a window.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns the parent of the window on success or NULL if the window has no
 | |
|  *          parent.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_CreatePopupWindow
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get the properties associated with a window.
 | |
|  *
 | |
|  * The following read-only properties are provided by SDL:
 | |
|  *
 | |
|  * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped
 | |
|  *   window
 | |
|  * - `SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN`: true if the window has HDR
 | |
|  *   headroom above the SDR white point. This property can change dynamically
 | |
|  *   when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
 | |
|  * - `SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT`: the value of SDR white in the
 | |
|  *   SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the
 | |
|  *   SDR white level in scRGB colorspace, and on Apple platforms this is
 | |
|  *   always 1.0 for EDR content. This property can change dynamically when
 | |
|  *   SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
 | |
|  * - `SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT`: the additional high dynamic range
 | |
|  *   that can be displayed, in terms of the SDR white point. When HDR is not
 | |
|  *   enabled, this will be 1.0. This property can change dynamically when
 | |
|  *   SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
 | |
|  *
 | |
|  * On Android:
 | |
|  *
 | |
|  * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated
 | |
|  *   with the window
 | |
|  * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with
 | |
|  *   the window
 | |
|  *
 | |
|  * On iOS:
 | |
|  *
 | |
|  * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
 | |
|  *   UIWindow associated with the window
 | |
|  * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
 | |
|  *   associated with metal views on the window
 | |
|  * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's
 | |
|  *   framebuffer object. It must be bound when rendering to the screen using
 | |
|  *   OpenGL.
 | |
|  * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's
 | |
|  *   renderbuffer object. It must be bound when SDL_GL_SwapWindow is called.
 | |
|  * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL
 | |
|  *   view's resolve framebuffer, when MSAA is used.
 | |
|  *
 | |
|  * On KMS/DRM:
 | |
|  *
 | |
|  * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated
 | |
|  *   with the window (e.g. the X in /dev/dri/cardX)
 | |
|  * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the
 | |
|  *   window
 | |
|  * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated
 | |
|  *   with the window
 | |
|  *
 | |
|  * On macOS:
 | |
|  *
 | |
|  * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
 | |
|  *   NSWindow associated with the window
 | |
|  * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
 | |
|  *   assocated with metal views on the window
 | |
|  *
 | |
|  * On OpenVR:
 | |
|  *
 | |
|  * - `SDL_PROP_WINDOW_OPENVR_OVERLAY_ID`: the OpenVR Overlay Handle ID for the
 | |
|  *   associated overlay window.
 | |
|  *
 | |
|  * On Vivante:
 | |
|  *
 | |
|  * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
 | |
|  *   associated with the window
 | |
|  * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
 | |
|  *   associated with the window
 | |
|  * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with
 | |
|  *   the window
 | |
|  *
 | |
|  * On Windows:
 | |
|  *
 | |
|  * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window
 | |
|  * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window
 | |
|  * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with
 | |
|  *   the window
 | |
|  *
 | |
|  * On Wayland:
 | |
|  *
 | |
|  * Note: The `xdg_*` window objects do not internally persist across window
 | |
|  * show/hide calls. They will be null if the window is hidden and must be
 | |
|  * queried each time it is shown.
 | |
|  *
 | |
|  * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with
 | |
|  *   the window
 | |
|  * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with
 | |
|  *   the window
 | |
|  * - `SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER`: the wp_viewport associated
 | |
|  *   with the window
 | |
|  * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
 | |
|  *   associated with the window
 | |
|  * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated
 | |
|  *   with the window
 | |
|  * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
 | |
|  *   associated with the window
 | |
|  * - 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING': the export
 | |
|  *   handle associated with the window
 | |
|  * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
 | |
|  *   associated with the window
 | |
|  * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
 | |
|  *   associated with the window, in popup mode
 | |
|  *
 | |
|  * On X11:
 | |
|  *
 | |
|  * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with
 | |
|  *   the window
 | |
|  * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with
 | |
|  *   the window
 | |
|  * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the
 | |
|  *   window
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns a valid property ID on success or 0 on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
 | |
| 
 | |
| #define SDL_PROP_WINDOW_SHAPE_POINTER                               "SDL.window.shape"
 | |
| #define SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN                         "SDL.window.HDR_enabled"
 | |
| #define SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT                       "SDL.window.SDR_white_level"
 | |
| #define SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT                          "SDL.window.HDR_headroom"
 | |
| #define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER                      "SDL.window.android.window"
 | |
| #define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER                     "SDL.window.android.surface"
 | |
| #define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER                        "SDL.window.uikit.window"
 | |
| #define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER                 "SDL.window.uikit.metal_view_tag"
 | |
| #define SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER             "SDL.window.uikit.opengl.framebuffer"
 | |
| #define SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER            "SDL.window.uikit.opengl.renderbuffer"
 | |
| #define SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER     "SDL.window.uikit.opengl.resolve_framebuffer"
 | |
| #define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER                  "SDL.window.kmsdrm.dev_index"
 | |
| #define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER                        "SDL.window.kmsdrm.drm_fd"
 | |
| #define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER                   "SDL.window.kmsdrm.gbm_dev"
 | |
| #define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER                        "SDL.window.cocoa.window"
 | |
| #define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER                 "SDL.window.cocoa.metal_view_tag"
 | |
| #define SDL_PROP_WINDOW_OPENVR_OVERLAY_ID                           "SDL.window.openvr.overlay_id"
 | |
| #define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER                     "SDL.window.vivante.display"
 | |
| #define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER                      "SDL.window.vivante.window"
 | |
| #define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER                     "SDL.window.vivante.surface"
 | |
| #define SDL_PROP_WINDOW_WIN32_HWND_POINTER                          "SDL.window.win32.hwnd"
 | |
| #define SDL_PROP_WINDOW_WIN32_HDC_POINTER                           "SDL.window.win32.hdc"
 | |
| #define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER                      "SDL.window.win32.instance"
 | |
| #define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER                     "SDL.window.wayland.display"
 | |
| #define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER                     "SDL.window.wayland.surface"
 | |
| #define SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER                    "SDL.window.wayland.viewport"
 | |
| #define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER                  "SDL.window.wayland.egl_window"
 | |
| #define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER                 "SDL.window.wayland.xdg_surface"
 | |
| #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER                "SDL.window.wayland.xdg_toplevel"
 | |
| #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING   "SDL.window.wayland.xdg_toplevel_export_handle"
 | |
| #define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER                   "SDL.window.wayland.xdg_popup"
 | |
| #define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER              "SDL.window.wayland.xdg_positioner"
 | |
| #define SDL_PROP_WINDOW_X11_DISPLAY_POINTER                         "SDL.window.x11.display"
 | |
| #define SDL_PROP_WINDOW_X11_SCREEN_NUMBER                           "SDL.window.x11.screen"
 | |
| #define SDL_PROP_WINDOW_X11_WINDOW_NUMBER                           "SDL.window.x11.window"
 | |
| 
 | |
| /**
 | |
|  * Get the window flags.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns a mask of the SDL_WindowFlags associated with `window`.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_CreateWindow
 | |
|  * \sa SDL_HideWindow
 | |
|  * \sa SDL_MaximizeWindow
 | |
|  * \sa SDL_MinimizeWindow
 | |
|  * \sa SDL_SetWindowFullscreen
 | |
|  * \sa SDL_SetWindowMouseGrab
 | |
|  * \sa SDL_ShowWindow
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Set the title of a window.
 | |
|  *
 | |
|  * This string is expected to be in UTF-8 encoding.
 | |
|  *
 | |
|  * \param window the window to change.
 | |
|  * \param title the desired window title in UTF-8 format.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowTitle
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
 | |
| 
 | |
| /**
 | |
|  * Get the title of a window.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns the title of the window in UTF-8 format or "" if there is no
 | |
|  *          title.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowTitle
 | |
|  */
 | |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Set the icon for a window.
 | |
|  *
 | |
|  * If this function is passed a surface with alternate representations, the
 | |
|  * surface will be interpreted as the content to be used for 100% display
 | |
|  * scale, and the alternate representations will be used for high DPI
 | |
|  * situations. For example, if the original surface is 32x32, then on a 2x
 | |
|  * macOS display or 200% display scale on Windows, a 64x64 version of the
 | |
|  * image will be used, if available. If a matching version of the image isn't
 | |
|  * available, the closest larger size image will be downscaled to the
 | |
|  * appropriate size and be used instead, if available. Otherwise, the closest
 | |
|  * smaller image will be upscaled and be used instead.
 | |
|  *
 | |
|  * \param window the window to change.
 | |
|  * \param icon an SDL_Surface structure containing the icon for the window.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
 | |
| 
 | |
| /**
 | |
|  * Request that the window's position be set.
 | |
|  *
 | |
|  * If the window is in an exclusive fullscreen or maximized state, this
 | |
|  * request has no effect.
 | |
|  *
 | |
|  * This can be used to reposition fullscreen-desktop windows onto a different
 | |
|  * display, however, as exclusive fullscreen windows are locked to a specific
 | |
|  * display, they can only be repositioned programmatically via
 | |
|  * SDL_SetWindowFullscreenMode().
 | |
|  *
 | |
|  * On some windowing systems this request is asynchronous and the new
 | |
|  * coordinates may not have have been applied immediately upon the return of
 | |
|  * this function. If an immediate change is required, call SDL_SyncWindow() to
 | |
|  * block until the changes have taken effect.
 | |
|  *
 | |
|  * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be
 | |
|  * emitted with the window's new coordinates. Note that the new coordinates
 | |
|  * may not match the exact coordinates requested, as some windowing systems
 | |
|  * can restrict the position of the window in certain scenarios (e.g.
 | |
|  * constraining the position so the window is always within desktop bounds).
 | |
|  * Additionally, as this is just a request, it can be denied by the windowing
 | |
|  * system.
 | |
|  *
 | |
|  * \param window the window to reposition.
 | |
|  * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
 | |
|  *          `SDL_WINDOWPOS_UNDEFINED`.
 | |
|  * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
 | |
|  *          `SDL_WINDOWPOS_UNDEFINED`.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowPosition
 | |
|  * \sa SDL_SyncWindow
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
 | |
| 
 | |
| /**
 | |
|  * Get the position of a window.
 | |
|  *
 | |
|  * This is the current position of the window as last reported by the
 | |
|  * windowing system.
 | |
|  *
 | |
|  * If you do not need the value for one of the positions a NULL may be passed
 | |
|  * in the `x` or `y` parameter.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \param x a pointer filled in with the x position of the window, may be
 | |
|  *          NULL.
 | |
|  * \param y a pointer filled in with the y position of the window, may be
 | |
|  *          NULL.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowPosition
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
 | |
| 
 | |
| /**
 | |
|  * Request that the size of a window's client area be set.
 | |
|  *
 | |
|  * If the window is in a fullscreen or maximized state, this request has no
 | |
|  * effect.
 | |
|  *
 | |
|  * To change the exclusive fullscreen mode of a window, use
 | |
|  * SDL_SetWindowFullscreenMode().
 | |
|  *
 | |
|  * On some windowing systems, this request is asynchronous and the new window
 | |
|  * size may not have have been applied immediately upon the return of this
 | |
|  * function. If an immediate change is required, call SDL_SyncWindow() to
 | |
|  * block until the changes have taken effect.
 | |
|  *
 | |
|  * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
 | |
|  * emitted with the new window dimensions. Note that the new dimensions may
 | |
|  * not match the exact size requested, as some windowing systems can restrict
 | |
|  * the window size in certain scenarios (e.g. constraining the size of the
 | |
|  * content area to remain within the usable desktop bounds). Additionally, as
 | |
|  * this is just a request, it can be denied by the windowing system.
 | |
|  *
 | |
|  * \param window the window to change.
 | |
|  * \param w the width of the window, must be > 0.
 | |
|  * \param h the height of the window, must be > 0.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSize
 | |
|  * \sa SDL_SetWindowFullscreenMode
 | |
|  * \sa SDL_SyncWindow
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
 | |
| 
 | |
| /**
 | |
|  * Get the size of a window's client area.
 | |
|  *
 | |
|  * The window pixel size may differ from its window coordinate size if the
 | |
|  * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels()
 | |
|  * or SDL_GetRenderOutputSize() to get the real client area size in pixels.
 | |
|  *
 | |
|  * \param window the window to query the width and height from.
 | |
|  * \param w a pointer filled in with the width of the window, may be NULL.
 | |
|  * \param h a pointer filled in with the height of the window, may be NULL.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetRenderOutputSize
 | |
|  * \sa SDL_GetWindowSizeInPixels
 | |
|  * \sa SDL_SetWindowSize
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
 | |
| 
 | |
| /**
 | |
|  * Get the safe area for this window.
 | |
|  *
 | |
|  * Some devices have portions of the screen which are partially obscured or
 | |
|  * not interactive, possibly due to on-screen controls, curved edges, camera
 | |
|  * notches, TV overscan, etc. This function provides the area of the window
 | |
|  * which is safe to have interactable content. You should continue rendering
 | |
|  * into the rest of the window, but it should not contain visually important
 | |
|  * or interactible content.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \param rect a pointer filled in with the client area that is safe for
 | |
|  *             interactive content.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect);
 | |
| 
 | |
| /**
 | |
|  * Request that the aspect ratio of a window's client area be set.
 | |
|  *
 | |
|  * The aspect ratio is the ratio of width divided by height, e.g. 2560x1600
 | |
|  * would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are
 | |
|  * narrower.
 | |
|  *
 | |
|  * If, at the time of this request, the window in a fixed-size state, such as
 | |
|  * maximized or fullscreen, the request will be deferred until the window
 | |
|  * exits this state and becomes resizable again.
 | |
|  *
 | |
|  * On some windowing systems, this request is asynchronous and the new window
 | |
|  * aspect ratio may not have have been applied immediately upon the return of
 | |
|  * this function. If an immediate change is required, call SDL_SyncWindow() to
 | |
|  * block until the changes have taken effect.
 | |
|  *
 | |
|  * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
 | |
|  * emitted with the new window dimensions. Note that the new dimensions may
 | |
|  * not match the exact aspect ratio requested, as some windowing systems can
 | |
|  * restrict the window size in certain scenarios (e.g. constraining the size
 | |
|  * of the content area to remain within the usable desktop bounds).
 | |
|  * Additionally, as this is just a request, it can be denied by the windowing
 | |
|  * system.
 | |
|  *
 | |
|  * \param window the window to change.
 | |
|  * \param min_aspect the minimum aspect ratio of the window, or 0.0f for no
 | |
|  *                   limit.
 | |
|  * \param max_aspect the maximum aspect ratio of the window, or 0.0f for no
 | |
|  *                   limit.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowAspectRatio
 | |
|  * \sa SDL_SyncWindow
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAspectRatio(SDL_Window *window, float min_aspect, float max_aspect);
 | |
| 
 | |
| /**
 | |
|  * Get the size of a window's client area.
 | |
|  *
 | |
|  * \param window the window to query the width and height from.
 | |
|  * \param min_aspect a pointer filled in with the minimum aspect ratio of the
 | |
|  *                   window, may be NULL.
 | |
|  * \param max_aspect a pointer filled in with the maximum aspect ratio of the
 | |
|  *                   window, may be NULL.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowAspectRatio
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window, float *min_aspect, float *max_aspect);
 | |
| 
 | |
| /**
 | |
|  * Get the size of a window's borders (decorations) around the client area.
 | |
|  *
 | |
|  * Note: If this function fails (returns false), the size values will be
 | |
|  * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
 | |
|  * window in question was borderless.
 | |
|  *
 | |
|  * Note: This function may fail on systems where the window has not yet been
 | |
|  * decorated by the display server (for example, immediately after calling
 | |
|  * SDL_CreateWindow). It is recommended that you wait at least until the
 | |
|  * window has been presented and composited, so that the window system has a
 | |
|  * chance to decorate the window and provide the border dimensions to SDL.
 | |
|  *
 | |
|  * This function also returns false if getting the information is not
 | |
|  * supported.
 | |
|  *
 | |
|  * \param window the window to query the size values of the border
 | |
|  *               (decorations) from.
 | |
|  * \param top pointer to variable for storing the size of the top border; NULL
 | |
|  *            is permitted.
 | |
|  * \param left pointer to variable for storing the size of the left border;
 | |
|  *             NULL is permitted.
 | |
|  * \param bottom pointer to variable for storing the size of the bottom
 | |
|  *               border; NULL is permitted.
 | |
|  * \param right pointer to variable for storing the size of the right border;
 | |
|  *              NULL is permitted.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSize
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
 | |
| 
 | |
| /**
 | |
|  * Get the size of a window's client area, in pixels.
 | |
|  *
 | |
|  * \param window the window from which the drawable size should be queried.
 | |
|  * \param w a pointer to variable for storing the width in pixels, may be
 | |
|  *          NULL.
 | |
|  * \param h a pointer to variable for storing the height in pixels, may be
 | |
|  *          NULL.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_CreateWindow
 | |
|  * \sa SDL_GetWindowSize
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
 | |
| 
 | |
| /**
 | |
|  * Set the minimum size of a window's client area.
 | |
|  *
 | |
|  * \param window the window to change.
 | |
|  * \param min_w the minimum width of the window, or 0 for no limit.
 | |
|  * \param min_h the minimum height of the window, or 0 for no limit.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowMinimumSize
 | |
|  * \sa SDL_SetWindowMaximumSize
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
 | |
| 
 | |
| /**
 | |
|  * Get the minimum size of a window's client area.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \param w a pointer filled in with the minimum width of the window, may be
 | |
|  *          NULL.
 | |
|  * \param h a pointer filled in with the minimum height of the window, may be
 | |
|  *          NULL.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowMaximumSize
 | |
|  * \sa SDL_SetWindowMinimumSize
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
 | |
| 
 | |
| /**
 | |
|  * Set the maximum size of a window's client area.
 | |
|  *
 | |
|  * \param window the window to change.
 | |
|  * \param max_w the maximum width of the window, or 0 for no limit.
 | |
|  * \param max_h the maximum height of the window, or 0 for no limit.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowMaximumSize
 | |
|  * \sa SDL_SetWindowMinimumSize
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
 | |
| 
 | |
| /**
 | |
|  * Get the maximum size of a window's client area.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \param w a pointer filled in with the maximum width of the window, may be
 | |
|  *          NULL.
 | |
|  * \param h a pointer filled in with the maximum height of the window, may be
 | |
|  *          NULL.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowMinimumSize
 | |
|  * \sa SDL_SetWindowMaximumSize
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
 | |
| 
 | |
| /**
 | |
|  * Set the border state of a window.
 | |
|  *
 | |
|  * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
 | |
|  * or remove the border from the actual window. This is a no-op if the
 | |
|  * window's border already matches the requested state.
 | |
|  *
 | |
|  * You can't change the border state of a fullscreen window.
 | |
|  *
 | |
|  * \param window the window of which to change the border state.
 | |
|  * \param bordered false to remove border, true to add border.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFlags
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowBordered(SDL_Window *window, bool bordered);
 | |
| 
 | |
| /**
 | |
|  * Set the user-resizable state of a window.
 | |
|  *
 | |
|  * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
 | |
|  * allow/disallow user resizing of the window. This is a no-op if the window's
 | |
|  * resizable state already matches the requested state.
 | |
|  *
 | |
|  * You can't change the resizable state of a fullscreen window.
 | |
|  *
 | |
|  * \param window the window of which to change the resizable state.
 | |
|  * \param resizable true to allow resizing, false to disallow.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFlags
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowResizable(SDL_Window *window, bool resizable);
 | |
| 
 | |
| /**
 | |
|  * Set the window to always be above the others.
 | |
|  *
 | |
|  * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
 | |
|  * will bring the window to the front and keep the window above the rest.
 | |
|  *
 | |
|  * \param window the window of which to change the always on top state.
 | |
|  * \param on_top true to set the window always on top, false to disable.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFlags
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, bool on_top);
 | |
| 
 | |
| /**
 | |
|  * Show a window.
 | |
|  *
 | |
|  * \param window the window to show.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_HideWindow
 | |
|  * \sa SDL_RaiseWindow
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Hide a window.
 | |
|  *
 | |
|  * \param window the window to hide.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_ShowWindow
 | |
|  * \sa SDL_WINDOW_HIDDEN
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_HideWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Request that a window be raised above other windows and gain the input
 | |
|  * focus.
 | |
|  *
 | |
|  * The result of this request is subject to desktop window manager policy,
 | |
|  * particularly if raising the requested window would result in stealing focus
 | |
|  * from another application. If the window is successfully raised and gains
 | |
|  * input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and
 | |
|  * the window will have the SDL_WINDOW_INPUT_FOCUS flag set.
 | |
|  *
 | |
|  * \param window the window to raise.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_RaiseWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Request that the window be made as large as possible.
 | |
|  *
 | |
|  * Non-resizable windows can't be maximized. The window must have the
 | |
|  * SDL_WINDOW_RESIZABLE flag set, or this will have no effect.
 | |
|  *
 | |
|  * On some windowing systems this request is asynchronous and the new window
 | |
|  * state may not have have been applied immediately upon the return of this
 | |
|  * function. If an immediate change is required, call SDL_SyncWindow() to
 | |
|  * block until the changes have taken effect.
 | |
|  *
 | |
|  * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be
 | |
|  * emitted. Note that, as this is just a request, the windowing system can
 | |
|  * deny the state change.
 | |
|  *
 | |
|  * When maximizing a window, whether the constraints set via
 | |
|  * SDL_SetWindowMaximumSize() are honored depends on the policy of the window
 | |
|  * manager. Win32 and macOS enforce the constraints when maximizing, while X11
 | |
|  * and Wayland window managers may vary.
 | |
|  *
 | |
|  * \param window the window to maximize.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_MinimizeWindow
 | |
|  * \sa SDL_RestoreWindow
 | |
|  * \sa SDL_SyncWindow
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_MaximizeWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Request that the window be minimized to an iconic representation.
 | |
|  *
 | |
|  * If the window is in a fullscreen state, this request has no direct effect.
 | |
|  * It may alter the state the window is returned to when leaving fullscreen.
 | |
|  *
 | |
|  * On some windowing systems this request is asynchronous and the new window
 | |
|  * state may not have been applied immediately upon the return of this
 | |
|  * function. If an immediate change is required, call SDL_SyncWindow() to
 | |
|  * block until the changes have taken effect.
 | |
|  *
 | |
|  * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be
 | |
|  * emitted. Note that, as this is just a request, the windowing system can
 | |
|  * deny the state change.
 | |
|  *
 | |
|  * \param window the window to minimize.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_MaximizeWindow
 | |
|  * \sa SDL_RestoreWindow
 | |
|  * \sa SDL_SyncWindow
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_MinimizeWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Request that the size and position of a minimized or maximized window be
 | |
|  * restored.
 | |
|  *
 | |
|  * If the window is in a fullscreen state, this request has no direct effect.
 | |
|  * It may alter the state the window is returned to when leaving fullscreen.
 | |
|  *
 | |
|  * On some windowing systems this request is asynchronous and the new window
 | |
|  * state may not have have been applied immediately upon the return of this
 | |
|  * function. If an immediate change is required, call SDL_SyncWindow() to
 | |
|  * block until the changes have taken effect.
 | |
|  *
 | |
|  * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be
 | |
|  * emitted. Note that, as this is just a request, the windowing system can
 | |
|  * deny the state change.
 | |
|  *
 | |
|  * \param window the window to restore.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_MaximizeWindow
 | |
|  * \sa SDL_MinimizeWindow
 | |
|  * \sa SDL_SyncWindow
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_RestoreWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Request that the window's fullscreen state be changed.
 | |
|  *
 | |
|  * By default a window in fullscreen state uses borderless fullscreen desktop
 | |
|  * mode, but a specific exclusive display mode can be set using
 | |
|  * SDL_SetWindowFullscreenMode().
 | |
|  *
 | |
|  * On some windowing systems this request is asynchronous and the new
 | |
|  * fullscreen state may not have have been applied immediately upon the return
 | |
|  * of this function. If an immediate change is required, call SDL_SyncWindow()
 | |
|  * to block until the changes have taken effect.
 | |
|  *
 | |
|  * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or
 | |
|  * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this
 | |
|  * is just a request, it can be denied by the windowing system.
 | |
|  *
 | |
|  * \param window the window to change.
 | |
|  * \param fullscreen true for fullscreen mode, false for windowed mode.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFullscreenMode
 | |
|  * \sa SDL_SetWindowFullscreenMode
 | |
|  * \sa SDL_SyncWindow
 | |
|  * \sa SDL_WINDOW_FULLSCREEN
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, bool fullscreen);
 | |
| 
 | |
| /**
 | |
|  * Block until any pending window state is finalized.
 | |
|  *
 | |
|  * On asynchronous windowing systems, this acts as a synchronization barrier
 | |
|  * for pending window state. It will attempt to wait until any pending window
 | |
|  * state has been applied and is guaranteed to return within finite time. Note
 | |
|  * that for how long it can potentially block depends on the underlying window
 | |
|  * system, as window state changes may involve somewhat lengthy animations
 | |
|  * that must complete before the window is in its final requested state.
 | |
|  *
 | |
|  * On windowing systems where changes are immediate, this does nothing.
 | |
|  *
 | |
|  * \param window the window for which to wait for the pending state to be
 | |
|  *               applied.
 | |
|  * \returns true on success or false if the operation timed out before the
 | |
|  *          window was in the requested state.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowSize
 | |
|  * \sa SDL_SetWindowPosition
 | |
|  * \sa SDL_SetWindowFullscreen
 | |
|  * \sa SDL_MinimizeWindow
 | |
|  * \sa SDL_MaximizeWindow
 | |
|  * \sa SDL_RestoreWindow
 | |
|  * \sa SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SyncWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Return whether the window has a surface associated with it.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns true if there is a surface associated with the window, or false
 | |
|  *          otherwise.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSurface
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_WindowHasSurface(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get the SDL surface associated with the window.
 | |
|  *
 | |
|  * A new surface will be created with the optimal format for the window, if
 | |
|  * necessary. This surface will be freed when the window is destroyed. Do not
 | |
|  * free this surface.
 | |
|  *
 | |
|  * This surface will be invalidated if the window is resized. After resizing a
 | |
|  * window this function must be called again to return a valid surface.
 | |
|  *
 | |
|  * You may not combine this with 3D or the rendering API on this window.
 | |
|  *
 | |
|  * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns the surface associated with the window, or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_DestroyWindowSurface
 | |
|  * \sa SDL_WindowHasSurface
 | |
|  * \sa SDL_UpdateWindowSurface
 | |
|  * \sa SDL_UpdateWindowSurfaceRects
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Toggle VSync for the window surface.
 | |
|  *
 | |
|  * When a window surface is created, vsync defaults to
 | |
|  * SDL_WINDOW_SURFACE_VSYNC_DISABLED.
 | |
|  *
 | |
|  * The `vsync` parameter can be 1 to synchronize present with every vertical
 | |
|  * refresh, 2 to synchronize present with every second vertical refresh, etc.,
 | |
|  * SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync),
 | |
|  * or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is
 | |
|  * supported by every driver, so you should check the return value to see
 | |
|  * whether the requested setting is supported.
 | |
|  *
 | |
|  * \param window the window.
 | |
|  * \param vsync the vertical refresh sync interval.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSurfaceVSync
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSurfaceVSync(SDL_Window *window, int vsync);
 | |
| 
 | |
| #define SDL_WINDOW_SURFACE_VSYNC_DISABLED 0
 | |
| #define SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE (-1)
 | |
| 
 | |
| /**
 | |
|  * Get VSync for the window surface.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \param vsync an int filled with the current vertical refresh sync interval.
 | |
|  *              See SDL_SetWindowSurfaceVSync() for the meaning of the value.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowSurfaceVSync
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync);
 | |
| 
 | |
| /**
 | |
|  * Copy the window surface to the screen.
 | |
|  *
 | |
|  * This is the function you use to reflect any changes to the surface on the
 | |
|  * screen.
 | |
|  *
 | |
|  * This function is equivalent to the SDL 1.2 API SDL_Flip().
 | |
|  *
 | |
|  * \param window the window to update.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSurface
 | |
|  * \sa SDL_UpdateWindowSurfaceRects
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Copy areas of the window surface to the screen.
 | |
|  *
 | |
|  * This is the function you use to reflect changes to portions of the surface
 | |
|  * on the screen.
 | |
|  *
 | |
|  * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
 | |
|  *
 | |
|  * Note that this function will update _at least_ the rectangles specified,
 | |
|  * but this is only intended as an optimization; in practice, this might
 | |
|  * update more of the screen (or all of the screen!), depending on what method
 | |
|  * SDL uses to send pixels to the system.
 | |
|  *
 | |
|  * \param window the window to update.
 | |
|  * \param rects an array of SDL_Rect structures representing areas of the
 | |
|  *              surface to copy, in pixels.
 | |
|  * \param numrects the number of rectangles.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSurface
 | |
|  * \sa SDL_UpdateWindowSurface
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
 | |
| 
 | |
| /**
 | |
|  * Destroy the surface associated with the window.
 | |
|  *
 | |
|  * \param window the window to update.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSurface
 | |
|  * \sa SDL_WindowHasSurface
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Set a window's keyboard grab mode.
 | |
|  *
 | |
|  * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
 | |
|  * the Meta/Super key. Note that not all system keyboard shortcuts can be
 | |
|  * captured by applications (one example is Ctrl+Alt+Del on Windows).
 | |
|  *
 | |
|  * This is primarily intended for specialized applications such as VNC clients
 | |
|  * or VM frontends. Normal games should not use keyboard grab.
 | |
|  *
 | |
|  * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
 | |
|  * window is full-screen to ensure the user is not trapped in your
 | |
|  * application. If you have a custom keyboard shortcut to exit fullscreen
 | |
|  * mode, you may suppress this behavior with
 | |
|  * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
 | |
|  *
 | |
|  * If the caller enables a grab while another window is currently grabbed, the
 | |
|  * other window loses its grab in favor of the caller's window.
 | |
|  *
 | |
|  * \param window the window for which the keyboard grab mode should be set.
 | |
|  * \param grabbed this is true to grab keyboard, and false to release.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowKeyboardGrab
 | |
|  * \sa SDL_SetWindowMouseGrab
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed);
 | |
| 
 | |
| /**
 | |
|  * Set a window's mouse grab mode.
 | |
|  *
 | |
|  * Mouse grab confines the mouse cursor to the window.
 | |
|  *
 | |
|  * \param window the window for which the mouse grab mode should be set.
 | |
|  * \param grabbed this is true to grab mouse, and false to release.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowMouseRect
 | |
|  * \sa SDL_SetWindowMouseRect
 | |
|  * \sa SDL_SetWindowMouseGrab
 | |
|  * \sa SDL_SetWindowKeyboardGrab
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, bool grabbed);
 | |
| 
 | |
| /**
 | |
|  * Get a window's keyboard grab mode.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns true if keyboard is grabbed, and false otherwise.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowKeyboardGrab
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get a window's mouse grab mode.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns true if mouse is grabbed, and false otherwise.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowMouseRect
 | |
|  * \sa SDL_SetWindowMouseRect
 | |
|  * \sa SDL_SetWindowMouseGrab
 | |
|  * \sa SDL_SetWindowKeyboardGrab
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get the window that currently has an input grab enabled.
 | |
|  *
 | |
|  * \returns the window if input is grabbed or NULL otherwise.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowMouseGrab
 | |
|  * \sa SDL_SetWindowKeyboardGrab
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
 | |
| 
 | |
| /**
 | |
|  * Confines the cursor to the specified area of a window.
 | |
|  *
 | |
|  * Note that this does NOT grab the cursor, it only defines the area a cursor
 | |
|  * is restricted to when the window has mouse focus.
 | |
|  *
 | |
|  * \param window the window that will be associated with the barrier.
 | |
|  * \param rect a rectangle area in window-relative coordinates. If NULL the
 | |
|  *             barrier for the specified window will be destroyed.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowMouseRect
 | |
|  * \sa SDL_GetWindowMouseGrab
 | |
|  * \sa SDL_SetWindowMouseGrab
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
 | |
| 
 | |
| /**
 | |
|  * Get the mouse confinement rectangle of a window.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns a pointer to the mouse confinement rectangle of a window, or NULL
 | |
|  *          if there isn't one.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowMouseRect
 | |
|  * \sa SDL_GetWindowMouseGrab
 | |
|  * \sa SDL_SetWindowMouseGrab
 | |
|  */
 | |
| extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Set the opacity for a window.
 | |
|  *
 | |
|  * The parameter `opacity` will be clamped internally between 0.0f
 | |
|  * (transparent) and 1.0f (opaque).
 | |
|  *
 | |
|  * This function also returns false if setting the opacity isn't supported.
 | |
|  *
 | |
|  * \param window the window which will be made transparent or opaque.
 | |
|  * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque).
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowOpacity
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
 | |
| 
 | |
| /**
 | |
|  * Get the opacity of a window.
 | |
|  *
 | |
|  * If transparency isn't supported on this platform, opacity will be returned
 | |
|  * as 1.0f without error.
 | |
|  *
 | |
|  * \param window the window to get the current opacity value from.
 | |
|  * \returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on
 | |
|  *          failure; call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowOpacity
 | |
|  */
 | |
| extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Set the window as a child of a parent window.
 | |
|  *
 | |
|  * If the window is already the child of an existing window, it will be
 | |
|  * reparented to the new owner. Setting the parent window to NULL unparents
 | |
|  * the window and removes child window status.
 | |
|  *
 | |
|  * If a parent window is hidden or destroyed, the operation will be
 | |
|  * recursively applied to child windows. Child windows hidden with the parent
 | |
|  * that did not have their hidden status explicitly set will be restored when
 | |
|  * the parent is shown.
 | |
|  *
 | |
|  * Attempting to set the parent of a window that is currently in the modal
 | |
|  * state will fail. Use SDL_SetWindowModal() to cancel the modal status before
 | |
|  * attempting to change the parent.
 | |
|  *
 | |
|  * Popup windows cannot change parents and attempts to do so will fail.
 | |
|  *
 | |
|  * Setting a parent window that is currently the sibling or descendent of the
 | |
|  * child window results in undefined behavior.
 | |
|  *
 | |
|  * \param window the window that should become the child of a parent.
 | |
|  * \param parent the new parent window for the child window.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowModal
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowParent(SDL_Window *window, SDL_Window *parent);
 | |
| 
 | |
| /**
 | |
|  * Toggle the state of the window as modal.
 | |
|  *
 | |
|  * To enable modal status on a window, the window must currently be the child
 | |
|  * window of a parent, or toggling modal status on will fail.
 | |
|  *
 | |
|  * \param window the window on which to set the modal state.
 | |
|  * \param modal true to toggle modal status on, false to toggle it off.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowParent
 | |
|  * \sa SDL_WINDOW_MODAL
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowModal(SDL_Window *window, bool modal);
 | |
| 
 | |
| /**
 | |
|  * Set whether the window may have input focus.
 | |
|  *
 | |
|  * \param window the window to set focusable state.
 | |
|  * \param focusable true to allow input focus, false to not allow input focus.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFocusable(SDL_Window *window, bool focusable);
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Display the system-level window menu.
 | |
|  *
 | |
|  * This default window menu is provided by the system and on some platforms
 | |
|  * provides functionality for setting or changing privileged state on the
 | |
|  * window, such as moving it between workspaces or displays, or toggling the
 | |
|  * always-on-top property.
 | |
|  *
 | |
|  * On platforms or desktops where this is unsupported, this function does
 | |
|  * nothing.
 | |
|  *
 | |
|  * \param window the window for which the menu will be displayed.
 | |
|  * \param x the x coordinate of the menu, relative to the origin (top-left) of
 | |
|  *          the client area.
 | |
|  * \param y the y coordinate of the menu, relative to the origin (top-left) of
 | |
|  *          the client area.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);
 | |
| 
 | |
| /**
 | |
|  * Possible return values from the SDL_HitTest callback.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This enum is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_HitTest
 | |
|  */
 | |
| typedef enum SDL_HitTestResult
 | |
| {
 | |
|     SDL_HITTEST_NORMAL,             /**< Region is normal. No special properties. */
 | |
|     SDL_HITTEST_DRAGGABLE,          /**< Region can drag entire window. */
 | |
|     SDL_HITTEST_RESIZE_TOPLEFT,     /**< Region is the resizable top-left corner border. */
 | |
|     SDL_HITTEST_RESIZE_TOP,         /**< Region is the resizable top border. */
 | |
|     SDL_HITTEST_RESIZE_TOPRIGHT,    /**< Region is the resizable top-right corner border. */
 | |
|     SDL_HITTEST_RESIZE_RIGHT,       /**< Region is the resizable right border. */
 | |
|     SDL_HITTEST_RESIZE_BOTTOMRIGHT, /**< Region is the resizable bottom-right corner border. */
 | |
|     SDL_HITTEST_RESIZE_BOTTOM,      /**< Region is the resizable bottom border. */
 | |
|     SDL_HITTEST_RESIZE_BOTTOMLEFT,  /**< Region is the resizable bottom-left corner border. */
 | |
|     SDL_HITTEST_RESIZE_LEFT         /**< Region is the resizable left border. */
 | |
| } SDL_HitTestResult;
 | |
| 
 | |
| /**
 | |
|  * Callback used for hit-testing.
 | |
|  *
 | |
|  * \param win the SDL_Window where hit-testing was set on.
 | |
|  * \param area an SDL_Point which should be hit-tested.
 | |
|  * \param data what was passed as `callback_data` to SDL_SetWindowHitTest().
 | |
|  * \returns an SDL_HitTestResult value.
 | |
|  *
 | |
|  * \sa SDL_SetWindowHitTest
 | |
|  */
 | |
| typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
 | |
|                                                  const SDL_Point *area,
 | |
|                                                  void *data);
 | |
| 
 | |
| /**
 | |
|  * Provide a callback that decides if a window region has special properties.
 | |
|  *
 | |
|  * Normally windows are dragged and resized by decorations provided by the
 | |
|  * system window manager (a title bar, borders, etc), but for some apps, it
 | |
|  * makes sense to drag them from somewhere else inside the window itself; for
 | |
|  * example, one might have a borderless window that wants to be draggable from
 | |
|  * any part, or simulate its own title bar, etc.
 | |
|  *
 | |
|  * This function lets the app provide a callback that designates pieces of a
 | |
|  * given window as special. This callback is run during event processing if we
 | |
|  * need to tell the OS to treat a region of the window specially; the use of
 | |
|  * this callback is known as "hit testing."
 | |
|  *
 | |
|  * Mouse input may not be delivered to your application if it is within a
 | |
|  * special area; the OS will often apply that input to moving the window or
 | |
|  * resizing the window and not deliver it to the application.
 | |
|  *
 | |
|  * Specifying NULL for a callback disables hit-testing. Hit-testing is
 | |
|  * disabled by default.
 | |
|  *
 | |
|  * Platforms that don't support this functionality will return false
 | |
|  * unconditionally, even if you're attempting to disable hit-testing.
 | |
|  *
 | |
|  * Your callback may fire at any time, and its firing does not indicate any
 | |
|  * specific behavior (for example, on Windows, this certainly might fire when
 | |
|  * the OS is deciding whether to drag your window, but it fires for lots of
 | |
|  * other reasons, too, some unrelated to anything you probably care about _and
 | |
|  * when the mouse isn't actually at the location it is testing_). Since this
 | |
|  * can fire at any time, you should try to keep your callback efficient,
 | |
|  * devoid of allocations, etc.
 | |
|  *
 | |
|  * \param window the window to set hit-testing on.
 | |
|  * \param callback the function to call when doing a hit-test.
 | |
|  * \param callback_data an app-defined void pointer passed to **callback**.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
 | |
| 
 | |
| /**
 | |
|  * Set the shape of a transparent window.
 | |
|  *
 | |
|  * This sets the alpha channel of a transparent window and any fully
 | |
|  * transparent areas are also transparent to mouse clicks. If you are using
 | |
|  * something besides the SDL render API, then you are responsible for drawing
 | |
|  * the alpha channel of the window to match the shape alpha channel to get
 | |
|  * consistent cross-platform results.
 | |
|  *
 | |
|  * The shape is copied inside this function, so you can free it afterwards. If
 | |
|  * your shape surface changes, you should call SDL_SetWindowShape() again to
 | |
|  * update the window. This is an expensive operation, so should be done
 | |
|  * sparingly.
 | |
|  *
 | |
|  * The window must have been created with the SDL_WINDOW_TRANSPARENT flag.
 | |
|  *
 | |
|  * \param window the window.
 | |
|  * \param shape the surface representing the shape of the window, or NULL to
 | |
|  *              remove any current shape.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape);
 | |
| 
 | |
| /**
 | |
|  * Request a window to demand attention from the user.
 | |
|  *
 | |
|  * \param window the window to be flashed.
 | |
|  * \param operation the operation to perform.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
 | |
| 
 | |
| /**
 | |
|  * Destroy a window.
 | |
|  *
 | |
|  * Any child windows owned by the window will be recursively destroyed as
 | |
|  * well.
 | |
|  *
 | |
|  * Note that on some platforms, the visible window may not actually be removed
 | |
|  * from the screen until the SDL event loop is pumped again, even though the
 | |
|  * SDL_Window is no longer valid after this call.
 | |
|  *
 | |
|  * \param window the window to destroy.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_CreatePopupWindow
 | |
|  * \sa SDL_CreateWindow
 | |
|  * \sa SDL_CreateWindowWithProperties
 | |
|  */
 | |
| extern SDL_DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Check whether the screensaver is currently enabled.
 | |
|  *
 | |
|  * The screensaver is disabled by default.
 | |
|  *
 | |
|  * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
 | |
|  *
 | |
|  * \returns true if the screensaver is enabled, false if it is disabled.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_DisableScreenSaver
 | |
|  * \sa SDL_EnableScreenSaver
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_ScreenSaverEnabled(void);
 | |
| 
 | |
| /**
 | |
|  * Allow the screen to be blanked by a screen saver.
 | |
|  *
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_DisableScreenSaver
 | |
|  * \sa SDL_ScreenSaverEnabled
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_EnableScreenSaver(void);
 | |
| 
 | |
| /**
 | |
|  * Prevent the screen from being blanked by a screen saver.
 | |
|  *
 | |
|  * If you disable the screensaver, it is automatically re-enabled when SDL
 | |
|  * quits.
 | |
|  *
 | |
|  * The screensaver is disabled by default, but this may by changed by
 | |
|  * SDL_HINT_VIDEO_ALLOW_SCREENSAVER.
 | |
|  *
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_EnableScreenSaver
 | |
|  * \sa SDL_ScreenSaverEnabled
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_DisableScreenSaver(void);
 | |
| 
 | |
| 
 | |
| /**
 | |
|  *  \name OpenGL support functions
 | |
|  */
 | |
| /* @{ */
 | |
| 
 | |
| /**
 | |
|  * Dynamically load an OpenGL library.
 | |
|  *
 | |
|  * This should be done after initializing the video driver, but before
 | |
|  * creating any OpenGL windows. If no OpenGL library is loaded, the default
 | |
|  * library will be loaded upon creation of the first OpenGL window.
 | |
|  *
 | |
|  * If you do this, you need to retrieve all of the GL functions used in your
 | |
|  * program from the dynamic library using SDL_GL_GetProcAddress().
 | |
|  *
 | |
|  * \param path the platform dependent OpenGL library name, or NULL to open the
 | |
|  *             default OpenGL library.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GL_GetProcAddress
 | |
|  * \sa SDL_GL_UnloadLibrary
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_LoadLibrary(const char *path);
 | |
| 
 | |
| /**
 | |
|  * Get an OpenGL function by name.
 | |
|  *
 | |
|  * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
 | |
|  * GL functions must be retrieved this way. Usually this is used to retrieve
 | |
|  * function pointers to OpenGL extensions.
 | |
|  *
 | |
|  * There are some quirks to looking up OpenGL functions that require some
 | |
|  * extra care from the application. If you code carefully, you can handle
 | |
|  * these quirks without any platform-specific code, though:
 | |
|  *
 | |
|  * - On Windows, function pointers are specific to the current GL context;
 | |
|  *   this means you need to have created a GL context and made it current
 | |
|  *   before calling SDL_GL_GetProcAddress(). If you recreate your context or
 | |
|  *   create a second context, you should assume that any existing function
 | |
|  *   pointers aren't valid to use with it. This is (currently) a
 | |
|  *   Windows-specific limitation, and in practice lots of drivers don't suffer
 | |
|  *   this limitation, but it is still the way the wgl API is documented to
 | |
|  *   work and you should expect crashes if you don't respect it. Store a copy
 | |
|  *   of the function pointers that comes and goes with context lifespan.
 | |
|  * - On X11, function pointers returned by this function are valid for any
 | |
|  *   context, and can even be looked up before a context is created at all.
 | |
|  *   This means that, for at least some common OpenGL implementations, if you
 | |
|  *   look up a function that doesn't exist, you'll get a non-NULL result that
 | |
|  *   is _NOT_ safe to call. You must always make sure the function is actually
 | |
|  *   available for a given GL context before calling it, by checking for the
 | |
|  *   existence of the appropriate extension with SDL_GL_ExtensionSupported(),
 | |
|  *   or verifying that the version of OpenGL you're using offers the function
 | |
|  *   as core functionality.
 | |
|  * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
 | |
|  *   isn't supported, but you can't count on this behavior. Check for
 | |
|  *   extensions you use, and if you get a NULL anyway, act as if that
 | |
|  *   extension wasn't available. This is probably a bug in the driver, but you
 | |
|  *   can code defensively for this scenario anyhow.
 | |
|  * - Just because you're on Linux/Unix, don't assume you'll be using X11.
 | |
|  *   Next-gen display servers are waiting to replace it, and may or may not
 | |
|  *   make the same promises about function pointers.
 | |
|  * - OpenGL function pointers must be declared `APIENTRY` as in the example
 | |
|  *   code. This will ensure the proper calling convention is followed on
 | |
|  *   platforms where this matters (Win32) thereby avoiding stack corruption.
 | |
|  *
 | |
|  * \param proc the name of an OpenGL function.
 | |
|  * \returns a pointer to the named OpenGL function. The returned pointer
 | |
|  *          should be cast to the appropriate function signature.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GL_ExtensionSupported
 | |
|  * \sa SDL_GL_LoadLibrary
 | |
|  * \sa SDL_GL_UnloadLibrary
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
 | |
| 
 | |
| /**
 | |
|  * Get an EGL library function by name.
 | |
|  *
 | |
|  * If an EGL library is loaded, this function allows applications to get entry
 | |
|  * points for EGL functions. This is useful to provide to an EGL API and
 | |
|  * extension loader.
 | |
|  *
 | |
|  * \param proc the name of an EGL function.
 | |
|  * \returns a pointer to the named EGL function. The returned pointer should
 | |
|  *          be cast to the appropriate function signature.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_EGL_GetCurrentDisplay
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
 | |
| 
 | |
| /**
 | |
|  * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GL_LoadLibrary
 | |
|  */
 | |
| extern SDL_DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
 | |
| 
 | |
| /**
 | |
|  * Check if an OpenGL extension is supported for the current context.
 | |
|  *
 | |
|  * This function operates on the current GL context; you must have created a
 | |
|  * context and it must be current before calling this function. Do not assume
 | |
|  * that all contexts you create will have the same set of extensions
 | |
|  * available, or that recreating an existing context will offer the same
 | |
|  * extensions again.
 | |
|  *
 | |
|  * While it's probably not a massive overhead, this function is not an O(1)
 | |
|  * operation. Check the extensions you care about after creating the GL
 | |
|  * context and save that information somewhere instead of calling the function
 | |
|  * every time you need to know.
 | |
|  *
 | |
|  * \param extension the name of the extension to check.
 | |
|  * \returns true if the extension is supported, false otherwise.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
 | |
| 
 | |
| /**
 | |
|  * Reset all previously set OpenGL context attributes to their default values.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GL_GetAttribute
 | |
|  * \sa SDL_GL_SetAttribute
 | |
|  */
 | |
| extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
 | |
| 
 | |
| /**
 | |
|  * Set an OpenGL window attribute before window creation.
 | |
|  *
 | |
|  * This function sets the OpenGL attribute `attr` to `value`. The requested
 | |
|  * attributes should be set before creating an OpenGL window. You should use
 | |
|  * SDL_GL_GetAttribute() to check the values after creating the OpenGL
 | |
|  * context, since the values obtained can differ from the requested ones.
 | |
|  *
 | |
|  * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to
 | |
|  *             set.
 | |
|  * \param value the desired value for the attribute.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GL_GetAttribute
 | |
|  * \sa SDL_GL_ResetAttributes
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLAttr attr, int value);
 | |
| 
 | |
| /**
 | |
|  * Get the actual value for an attribute from the current context.
 | |
|  *
 | |
|  * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to
 | |
|  *             get.
 | |
|  * \param value a pointer filled in with the current value of `attr`.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GL_ResetAttributes
 | |
|  * \sa SDL_GL_SetAttribute
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value);
 | |
| 
 | |
| /**
 | |
|  * Create an OpenGL context for an OpenGL window, and make it current.
 | |
|  *
 | |
|  * Windows users new to OpenGL should note that, for historical reasons, GL
 | |
|  * functions added after OpenGL version 1.1 are not available by default.
 | |
|  * Those functions must be loaded at run-time, either with an OpenGL
 | |
|  * extension-handling library or with SDL_GL_GetProcAddress() and its related
 | |
|  * functions.
 | |
|  *
 | |
|  * SDL_GLContext is opaque to the application.
 | |
|  *
 | |
|  * \param window the window to associate with the context.
 | |
|  * \returns the OpenGL context associated with `window` or NULL on failure;
 | |
|  *          call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GL_DestroyContext
 | |
|  * \sa SDL_GL_MakeCurrent
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Set up an OpenGL context for rendering into an OpenGL window.
 | |
|  *
 | |
|  * The context must have been created with a compatible window.
 | |
|  *
 | |
|  * \param window the window to associate with the context.
 | |
|  * \param context the OpenGL context to associate with the window.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GL_CreateContext
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
 | |
| 
 | |
| /**
 | |
|  * Get the currently active OpenGL window.
 | |
|  *
 | |
|  * \returns the currently active OpenGL window on success or NULL on failure;
 | |
|  *          call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GL_GetCurrentWindow(void);
 | |
| 
 | |
| /**
 | |
|  * Get the currently active OpenGL context.
 | |
|  *
 | |
|  * \returns the currently active OpenGL context or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GL_MakeCurrent
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
 | |
| 
 | |
| /**
 | |
|  * Get the currently active EGL display.
 | |
|  *
 | |
|  * \returns the currently active EGL display or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void);
 | |
| 
 | |
| /**
 | |
|  * Get the currently active EGL config.
 | |
|  *
 | |
|  * \returns the currently active EGL config or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void);
 | |
| 
 | |
| /**
 | |
|  * Get the EGL surface associated with the window.
 | |
|  *
 | |
|  * \param window the window to query.
 | |
|  * \returns the EGLSurface pointer associated with the window, or NULL on
 | |
|  *          failure.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Sets the callbacks for defining custom EGLAttrib arrays for EGL
 | |
|  * initialization.
 | |
|  *
 | |
|  * Callbacks that aren't needed can be set to NULL.
 | |
|  *
 | |
|  * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
 | |
|  *
 | |
|  * \param platformAttribCallback callback for attributes to pass to
 | |
|  *                               eglGetPlatformDisplay. May be NULL.
 | |
|  * \param surfaceAttribCallback callback for attributes to pass to
 | |
|  *                              eglCreateSurface. May be NULL.
 | |
|  * \param contextAttribCallback callback for attributes to pass to
 | |
|  *                              eglCreateContext. May be NULL.
 | |
|  * \param userdata a pointer that is passed to the callbacks.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
 | |
|                                                                SDL_EGLIntArrayCallback surfaceAttribCallback,
 | |
|                                                                SDL_EGLIntArrayCallback contextAttribCallback, void *userdata);
 | |
| 
 | |
| /**
 | |
|  * Set the swap interval for the current OpenGL context.
 | |
|  *
 | |
|  * Some systems allow specifying -1 for the interval, to enable adaptive
 | |
|  * vsync. Adaptive vsync works the same as vsync, but if you've already missed
 | |
|  * the vertical retrace for a given frame, it swaps buffers immediately, which
 | |
|  * might be less jarring for the user during occasional framerate drops. If an
 | |
|  * application requests adaptive vsync and the system does not support it,
 | |
|  * this function will fail and return false. In such a case, you should
 | |
|  * probably retry the call with 1 for the interval.
 | |
|  *
 | |
|  * Adaptive vsync is implemented for some glX drivers with
 | |
|  * GLX_EXT_swap_control_tear, and for some Windows drivers with
 | |
|  * WGL_EXT_swap_control_tear.
 | |
|  *
 | |
|  * Read more on the Khronos wiki:
 | |
|  * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
 | |
|  *
 | |
|  * \param interval 0 for immediate updates, 1 for updates synchronized with
 | |
|  *                 the vertical retrace, -1 for adaptive vsync.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GL_GetSwapInterval
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetSwapInterval(int interval);
 | |
| 
 | |
| /**
 | |
|  * Get the swap interval for the current OpenGL context.
 | |
|  *
 | |
|  * If the system can't determine the swap interval, or there isn't a valid
 | |
|  * current context, this function will set *interval to 0 as a safe default.
 | |
|  *
 | |
|  * \param interval output interval value. 0 if there is no vertical retrace
 | |
|  *                 synchronization, 1 if the buffer swap is synchronized with
 | |
|  *                 the vertical retrace, and -1 if late swaps happen
 | |
|  *                 immediately instead of waiting for the next retrace.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GL_SetSwapInterval
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetSwapInterval(int *interval);
 | |
| 
 | |
| /**
 | |
|  * Update a window with OpenGL rendering.
 | |
|  *
 | |
|  * This is used with double-buffered OpenGL contexts, which are the default.
 | |
|  *
 | |
|  * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
 | |
|  * window, otherwise nothing will happen. If you aren't using
 | |
|  * glBindFramebuffer(), this is the default and you won't have to do anything
 | |
|  * extra.
 | |
|  *
 | |
|  * \param window the window to change.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Delete an OpenGL context.
 | |
|  *
 | |
|  * \param context the OpenGL context to be deleted.
 | |
|  * \returns true on success or false on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \threadsafety This function should only be called on the main thread.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.2.0.
 | |
|  *
 | |
|  * \sa SDL_GL_CreateContext
 | |
|  */
 | |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_DestroyContext(SDL_GLContext context);
 | |
| 
 | |
| /* @} *//* OpenGL support functions */
 | |
| 
 | |
| 
 | |
| /* Ends C function definitions when using C++ */
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 | |
| #include <SDL3/SDL_close_code.h>
 | |
| 
 | |
| #endif /* SDL_video_h_ */
 | 
