mirror of
				https://github.com/thunderbrewhq/thunderbrew
				synced 2025-11-01 00:36:04 +03:00 
			
		
		
		
	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			1277 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1277 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include <stdlib.h>
 | |
| 
 | |
| #ifdef __EMSCRIPTEN__
 | |
| #include <emscripten/emscripten.h>
 | |
| #endif
 | |
| 
 | |
| #include <SDL3/SDL_test.h>
 | |
| #include <SDL3/SDL_test_common.h>
 | |
| #include <SDL3/SDL_main.h>
 | |
| #include "testutils.h"
 | |
| 
 | |
| #define POOF_LIFETIME 250
 | |
| #define VISUALIZER_WIDTH 100
 | |
| #define VISUALIZER_HEIGHT 50
 | |
| 
 | |
| typedef struct Texture
 | |
| {
 | |
|     SDL_Texture *texture;
 | |
|     float w;
 | |
|     float h;
 | |
| } Texture;
 | |
| 
 | |
| typedef enum ThingType
 | |
| {
 | |
|     THING_NULL,
 | |
|     THING_PHYSDEV,
 | |
|     THING_PHYSDEV_CAPTURE,
 | |
|     THING_LOGDEV,
 | |
|     THING_LOGDEV_CAPTURE,
 | |
|     THING_TRASHCAN,
 | |
|     THING_STREAM,
 | |
|     THING_POOF,
 | |
|     THING_WAV
 | |
| } ThingType;
 | |
| 
 | |
| 
 | |
| typedef struct Thing Thing;
 | |
| 
 | |
| struct Thing
 | |
| {
 | |
|     ThingType what;
 | |
| 
 | |
|     union {
 | |
|         struct {
 | |
|             SDL_AudioDeviceID devid;
 | |
|             SDL_bool iscapture;
 | |
|             SDL_AudioSpec spec;
 | |
|             char *name;
 | |
|         } physdev;
 | |
|         struct {
 | |
|             SDL_AudioDeviceID devid;
 | |
|             SDL_bool iscapture;
 | |
|             SDL_AudioSpec spec;
 | |
|             Thing *physdev;
 | |
|             SDL_bool visualizer_enabled;
 | |
|             SDL_bool visualizer_updated;
 | |
|             SDL_Texture *visualizer;
 | |
|             SDL_Mutex *postmix_lock;
 | |
|             float *postmix_buffer;
 | |
|             int postmix_buflen;
 | |
|             int postmix_allocated;
 | |
|             SDL_AudioSpec postmix_spec;
 | |
|             SDL_AtomicInt postmix_updated;
 | |
|         } logdev;
 | |
|         struct {
 | |
|             SDL_AudioSpec spec;
 | |
|             Uint8 *buf;
 | |
|             Uint32 buflen;
 | |
|         } wav;
 | |
|         struct {
 | |
|             float startw;
 | |
|             float starth;
 | |
|             float centerx;
 | |
|             float centery;
 | |
|         } poof;
 | |
|         struct {
 | |
|             SDL_AudioStream *stream;
 | |
|             int total_bytes;
 | |
|             Uint64 next_level_update;
 | |
|             Uint8 levels[5];
 | |
|         } stream;
 | |
|     } data;
 | |
| 
 | |
|     Thing *line_connected_to;
 | |
|     char *titlebar;
 | |
|     SDL_FRect rect;
 | |
|     float z;
 | |
|     Uint8 r, g, b, a;
 | |
|     float progress;
 | |
|     float scale;
 | |
|     Uint64 createticks;
 | |
|     Texture *texture;
 | |
|     const ThingType *can_be_dropped_onto;
 | |
| 
 | |
|     void (*ontick)(Thing *thing, Uint64 now);
 | |
|     void (*ondrag)(Thing *thing, int button, float x, float y);
 | |
|     void (*ondrop)(Thing *thing, int button, float x, float y);
 | |
|     void (*ondraw)(Thing *thing, SDL_Renderer *renderer);
 | |
| 
 | |
|     Thing *prev;
 | |
|     Thing *next;
 | |
| };
 | |
| 
 | |
| 
 | |
| static Uint64 app_ready_ticks = 0;
 | |
| static int done = 0;
 | |
| static SDLTest_CommonState *state = NULL;
 | |
| 
 | |
| static Thing *things = NULL;
 | |
| static char *current_titlebar = NULL;
 | |
| 
 | |
| static Thing *mouseover_thing = NULL;
 | |
| static Thing *droppable_highlighted_thing = NULL;
 | |
| static Thing *dragging_thing = NULL;
 | |
| static int dragging_button = -1;
 | |
| static int dragging_button_real = -1;
 | |
| static SDL_bool ctrl_held = SDL_FALSE;
 | |
| static SDL_bool alt_held = SDL_FALSE;
 | |
| 
 | |
| static Texture *physdev_texture = NULL;
 | |
| static Texture *logdev_texture = NULL;
 | |
| static Texture *audio_texture = NULL;
 | |
| static Texture *trashcan_texture = NULL;
 | |
| static Texture *soundboard_texture = NULL;
 | |
| static Texture *soundboard_levels_texture = NULL;
 | |
| 
 | |
| static void DestroyTexture(Texture *tex);
 | |
| static void DestroyThing(Thing *thing);
 | |
| 
 | |
| 
 | |
| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
 | |
| static void Quit(int rc)
 | |
| {
 | |
|     while (things != NULL) {
 | |
|         DestroyThing(things);  /* make sure all the audio devices are closed, etc. */
 | |
|     }
 | |
| 
 | |
|     DestroyTexture(physdev_texture);
 | |
|     DestroyTexture(logdev_texture);
 | |
|     DestroyTexture(audio_texture);
 | |
|     DestroyTexture(trashcan_texture);
 | |
|     DestroyTexture(soundboard_texture);
 | |
|     DestroyTexture(soundboard_levels_texture);
 | |
|     SDLTest_CommonQuit(state);
 | |
| 
 | |
|     /* Let 'main()' return normally */
 | |
|     if (rc != 0) {
 | |
|         exit(rc);
 | |
|     }
 | |
| }
 | |
| 
 | |
| static char *xstrdup(const char *str)
 | |
| {
 | |
|     char *ptr = SDL_strdup(str);
 | |
|     if (!ptr) {
 | |
|         SDL_Log("Out of memory!");
 | |
|         Quit(1);
 | |
|     }
 | |
|     return ptr;
 | |
| }
 | |
| 
 | |
| static void *xalloc(const size_t len)
 | |
| {
 | |
|     void *ptr = SDL_calloc(1, len);
 | |
|     if (!ptr) {
 | |
|         SDL_Log("Out of memory!");
 | |
|         Quit(1);
 | |
|     }
 | |
|     return ptr;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void SetTitleBar(const char *fmt, ...)
 | |
| {
 | |
|     char *newstr = NULL;
 | |
|     va_list ap;
 | |
|     va_start(ap, fmt);
 | |
|     SDL_vasprintf(&newstr, fmt, ap);
 | |
|     va_end(ap);
 | |
| 
 | |
|     if (newstr && (!current_titlebar || (SDL_strcmp(current_titlebar, newstr) != 0))) {
 | |
|         SDL_SetWindowTitle(state->windows[0], newstr);
 | |
|         SDL_free(current_titlebar);
 | |
|         current_titlebar = newstr;
 | |
|     } else {
 | |
|         SDL_free(newstr);
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void SetDefaultTitleBar(void)
 | |
| {
 | |
|     SetTitleBar("testaudio: %s", SDL_GetCurrentAudioDriver());
 | |
| }
 | |
| 
 | |
| static Thing *FindThingAtPoint(const float x, const float y)
 | |
| {
 | |
|     const SDL_FPoint pt = { x, y };
 | |
|     Thing *retval = NULL;
 | |
|     Thing *i;
 | |
|     for (i = things; i != NULL; i = i->next) {
 | |
|         if ((i != dragging_thing) && SDL_PointInRectFloat(&pt, &i->rect)) {
 | |
|             retval = i;  /* keep going, though, because things drawn on top are later in the list. */
 | |
|         }
 | |
|     }
 | |
|     return retval;
 | |
| }
 | |
| 
 | |
| static Thing *UpdateMouseOver(const float x, const float y)
 | |
| {
 | |
|     Thing *thing;
 | |
| 
 | |
|     if (dragging_thing) {
 | |
|         thing = dragging_thing;
 | |
|     } else {
 | |
|         thing = FindThingAtPoint(x, y);
 | |
|     }
 | |
| 
 | |
|     mouseover_thing = thing;
 | |
| 
 | |
|     if (!thing) {
 | |
|         SetDefaultTitleBar();
 | |
|     } else if (thing->titlebar) {
 | |
|         SetTitleBar("%s", thing->titlebar);
 | |
|     }
 | |
| 
 | |
|     return thing;
 | |
| }
 | |
| 
 | |
| static Thing *CreateThing(ThingType what, float x, float y, float z, float w, float h, Texture *texture, const char *titlebar)
 | |
| {
 | |
|     Thing *last = NULL;
 | |
|     Thing *i;
 | |
|     Thing *thing;
 | |
| 
 | |
|     thing = (Thing *) xalloc(sizeof (Thing));
 | |
|     if ((w < 0) || (h < 0)) {
 | |
|         SDL_assert(texture != NULL);
 | |
|         if (w < 0) {
 | |
|             w = texture->w;
 | |
|         }
 | |
|         if (h < 0) {
 | |
|             h = texture->h;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     thing->what = what;
 | |
|     thing->rect.x = x;
 | |
|     thing->rect.y = y;
 | |
|     thing->rect.w = w;
 | |
|     thing->rect.h = h;
 | |
|     thing->z = z;
 | |
|     thing->r = 255;
 | |
|     thing->g = 255;
 | |
|     thing->b = 255;
 | |
|     thing->a = 255;
 | |
|     thing->scale = 1.0f;
 | |
|     thing->createticks = SDL_GetTicks();
 | |
|     thing->texture = texture;
 | |
|     thing->titlebar = titlebar ? xstrdup(titlebar) : NULL;
 | |
| 
 | |
|     /* insert in list by Z order (furthest from the "camera" first, so they get drawn over; negative Z is not drawn at all). */
 | |
|     if (things == NULL) {
 | |
|         things = thing;
 | |
|         return thing;
 | |
|     }
 | |
| 
 | |
|     for (i = things; i != NULL; i = i->next) {
 | |
|         if (z > i->z) {  /* insert here. */
 | |
|             thing->next = i;
 | |
|             thing->prev = i->prev;
 | |
| 
 | |
|             SDL_assert(i->prev == last);
 | |
| 
 | |
|             if (i->prev) {
 | |
|                 i->prev->next = thing;
 | |
|             } else {
 | |
|                 SDL_assert(i == things);
 | |
|                 things = thing;
 | |
|             }
 | |
|             i->prev = thing;
 | |
|             return thing;
 | |
|         }
 | |
|         last = i;
 | |
|     }
 | |
| 
 | |
|     if (last) {
 | |
|         last->next = thing;
 | |
|         thing->prev = last;
 | |
|     }
 | |
|     return thing;
 | |
| }
 | |
| 
 | |
| static void DestroyThing(Thing *thing)
 | |
| {
 | |
|     if (!thing) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (mouseover_thing == thing) {
 | |
|         mouseover_thing = NULL;
 | |
|     }
 | |
| 
 | |
|     if (droppable_highlighted_thing == thing) {
 | |
|         droppable_highlighted_thing = NULL;
 | |
|     }
 | |
| 
 | |
|     if (dragging_thing == thing) {
 | |
|         dragging_thing = NULL;
 | |
|     }
 | |
| 
 | |
|     switch (thing->what) {
 | |
|         case THING_POOF: break;
 | |
|         case THING_NULL: break;
 | |
|         case THING_TRASHCAN: break;
 | |
| 
 | |
|         case THING_LOGDEV:
 | |
|         case THING_LOGDEV_CAPTURE:
 | |
|             SDL_CloseAudioDevice(thing->data.logdev.devid);
 | |
|             if (state->renderers[0] != NULL) {
 | |
|                 SDL_DestroyTexture(thing->data.logdev.visualizer);
 | |
|             }
 | |
|             SDL_DestroyMutex(thing->data.logdev.postmix_lock);
 | |
|             SDL_free(thing->data.logdev.postmix_buffer);
 | |
|             break;
 | |
| 
 | |
|         case THING_PHYSDEV:
 | |
|         case THING_PHYSDEV_CAPTURE:
 | |
|             SDL_free(thing->data.physdev.name);
 | |
|             break;
 | |
| 
 | |
|         case THING_WAV:
 | |
|             SDL_free(thing->data.wav.buf);
 | |
|             break;
 | |
| 
 | |
|         case THING_STREAM:
 | |
|             SDL_DestroyAudioStream(thing->data.stream.stream);
 | |
|             break;
 | |
|     }
 | |
| 
 | |
|     if (thing->prev) {
 | |
|         thing->prev->next = thing->next;
 | |
|     } else {
 | |
|         SDL_assert(thing == things);
 | |
|         things = thing->next;
 | |
|     }
 | |
| 
 | |
|     if (thing->next) {
 | |
|         thing->next->prev = thing->prev;
 | |
|     }
 | |
| 
 | |
|     SDL_free(thing->titlebar);
 | |
|     SDL_free(thing);
 | |
| }
 | |
| 
 | |
| static void DrawOneThing(SDL_Renderer *renderer, Thing *thing)
 | |
| {
 | |
|     SDL_FRect dst;
 | |
|     SDL_memcpy(&dst, &thing->rect, sizeof (SDL_FRect));
 | |
|     if (thing->scale != 1.0f) {
 | |
|         const float centerx = thing->rect.x + (thing->rect.w / 2);
 | |
|         const float centery = thing->rect.y + (thing->rect.h / 2);
 | |
|         const int w = thing->texture ? thing->texture->w : 128;
 | |
|         const int h = thing->texture ? thing->texture->h : 128;
 | |
|         dst.w = w * thing->scale;
 | |
|         dst.h = h * thing->scale;
 | |
|         dst.x = centerx - (dst.w / 2);
 | |
|         dst.y = centery - (dst.h / 2);
 | |
|     }
 | |
| 
 | |
|     if (thing->texture) {
 | |
|         if (droppable_highlighted_thing == thing) {
 | |
|             SDL_SetRenderDrawColor(renderer, 255, 0, 255, 100);
 | |
|             SDL_RenderFillRect(renderer, &dst);
 | |
|         }
 | |
|         SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a);
 | |
|         SDL_RenderTexture(renderer, thing->texture->texture, NULL, &dst);
 | |
|     } else {
 | |
|         SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a);
 | |
|         SDL_RenderFillRect(renderer, &dst);
 | |
|     }
 | |
| 
 | |
|     if (thing->ondraw) {
 | |
|         thing->ondraw(thing, renderer);
 | |
|     }
 | |
| 
 | |
|     if (thing->progress > 0.0f) {
 | |
|         SDL_FRect r = { thing->rect.x, thing->rect.y + (thing->rect.h + 2.0f), 0.0f, 10.0f };
 | |
|         r.w = thing->rect.w * ((thing->progress > 1.0f) ? 1.0f : thing->progress);
 | |
|         SDL_SetRenderDrawColor(renderer, 255, 255, 255, 128);
 | |
|         SDL_RenderFillRect(renderer, &r);
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void DrawThings(SDL_Renderer *renderer)
 | |
| {
 | |
|     Thing *i;
 | |
| 
 | |
|     /* draw connecting lines first, so they're behind everything else. */
 | |
|     for (i = things; i && (i->z >= 0.0f); i = i->next) {
 | |
|         Thing *dst = i->line_connected_to;
 | |
|         if (dst) {
 | |
|             SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
 | |
|             SDL_RenderLine(renderer, i->rect.x + (i->rect.w / 2), i->rect.y + (i->rect.h / 2), dst->rect.x + (dst->rect.w / 2), dst->rect.y + (dst->rect.h / 2));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /* Draw the actual things. */
 | |
|     for (i = things; i && (i->z >= 0.0f); i = i->next) {
 | |
|         if (i != dragging_thing) {
 | |
|             DrawOneThing(renderer, i);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (dragging_thing) {
 | |
|         DrawOneThing(renderer, dragging_thing);  /* draw last so it's always on top. */
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void Draw(void)
 | |
| {
 | |
|     SDL_Renderer *renderer = state->renderers[0];
 | |
|     if (renderer) {  /* might be NULL if we're shutting down. */
 | |
|         SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
 | |
|         SDL_SetRenderDrawColor(renderer, 64, 0, 64, 255);
 | |
|         SDL_RenderClear(renderer);
 | |
|         DrawThings(renderer);
 | |
|         SDL_RenderPresent(renderer);
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void RepositionRowOfThings(const ThingType what, const float y)
 | |
| {
 | |
|     int total_things = 0;
 | |
|     float texw = 0.0f;
 | |
|     float texh = 0.0f;
 | |
|     Thing *i;
 | |
| 
 | |
|     for (i = things; i != NULL; i = i->next) {
 | |
|         if (i->what == what) {
 | |
|             texw = i->rect.w;
 | |
|             texh = i->rect.h;
 | |
|             total_things++;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (total_things > 0) {
 | |
|         int w, h;
 | |
|         SDL_GetWindowSize(state->windows[0], &w, &h);
 | |
|         const float spacing = w / ((float) total_things);
 | |
|         float x = (spacing - texw) / 2.0f;
 | |
|         for (i = things; i != NULL; i = i->next) {
 | |
|             if (i->what == what) {
 | |
|                 i->rect.x = x;
 | |
|                 i->rect.y = (y >= 0.0f) ? y : ((h + y) - texh);
 | |
|                 x += spacing;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static const char *AudioFmtToString(const SDL_AudioFormat fmt)
 | |
| {
 | |
|     switch (fmt) {
 | |
|         #define FMTCASE(x) case SDL_AUDIO_##x: return #x
 | |
|         FMTCASE(U8);
 | |
|         FMTCASE(S8);
 | |
|         FMTCASE(S16LE);
 | |
|         FMTCASE(S16BE);
 | |
|         FMTCASE(S32LE);
 | |
|         FMTCASE(S32BE);
 | |
|         FMTCASE(F32LE);
 | |
|         FMTCASE(F32BE);
 | |
|         #undef FMTCASE
 | |
|     }
 | |
|     return "?";
 | |
| }
 | |
| 
 | |
| static const char *AudioChansToStr(const int channels)
 | |
| {
 | |
|     switch (channels) {
 | |
|         case 1: return "mono";
 | |
|         case 2: return "stereo";
 | |
|         case 3: return "2.1";
 | |
|         case 4: return "quad";
 | |
|         case 5: return "4.1";
 | |
|         case 6: return "5.1";
 | |
|         case 7: return "6.1";
 | |
|         case 8: return "7.1";
 | |
|         default: break;
 | |
|     }
 | |
|     return "?";
 | |
| }
 | |
| 
 | |
| static void PoofThing_ondrag(Thing *thing, int button, float x, float y)
 | |
| {
 | |
|     dragging_thing = NULL;   /* refuse to be dragged. */
 | |
| }
 | |
| 
 | |
| static void PoofThing_ontick(Thing *thing, Uint64 now)
 | |
| {
 | |
|     const int lifetime = POOF_LIFETIME;
 | |
|     const int elasped = (int) (now - thing->createticks);
 | |
|     if (elasped > lifetime) {
 | |
|         DestroyThing(thing);
 | |
|     } else {
 | |
|         const float pct = ((float) elasped) / ((float) lifetime);
 | |
|         thing->a = (Uint8) (int) (255.0f - (pct * 255.0f));
 | |
|         thing->scale = 1.0f - pct;  /* shrink to nothing! */
 | |
|     }
 | |
| }
 | |
| 
 | |
| static Thing *CreatePoofThing(Thing *poofing_thing)
 | |
| {
 | |
|     const float centerx = poofing_thing->rect.x + (poofing_thing->rect.w / 2);
 | |
|     const float centery = poofing_thing->rect.y + (poofing_thing->rect.h / 2);
 | |
|     const float z = poofing_thing->z;
 | |
|     Thing *thing = CreateThing(THING_POOF, poofing_thing->rect.x, poofing_thing->rect.y, z, poofing_thing->rect.w, poofing_thing->rect.h, poofing_thing->texture, NULL);
 | |
|     thing->data.poof.startw = poofing_thing->rect.w;
 | |
|     thing->data.poof.starth = poofing_thing->rect.h;
 | |
|     thing->data.poof.centerx = centerx;
 | |
|     thing->data.poof.centery = centery;
 | |
|     thing->ontick = PoofThing_ontick;
 | |
|     thing->ondrag = PoofThing_ondrag;
 | |
|     return thing;
 | |
| }
 | |
| 
 | |
| static void DestroyThingInPoof(Thing *thing)
 | |
| {
 | |
|     if (thing) {
 | |
|         if (thing->what != THING_POOF) {
 | |
|             CreatePoofThing(thing);
 | |
|         }
 | |
|         DestroyThing(thing);
 | |
|     }
 | |
| }
 | |
| 
 | |
| /* this poofs a thing and additionally poofs all things connected to the thing. */
 | |
| static void TrashThing(Thing *thing)
 | |
| {
 | |
|     Thing *i, *next;
 | |
|     for (i = things; i != NULL; i = next) {
 | |
|         next = i->next;
 | |
|         if (i->line_connected_to == thing) {
 | |
|             TrashThing(i);
 | |
|             next = things;  /* start over in case this blew up the list. */
 | |
|         }
 | |
|     }
 | |
|     DestroyThingInPoof(thing);
 | |
| }
 | |
| 
 | |
| static void StreamThing_ontick(Thing *thing, Uint64 now)
 | |
| {
 | |
|     if (!thing->line_connected_to) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     /* are we playing? See if we're done, or update state. */
 | |
|     if (thing->line_connected_to->what == THING_LOGDEV) {
 | |
|         const int available = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
 | |
|         if (!available) {
 | |
|             DestroyThingInPoof(thing);
 | |
|             return;
 | |
|         } else {
 | |
|             thing->progress = 1.0f - (thing->data.stream.total_bytes ? (((float) (available)) / ((float) thing->data.stream.total_bytes)) : 0.0f);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (thing->data.stream.next_level_update <= now) {
 | |
|         Uint64 perf = SDL_GetPerformanceCounter();
 | |
|         int i;
 | |
|         for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) {
 | |
|             thing->data.stream.levels[i] = (Uint8) (perf % 6);
 | |
|             perf >>= 3;
 | |
|         }
 | |
|         thing->data.stream.next_level_update += 150;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void StreamThing_ondrag(Thing *thing, int button, float x, float y)
 | |
| {
 | |
|     if (button == SDL_BUTTON_RIGHT) {  /* this is kinda hacky, but use this to disconnect from a playing source. */
 | |
|         if (thing->line_connected_to) {
 | |
|             SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */
 | |
|             if (thing->line_connected_to->what == THING_LOGDEV_CAPTURE) {
 | |
|                 SDL_FlushAudioStream(thing->data.stream.stream);
 | |
|             }
 | |
|             thing->line_connected_to = NULL;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void StreamThing_ondrop(Thing *thing, int button, float x, float y)
 | |
| {
 | |
|     if (droppable_highlighted_thing) {
 | |
|         if (droppable_highlighted_thing->what == THING_TRASHCAN) {
 | |
|             TrashThing(thing);
 | |
|         } else if (((droppable_highlighted_thing->what == THING_LOGDEV) || (droppable_highlighted_thing->what == THING_LOGDEV_CAPTURE)) && (droppable_highlighted_thing != thing->line_connected_to)) {
 | |
|             /* connect to a logical device! */
 | |
|             SDL_Log("Binding audio stream ('%s') to logical device %u", thing->titlebar, (unsigned int) droppable_highlighted_thing->data.logdev.devid);
 | |
|             if (thing->line_connected_to) {
 | |
|                 SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */
 | |
|                 if (thing->line_connected_to->what == THING_LOGDEV_CAPTURE) {
 | |
|                     SDL_FlushAudioStream(thing->data.stream.stream);
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             SDL_BindAudioStream(droppable_highlighted_thing->data.logdev.devid, thing->data.stream.stream); /* bind to new device! */
 | |
|             thing->data.stream.total_bytes = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
 | |
|             thing->progress = 0.0f;  /* ontick will adjust this if we're on an output device.*/
 | |
|             thing->data.stream.next_level_update = SDL_GetTicks() + 100;
 | |
|             thing->line_connected_to = droppable_highlighted_thing;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void StreamThing_ondraw(Thing *thing, SDL_Renderer *renderer)
 | |
| {
 | |
|     if (thing->line_connected_to) {  /* are we playing? Update progress bar, and bounce the levels a little. */
 | |
|         static const float xlocs[5] = { 18, 39, 59, 79, 99 };
 | |
|         static const float ylocs[5] = { 49, 39, 29, 19, 10 };
 | |
|         const float blockw = soundboard_levels_texture->w;
 | |
|         const float blockh = soundboard_levels_texture->h / 5.0f;
 | |
|         int i, j;
 | |
|         SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a);
 | |
|         for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) {
 | |
|             const int level = (int) thing->data.stream.levels[i];
 | |
|             const float x = xlocs[i];
 | |
|             for (j = 0; j < level; j++) {
 | |
|                 const SDL_FRect src = { 0, soundboard_levels_texture->h - ((j+1) * blockh), blockw, blockh };
 | |
|                 const SDL_FRect dst = { thing->rect.x + x, thing->rect.y + ylocs[j], blockw, blockh };
 | |
|                 SDL_RenderTexture(renderer, soundboard_levels_texture->texture, &src, &dst);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static Thing *CreateStreamThing(const SDL_AudioSpec *spec, const Uint8 *buf, const Uint32 buflen, const char *fname, const float x, const float y)
 | |
| {
 | |
|     static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_LOGDEV, THING_LOGDEV_CAPTURE, THING_NULL };
 | |
|     Thing *thing = CreateThing(THING_STREAM, x, y, 0, -1, -1, soundboard_texture, fname);
 | |
|     SDL_Log("Adding audio stream for %s", fname ? fname : "(null)");
 | |
|     thing->data.stream.stream = SDL_CreateAudioStream(spec, spec);
 | |
|     if (buf && buflen) {
 | |
|         SDL_PutAudioStreamData(thing->data.stream.stream, buf, (int) buflen);
 | |
|         SDL_FlushAudioStream(thing->data.stream.stream);
 | |
|         thing->data.stream.total_bytes = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
 | |
|     }
 | |
|     thing->ontick = StreamThing_ontick;
 | |
|     thing->ondrag = StreamThing_ondrag;
 | |
|     thing->ondrop = StreamThing_ondrop;
 | |
|     thing->ondraw = StreamThing_ondraw;
 | |
|     thing->can_be_dropped_onto = can_be_dropped_onto;
 | |
|     return thing;
 | |
| }
 | |
| 
 | |
| static void WavThing_ondrag(Thing *thing, int button, float x, float y)
 | |
| {
 | |
|     if (button == SDL_BUTTON_RIGHT) {  /* drag out a new audio stream. */
 | |
|         dragging_thing = CreateStreamThing(&thing->data.wav.spec, thing->data.wav.buf, thing->data.wav.buflen, thing->titlebar, x - (thing->rect.w / 2), y - (thing->rect.h / 2));
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void WavThing_ondrop(Thing *thing, int button, float x, float y)
 | |
| {
 | |
|     if (droppable_highlighted_thing) {
 | |
|         if (droppable_highlighted_thing->what == THING_TRASHCAN) {
 | |
|             TrashThing(thing);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static Thing *LoadWavThing(const char *fname, float x, float y)
 | |
| {
 | |
|     Thing *thing = NULL;
 | |
|     char *path;
 | |
|     SDL_AudioSpec spec;
 | |
|     Uint8 *buf = NULL;
 | |
|     Uint32 buflen = 0;
 | |
| 
 | |
|     path = GetNearbyFilename(fname);
 | |
|     if (path) {
 | |
|         fname = path;
 | |
|     }
 | |
| 
 | |
|     if (SDL_LoadWAV(fname, &spec, &buf, &buflen) == 0) {
 | |
|         static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
 | |
|         char *titlebar = NULL;
 | |
|         const char *nodirs = SDL_strrchr(fname, '/');
 | |
|         #ifdef __WINDOWS__
 | |
|         const char *nodirs2 = SDL_strrchr(nodirs ? nodirs : fname, '\\');
 | |
|         if (nodirs2) {
 | |
|             nodirs = nodirs2;
 | |
|         }
 | |
|         #endif
 | |
| 
 | |
|         SDL_Log("Adding WAV file '%s'", fname);
 | |
| 
 | |
|         if (nodirs) {
 | |
|             nodirs++;
 | |
|         } else {
 | |
|             nodirs = fname;
 | |
|         }
 | |
| 
 | |
|         SDL_asprintf(&titlebar, "WAV file (\"%s\", %s, %s, %uHz)", nodirs, AudioFmtToString(spec.format), AudioChansToStr(spec.channels), (unsigned int) spec.freq);
 | |
|         thing = CreateThing(THING_WAV, x - (audio_texture->w / 2), y - (audio_texture->h / 2), 5, -1, -1, audio_texture, titlebar);
 | |
|         SDL_free(titlebar);
 | |
|         SDL_memcpy(&thing->data.wav.spec, &spec, sizeof (SDL_AudioSpec));
 | |
|         thing->data.wav.buf = buf;
 | |
|         thing->data.wav.buflen = buflen;
 | |
|         thing->can_be_dropped_onto = can_be_dropped_onto;
 | |
|         thing->ondrag = WavThing_ondrag;
 | |
|         thing->ondrop = WavThing_ondrop;
 | |
|     }
 | |
| 
 | |
|     SDL_free(path);
 | |
| 
 | |
|     return thing;
 | |
| }
 | |
| 
 | |
| static Thing *LoadStockWavThing(const char *fname)
 | |
| {
 | |
|     char *path = GetNearbyFilename(fname);
 | |
|     Thing *thing = LoadWavThing(path ? path : fname, 0.0f, 0.0f);  /* will reposition in a moment. */
 | |
|     SDL_free(path);
 | |
|     return thing;
 | |
| }
 | |
| 
 | |
| static void LoadStockWavThings(void)
 | |
| {
 | |
|     LoadStockWavThing("sample.wav");
 | |
|     RepositionRowOfThings(THING_WAV, -10.0f);
 | |
| }
 | |
| 
 | |
| static void DestroyTexture(Texture *tex)
 | |
| {
 | |
|     if (tex) {
 | |
|         if (state->renderers[0] != NULL) {  /* if the renderer went away, this pointer is already bogus. */
 | |
|             SDL_DestroyTexture(tex->texture);
 | |
|         }
 | |
|         SDL_free(tex);
 | |
|     }
 | |
| }
 | |
| 
 | |
| static Texture *CreateTexture(const char *fname)
 | |
| {
 | |
|     Texture *tex = (Texture *) xalloc(sizeof (Texture));
 | |
|     int texw, texh;
 | |
|     tex->texture = LoadTexture(state->renderers[0], fname, SDL_TRUE, &texw, &texh);
 | |
|     if (!tex->texture) {
 | |
|         SDL_Log("Failed to load '%s': %s", fname, SDL_GetError());
 | |
|         SDL_free(tex);
 | |
|         Quit(1);
 | |
|     }
 | |
|     SDL_SetTextureBlendMode(tex->texture, SDL_BLENDMODE_BLEND);
 | |
|     tex->w = (float) texw;
 | |
|     tex->h = (float) texh;
 | |
|     return tex;
 | |
| }
 | |
| 
 | |
| static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID which, const float x, const float y);
 | |
| 
 | |
| static void DeviceThing_ondrag(Thing *thing, int button, float x, float y)
 | |
| {
 | |
|     if ((button == SDL_BUTTON_MIDDLE) && (thing->what == THING_LOGDEV_CAPTURE)) {  /* drag out a new stream. This is a UX mess. :/ */
 | |
|         dragging_thing = CreateStreamThing(&thing->data.logdev.spec, NULL, 0, NULL, x, y);
 | |
|         dragging_thing->data.stream.next_level_update = SDL_GetTicks() + 100;
 | |
|         SDL_BindAudioStream(thing->data.logdev.devid, dragging_thing->data.stream.stream); /* bind to new device! */
 | |
|         dragging_thing->line_connected_to = thing;
 | |
|     } else if (button == SDL_BUTTON_RIGHT) {  /* drag out a new logical device. */
 | |
|         const SDL_AudioDeviceID which = ((thing->what == THING_LOGDEV) || (thing->what == THING_LOGDEV_CAPTURE)) ? thing->data.logdev.devid : thing->data.physdev.devid;
 | |
|         const SDL_AudioDeviceID devid = SDL_OpenAudioDevice(which, NULL);
 | |
|         dragging_thing = devid ? CreateLogicalDeviceThing(thing, devid, x - (thing->rect.w / 2), y - (thing->rect.h / 2)) : NULL;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void SetLogicalDeviceTitlebar(Thing *thing)
 | |
| {
 | |
|     SDL_AudioSpec *spec = &thing->data.logdev.spec;
 | |
|     int frames = 0;
 | |
|     SDL_GetAudioDeviceFormat(thing->data.logdev.devid, spec, &frames);
 | |
|     SDL_free(thing->titlebar);
 | |
|     SDL_asprintf(&thing->titlebar, "Logical device #%u (%s, %s, %s, %uHz, %d frames)", (unsigned int) thing->data.logdev.devid, thing->data.logdev.iscapture ? "CAPTURE" : "OUTPUT", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
 | |
| }
 | |
| 
 | |
| static void LogicalDeviceThing_ondrop(Thing *thing, int button, float x, float y)
 | |
| {
 | |
|     if (droppable_highlighted_thing) {
 | |
|         if (droppable_highlighted_thing->what == THING_TRASHCAN) {
 | |
|             TrashThing(thing);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void SDLCALL PostmixCallback(void *userdata, const SDL_AudioSpec *spec, float *buffer, int buflen)
 | |
| {
 | |
|     Thing *thing = (Thing *) userdata;
 | |
| 
 | |
|     SDL_LockMutex(thing->data.logdev.postmix_lock);
 | |
| 
 | |
|     if (thing->data.logdev.postmix_allocated < buflen) {
 | |
|         void *ptr = SDL_realloc(thing->data.logdev.postmix_buffer, buflen);
 | |
|         if (!ptr) {
 | |
|             SDL_UnlockMutex(thing->data.logdev.postmix_lock);
 | |
|             return;  /* oh well. */
 | |
|         }
 | |
|         thing->data.logdev.postmix_buffer = (float *) ptr;
 | |
|         thing->data.logdev.postmix_allocated = buflen;
 | |
|     }
 | |
| 
 | |
|     SDL_copyp(&thing->data.logdev.postmix_spec, spec);
 | |
|     SDL_memcpy(thing->data.logdev.postmix_buffer, buffer, buflen);
 | |
|     thing->data.logdev.postmix_buflen = buflen;
 | |
|     SDL_AtomicSet(&thing->data.logdev.postmix_updated, 1);
 | |
| 
 | |
|     SDL_UnlockMutex(thing->data.logdev.postmix_lock);
 | |
| }
 | |
| 
 | |
| static void UpdateVisualizer(SDL_Renderer *renderer, SDL_Texture *visualizer, const int channels, const float *buffer, const int buflen)
 | |
| {
 | |
|     static const SDL_Color channel_colors[8] = {
 | |
|         { 255, 255, 255, 255 },
 | |
|         { 255, 0, 0, 255 },
 | |
|         { 0, 255, 0, 255 },
 | |
|         { 0, 0, 255, 255 },
 | |
|         { 255, 255, 0, 255 },
 | |
|         { 0, 255, 255, 255 },
 | |
|         { 255, 0, 255, 255 },
 | |
|         { 127, 127, 127, 255 }
 | |
|     };
 | |
| 
 | |
|     SDL_SetRenderTarget(renderer, visualizer);
 | |
|     SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
 | |
|     SDL_RenderClear(renderer);
 | |
| 
 | |
|     if (buffer && buflen) {
 | |
|         const int frames = (buflen / sizeof (float)) / channels;
 | |
|         const int skip = frames / (VISUALIZER_WIDTH * 2);
 | |
|         int i, j;
 | |
| 
 | |
|         for (i = channels - 1; i >= 0; i--) {
 | |
|             const SDL_Color *color = &channel_colors[i % SDL_arraysize(channel_colors)];
 | |
|             SDL_FPoint points[VISUALIZER_WIDTH + 2];
 | |
|             float prevx = 0.0f;
 | |
|             int pointidx = 1;
 | |
| 
 | |
|             points[0].x = 0.0f;
 | |
|             points[0].y = VISUALIZER_HEIGHT * 0.5f;
 | |
| 
 | |
|             for (j = 0; j < (SDL_arraysize(points)-1); j++) {
 | |
|                 const float val = buffer[((j * skip) * channels) + i];
 | |
|                 const float x = prevx + 2;
 | |
|                 const float y = (VISUALIZER_HEIGHT * 0.5f) - (VISUALIZER_HEIGHT * (val * 0.5f));
 | |
|                 SDL_assert(pointidx < SDL_arraysize(points));
 | |
|                 points[pointidx].x = x;
 | |
|                 points[pointidx].y = y;
 | |
|                 pointidx++;
 | |
|                 prevx = x;
 | |
|             }
 | |
| 
 | |
|             SDL_SetRenderDrawColor(renderer, color->r, color->g, color->b, 255);
 | |
|             SDL_RenderLines(renderer, points, pointidx);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     SDL_SetRenderTarget(renderer, NULL);
 | |
| }
 | |
| 
 | |
| static void LogicalDeviceThing_ontick(Thing *thing, Uint64 now)
 | |
| {
 | |
|     const SDL_bool ismousedover = (thing == mouseover_thing) ? SDL_TRUE : SDL_FALSE;
 | |
| 
 | |
|     if (!thing->data.logdev.visualizer || !thing->data.logdev.postmix_lock) {  /* need these to work, skip if they failed. */
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (thing->data.logdev.visualizer_enabled != ismousedover) {
 | |
|         thing->data.logdev.visualizer_enabled = ismousedover;
 | |
|         if (!ismousedover) {
 | |
|             SDL_SetAudioPostmixCallback(thing->data.logdev.devid, NULL, NULL);
 | |
|         } else {
 | |
|             if (thing->data.logdev.postmix_buffer) {
 | |
|                 SDL_memset(thing->data.logdev.postmix_buffer, '\0', thing->data.logdev.postmix_buflen);
 | |
|             }
 | |
|             SDL_AtomicSet(&thing->data.logdev.postmix_updated, 1);  /* so this will at least clear the texture later. */
 | |
|             SDL_SetAudioPostmixCallback(thing->data.logdev.devid, PostmixCallback, thing);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void LogicalDeviceThing_ondraw(Thing *thing, SDL_Renderer *renderer)
 | |
| {
 | |
|     if (thing->data.logdev.visualizer_enabled) {
 | |
|         SDL_FRect dst;
 | |
|         dst.w = thing->rect.w;
 | |
|         dst.h = thing->rect.h;
 | |
|         dst.x = thing->rect.x + ((thing->rect.w - dst.w) / 2);
 | |
|         dst.y = thing->rect.y + ((thing->rect.h - dst.h) / 2);
 | |
| 
 | |
|         if (SDL_AtomicGet(&thing->data.logdev.postmix_updated)) {
 | |
|             float *buffer;
 | |
|             int channels;
 | |
|             int buflen;
 | |
| 
 | |
|             SDL_LockMutex(thing->data.logdev.postmix_lock);
 | |
|             channels = thing->data.logdev.postmix_spec.channels;
 | |
|             buflen = thing->data.logdev.postmix_buflen;
 | |
|             buffer = (float *) SDL_malloc(thing->data.logdev.postmix_buflen);
 | |
|             if (buffer) {
 | |
|                 SDL_memcpy(buffer, thing->data.logdev.postmix_buffer, thing->data.logdev.postmix_buflen);
 | |
|                 SDL_AtomicSet(&thing->data.logdev.postmix_updated, 0);
 | |
|             }
 | |
|             SDL_UnlockMutex(thing->data.logdev.postmix_lock);
 | |
| 
 | |
|             UpdateVisualizer(renderer, thing->data.logdev.visualizer, channels, buffer, buflen);
 | |
|             SDL_free(buffer);
 | |
|         }
 | |
| 
 | |
|         SDL_SetRenderDrawColor(renderer, 255, 255, 255, 30);
 | |
|         SDL_RenderTexture(renderer, thing->data.logdev.visualizer, NULL, &dst);
 | |
|     }
 | |
| }
 | |
| 
 | |
| static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID which, const float x, const float y)
 | |
| {
 | |
|     static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
 | |
|     Thing *physthing = ((parent->what == THING_LOGDEV) || (parent->what == THING_LOGDEV_CAPTURE)) ? parent->data.logdev.physdev : parent;
 | |
|     const SDL_bool iscapture = physthing->data.physdev.iscapture;
 | |
|     Thing *thing;
 | |
| 
 | |
|     SDL_Log("Adding logical audio device %u", (unsigned int) which);
 | |
|     thing = CreateThing(iscapture ? THING_LOGDEV_CAPTURE : THING_LOGDEV, x, y, 5, -1, -1, logdev_texture, NULL);
 | |
|     thing->data.logdev.devid = which;
 | |
|     thing->data.logdev.iscapture = iscapture;
 | |
|     thing->data.logdev.physdev = physthing;
 | |
|     thing->data.logdev.visualizer = SDL_CreateTexture(state->renderers[0], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, VISUALIZER_WIDTH, VISUALIZER_HEIGHT);
 | |
|     thing->data.logdev.postmix_lock = SDL_CreateMutex();
 | |
|     if (thing->data.logdev.visualizer) {
 | |
|         SDL_SetTextureBlendMode(thing->data.logdev.visualizer, SDL_BLENDMODE_BLEND);
 | |
|     }
 | |
|     thing->line_connected_to = physthing;
 | |
|     thing->ontick = LogicalDeviceThing_ontick;
 | |
|     thing->ondrag = DeviceThing_ondrag;
 | |
|     thing->ondrop = LogicalDeviceThing_ondrop;
 | |
|     thing->ondraw = LogicalDeviceThing_ondraw;
 | |
|     thing->can_be_dropped_onto = can_be_dropped_onto;
 | |
| 
 | |
|     SetLogicalDeviceTitlebar(thing);
 | |
|     return thing;
 | |
| }
 | |
| 
 | |
| static void SetPhysicalDeviceTitlebar(Thing *thing)
 | |
| {
 | |
|     int frames = 0;
 | |
|     SDL_AudioSpec *spec = &thing->data.physdev.spec;
 | |
|     SDL_GetAudioDeviceFormat(thing->data.physdev.devid, spec, &frames);
 | |
|     SDL_free(thing->titlebar);
 | |
|     if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) {
 | |
|         SDL_asprintf(&thing->titlebar, "Default system device (CAPTURE, %s, %s, %uHz, %d frames)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
 | |
|     } else if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) {
 | |
|         SDL_asprintf(&thing->titlebar, "Default system device (OUTPUT, %s, %s, %uHz, %d frames)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
 | |
|     } else {
 | |
|         SDL_asprintf(&thing->titlebar, "Physical device #%u (%s, \"%s\", %s, %s, %uHz, %d frames)", (unsigned int) thing->data.physdev.devid, thing->data.physdev.iscapture ? "CAPTURE" : "OUTPUT", thing->data.physdev.name, AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void PhysicalDeviceThing_ondrop(Thing *thing, int button, float x, float y)
 | |
| {
 | |
|     if (droppable_highlighted_thing) {
 | |
|         if (droppable_highlighted_thing->what == THING_TRASHCAN) {
 | |
|             TrashThing(thing);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void PhysicalDeviceThing_ontick(Thing *thing, Uint64 now)
 | |
| {
 | |
|     const int lifetime = POOF_LIFETIME;
 | |
|     const int elasped = (int) (now - thing->createticks);
 | |
|     if (elasped > lifetime) {
 | |
|         thing->scale = 1.0f;
 | |
|         thing->a = 255;
 | |
|         thing->ontick = NULL;  /* no more ticking. */
 | |
|     } else {
 | |
|         const float pct = ((float) elasped) / ((float) lifetime);
 | |
|         thing->a = (Uint8) (int) (pct * 255.0f);
 | |
|         thing->scale = pct;  /* grow to normal size */
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| static Thing *CreatePhysicalDeviceThing(const SDL_AudioDeviceID which, const SDL_bool iscapture)
 | |
| {
 | |
|     static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
 | |
|     static float next_physdev_x = 0;
 | |
|     Thing *thing;
 | |
|     int winw, winh;
 | |
| 
 | |
|     SDL_GetWindowSize(state->windows[0], &winw, &winh);
 | |
|     if (next_physdev_x > (winw-physdev_texture->w)) {
 | |
|         next_physdev_x = 0;
 | |
|     }
 | |
| 
 | |
|     SDL_Log("Adding physical audio device %u", (unsigned int) which);
 | |
|     thing = CreateThing(iscapture ? THING_PHYSDEV_CAPTURE : THING_PHYSDEV, next_physdev_x, 170, 5, -1, -1, physdev_texture, NULL);
 | |
|     thing->data.physdev.devid = which;
 | |
|     thing->data.physdev.iscapture = iscapture;
 | |
|     thing->data.physdev.name = SDL_GetAudioDeviceName(which);
 | |
|     thing->ondrag = DeviceThing_ondrag;
 | |
|     thing->ondrop = PhysicalDeviceThing_ondrop;
 | |
|     thing->ontick = PhysicalDeviceThing_ontick;
 | |
|     thing->can_be_dropped_onto = can_be_dropped_onto;
 | |
| 
 | |
|     SetPhysicalDeviceTitlebar(thing);
 | |
|     if (SDL_GetTicks() <= (app_ready_ticks + 2000)) {  /* assume this is the initial batch if it happens in the first two seconds. */
 | |
|         RepositionRowOfThings(THING_PHYSDEV, 10.0f);  /* don't rearrange them after the initial add. */
 | |
|         RepositionRowOfThings(THING_PHYSDEV_CAPTURE, 170.0f);  /* don't rearrange them after the initial add. */
 | |
|         next_physdev_x = 0.0f;
 | |
|     } else {
 | |
|         next_physdev_x += physdev_texture->w * 1.5f;
 | |
|     }
 | |
| 
 | |
|     return thing;
 | |
| }
 | |
| 
 | |
| static Thing *CreateTrashcanThing(void)
 | |
| {
 | |
|     int winw, winh;
 | |
|     SDL_GetWindowSize(state->windows[0], &winw, &winh);
 | |
|     return CreateThing(THING_TRASHCAN, winw - trashcan_texture->w, winh - trashcan_texture->h, 10, -1, -1, trashcan_texture, "Drag things here to remove them.");
 | |
| }
 | |
| 
 | |
| static Thing *CreateDefaultPhysicalDevice(const SDL_bool iscapture)
 | |
| {
 | |
|     return CreatePhysicalDeviceThing(iscapture ? SDL_AUDIO_DEVICE_DEFAULT_CAPTURE : SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, iscapture);
 | |
| }
 | |
| 
 | |
| static void TickThings(void)
 | |
| {
 | |
|     Thing *i;
 | |
|     Thing *next;
 | |
|     const Uint64 now = SDL_GetTicks();
 | |
|     for (i = things; i != NULL; i = next) {
 | |
|         next = i->next;  /* in case this deletes itself. */
 | |
|         if (i->ontick) {
 | |
|             i->ontick(i, now);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void WindowResized(const int newwinw, const int newwinh)
 | |
| {
 | |
|     Thing *i;
 | |
|     const float neww = (float) newwinw;
 | |
|     const float newh = (float) newwinh;
 | |
|     const float oldw = (float) state->window_w;
 | |
|     const float oldh = (float) state->window_h;
 | |
|     for (i = things; i != NULL; i = i->next) {
 | |
|         const float halfw = i->rect.w / 2.0f;
 | |
|         const float halfh = i->rect.h / 2.0f;
 | |
|         const float x = (i->rect.x + halfw) / oldw;
 | |
|         const float y = (i->rect.y + halfh) / oldh;
 | |
|         i->rect.x = (x * neww) - halfw;
 | |
|         i->rect.y = (y * newh) - halfh;
 | |
|     }
 | |
|     state->window_w = newwinw;
 | |
|     state->window_h = newwinh;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void Loop(void)
 | |
| {
 | |
|     SDL_Event event;
 | |
|     SDL_bool saw_event = SDL_FALSE;
 | |
| 
 | |
|     if (app_ready_ticks == 0) {
 | |
|         app_ready_ticks = SDL_GetTicks();
 | |
|     }
 | |
| 
 | |
|     while (SDL_PollEvent(&event)) {
 | |
|         Thing *thing = NULL;
 | |
| 
 | |
|         saw_event = SDL_TRUE;
 | |
| 
 | |
|         switch (event.type) {
 | |
|             case SDL_EVENT_MOUSE_MOTION:
 | |
|                 thing = UpdateMouseOver(event.motion.x, event.motion.y);
 | |
|                 if ((dragging_button == -1) && event.motion.state) {
 | |
|                     if (event.motion.state & SDL_BUTTON_LMASK) {
 | |
|                         /* for people that don't have all three buttons... */
 | |
|                         if (ctrl_held) {
 | |
|                             dragging_button = SDL_BUTTON_RIGHT;
 | |
|                         } else if (alt_held) {
 | |
|                             dragging_button = SDL_BUTTON_MIDDLE;
 | |
|                         } else {
 | |
|                             dragging_button = SDL_BUTTON_LEFT;
 | |
|                         }
 | |
|                         dragging_button_real = SDL_BUTTON_LEFT;
 | |
|                     } else if (event.motion.state & SDL_BUTTON_RMASK) {
 | |
|                         dragging_button = SDL_BUTTON_RIGHT;
 | |
|                         dragging_button_real = SDL_BUTTON_RIGHT;
 | |
|                     } else if (event.motion.state & SDL_BUTTON_MMASK) {
 | |
|                         dragging_button = SDL_BUTTON_MIDDLE;
 | |
|                         dragging_button_real = SDL_BUTTON_MIDDLE;
 | |
|                     }
 | |
| 
 | |
| 
 | |
|                     if (dragging_button != -1) {
 | |
|                         dragging_thing = thing;
 | |
|                         if (thing && thing->ondrag) {
 | |
|                             thing->ondrag(thing, dragging_button, event.motion.x, event.motion.y);
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 droppable_highlighted_thing = NULL;
 | |
|                 if (dragging_thing) {
 | |
|                     dragging_thing->rect.x = event.motion.x - (dragging_thing->rect.w / 2);
 | |
|                     dragging_thing->rect.y = event.motion.y - (dragging_thing->rect.h / 2);
 | |
|                     if (dragging_thing->can_be_dropped_onto) {
 | |
|                         thing = FindThingAtPoint(event.motion.x, event.motion.y);
 | |
|                         if (thing) {
 | |
|                             int i;
 | |
|                             for (i = 0; dragging_thing->can_be_dropped_onto[i]; i++) {
 | |
|                                 if (dragging_thing->can_be_dropped_onto[i] == thing->what) {
 | |
|                                     droppable_highlighted_thing = thing;
 | |
|                                     break;
 | |
|                                 }
 | |
|                             }
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|                 break;
 | |
| 
 | |
|             case SDL_EVENT_MOUSE_BUTTON_DOWN:
 | |
|                 thing = UpdateMouseOver(event.button.x, event.button.y);
 | |
|                 break;
 | |
| 
 | |
|             case SDL_EVENT_MOUSE_BUTTON_UP:
 | |
|                 if (dragging_button_real == event.button.button) {
 | |
|                     Thing *dropped_thing = dragging_thing;
 | |
|                     dragging_thing = NULL;
 | |
|                     dragging_button = -1;
 | |
|                     dragging_button_real = -1;
 | |
|                     if (dropped_thing && dropped_thing->ondrop) {
 | |
|                         dropped_thing->ondrop(dropped_thing, event.button.button, event.button.x, event.button.y);
 | |
|                     }
 | |
|                     droppable_highlighted_thing = NULL;
 | |
|                 }
 | |
|                 thing = UpdateMouseOver(event.button.x, event.button.y);
 | |
|                 break;
 | |
| 
 | |
|             case SDL_EVENT_MOUSE_WHEEL:
 | |
|                 UpdateMouseOver(event.wheel.mouseX, event.wheel.mouseY);
 | |
|                 break;
 | |
| 
 | |
|             case SDL_EVENT_KEY_DOWN:
 | |
|             case SDL_EVENT_KEY_UP:
 | |
|                 ctrl_held = ((event.key.keysym.mod & SDL_KMOD_CTRL) != 0) ? SDL_TRUE : SDL_FALSE;
 | |
|                 alt_held = ((event.key.keysym.mod & SDL_KMOD_ALT) != 0) ? SDL_TRUE : SDL_FALSE;
 | |
|                 break;
 | |
| 
 | |
|             case SDL_EVENT_DROP_FILE:
 | |
|                 SDL_Log("Drop file! '%s'", event.drop.file);
 | |
|                 LoadWavThing(event.drop.file, event.drop.x, event.drop.y);
 | |
|                 /* SDLTest_CommonEvent will free the string, below. */
 | |
|                 break;
 | |
| 
 | |
|             case SDL_EVENT_WINDOW_RESIZED:
 | |
|                 WindowResized(event.window.data1, event.window.data2);
 | |
|                 break;
 | |
| 
 | |
|             case SDL_EVENT_AUDIO_DEVICE_ADDED:
 | |
|                 CreatePhysicalDeviceThing(event.adevice.which, event.adevice.iscapture);
 | |
|                 break;
 | |
| 
 | |
|             case SDL_EVENT_AUDIO_DEVICE_REMOVED: {
 | |
|                 const SDL_AudioDeviceID which = event.adevice.which;
 | |
|                 Thing *i, *next;
 | |
|                 SDL_Log("Removing audio device %u", (unsigned int) which);
 | |
|                 for (i = things; i != NULL; i = next) {
 | |
|                     next = i->next;
 | |
|                     if (((i->what == THING_PHYSDEV) || (i->what == THING_PHYSDEV_CAPTURE)) && (i->data.physdev.devid == which)) {
 | |
|                         TrashThing(i);
 | |
|                         next = things;  /* in case we mangled the list. */
 | |
|                     } else if (((i->what == THING_LOGDEV) || (i->what == THING_LOGDEV_CAPTURE)) && (i->data.logdev.devid == which)) {
 | |
|                         TrashThing(i);
 | |
|                         next = things;  /* in case we mangled the list. */
 | |
|                     }
 | |
|                 }
 | |
|                 break;
 | |
|             }
 | |
| 
 | |
|             default: break;
 | |
|         }
 | |
| 
 | |
|         SDLTest_CommonEvent(state, &event, &done);
 | |
|     }
 | |
| 
 | |
|     TickThings();
 | |
|     Draw();
 | |
| 
 | |
|     if (!saw_event) {
 | |
|         SDL_Delay(10);
 | |
|     }
 | |
| 
 | |
|     #ifdef __EMSCRIPTEN__
 | |
|     if (done) {
 | |
|         emscripten_cancel_main_loop();
 | |
|     }
 | |
|     #endif
 | |
| }
 | |
| 
 | |
| int main(int argc, char *argv[])
 | |
| {
 | |
|     int i;
 | |
| 
 | |
|     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
 | |
|     if (state == NULL) {
 | |
|         Quit(1);
 | |
|     }
 | |
| 
 | |
|     state->window_flags |= SDL_WINDOW_RESIZABLE;
 | |
| 
 | |
|     for (i = 1; i < argc;) {
 | |
|         int consumed = SDLTest_CommonArg(state, i);
 | |
|         if (consumed == 0) {
 | |
|             consumed = -1;
 | |
|             /* add our own command lines here. */
 | |
|         }
 | |
|         if (consumed < 0) {
 | |
|             static const char *options[] = {
 | |
|                 /* add our own command lines here. */
 | |
|                 /*"[--blend none|blend|add|mod|mul|sub]",*/
 | |
|                 NULL
 | |
|             };
 | |
|             SDLTest_CommonLogUsage(state, argv[0], options);
 | |
|             Quit(1);
 | |
|         }
 | |
|         i += consumed;
 | |
|     }
 | |
| 
 | |
|     if (!SDLTest_CommonInit(state)) {
 | |
|         Quit(2);
 | |
|     }
 | |
| 
 | |
|     if (state->audio_id) {
 | |
|         SDL_CloseAudioDevice(state->audio_id);
 | |
|         state->audio_id = 0;
 | |
|     }
 | |
| 
 | |
|     SetDefaultTitleBar();
 | |
| 
 | |
|     physdev_texture = CreateTexture("physaudiodev.bmp");
 | |
|     logdev_texture = CreateTexture("logaudiodev.bmp");
 | |
|     audio_texture = CreateTexture("audiofile.bmp");
 | |
|     trashcan_texture = CreateTexture("trashcan.bmp");
 | |
|     soundboard_texture = CreateTexture("soundboard.bmp");
 | |
|     soundboard_levels_texture = CreateTexture("soundboard_levels.bmp");
 | |
| 
 | |
|     LoadStockWavThings();
 | |
|     CreateTrashcanThing();
 | |
|     CreateDefaultPhysicalDevice(SDL_FALSE);
 | |
|     CreateDefaultPhysicalDevice(SDL_TRUE);
 | |
| 
 | |
| #ifdef __EMSCRIPTEN__
 | |
|     emscripten_set_main_loop(Loop, 0, 1);
 | |
| #else
 | |
|     while (!done) {
 | |
|         Loop();
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     Quit(0);
 | |
|     return 0;
 | |
| }
 | |
| 
 |