thunderbrew/vendor/sdl-3.0.0/test/testutils.h
Phaneron 706c8903a1
feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
2023-11-18 10:50:16 -05:00

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/*
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
Copyright 2022 Collabora Ltd.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#ifndef TESTUTILS_H
#define TESTUTILS_H
#include <SDL3/SDL.h>
SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
int *width_out, int *height_out);
char *GetNearbyFilename(const char *file);
char *GetResourceFilename(const char *user_specified, const char *def);
#endif