mirror of
https://github.com/thunderbrewhq/thunderbrew
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199 lines
5.6 KiB
C++
199 lines
5.6 KiB
C++
#include "net/connection/RealmConnection.hpp"
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#include "net/connection/RealmResponse.hpp"
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#include "net/Types.hpp"
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#include <common/DataStore.hpp>
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#include <common/SHA1.hpp>
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#include <storm/String.hpp>
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SCritSect RealmConnection::s_AllRealmConnectionsCrit;
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STORM_LIST(RealmConnection::REALMCONNECTIONNODE) RealmConnection::s_AllRealmConnections;
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int32_t RealmConnection::MessageHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
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auto connection = static_cast<RealmConnection*>(param);
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int32_t result = 0;
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switch (msgId) {
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case SMSG_AUTH_RESPONSE: {
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result = connection->HandleAuthResponse(msgId, time, msg);
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break;
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}
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case SMSG_CREATE_CHAR: {
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// TODO
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break;
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}
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case SMSG_ENUM_CHARACTERS_RESULT: {
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// TODO
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break;
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}
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case SMSG_DELETE_CHAR: {
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// TODO
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break;
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}
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case SMSG_CHARACTER_LOGIN_FAILED: {
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// TODO
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break;
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}
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case SMSG_ADDON_INFO: {
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// TODO
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break;
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}
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case SMSG_LOGOUT_CANCEL_ACK: {
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// TODO
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break;
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}
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case SMSG_LOGOUT_COMPLETE: {
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// TODO
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break;
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}
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case SMSG_LOGOUT_RESPONSE: {
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// TODO
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break;
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}
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default:
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break;
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}
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if (!msg->IsRead()) {
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// TODO
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}
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return result;
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}
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void RealmConnection::PollNet() {
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RealmConnection::s_AllRealmConnectionsCrit.Enter();
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for (auto node = RealmConnection::s_AllRealmConnections.Head(); node; node = RealmConnection::s_AllRealmConnections.Next(node)) {
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node->connection->PollEventQueue();
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}
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RealmConnection::s_AllRealmConnectionsCrit.Leave();
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}
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RealmConnection::RealmConnection(RealmResponse* realmResponse) {
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this->m_realmResponse = realmResponse;
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// TODO
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this->Initialize();
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this->SetMessageHandler(SMSG_AUTH_CHALLENGE, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_AUTH_RESPONSE, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_ADDON_INFO, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_ENUM_CHARACTERS_RESULT, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_CREATE_CHAR, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_CHARACTER_LOGIN_FAILED, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_LOGOUT_COMPLETE, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_LOGOUT_CANCEL_ACK, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_LOGOUT_RESPONSE, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_DELETE_CHAR, &RealmConnection::MessageHandler, this);
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this->SetMessageHandler(SMSG_CACHE_VERSION, &RealmConnection::MessageHandler, this);
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RealmConnection::s_AllRealmConnectionsCrit.Enter();
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auto node = RealmConnection::s_AllRealmConnections.NewNode(2, 0, 0x0);
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node->connection = this;
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RealmConnection::s_AllRealmConnectionsCrit.Leave();
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}
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int32_t RealmConnection::HandleAuthChallenge(AuthenticationChallenge* challenge) {
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// TODO
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// TODO switch to WDataStore
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CDataStore msg;
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uint32_t localChallenge = 0;
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msg.Put(static_cast<uint32_t>(CMSG_AUTH_SESSION));
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msg.Put(static_cast<uint32_t>(12340));
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msg.Put(static_cast<uint32_t>(this->GetLoginData().m_loginServerID));
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msg.PutString(this->GetLoginData().m_account);
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msg.Put(static_cast<uint32_t>(this->GetLoginData().m_loginServerType));
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// TODO
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msg.Put(localChallenge);
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// TODO
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msg.Put(static_cast<uint32_t>(0));
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msg.Put(static_cast<uint32_t>(0));
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msg.Put(static_cast<uint32_t>(1));
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// TODO
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msg.Put(static_cast<uint64_t>(0));
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uint32_t msgId = 0;
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SHA1_CONTEXT ctx;
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SHA1_Init(&ctx);
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SHA1_Update(&ctx, reinterpret_cast<const uint8_t*>(this->GetLoginData().m_account), SStrLen(this->GetLoginData().m_account));
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SHA1_Update(&ctx, reinterpret_cast<uint8_t*>(&msgId), sizeof(msgId));
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SHA1_Update(&ctx, reinterpret_cast<uint8_t*>(&localChallenge), sizeof(localChallenge));
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SHA1_Update(&ctx, reinterpret_cast<uint8_t*>(&challenge->uint0), sizeof(challenge->uint0));
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SHA1_Update(&ctx, this->GetLoginData().m_sessionKey, sizeof(this->GetLoginData().m_sessionKey));
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uint8_t clientProof[SHA1_DIGEST_SIZE];
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SHA1_Final(clientProof, &ctx);
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msg.PutData(clientProof, sizeof(clientProof));
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// TODO addons
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msg.Put(static_cast<uint32_t>(0));
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msg.Finalize();
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this->Send(&msg);
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return 1;
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}
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int32_t RealmConnection::HandleAuthResponse(uint32_t msgId, uint32_t time, CDataStore* msg) {
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if (this->m_realmResponse) {
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this->m_realmResponse->GameServerResult(this, "SMSG_AUTH_RESPONSE", nullptr, nullptr);
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}
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uint8_t authResult;
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msg->Get(authResult);
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// AUTH_OK or AUTH_WAIT_QUEUE
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if (authResult == 12 || authResult == 27) {
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// AUTH_OK
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if (authResult == 12) {
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this->m_authenticated = 1;
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}
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if (msg->Size() - msg->m_read >= 10 + (authResult == 27 ? 5 : 0)) {
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msg->Get(this->m_billingTimeRemaining);
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msg->Get(this->m_billingFlags);
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msg->Get(this->m_billingTimeRested);
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msg->Get(this->m_accountExpansion);
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}
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// AUTH_WAIT_QUEUE
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if (authResult == 27) {
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msg->Get(this->m_queuePosition);
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uint8_t freeCharacterMigration;
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msg->Get(freeCharacterMigration);
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this->m_freeCharacterMigration = freeCharacterMigration;
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}
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}
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this->m_realmResponse->HandleAuthResponse(this, authResult);
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return 1;
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}
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void RealmConnection::SetSelectedRealm(uint32_t a2, uint32_t a3, uint32_t a4) {
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// TODO
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}
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