..
EGL_EXT_device_base
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
EGL_KHR_fence_sync
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
EGL_KHR_image_base
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
EGL_KHR_lock_surface3
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
EGL_VERSION_1_0
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
EGL_VERSION_1_1
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
EGL_VERSION_1_2
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
EGL_VERSION_1_3
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
EGL_VERSION_1_4
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
EGL_VERSION_1_5
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_APPLE_float_pixels
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_APPLE_pixel_buffer
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_APPLE_texture_range
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ARB_draw_instanced
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ARB_imaging
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ARB_instanced_arrays
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ARB_internalformat_query2
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ARB_matrix_palette
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ARB_multitexture
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ARB_robustness
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ARB_separate_shader_objects
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ARB_vertex_attrib_64bit
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ARB_vertex_blend
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ATI_envmap_bumpmap
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ATI_map_object_buffer
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ATI_pn_triangles
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ATI_separate_stencil
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ATI_shader_texture_lod
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ATI_texture_compression_3dc
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ATI_vertex_streams
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ATIX_point_sprites
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ATIX_texture_env_combine3
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ATIX_texture_env_route
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_ATIX_vertex_shader_output_point_size
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_bindable_uniform
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_Cg_shader
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_debug_marker
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_depth_bounds_test
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_draw_instanced
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_draw_range_elements
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_external_buffer
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_fog_coord
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_framebuffer_sRGB
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_geometry_shader4
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_gpu_program_parameters
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_gpu_shader4
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_memory_object
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_memory_object_fd
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_memory_object_win32
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_packed_float
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_pixel_buffer_object
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_scene_marker
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_secondary_color
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_semaphore
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_semaphore_fd
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_semaphore_win32
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_texture_array
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_texture_buffer_object
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_texture_compression_latc
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_texture_compression_rgtc
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_texture_cube_map
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_texture_edge_clamp
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_texture_integer
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_texture_rectangle
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_texture_shared_exponent
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_timer_query
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_EXT_vertex_shader
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_KHR_context_flush_control
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_KTX_buffer_region
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_depth_buffer_float
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_depth_range_unclamped
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_fragment_program2
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_fragment_program4
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_fragment_program_option
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_framebuffer_multisample_coverage
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_geometry_program4
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_geometry_shader4
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_gpu_program4
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_gpu_program5
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_parameter_buffer_object
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_present_video
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_sample_locations
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_tessellation_program5
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_transform_feedback
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_vdpau_interop
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_vertex_program2_option
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_vertex_program3
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NV_vertex_program4
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_NVX_gpu_memory_info
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_SGIX_shadow
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_SUN_read_video_pixels
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_1_2
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_1_2_1
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_1_3
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_1_4
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_1_5
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_2_0
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_2_1
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_3_0
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_3_1
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_3_2
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_3_3
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_4_0
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_4_1
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_4_2
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_4_3
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_4_4
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_4_5
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_VERSION_4_6
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GL_WIN_swap_hint
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GLX_ARB_get_proc_address
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GLX_ATI_pixel_format_float
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GLX_ATI_render_texture
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GLX_EXT_scene_marker
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GLX_NV_vertex_array_range
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GLX_SGIS_color_range
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GLX_SGIX_hyperpipe
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GLX_SUN_video_resize
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GLX_VERSION_1_2
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GLX_VERSION_1_3
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
GLX_VERSION_1_4
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00
WGL_NV_gpu_affinity
feat(gx): add incomplete 'CGxDeviceGLSDL' ( #2 )
2023-11-18 10:50:16 -05:00