mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-10-27 06:16:04 +03:00
* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
290 lines
7.6 KiB
C
290 lines
7.6 KiB
C
/*
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Simple DiretMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_hashtable.h"
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#include "SDL_properties_c.h"
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typedef struct
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{
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void *value;
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void (SDLCALL *cleanup)(void *userdata, void *value);
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void *userdata;
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} SDL_Property;
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typedef struct
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{
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SDL_HashTable *props;
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SDL_Mutex *lock;
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} SDL_Properties;
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static SDL_HashTable *SDL_properties;
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static SDL_RWLock *SDL_properties_lock;
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static SDL_PropertiesID SDL_last_properties_id;
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static void SDL_FreeProperty(const void *key, const void *value, void *data)
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{
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SDL_Property *property = (SDL_Property *)value;
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if (property->cleanup) {
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property->cleanup(property->userdata, property->value);
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}
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SDL_free((void *)key);
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SDL_free((void *)value);
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}
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static void SDL_FreeProperties(const void *key, const void *value, void *data)
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{
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SDL_Properties *properties = (SDL_Properties *)value;
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if (properties) {
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if (properties->props) {
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SDL_DestroyHashTable(properties->props);
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properties->props = NULL;
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}
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if (properties->lock) {
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SDL_DestroyMutex(properties->lock);
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properties->lock = NULL;
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}
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SDL_free(properties);
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}
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}
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int SDL_InitProperties(void)
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{
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if (!SDL_properties_lock) {
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SDL_properties_lock = SDL_CreateRWLock();
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if (!SDL_properties_lock) {
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return -1;
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}
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}
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if (!SDL_properties) {
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SDL_properties = SDL_CreateHashTable(NULL, 16, SDL_HashID, SDL_KeyMatchID, SDL_FreeProperties, SDL_FALSE);
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if (!SDL_properties) {
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return -1;
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}
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}
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return 0;
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}
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void SDL_QuitProperties(void)
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{
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if (SDL_properties) {
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SDL_DestroyHashTable(SDL_properties);
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SDL_properties = NULL;
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}
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if (SDL_properties_lock) {
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SDL_DestroyRWLock(SDL_properties_lock);
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SDL_properties_lock = NULL;
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}
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}
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SDL_PropertiesID SDL_CreateProperties(void)
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{
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SDL_PropertiesID props = 0;
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SDL_Properties *properties = NULL;
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SDL_bool inserted = SDL_FALSE;
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if (!SDL_properties && SDL_InitProperties() < 0) {
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return 0;
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}
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properties = SDL_malloc(sizeof(*properties));
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if (!properties) {
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goto error;
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}
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properties->props = SDL_CreateHashTable(NULL, 4, SDL_HashString, SDL_KeyMatchString, SDL_FreeProperty, SDL_FALSE);
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if (!properties->props) {
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goto error;
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}
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properties->lock = SDL_CreateMutex();
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if (!properties->lock) {
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goto error;
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}
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if (SDL_InitProperties() < 0) {
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goto error;
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}
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SDL_LockRWLockForWriting(SDL_properties_lock);
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++SDL_last_properties_id;
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if (SDL_last_properties_id == 0) {
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++SDL_last_properties_id;
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}
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props = SDL_last_properties_id;
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if (SDL_InsertIntoHashTable(SDL_properties, (const void *)(uintptr_t)props, properties)) {
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inserted = SDL_TRUE;
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}
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SDL_UnlockRWLock(SDL_properties_lock);
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if (inserted) {
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/* All done! */
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return props;
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}
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error:
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SDL_FreeProperties(NULL, properties, NULL);
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return 0;
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}
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int SDL_LockProperties(SDL_PropertiesID props)
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{
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SDL_Properties *properties = NULL;
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if (!props) {
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return SDL_InvalidParamError("props");
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}
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SDL_LockRWLockForReading(SDL_properties_lock);
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SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, (const void **)&properties);
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SDL_UnlockRWLock(SDL_properties_lock);
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if (!properties) {
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return SDL_InvalidParamError("props");
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}
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SDL_LockMutex(properties->lock);
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return 0;
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}
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void SDL_UnlockProperties(SDL_PropertiesID props)
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{
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SDL_Properties *properties = NULL;
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if (!props) {
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return;
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}
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SDL_LockRWLockForReading(SDL_properties_lock);
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SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, (const void **)&properties);
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SDL_UnlockRWLock(SDL_properties_lock);
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if (!properties) {
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return;
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}
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SDL_UnlockMutex(properties->lock);
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}
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int SDL_SetProperty(SDL_PropertiesID props, const char *name, void *value, void (SDLCALL *cleanup)(void *userdata, void *value), void *userdata)
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{
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SDL_Properties *properties = NULL;
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SDL_Property *property = NULL;
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int result = 0;
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if (!props) {
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return SDL_InvalidParamError("props");
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}
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if (!name || !*name) {
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return SDL_InvalidParamError("name");
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}
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SDL_LockRWLockForReading(SDL_properties_lock);
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SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, (const void **)&properties);
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SDL_UnlockRWLock(SDL_properties_lock);
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if (!properties) {
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return SDL_InvalidParamError("props");
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}
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if (value) {
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property = (SDL_Property *)SDL_malloc(sizeof(*property));
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if (!property) {
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return SDL_OutOfMemory();
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}
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property->value = value;
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property->cleanup = cleanup;
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property->userdata = userdata;
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}
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SDL_LockMutex(properties->lock);
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{
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SDL_RemoveFromHashTable(properties->props, name);
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if (property) {
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char *key = SDL_strdup(name);
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if (!SDL_InsertIntoHashTable(properties->props, key, property)) {
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SDL_FreeProperty(key, property, NULL);
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result = -1;
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}
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}
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}
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SDL_UnlockMutex(properties->lock);
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return result;
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}
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void *SDL_GetProperty(SDL_PropertiesID props, const char *name)
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{
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SDL_Properties *properties = NULL;
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void *value = NULL;
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if (!props) {
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SDL_InvalidParamError("props");
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return NULL;
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}
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if (!name || !*name) {
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SDL_InvalidParamError("name");
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return NULL;
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}
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SDL_LockRWLockForReading(SDL_properties_lock);
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SDL_FindInHashTable(SDL_properties, (const void *)(uintptr_t)props, (const void **)&properties);
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SDL_UnlockRWLock(SDL_properties_lock);
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if (!properties) {
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SDL_InvalidParamError("props");
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return NULL;
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}
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/* Note that taking the lock here only guarantees that we won't read the
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* hashtable while it's being modified. The value itself can easily be
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* freed from another thread after it is returned here.
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*/
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SDL_LockMutex(properties->lock);
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{
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SDL_Property *property = NULL;
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if (SDL_FindInHashTable(properties->props, name, (const void **)&property)) {
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value = property->value;
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} else {
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SDL_SetError("Couldn't find property named %s", name);
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}
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}
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SDL_UnlockMutex(properties->lock);
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return value;
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}
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int SDL_ClearProperty(SDL_PropertiesID props, const char *name)
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{
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return SDL_SetProperty(props, name, NULL, NULL, NULL);
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}
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void SDL_DestroyProperties(SDL_PropertiesID props)
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{
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if (!props) {
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return;
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}
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SDL_LockRWLockForWriting(SDL_properties_lock);
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SDL_RemoveFromHashTable(SDL_properties, (const void *)(uintptr_t)props);
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SDL_UnlockRWLock(SDL_properties_lock);
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}
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