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			288 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			288 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 2017, Mark Callow
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  * # CategoryVulkan
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|  *
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|  * Functions for creating Vulkan surfaces on SDL windows.
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|  *
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|  * For the most part, Vulkan operates independent of SDL, but it benefits from
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|  * a little support during setup.
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|  *
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|  * Use SDL_Vulkan_GetInstanceExtensions() to get platform-specific bits for
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|  * creating a VkInstance, then SDL_Vulkan_GetVkGetInstanceProcAddr() to get
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|  * the appropriate function for querying Vulkan entry points. Then
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|  * SDL_Vulkan_CreateSurface() will get you the final pieces you need to
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|  * prepare for rendering into an SDL_Window with Vulkan.
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|  *
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|  * Unlike OpenGL, most of the details of "context" creation and window buffer
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|  * swapping are handled by the Vulkan API directly, so SDL doesn't provide
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|  * Vulkan equivalents of SDL_GL_SwapWindow(), etc; they aren't necessary.
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|  */
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| 
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| #ifndef SDL_vulkan_h_
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| #define SDL_vulkan_h_
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| 
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| #include <SDL3/SDL_stdinc.h>
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| #include <SDL3/SDL_error.h>
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| #include <SDL3/SDL_video.h>
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| 
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| #include <SDL3/SDL_begin_code.h>
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /* Avoid including vulkan.h, don't define VkInstance if it's already included */
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| #ifdef VULKAN_H_
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| #define NO_SDL_VULKAN_TYPEDEFS
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| #endif
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| #ifndef NO_SDL_VULKAN_TYPEDEFS
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| #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
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| 
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| #if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
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| #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
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| #else
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| #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
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| #endif
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| 
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| VK_DEFINE_HANDLE(VkInstance)
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| VK_DEFINE_HANDLE(VkPhysicalDevice)
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| VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
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| struct VkAllocationCallbacks;
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| 
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| /* Make sure to undef to avoid issues in case of later vulkan include */
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| #undef VK_DEFINE_HANDLE
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| #undef VK_DEFINE_NON_DISPATCHABLE_HANDLE
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| 
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| #endif /* !NO_SDL_VULKAN_TYPEDEFS */
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| 
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| /**
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|  *  \name Vulkan support functions
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|  */
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| /* @{ */
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| 
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| /**
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|  * Dynamically load the Vulkan loader library.
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|  *
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|  * This should be called after initializing the video driver, but before
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|  * creating any Vulkan windows. If no Vulkan loader library is loaded, the
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|  * default library will be loaded upon creation of the first Vulkan window.
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|  *
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|  * SDL keeps a counter of how many times this function has been successfully
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|  * called, so it is safe to call this function multiple times, so long as it
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|  * is eventually paired with an equivalent number of calls to
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|  * SDL_Vulkan_UnloadLibrary. The `path` argument is ignored unless there is no
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|  * library currently loaded, and and the library isn't actually unloaded until
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|  * there have been an equivalent number of calls to SDL_Vulkan_UnloadLibrary.
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|  *
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|  * It is fairly common for Vulkan applications to link with libvulkan instead
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|  * of explicitly loading it at run time. This will work with SDL provided the
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|  * application links to a dynamic library and both it and SDL use the same
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|  * search path.
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|  *
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|  * If you specify a non-NULL `path`, an application should retrieve all of the
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|  * Vulkan functions it uses from the dynamic library using
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|  * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points
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|  * to the same vulkan loader library the application linked to.
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|  *
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|  * On Apple devices, if `path` is NULL, SDL will attempt to find the
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|  * `vkGetInstanceProcAddr` address within all the Mach-O images of the current
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|  * process. This is because it is fairly common for Vulkan applications to
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|  * link with libvulkan (and historically MoltenVK was provided as a static
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|  * library). If it is not found, on macOS, SDL will attempt to load
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|  * `vulkan.framework/vulkan`, `libvulkan.1.dylib`,
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|  * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On
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|  * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a
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|  * dynamic framework or .dylib must ensure it is included in its application
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|  * bundle.
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|  *
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|  * On non-Apple devices, application linking with a static libvulkan is not
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|  * supported. Either do not link to the Vulkan loader or link to a dynamic
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|  * library version.
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|  *
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|  * \param path the platform dependent Vulkan loader library name or NULL.
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|  * \returns true on success or false on failure; call SDL_GetError() for more
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|  *          information.
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|  *
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|  * \threadsafety This function is not thread safe.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_Vulkan_GetVkGetInstanceProcAddr
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|  * \sa SDL_Vulkan_UnloadLibrary
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|  */
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| extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
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| 
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| /**
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|  * Get the address of the `vkGetInstanceProcAddr` function.
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|  *
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|  * This should be called after either calling SDL_Vulkan_LoadLibrary() or
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|  * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
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|  *
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|  * The actual type of the returned function pointer is
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|  * PFN_vkGetInstanceProcAddr, but that isn't available because the Vulkan
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|  * headers are not included here. You should cast the return value of this
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|  * function to that type, e.g.
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|  *
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|  * `vkGetInstanceProcAddr =
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|  * (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();`
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|  *
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|  * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on
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|  *          failure; call SDL_GetError() for more information.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  */
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| extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
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| 
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| /**
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|  * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary().
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|  *
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|  * SDL keeps a counter of how many times this function has been called, so it
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|  * is safe to call this function multiple times, so long as it is paired with
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|  * an equivalent number of calls to SDL_Vulkan_LoadLibrary. The library isn't
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|  * actually unloaded until there have been an equivalent number of calls to
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|  * SDL_Vulkan_UnloadLibrary.
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|  *
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|  * Once the library has actually been unloaded, if any Vulkan instances
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|  * remain, they will likely crash the program. Clean up any existing Vulkan
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|  * resources, and destroy appropriate windows, renderers and GPU devices
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|  * before calling this function.
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|  *
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|  * \threadsafety This function is not thread safe.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_Vulkan_LoadLibrary
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|  */
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| extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
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| 
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| /**
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|  * Get the Vulkan instance extensions needed for vkCreateInstance.
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|  *
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|  * This should be called after either calling SDL_Vulkan_LoadLibrary() or
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|  * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
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|  *
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|  * On return, the variable pointed to by `count` will be set to the number of
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|  * elements returned, suitable for using with
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|  * VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be
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|  * used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling
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|  * Vulkan's vkCreateInstance API.
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|  *
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|  * You should not free the returned array; it is owned by SDL.
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|  *
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|  * \param count a pointer filled in with the number of extensions returned.
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|  * \returns an array of extension name strings on success, NULL on failure;
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|  *          call SDL_GetError() for more information.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_Vulkan_CreateSurface
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|  */
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| extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtensions(Uint32 *count);
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| 
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| /**
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|  * Create a Vulkan rendering surface for a window.
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|  *
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|  * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and
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|  * `instance` must have been created with extensions returned by
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|  * SDL_Vulkan_GetInstanceExtensions() enabled.
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|  *
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|  * If `allocator` is NULL, Vulkan will use the system default allocator. This
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|  * argument is passed directly to Vulkan and isn't used by SDL itself.
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|  *
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|  * \param window the window to which to attach the Vulkan surface.
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|  * \param instance the Vulkan instance handle.
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|  * \param allocator a VkAllocationCallbacks struct, which lets the app set the
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|  *                  allocator that creates the surface. Can be NULL.
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|  * \param surface a pointer to a VkSurfaceKHR handle to output the newly
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|  *                created surface.
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|  * \returns true on success or false on failure; call SDL_GetError() for more
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|  *          information.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_Vulkan_GetInstanceExtensions
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|  * \sa SDL_Vulkan_DestroySurface
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|  */
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| extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
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|                                                               VkInstance instance,
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|                                                               const struct VkAllocationCallbacks *allocator,
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|                                                               VkSurfaceKHR *surface);
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| 
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| /**
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|  * Destroy the Vulkan rendering surface of a window.
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|  *
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|  * This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface
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|  * was called after SDL_CreateWindow.
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|  *
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|  * The `instance` must have been created with extensions returned by
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|  * SDL_Vulkan_GetInstanceExtensions() enabled and `surface` must have been
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|  * created successfully by an SDL_Vulkan_CreateSurface() call.
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|  *
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|  * If `allocator` is NULL, Vulkan will use the system default allocator. This
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|  * argument is passed directly to Vulkan and isn't used by SDL itself.
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|  *
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|  * \param instance the Vulkan instance handle.
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|  * \param surface vkSurfaceKHR handle to destroy.
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|  * \param allocator a VkAllocationCallbacks struct, which lets the app set the
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|  *                  allocator that destroys the surface. Can be NULL.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_Vulkan_GetInstanceExtensions
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|  * \sa SDL_Vulkan_CreateSurface
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|  */
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| extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_DestroySurface(VkInstance instance,
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|                                                        VkSurfaceKHR surface,
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|                                                        const struct VkAllocationCallbacks *allocator);
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| 
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| /**
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|  * Query support for presentation via a given physical device and queue
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|  * family.
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|  *
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|  * The `instance` must have been created with extensions returned by
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|  * SDL_Vulkan_GetInstanceExtensions() enabled.
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|  *
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|  * \param instance the Vulkan instance handle.
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|  * \param physicalDevice a valid Vulkan physical device handle.
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|  * \param queueFamilyIndex a valid queue family index for the given physical
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|  *                         device.
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|  * \returns true if supported, false if unsupported or an error occurred.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_Vulkan_GetInstanceExtensions
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|  */
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| extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_GetPresentationSupport(VkInstance instance,
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|                                                                        VkPhysicalDevice physicalDevice,
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|                                                                        Uint32 queueFamilyIndex);
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| 
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| /* @} *//* Vulkan support functions */
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include <SDL3/SDL_close_code.h>
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| 
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| #endif /* SDL_vulkan_h_ */
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