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https://github.com/thunderbrewhq/thunderbrew
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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
18 lines
478 B
C
18 lines
478 B
C
}
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ret = (len == 0);
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}
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return ret;
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}
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#elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
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GLboolean glxewIsSupported (const char* name)
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{
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const GLubyte* pos = (const GLubyte*)name;
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GLuint len = _glewStrLen(pos);
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GLboolean ret = GL_TRUE;
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while (ret && len > 0)
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{
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if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
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{
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