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			32 lines
		
	
	
		
			546 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			546 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
| #define REG(reg, space) register(reg, space)
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| 
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| cbuffer UBO : REG(b0, space1)
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| {
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|     float4x4 ModelViewProj;
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| };
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| 
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| struct VSInput
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| {
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|     float3 Position : TEXCOORD0;
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|     float3 Color : TEXCOORD1;
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| };
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| 
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| struct VSOutput
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| {
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|     float4 Color : TEXCOORD0;
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|     float4 Position : SV_Position;
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| };
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| 
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| VSOutput VSMain(VSInput input)
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| {
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|     VSOutput output;
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|     output.Color = float4(input.Color, 1.0f);
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|     output.Position = mul(ModelViewProj, float4(input.Position, 1.0f));
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|     return output;
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| }
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| 
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| float4 PSMain(VSOutput input) : SV_Target0
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| {
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|     return input.Color;
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| }
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