mirror of
				https://github.com/thunderbrewhq/thunderbrew
				synced 2025-10-31 16:26:03 +03:00 
			
		
		
		
	
		
			
				
	
	
		
			13 lines
		
	
	
		
			584 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			584 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| This example creates an SDL window and renderer, and draws a
 | |
| rotating texture to it, reads back the rendered pixels, converts them to
 | |
| black and white, and then draws the converted image to a corner of the
 | |
| screen.
 | |
| 
 | |
| This isn't necessarily an efficient thing to do--in real life one might
 | |
| want to do this sort of thing with a render target--but it's just a visual
 | |
| example of how to use SDL_RenderReadPixels().
 | |
| 
 | |
| A better, but less visual, use of SDL_RenderReadPixels() is to make
 | |
| screenshots: you grab the current contents of the screen, and save the pixels
 | |
| as a bitmap file or whatever.
 | 
