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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			174 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| /* Simple program:  Move N sprites around on the screen as fast as possible */
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| 
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| #include <stdlib.h>
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| #include <time.h>
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| 
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| #ifdef __EMSCRIPTEN__
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| #include <SDL3/SDL.h>
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| #include <SDL3/SDL_main.h>
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| 
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| #include "icon.h"
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| 
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| #define WINDOW_WIDTH  640
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| #define WINDOW_HEIGHT 480
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| #define NUM_SPRITES   100
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| #define MAX_SPEED     1
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| 
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| static SDL_Texture *sprite;
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| static SDL_FRect positions[NUM_SPRITES];
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| static SDL_FRect velocities[NUM_SPRITES];
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| static int sprite_w, sprite_h;
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| 
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| static SDL_Renderer *renderer;
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| static int done;
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| 
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| static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned int len, int *w, int *h) {
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|     SDL_Texture *texture = NULL;
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|     SDL_Surface *surface;
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|     SDL_RWops *src = SDL_RWFromConstMem(data, len);
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|     if (src) {
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|         surface = SDL_LoadBMP_RW(src, SDL_TRUE);
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|         if (surface) {
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|             /* Treat white as transparent */
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|             SDL_SetSurfaceColorKey(surface, SDL_TRUE, SDL_MapRGB(surface->format, 255, 255, 255));
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| 
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|             texture = SDL_CreateTextureFromSurface(r, surface);
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|             *w = surface->w;
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|             *h = surface->h;
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|             SDL_DestroySurface(surface);
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|         }
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|     }
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|     return texture;
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| }
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| 
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| static void MoveSprites(void)
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| {
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|     int i;
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|     int window_w = WINDOW_WIDTH;
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|     int window_h = WINDOW_HEIGHT;
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|     SDL_FRect *position, *velocity;
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| 
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|     /* Draw a gray background */
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|     SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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|     SDL_RenderClear(renderer);
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| 
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|     /* Move the sprite, bounce at the wall, and draw */
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|     for (i = 0; i < NUM_SPRITES; ++i) {
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|         position = &positions[i];
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|         velocity = &velocities[i];
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|         position->x += velocity->x;
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|         if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
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|             velocity->x = -velocity->x;
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|             position->x += velocity->x;
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|         }
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|         position->y += velocity->y;
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|         if ((position->y < 0) || (position->y >= (window_h - sprite_h))) {
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|             velocity->y = -velocity->y;
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|             position->y += velocity->y;
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|         }
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| 
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|         /* Blit the sprite onto the screen */
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|         SDL_RenderTexture(renderer, sprite, NULL, position);
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|     }
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| 
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|     /* Update the screen! */
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|     SDL_RenderPresent(renderer);
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| }
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| 
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| static void loop(void)
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| {
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|     SDL_Event event;
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| 
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|     /* Check for events */
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|     while (SDL_PollEvent(&event)) {
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|         if (event.type == SDL_EVENT_QUIT || event.type == SDL_EVENT_KEY_DOWN) {
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|             done = 1;
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|         }
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|     }
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|     MoveSprites();
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| #ifdef __EMSCRIPTEN__
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|     if (done) {
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|         emscripten_cancel_main_loop();
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|     }
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| #endif
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| }
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| 
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| int main(int argc, char *argv[])
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| {
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|     SDL_Window *window = NULL;
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|     int return_code = -1;
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|     int i;
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     if (argc > 1) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "USAGE: %s\n", argv[0]);
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|         return_code = 1;
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|         goto quit;
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|     }
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| 
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|     if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) {
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|         return_code = 2;
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|         goto quit;
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|     }
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| 
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|     if (SDL_SetWindowTitle(window, argv[0]) < 0) {
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|         SDL_Log("SDL_SetWindowTitle: %s", SDL_GetError());
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|     }
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| 
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|     sprite = CreateTexture(renderer, icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
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| 
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|     if (sprite == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture (%s)", SDL_GetError());
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|         return_code = 3;
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|         goto quit;
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|     }
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| 
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|     /* Initialize the sprite positions */
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|     srand((unsigned int)time(NULL));
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|     for (i = 0; i < NUM_SPRITES; ++i) {
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|         positions[i].x = (float)(rand() % (WINDOW_WIDTH - sprite_w));
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|         positions[i].y = (float)(rand() % (WINDOW_HEIGHT - sprite_h));
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|         positions[i].w = (float)sprite_w;
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|         positions[i].h = (float)sprite_h;
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|         velocities[i].x = 0.0f;
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|         velocities[i].y = 0.0f;
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|         while (!velocities[i].x && !velocities[i].y) {
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|             velocities[i].x = (float)((rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
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|             velocities[i].y = (float)((rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
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|         }
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|     }
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| 
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|     /* Main render loop */
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|     done = 0;
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| 
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| #ifdef __EMSCRIPTEN__
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|     emscripten_set_main_loop(loop, 0, 1);
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| #else
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|     while (!done) {
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|         loop();
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|     }
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| #endif
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|     return_code = 0;
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| quit:
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|     SDL_DestroyRenderer(renderer);
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|     SDL_DestroyWindow(window);
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|     SDL_Quit();
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|     return return_code;
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| }
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