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buffer
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
d3d
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feat(gx): add conditional shrink of proj matrix in d3d backend
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2023-03-13 01:16:07 -05:00 |
font
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feat(gx): remove placeholder gx caps (#45)
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2023-03-09 22:29:33 -06:00 |
gll
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feat(gx): clean up draw calls across gll and d3d backends
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2023-03-10 11:29:00 -06:00 |
shader
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feat(gx): remove placeholder gx caps (#45)
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2023-03-09 22:29:33 -06:00 |
texture
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feat(gx): remove placeholder gx caps (#45)
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2023-03-09 22:29:33 -06:00 |
Blit.cpp
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chore(gx): use unimplemented macro in stubbed blit functions
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2023-02-21 08:49:09 -06:00 |
Blit.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
Buffer.cpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
Buffer.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
Camera.cpp
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chore(style): normalize memory allocations
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2023-01-04 21:00:29 -06:00 |
Camera.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
CCamera.cpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
CCamera.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
CGxBatch.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
CGxCaps.hpp
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feat(gx): set supported texture formats in gx caps
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2023-03-09 23:10:25 -06:00 |
CGxDevice.cpp
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feat(gx): implement draw calls in d3d backend
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2023-03-10 10:33:38 -06:00 |
CGxDevice.hpp
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feat(gx): implement scene clear in d3d backend
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2023-03-11 16:56:47 -06:00 |
CGxFormat.hpp
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feat(gx): create d3d device in d3d backend
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2023-03-05 19:49:29 -06:00 |
CGxMatrixStack.cpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
CGxMatrixStack.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
CGxStateBom.cpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
CGxStateBom.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
CMakeLists.txt
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feat(gx): add initial d3d backend
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2023-03-05 11:55:12 -06:00 |
Coordinate.cpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
Coordinate.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
Device.cpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
Device.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
Draw.cpp
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feat(gx): clean up draw calls across gll and d3d backends
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2023-03-10 11:29:00 -06:00 |
Draw.hpp
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feat(gx): clean up draw calls across gll and d3d backends
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2023-03-10 11:29:00 -06:00 |
Font.cpp
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chore(style): normalize memory allocations
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2023-01-04 21:00:29 -06:00 |
Font.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
FontInternal.cpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
FontInternal.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
Gx.cpp
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feat(gx): remove placeholder gx caps (#45)
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2023-03-09 22:29:33 -06:00 |
Gx.hpp
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feat(gx): remove placeholder gx caps (#45)
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2023-03-09 22:29:33 -06:00 |
RenderState.cpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
RenderState.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
Screen.cpp
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chore(style): normalize memory allocations
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2023-01-04 21:00:29 -06:00 |
Screen.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
Shader.cpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
Shader.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
Texture.cpp
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feat(gx): set supported texture formats in gx caps
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2023-03-09 23:10:25 -06:00 |
Texture.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
Transform.cpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
Transform.hpp
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
Types.hpp
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feat(gx): handle window messages in d3d backend
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2023-03-06 08:44:13 -06:00 |
Window.cpp
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feat(app): add windows app
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2023-01-03 00:45:25 -06:00 |
Window.hpp
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feat(app): add windows app
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2023-01-03 00:45:25 -06:00 |