thunderbrew/vendor/glew-cmake-2.2.0/auto/core/gl
Phaneron 706c8903a1
feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
2023-11-18 10:50:16 -05:00
..
EGL_EXT_device_base feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
EGL_KHR_fence_sync feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
EGL_KHR_image_base feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
EGL_KHR_lock_surface3 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
EGL_VERSION_1_0 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
EGL_VERSION_1_1 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
EGL_VERSION_1_2 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
EGL_VERSION_1_3 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
EGL_VERSION_1_4 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
EGL_VERSION_1_5 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_APPLE_float_pixels feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_APPLE_pixel_buffer feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_APPLE_texture_range feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ARB_draw_instanced feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ARB_imaging feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ARB_instanced_arrays feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ARB_internalformat_query2 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ARB_matrix_palette feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ARB_multitexture feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ARB_robustness feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ARB_separate_shader_objects feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ARB_vertex_attrib_64bit feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ARB_vertex_blend feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ATI_envmap_bumpmap feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ATI_map_object_buffer feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ATI_pn_triangles feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ATI_separate_stencil feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ATI_shader_texture_lod feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ATI_texture_compression_3dc feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ATI_vertex_streams feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ATIX_point_sprites feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ATIX_texture_env_combine3 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ATIX_texture_env_route feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_ATIX_vertex_shader_output_point_size feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_bindable_uniform feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_Cg_shader feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_debug_marker feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_depth_bounds_test feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_draw_instanced feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_draw_range_elements feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_external_buffer feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_fog_coord feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_framebuffer_sRGB feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_geometry_shader4 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_gpu_program_parameters feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_gpu_shader4 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_memory_object feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_memory_object_fd feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_memory_object_win32 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_packed_float feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_pixel_buffer_object feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_scene_marker feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_secondary_color feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_semaphore feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_semaphore_fd feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_semaphore_win32 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_texture_array feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_texture_buffer_object feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_texture_compression_latc feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_texture_compression_rgtc feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_texture_cube_map feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_texture_edge_clamp feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_texture_integer feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_texture_rectangle feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_texture_shared_exponent feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_timer_query feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_EXT_vertex_shader feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_KHR_context_flush_control feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_KTX_buffer_region feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_depth_buffer_float feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_depth_range_unclamped feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_fragment_program2 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_fragment_program4 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_fragment_program_option feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_framebuffer_multisample_coverage feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_geometry_program4 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_geometry_shader4 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_gpu_program4 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_gpu_program5 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_parameter_buffer_object feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_present_video feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_sample_locations feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_tessellation_program5 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_transform_feedback feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_vdpau_interop feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_vertex_program2_option feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_vertex_program3 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NV_vertex_program4 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_NVX_gpu_memory_info feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_SGIX_shadow feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_SUN_read_video_pixels feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_1_2 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_1_2_1 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_1_3 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_1_4 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_1_5 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_2_0 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_2_1 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_3_0 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_3_1 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_3_2 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_3_3 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_4_0 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_4_1 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_4_2 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_4_3 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_4_4 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_4_5 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_VERSION_4_6 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GL_WIN_swap_hint feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLX_ARB_get_proc_address feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLX_ATI_pixel_format_float feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLX_ATI_render_texture feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLX_EXT_scene_marker feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLX_NV_vertex_array_range feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLX_SGIS_color_range feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLX_SGIX_hyperpipe feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLX_SUN_video_resize feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLX_VERSION_1_2 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLX_VERSION_1_3 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
GLX_VERSION_1_4 feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
WGL_NV_gpu_affinity feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00