mirror of
				https://github.com/thunderbrewhq/thunderbrew
				synced 2025-10-31 08:16:03 +03:00 
			
		
		
		
	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			202 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			202 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|   Simple DirectMedia Layer
 | |
|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
 | |
| 
 | |
|   This software is provided 'as-is', without any express or implied
 | |
|   warranty.  In no event will the authors be held liable for any damages
 | |
|   arising from the use of this software.
 | |
| 
 | |
|   Permission is granted to anyone to use this software for any purpose,
 | |
|   including commercial applications, and to alter it and redistribute it
 | |
|   freely, subject to the following restrictions:
 | |
| 
 | |
|   1. The origin of this software must not be misrepresented; you must not
 | |
|      claim that you wrote the original software. If you use this software
 | |
|      in a product, an acknowledgment in the product documentation would be
 | |
|      appreciated but is not required.
 | |
|   2. Altered source versions must be plainly marked as such, and must not be
 | |
|      misrepresented as being the original software.
 | |
|   3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| #ifndef SDL_main_impl_h_
 | |
| #define SDL_main_impl_h_
 | |
| 
 | |
| #ifndef SDL_main_h_
 | |
| #error "This header should not be included directly, but only via SDL_main.h!"
 | |
| #endif
 | |
| 
 | |
| /* if someone wants to include SDL_main.h but doesn't want the main handing magic,
 | |
|    (maybe to call SDL_RegisterApp()) they can #define SDL_MAIN_HANDLED first
 | |
|    SDL_MAIN_NOIMPL is for SDL-internal usage (only affects implementation,
 | |
|    not definition of SDL_MAIN_AVAILABLE etc in SDL_main.h) and if the user wants
 | |
|    to have the SDL_main implementation (from this header) in another source file
 | |
|    than their main() function, for example if SDL_main requires C++
 | |
|    and main() is implemented in plain C */
 | |
| #if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
 | |
| 
 | |
| /* the implementations below must be able to use the implement real main(), nothing renamed
 | |
|    (the user's main() will be renamed to SDL_main so it can be called from here) */
 | |
| #ifdef main
 | |
| #  undef main
 | |
| #endif /* main */
 | |
| 
 | |
| #if defined(__WIN32__) || defined(__GDK__)
 | |
| 
 | |
| /* these defines/typedefs are needed for the WinMain() definition */
 | |
| #ifndef WINAPI
 | |
| #define WINAPI __stdcall
 | |
| #endif
 | |
| 
 | |
| #include <SDL3/SDL_begin_code.h>
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| extern "C" {
 | |
| #endif
 | |
| 
 | |
| typedef struct HINSTANCE__ * HINSTANCE;
 | |
| typedef char* LPSTR;
 | |
| typedef wchar_t* PWSTR;
 | |
| 
 | |
| /* The VC++ compiler needs main/wmain defined, but not for GDK */
 | |
| #if defined(_MSC_VER) && !defined(__GDK__)
 | |
| 
 | |
| /* This is where execution begins [console apps] */
 | |
| #if defined( UNICODE ) && UNICODE
 | |
| int wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
 | |
| {
 | |
|     (void)argc;
 | |
|     (void)wargv;
 | |
|     (void)wenvp;
 | |
|     return SDL_RunApp(0, NULL, SDL_main, NULL);
 | |
| }
 | |
| #else /* ANSI */
 | |
| int main(int argc, char *argv[])
 | |
| {
 | |
|     (void)argc;
 | |
|     (void)argv;
 | |
|     return SDL_RunApp(0, NULL, SDL_main, NULL);
 | |
| }
 | |
| #endif /* UNICODE */
 | |
| 
 | |
| #endif /* _MSC_VER && ! __GDK__ */
 | |
| 
 | |
| /* This is where execution begins [windowed apps and GDK] */
 | |
| #if defined( UNICODE ) && UNICODE
 | |
| int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE hPrev, PWSTR szCmdLine, int sw)
 | |
| #else /* ANSI */
 | |
| int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
 | |
| #endif
 | |
| {
 | |
|     (void)hInst;
 | |
|     (void)hPrev;
 | |
|     (void)szCmdLine;
 | |
|     (void)sw;
 | |
|     return SDL_RunApp(0, NULL, SDL_main, NULL);
 | |
| }
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| } /* extern "C" */
 | |
| #endif
 | |
| 
 | |
| #include <SDL3/SDL_close_code.h>
 | |
| 
 | |
| /* end of __WIN32__ and __GDK__ impls */
 | |
| #elif defined(__WINRT__)
 | |
| 
 | |
| /* WinRT main based on SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig  3/13/14 */
 | |
| 
 | |
| #include <wrl.h>
 | |
| 
 | |
| /* At least one file in any SDL/WinRT app appears to require compilation
 | |
|    with C++/CX, otherwise a Windows Metadata file won't get created, and
 | |
|    an APPX0702 build error can appear shortly after linking.
 | |
| 
 | |
|    The following set of preprocessor code forces this file to be compiled
 | |
|    as C++/CX, which appears to cause Visual C++ 2012's build tools to
 | |
|    create this .winmd file, and will help allow builds of SDL/WinRT apps
 | |
|    to proceed without error.
 | |
| 
 | |
|    If other files in an app's project enable C++/CX compilation, then it might
 | |
|    be possible for the .cpp file including SDL_main.h to be compiled without /ZW,
 | |
|    for Visual C++'s build tools to create a winmd file, and for the app to
 | |
|    build without APPX0702 errors.  In this case, if
 | |
|    SDL_WINRT_METADATA_FILE_AVAILABLE is defined as a C/C++ macro, then
 | |
|    the #error (to force C++/CX compilation) will be disabled.
 | |
| 
 | |
|    Please note that /ZW can be specified on a file-by-file basis.  To do this,
 | |
|    right click on the file in Visual C++, click Properties, then change the
 | |
|    setting through the dialog that comes up.
 | |
| */
 | |
| #ifndef SDL_WINRT_METADATA_FILE_AVAILABLE
 | |
| #if !defined(__cplusplus) || !defined(__cplusplus_winrt)
 | |
| #error The C++ file that includes SDL_main.h must be compiled as C++ code with /ZW, otherwise build errors due to missing .winmd files can occur.
 | |
| #endif
 | |
| #endif
 | |
| 
 | |
| /* Prevent MSVC++ from warning about threading models when defining our
 | |
|    custom WinMain.  The threading model will instead be set via a direct
 | |
|    call to Windows::Foundation::Initialize (rather than via an attributed
 | |
|    function).
 | |
| 
 | |
|    To note, this warning (C4447) does not seem to come up unless this file
 | |
|    is compiled with C++/CX enabled (via the /ZW compiler flag).
 | |
| */
 | |
| #ifdef _MSC_VER
 | |
| #pragma warning(disable : 4447)
 | |
| #endif
 | |
| 
 | |
| /* Make sure the function to initialize the Windows Runtime gets linked in. */
 | |
| #ifdef _MSC_VER
 | |
| #pragma comment(lib, "runtimeobject.lib")
 | |
| #endif
 | |
| 
 | |
| int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
 | |
| {
 | |
|     return SDL_RunApp(0, NULL, SDL_main, NULL);
 | |
| }
 | |
| 
 | |
| /* end of WinRT impl */
 | |
| #elif defined(__NGAGE__)
 | |
| 
 | |
| /* same typedef as in ngage SDKs e32def.h */
 | |
| typedef signed int TInt;
 | |
| /* TODO: if it turns out that this only works when built as C++,
 | |
|          move __NGAGE__ into the C++ section in SDL_main.h */
 | |
| TInt E32Main()
 | |
| {
 | |
|     return SDL_RunApp(0, NULL, SDL_main, NULL);
 | |
| }
 | |
| 
 | |
| /* end of __NGAGE__ impl */
 | |
| 
 | |
| #else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */
 | |
| 
 | |
| #include <SDL3/SDL_begin_code.h>
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| extern "C" {
 | |
| #endif
 | |
| 
 | |
| int main(int argc, char *argv[])
 | |
| {
 | |
|     return SDL_RunApp(argc, argv, SDL_main, NULL);
 | |
| }
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| } /* extern "C" */
 | |
| #endif
 | |
| 
 | |
| #include <SDL3/SDL_close_code.h>
 | |
| 
 | |
| /* end of impls for standard-conforming platforms */
 | |
| 
 | |
| #endif /* __WIN32__ etc */
 | |
| 
 | |
| /* rename users main() function to SDL_main() so it can be called from the wrappers above */
 | |
| #define main    SDL_main
 | |
| 
 | |
| #endif /* SDL_MAIN_HANDLED */
 | |
| 
 | |
| #endif /* SDL_main_impl_h_ */
 |