mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-10-30 15:56:04 +03:00
167 lines
3.9 KiB
C++
167 lines
3.9 KiB
C++
#include "event/Queue.hpp"
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#include "event/EvtContext.hpp"
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#include "event/EvtHandler.hpp"
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#include <storm/Error.hpp>
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void UpdateSyncMouseState(EvtContext* context, MOUSEBUTTON button, int32_t down) {
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if (down) {
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context->m_queueSyncButtonState |= button;
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} else {
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context->m_queueSyncButtonState &= ~button;
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}
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}
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void UpdateSyncKeyState(EvtContext* context, KEY key, EVENTID& id) {
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context->m_critsect.Enter();
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int32_t keyDown = 0;
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auto list = &context->m_queueSyncKeyDownList;
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for (auto node = list->Head(); node;) {
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if (node->key == key) {
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keyDown = 1;
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auto dead = node;
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node = list->Next(node);
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list->UnlinkNode(dead);
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list->DeleteNode(dead);
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} else {
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node = list->Next(node);
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}
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}
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if (id == EVENT_ID_KEYDOWN) {
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if (keyDown) {
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id = EVENT_ID_KEYDOWN_REPEATING;
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}
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auto node = context->m_queueSyncKeyDownList.NewNode(2, 0, 0);
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node->key = key;
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}
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context->m_critsect.Leave();
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}
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void ResetSyncState(EvtContext* context) {
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context->m_queueSyncButtonState = 0;
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context->m_critsect.Enter();
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EvtKeyDown* node;
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auto list = &context->m_queueSyncKeyDownList;
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while (node = list->Head()) {
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list->UnlinkNode(node);
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list->DeleteNode(node);
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}
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context->m_critsect.Leave();
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}
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void UpdateSyncState(EvtContext* context, EVENTID& id, const void* data) {
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KEY key;
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MOUSEBUTTON button;
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STORM_ASSERT(context);
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switch (id) {
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case EVENT_ID_FOCUS:
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ResetSyncState(context);
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break;
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case EVENT_ID_KEYDOWN:
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case EVENT_ID_KEYUP:
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key = reinterpret_cast<const EVENT_DATA_KEY*>(data)->key;
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UpdateSyncKeyState(context, key, id);
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break;
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case EVENT_ID_MOUSEDOWN:
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case EVENT_ID_MOUSEUP:
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button = reinterpret_cast<const EVENT_DATA_MOUSE*>(data)->button;
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UpdateSyncMouseState(context, button, id == EVENT_ID_MOUSEDOWN);
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break;
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}
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}
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void IEvtQueueDispatch(EvtContext* context, EVENTID id, const void* data) {
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STORM_ASSERT(context);
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UpdateSyncState(context, id, data);
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// TODO
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// if (SErrIsDisplayingError()) {
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// return;
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// }
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auto handlerList = &context->m_queueHandlerList[id];
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EvtHandler marker;
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marker.marker = 1;
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handlerList->LinkNode(&marker, 1, nullptr);
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EvtHandler* handler;
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while (1) {
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handler = marker.link.Next();
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if (!handler) {
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break;
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}
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handlerList->LinkNode(&marker, 1, marker.link.Next());
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if (!handler->marker && !handler->func(data, handler->param)) {
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break;
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}
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}
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handlerList->UnlinkNode(&marker);
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}
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void IEvtQueueDispatchAll(EvtContext* context) {
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// TODO
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}
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void IEvtQueueRegister(EvtContext* context, EVENTID id, int32_t (*handler)(const void*, void*), void* param, float priority) {
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STORM_ASSERT(context);
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auto handlerList = &context->m_queueHandlerList[id];
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auto m = SMemAlloc(sizeof(EvtHandler), __FILE__, __LINE__, 0x8);
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auto evtHandler = new (m) EvtHandler();
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evtHandler->priority = priority;
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evtHandler->param = param;
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evtHandler->func = handler;
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evtHandler->marker = 0;
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EvtHandler* h = handlerList->Head();
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while (h && (priority < h->priority || h->marker)) {
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h = handlerList->Link(h)->Next();
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}
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handlerList->LinkNode(evtHandler, 2, h);
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}
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int32_t IEvtQueueCheckSyncKeyState(EvtContext* context, KEY key) {
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STORM_VALIDATE(context, ERROR_INVALID_PARAMETER, 0);
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context->m_critsect.Enter();
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int32_t keystate = 0;
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auto list = &context->m_queueSyncKeyDownList;
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for (auto node = list->Head(); node; node = list->Next(node)) {
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if (node->key == key) {
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keystate = 1;
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break;
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}
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}
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context->m_critsect.Leave();
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return keystate;
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}
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