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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			313 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			313 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| #include <SDL3/SDL.h>
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| #include <SDL3/SDL_main.h>
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| #include <SDL3/SDL_test.h>
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| 
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| #ifdef __EMSCRIPTEN__
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| #include <stdlib.h> /* exit() */
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| 
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| #ifdef __IOS__
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| #define SCREEN_WIDTH  320
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| #define SCREEN_HEIGHT 480
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| #else
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| #define SCREEN_WIDTH  640
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| #define SCREEN_HEIGHT 480
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| #endif
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| 
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| static SDL_Window *window;
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| 
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| typedef struct _Object
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| {
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|     struct _Object *next;
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| 
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|     float x1, y1, x2, y2;
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|     Uint8 r, g, b;
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| 
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|     SDL_bool isRect;
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| } Object;
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| 
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| static Object *active = NULL;
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| static Object *objects = NULL;
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| static int buttons = 0;
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| static SDL_bool isRect = SDL_FALSE;
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| 
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| static SDL_bool wheel_x_active = SDL_FALSE;
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| static SDL_bool wheel_y_active = SDL_FALSE;
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| static float wheel_x = SCREEN_WIDTH * 0.5f;
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| static float wheel_y = SCREEN_HEIGHT * 0.5f;
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| 
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| struct mouse_loop_data {
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|     SDL_bool done;
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|     SDL_Renderer *renderer;
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| };
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| 
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| static void DrawObject(SDL_Renderer *renderer, Object *object)
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| {
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|     SDL_SetRenderDrawColor(renderer, object->r, object->g, object->b, 255);
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| 
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|     if (object->isRect) {
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|         SDL_FRect rect;
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| 
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|         if (object->x1 > object->x2) {
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|             rect.x = object->x2;
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|             rect.w = object->x1 - object->x2;
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|         } else {
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|             rect.x = object->x1;
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|             rect.w = object->x2 - object->x1;
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|         }
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| 
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|         if (object->y1 > object->y2) {
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|             rect.y = object->y2;
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|             rect.h = object->y1 - object->y2;
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|         } else {
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|             rect.y = object->y1;
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|             rect.h = object->y2 - object->y1;
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|         }
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| 
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|         SDL_RenderFillRect(renderer, &rect);
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|     } else {
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|         SDL_RenderLine(renderer, object->x1, object->y1, object->x2, object->y2);
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|     }
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| }
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| 
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| static void DrawObjects(SDL_Renderer *renderer)
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| {
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|     Object *next = objects;
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|     while (next != NULL) {
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|         DrawObject(renderer, next);
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|         next = next->next;
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|     }
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| }
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| 
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| static void AppendObject(Object *object)
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| {
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|     if (objects) {
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|         Object *next = objects;
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|         while (next->next != NULL) {
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|             next = next->next;
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|         }
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|         next->next = object;
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|     } else {
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|         objects = object;
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|     }
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| }
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| 
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| static void loop(void *arg)
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| {
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|     struct mouse_loop_data *loop_data = (struct mouse_loop_data *)arg;
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|     SDL_Event event;
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|     SDL_Renderer *renderer = loop_data->renderer;
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| 
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|     /* Check for events */
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|     while (SDL_PollEvent(&event)) {
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|         switch (event.type) {
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|         case SDL_EVENT_MOUSE_WHEEL:
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|             if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
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|                 event.wheel.x *= -1;
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|                 event.wheel.y *= -1;
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|             }
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|             if (event.wheel.x != 0.0f) {
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|                 wheel_x_active = SDL_TRUE;
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|                 /* "positive to the right and negative to the left"  */
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|                 wheel_x += event.wheel.x * 10.0f;
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|             }
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|             if (event.wheel.x != 0.0f) {
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|                 wheel_y_active = SDL_TRUE;
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|                 /* "positive away from the user and negative towards the user" */
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|                 wheel_y -= event.wheel.x * 10.0f;
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|             }
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|             break;
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| 
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|         case SDL_EVENT_MOUSE_MOTION:
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|             if (active == NULL) {
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|                 break;
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|             }
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| 
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|             active->x2 = event.motion.x;
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|             active->y2 = event.motion.y;
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|             break;
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| 
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|         case SDL_EVENT_MOUSE_BUTTON_DOWN:
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|             if (active == NULL) {
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|                 active = SDL_calloc(1, sizeof(*active));
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|                 active->x1 = active->x2 = event.button.x;
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|                 active->y1 = active->y2 = event.button.y;
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|                 active->isRect = isRect;
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|             }
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| 
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|             switch (event.button.button) {
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|             case SDL_BUTTON_LEFT:
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|                 active->r = 255;
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|                 buttons |= SDL_BUTTON_LMASK;
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|                 break;
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|             case SDL_BUTTON_MIDDLE:
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|                 active->g = 255;
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|                 buttons |= SDL_BUTTON_MMASK;
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|                 break;
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|             case SDL_BUTTON_RIGHT:
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|                 active->b = 255;
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|                 buttons |= SDL_BUTTON_RMASK;
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|                 break;
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|             case SDL_BUTTON_X1:
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|                 active->r = 255;
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|                 active->b = 255;
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|                 buttons |= SDL_BUTTON_X1MASK;
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|                 break;
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|             case SDL_BUTTON_X2:
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|                 active->g = 255;
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|                 active->b = 255;
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|                 buttons |= SDL_BUTTON_X2MASK;
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|                 break;
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|             }
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|             break;
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| 
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|         case SDL_EVENT_MOUSE_BUTTON_UP:
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|             if (active == NULL) {
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|                 break;
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|             }
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| 
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|             switch (event.button.button) {
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|             case SDL_BUTTON_LEFT:
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|                 buttons &= ~SDL_BUTTON_LMASK;
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|                 break;
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|             case SDL_BUTTON_MIDDLE:
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|                 buttons &= ~SDL_BUTTON_MMASK;
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|                 break;
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|             case SDL_BUTTON_RIGHT:
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|                 buttons &= ~SDL_BUTTON_RMASK;
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|                 break;
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|             case SDL_BUTTON_X1:
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|                 buttons &= ~SDL_BUTTON_X1MASK;
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|                 break;
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|             case SDL_BUTTON_X2:
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|                 buttons &= ~SDL_BUTTON_X2MASK;
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|                 break;
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|             }
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| 
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|             if (buttons == 0) {
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|                 AppendObject(active);
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|                 active = NULL;
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|             }
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|             break;
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| 
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|         case SDL_EVENT_KEY_DOWN:
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|         case SDL_EVENT_KEY_UP:
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|             switch (event.key.keysym.sym) {
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|             case SDLK_LSHIFT:
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|                 isRect = (event.key.state == SDL_PRESSED);
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|                 if (active) {
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|                     active->isRect = isRect;
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|                 }
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|                 break;
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|             }
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|             break;
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| 
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|         case SDL_EVENT_QUIT:
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|             loop_data->done = SDL_TRUE;
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|             break;
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| 
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|         default:
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|             break;
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|         }
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|     }
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| 
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|     SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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|     SDL_RenderClear(renderer);
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| 
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|     /* Mouse wheel */
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|     SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255);
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|     if (wheel_x_active) {
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|         SDL_RenderLine(renderer, wheel_x, 0.0f, wheel_x, (float)SCREEN_HEIGHT);
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|     }
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|     if (wheel_y_active) {
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|         SDL_RenderLine(renderer, 0.0f, wheel_y, (float)SCREEN_WIDTH, wheel_y);
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|     }
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| 
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|     /* Objects from mouse clicks */
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|     DrawObjects(renderer);
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|     if (active) {
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|         DrawObject(renderer, active);
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|     }
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| 
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|     SDL_RenderPresent(renderer);
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| 
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| #ifdef __EMSCRIPTEN__
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|     if (loop_data->done) {
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|         emscripten_cancel_main_loop();
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|     }
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| #endif
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| }
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| 
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| int main(int argc, char *argv[])
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| {
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|     struct mouse_loop_data loop_data;
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|     SDLTest_CommonState *state;
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| 
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, 0);
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|     if (state == NULL) {
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|         return 1;
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|     }
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     /* Parse commandline */
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|     if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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|         return 1;
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|     }
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| 
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|     /* Initialize SDL (Note: video is required to start event loop) */
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|     if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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|         exit(1);
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|     }
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| 
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|     /* Create a window to display joystick axis position */
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|     window = SDL_CreateWindow("Mouse Test", SCREEN_WIDTH, SCREEN_HEIGHT, 0);
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|     if (!window) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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|         return 0;
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|     }
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| 
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|     loop_data.done = SDL_FALSE;
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| 
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|     loop_data.renderer = SDL_CreateRenderer(window, NULL, 0);
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|     if (!loop_data.renderer) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
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|         SDL_DestroyWindow(window);
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|         return 0;
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|     }
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| 
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|     /* Main render loop */
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| #ifdef __EMSCRIPTEN__
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|     emscripten_set_main_loop_arg(loop, &loop_data, 0, 1);
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| #else
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|     while (loop_data.done == SDL_FALSE) {
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|         loop(&loop_data);
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|     }
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| #endif
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| 
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|     SDL_DestroyRenderer(loop_data.renderer);
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|     SDL_DestroyWindow(window);
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| 
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|     SDL_Quit();
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|     SDLTest_CommonDestroyState(state);
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| 
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|     return 0;
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| }
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