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		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| Simple DirectMedia Layer CREDITS
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| Thanks to everyone who made this possible, including:
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| 
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| * Cliff Matthews, for giving me a reason to start this project. :)
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|  -- Executor rocks!  *grin*
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| 
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| * Ryan Gordon for helping everybody out and keeping the dream alive. :)
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| 
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| * Gabriel Jacobo for his work on the Android port and generally helping out all around.
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|  
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| * Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
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| 
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| * Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
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| 
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| * Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
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| 
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| * Alfred Reynolds for the game controller API and general (in)sanity
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| 
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| * Jørgen Tjernø for numerous magical macOS fixes.
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| 
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| * Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
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|  
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| * Julian Winter for the SDL 2.0 website.
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| 
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| * Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
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| 
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| * Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
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| 
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| * Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
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| 
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| * Jim Grandpre for his work on multi-touch and gesture recognition during
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|   the Google Summer of Code 2010.
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| 
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| * Edgar "bobbens" Simo for his force feedback API development during the
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|   Google Summer of Code 2008.
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| 
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| * Aaron Wishnick for his work on audio resampling and pitch shifting during
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|   the Google Summer of Code 2008.
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| 
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| * Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
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|   Google Summer of Code 2008.
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| 
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| * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
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| 
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| * Everybody at Loki Software, Inc. for their great contributions!
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| 
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|  And a big hand to everyone else who has contributed over the years.
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| 
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| THANKS! :)
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| 
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|   -- Sam Lantinga			<slouken@libsdl.org>
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| 
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