mirror of
				https://github.com/thunderbrewhq/thunderbrew
				synced 2025-10-31 00:06:05 +03:00 
			
		
		
		
	
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| The Simple DirectMedia Layer (SDL for short) is a cross-platform 
 | |
| library designed to make it easy to write multi-media software, 
 | |
| such as games and emulators.
 | |
| 
 | |
| The Simple DirectMedia Layer library source code is available from: 
 | |
| http://www.libsdl.org/
 | |
| 
 | |
| This library is distributed under the terms of the zlib license: 
 | |
| http://zlib.net/zlib_license.html
 | |
| 
 | |
| 
 | |
| This packages contains the SDL framework for OS X. 
 | |
| Conforming with Apple guidelines, this framework 
 | |
| contains both the SDL runtime component and development header files.
 | |
| 
 | |
| 
 | |
| To Install:
 | |
| Copy the SDL2.framework to /Library/Frameworks
 | |
| 
 | |
| You may alternatively install it in <Your home directory>/Library/Frameworks 
 | |
| if your access privileges are not high enough.
 | |
| 
 | |
| 
 | |
| Use in CMake projects:
 | |
| SDL2.framework can be used in CMake projects using the following pattern:
 | |
| ```
 | |
| find_package(SDL2 REQUIRED COMPONENTS SDL2)
 | |
| add_executable(my_game ${MY_SOURCES})
 | |
| target_link_libraries(my_game PRIVATE SDL2::SDL2)
 | |
| ```
 | |
| If SDL2.framework is installed in a non-standard location,
 | |
| please refer to the following link for ways to configure CMake:
 | |
| https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
 | |
| 
 | |
| 
 | |
| Additional References:
 | |
| 
 | |
|  - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are 
 | |
|  	available at:
 | |
| 	http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
 | |
| 	Though these are OpenSceneGraph centric, the same exact concepts apply to 
 | |
| 	SDL, thus the videos are recommended for everybody getting started with
 | |
| 	developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
 | |
| 	doesn't have any PlugIns to worry about.)
 | 
