mirror of
				https://github.com/thunderbrewhq/thunderbrew
				synced 2025-10-31 00:06:05 +03:00 
			
		
		
		
	
		
			
				
	
	
		
			233 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			233 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|  * This example code looks for joystick input in the event handler, and
 | |
|  * reports any changes as a flood of info.
 | |
|  *
 | |
|  * This code is public domain. Feel free to use it for any purpose!
 | |
|  */
 | |
| 
 | |
| /* Joysticks are low-level interfaces: there's something with a bunch of
 | |
|    buttons, axes and hats, in no understood order or position. This is
 | |
|    a flexible interface, but you'll need to build some sort of configuration
 | |
|    UI to let people tell you what button, etc, does what. On top of this
 | |
|    interface, SDL offers the "gamepad" API, which works with lots of devices,
 | |
|    and knows how to map arbitrary buttons and such to look like an
 | |
|    Xbox/PlayStation/etc gamepad. This is easier, and better, for many games,
 | |
|    but isn't necessarily a good fit for complex apps and hardware. A flight
 | |
|    simulator, a realistic racing game, etc, might want this interface instead
 | |
|    of gamepads. */
 | |
| 
 | |
| #define SDL_MAIN_USE_CALLBACKS 1  /* use the callbacks instead of main() */
 | |
| #include <SDL3/SDL.h>
 | |
| #include <SDL3/SDL_main.h>
 | |
| 
 | |
| /* We will use this renderer to draw into this window every frame. */
 | |
| static SDL_Window *window = NULL;
 | |
| static SDL_Renderer *renderer = NULL;
 | |
| static SDL_Color colors[64];
 | |
| 
 | |
| #define MOTION_EVENT_COOLDOWN 40
 | |
| 
 | |
| typedef struct EventMessage
 | |
| {
 | |
|     char *str;
 | |
|     SDL_Color color;
 | |
|     Uint64 start_ticks;
 | |
|     struct EventMessage *next;
 | |
| } EventMessage;
 | |
| 
 | |
| static EventMessage messages;
 | |
| static EventMessage *messages_tail = &messages;
 | |
| 
 | |
| static const char *hat_state_string(Uint8 state)
 | |
| {
 | |
|     switch (state) {
 | |
|         case SDL_HAT_CENTERED: return "CENTERED";
 | |
|         case SDL_HAT_UP: return "UP";
 | |
|         case SDL_HAT_RIGHT: return "RIGHT";
 | |
|         case SDL_HAT_DOWN: return "DOWN";
 | |
|         case SDL_HAT_LEFT: return "LEFT";
 | |
|         case SDL_HAT_RIGHTUP: return "RIGHT+UP";
 | |
|         case SDL_HAT_RIGHTDOWN: return "RIGHT+DOWN";
 | |
|         case SDL_HAT_LEFTUP: return "LEFT+UP";
 | |
|         case SDL_HAT_LEFTDOWN: return "LEFT+DOWN";
 | |
|         default: break;
 | |
|     }
 | |
|     return "UNKNOWN";
 | |
| }
 | |
| 
 | |
| static const char *battery_state_string(SDL_PowerState state)
 | |
| {
 | |
|     switch (state) {
 | |
|         case SDL_POWERSTATE_ERROR: return "ERROR";
 | |
|         case SDL_POWERSTATE_UNKNOWN: return "UNKNOWN";
 | |
|         case SDL_POWERSTATE_ON_BATTERY: return "ON BATTERY";
 | |
|         case SDL_POWERSTATE_NO_BATTERY: return "NO BATTERY";
 | |
|         case SDL_POWERSTATE_CHARGING: return "CHARGING";
 | |
|         case SDL_POWERSTATE_CHARGED: return "CHARGED";
 | |
|         default: break;
 | |
|     }
 | |
|     return "UNKNOWN";
 | |
| }
 | |
| 
 | |
| static void add_message(SDL_JoystickID jid, const char *fmt, ...)
 | |
| {
 | |
|     const SDL_Color *color = &colors[((size_t) jid) % SDL_arraysize(colors)];
 | |
|     EventMessage *msg = NULL;
 | |
|     char *str = NULL;
 | |
|     va_list ap;
 | |
| 
 | |
|     msg = (EventMessage *) SDL_calloc(1, sizeof (*msg));
 | |
|     if (!msg) {
 | |
|         return;  // oh well.
 | |
|     }
 | |
| 
 | |
|     va_start(ap, fmt);
 | |
|     SDL_vasprintf(&str, fmt, ap);
 | |
|     va_end(ap);
 | |
|     if (!str) {
 | |
|         SDL_free(msg);
 | |
|         return;  // oh well.
 | |
|     }
 | |
| 
 | |
|     msg->str = str;
 | |
|     SDL_copyp(&msg->color, color);
 | |
|     msg->start_ticks = SDL_GetTicks();
 | |
|     msg->next = NULL;
 | |
| 
 | |
|     messages_tail->next = msg;
 | |
|     messages_tail = msg;
 | |
| }
 | |
| 
 | |
| 
 | |
| /* This function runs once at startup. */
 | |
| SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | |
| {
 | |
|     int i;
 | |
| 
 | |
|     SDL_SetAppMetadata("Example Input Joystick Events", "1.0", "com.example.input-joystick-events");
 | |
| 
 | |
|     if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK)) {
 | |
|         SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
 | |
|         return SDL_APP_FAILURE;
 | |
|     }
 | |
| 
 | |
|     if (!SDL_CreateWindowAndRenderer("examples/input/joystick-events", 640, 480, 0, &window, &renderer)) {
 | |
|         SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | |
|         return SDL_APP_FAILURE;
 | |
|     }
 | |
| 
 | |
|     colors[0].r = colors[0].g = colors[0].b = colors[0].a = 255;
 | |
|     for (i = 1; i < SDL_arraysize(colors); i++) {
 | |
|         colors[i].r = SDL_rand(255);
 | |
|         colors[i].g = SDL_rand(255);
 | |
|         colors[i].b = SDL_rand(255);
 | |
|         colors[i].a = 255;
 | |
|     }
 | |
| 
 | |
|     add_message(0, "Please plug in a joystick.");
 | |
| 
 | |
|     return SDL_APP_CONTINUE;  /* carry on with the program! */
 | |
| }
 | |
| 
 | |
| /* This function runs when a new event (mouse input, keypresses, etc) occurs. */
 | |
| SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
 | |
| {
 | |
|     if (event->type == SDL_EVENT_QUIT) {
 | |
|         return SDL_APP_SUCCESS;  /* end the program, reporting success to the OS. */
 | |
|     } else if (event->type == SDL_EVENT_JOYSTICK_ADDED) {
 | |
|         /* this event is sent for each hotplugged stick, but also each already-connected joystick during SDL_Init(). */
 | |
|         const SDL_JoystickID which = event->jdevice.which;
 | |
|         SDL_Joystick *joystick = SDL_OpenJoystick(which);
 | |
|         if (!joystick) {
 | |
|             add_message(which, "Joystick #%u add, but not opened: %s", (unsigned int) which, SDL_GetError());
 | |
|         } else {
 | |
|             add_message(which, "Joystick #%u ('%s') added", (unsigned int) which, SDL_GetJoystickName(joystick));
 | |
|         }
 | |
|     } else if (event->type == SDL_EVENT_JOYSTICK_REMOVED) {
 | |
|         const SDL_JoystickID which = event->jdevice.which;
 | |
|         SDL_Joystick *joystick = SDL_GetJoystickFromID(which);
 | |
|         if (joystick) {
 | |
|             SDL_CloseJoystick(joystick);  /* the joystick was unplugged. */
 | |
|         }
 | |
|         add_message(which, "Joystick #%u removed", (unsigned int) which);
 | |
|     } else if (event->type == SDL_EVENT_JOYSTICK_AXIS_MOTION) {
 | |
|         static Uint64 axis_motion_cooldown_time = 0;  /* these are spammy, only show every X milliseconds. */
 | |
|         const Uint64 now = SDL_GetTicks();
 | |
|         if (now >= axis_motion_cooldown_time) {
 | |
|             const SDL_JoystickID which = event->jaxis.which;
 | |
|             axis_motion_cooldown_time = now + MOTION_EVENT_COOLDOWN;
 | |
|             add_message(which, "Joystick #%u axis %d -> %d", (unsigned int) which, (int) event->jaxis.axis, (int) event->jaxis.value);
 | |
|         }
 | |
|     } else if (event->type == SDL_EVENT_JOYSTICK_BALL_MOTION) {
 | |
|         static Uint64 ball_motion_cooldown_time = 0;  /* these are spammy, only show every X milliseconds. */
 | |
|         const Uint64 now = SDL_GetTicks();
 | |
|         if (now >= ball_motion_cooldown_time) {
 | |
|             const SDL_JoystickID which = event->jball.which;
 | |
|             ball_motion_cooldown_time = now + MOTION_EVENT_COOLDOWN;
 | |
|             add_message(which, "Joystick #%u ball %d -> %d, %d", (unsigned int) which, (int) event->jball.ball, (int) event->jball.xrel, (int) event->jball.yrel);
 | |
|         }
 | |
|     } else if (event->type == SDL_EVENT_JOYSTICK_HAT_MOTION) {
 | |
|         const SDL_JoystickID which = event->jhat.which;
 | |
|         add_message(which, "Joystick #%u hat %d -> %s", (unsigned int) which, (int) event->jhat.hat, hat_state_string(event->jhat.value));
 | |
|     } else if ((event->type == SDL_EVENT_JOYSTICK_BUTTON_UP) || (event->type == SDL_EVENT_JOYSTICK_BUTTON_DOWN)) {
 | |
|         const SDL_JoystickID which = event->jbutton.which;
 | |
|         add_message(which, "Joystick #%u button %d -> %s", (unsigned int) which, (int) event->jbutton.button, event->jbutton.down ? "PRESSED" : "RELEASED");
 | |
|     } else if (event->type == SDL_EVENT_JOYSTICK_BATTERY_UPDATED) {
 | |
|         const SDL_JoystickID which = event->jbattery.which;
 | |
|         add_message(which, "Joystick #%u battery -> %s - %d%%", (unsigned int) which, battery_state_string(event->jbattery.state), event->jbattery.percent);
 | |
|     }
 | |
| 
 | |
|     return SDL_APP_CONTINUE;  /* carry on with the program! */
 | |
| }
 | |
| 
 | |
| /* This function runs once per frame, and is the heart of the program. */
 | |
| SDL_AppResult SDL_AppIterate(void *appstate)
 | |
| {
 | |
|     const Uint64 now = SDL_GetTicks();
 | |
|     const float msg_lifetime = 3500.0f;  /* milliseconds a message lives for. */
 | |
|     EventMessage *msg = messages.next;
 | |
|     float prev_y = 0.0f;
 | |
|     int winw = 640, winh = 480;
 | |
| 
 | |
|     SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
 | |
|     SDL_RenderClear(renderer);
 | |
|     SDL_GetWindowSize(window, &winw, &winh);
 | |
| 
 | |
|     while (msg) {
 | |
|         float x, y;
 | |
|         const float life_percent = ((float) (now - msg->start_ticks)) / msg_lifetime;
 | |
|         if (life_percent >= 1.0f) {  /* msg is done. */
 | |
|             messages.next = msg->next;
 | |
|             if (messages_tail == msg) {
 | |
|                 messages_tail = &messages;
 | |
|             }
 | |
|             SDL_free(msg->str);
 | |
|             SDL_free(msg);
 | |
|             msg = messages.next;
 | |
|             continue;
 | |
|         }
 | |
|         x = (((float) winw) - (SDL_strlen(msg->str) * SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE)) / 2.0f;
 | |
|         y = ((float) winh) * life_percent;
 | |
|         if ((prev_y != 0.0f) && ((prev_y - y) < ((float) SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE))) {
 | |
|             msg->start_ticks = now;
 | |
|             break;  // wait for the previous message to tick up a little.
 | |
|         }
 | |
| 
 | |
|         SDL_SetRenderDrawColor(renderer, msg->color.r, msg->color.g, msg->color.b, (Uint8) (((float) msg->color.a) * (1.0f - life_percent)));
 | |
|         SDL_RenderDebugText(renderer, x, y, msg->str);
 | |
| 
 | |
|         prev_y = y;
 | |
|         msg = msg->next;
 | |
|     }
 | |
|     
 | |
|     SDL_RenderPresent(renderer);
 | |
| 
 | |
|     return SDL_APP_CONTINUE;  /* carry on with the program! */
 | |
| }
 | |
| 
 | |
| /* This function runs once at shutdown. */
 | |
| void SDL_AppQuit(void *appstate, SDL_AppResult result)
 | |
| {
 | |
|     /* SDL will clean up the window/renderer for us. We let the joysticks leak. */
 | |
| }
 | 
