thunderbrew/src/gx
2023-03-13 01:16:07 -05:00
..
buffer chore: initial commit 2023-01-02 13:17:18 -06:00
d3d feat(gx): add conditional shrink of proj matrix in d3d backend 2023-03-13 01:16:07 -05:00
font feat(gx): remove placeholder gx caps (#45) 2023-03-09 22:29:33 -06:00
gll feat(gx): clean up draw calls across gll and d3d backends 2023-03-10 11:29:00 -06:00
shader feat(gx): remove placeholder gx caps (#45) 2023-03-09 22:29:33 -06:00
texture feat(gx): remove placeholder gx caps (#45) 2023-03-09 22:29:33 -06:00
Blit.cpp chore(gx): use unimplemented macro in stubbed blit functions 2023-02-21 08:49:09 -06:00
Blit.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
Buffer.cpp chore: initial commit 2023-01-02 13:17:18 -06:00
Buffer.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
Camera.cpp chore(style): normalize memory allocations 2023-01-04 21:00:29 -06:00
Camera.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
CCamera.cpp chore: initial commit 2023-01-02 13:17:18 -06:00
CCamera.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
CGxBatch.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
CGxCaps.hpp feat(gx): set supported texture formats in gx caps 2023-03-09 23:10:25 -06:00
CGxDevice.cpp feat(gx): implement draw calls in d3d backend 2023-03-10 10:33:38 -06:00
CGxDevice.hpp feat(gx): implement scene clear in d3d backend 2023-03-11 16:56:47 -06:00
CGxFormat.hpp feat(gx): create d3d device in d3d backend 2023-03-05 19:49:29 -06:00
CGxMatrixStack.cpp chore: initial commit 2023-01-02 13:17:18 -06:00
CGxMatrixStack.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
CGxStateBom.cpp chore: initial commit 2023-01-02 13:17:18 -06:00
CGxStateBom.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
CMakeLists.txt feat(gx): add initial d3d backend 2023-03-05 11:55:12 -06:00
Coordinate.cpp chore: initial commit 2023-01-02 13:17:18 -06:00
Coordinate.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
Device.cpp chore: initial commit 2023-01-02 13:17:18 -06:00
Device.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
Draw.cpp feat(gx): clean up draw calls across gll and d3d backends 2023-03-10 11:29:00 -06:00
Draw.hpp feat(gx): clean up draw calls across gll and d3d backends 2023-03-10 11:29:00 -06:00
Font.cpp chore(style): normalize memory allocations 2023-01-04 21:00:29 -06:00
Font.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
FontInternal.cpp chore: initial commit 2023-01-02 13:17:18 -06:00
FontInternal.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
Gx.cpp feat(gx): remove placeholder gx caps (#45) 2023-03-09 22:29:33 -06:00
Gx.hpp feat(gx): remove placeholder gx caps (#45) 2023-03-09 22:29:33 -06:00
RenderState.cpp chore: initial commit 2023-01-02 13:17:18 -06:00
RenderState.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
Screen.cpp chore(style): normalize memory allocations 2023-01-04 21:00:29 -06:00
Screen.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
Shader.cpp chore: initial commit 2023-01-02 13:17:18 -06:00
Shader.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
Texture.cpp feat(gx): set supported texture formats in gx caps 2023-03-09 23:10:25 -06:00
Texture.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
Transform.cpp chore: initial commit 2023-01-02 13:17:18 -06:00
Transform.hpp chore: initial commit 2023-01-02 13:17:18 -06:00
Types.hpp feat(gx): handle window messages in d3d backend 2023-03-06 08:44:13 -06:00
Window.cpp feat(app): add windows app 2023-01-03 00:45:25 -06:00
Window.hpp feat(app): add windows app 2023-01-03 00:45:25 -06:00