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https://github.com/thunderbrewhq/thunderbrew
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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
37 lines
1.0 KiB
C
37 lines
1.0 KiB
C
/*
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Call SDL_GetPrefPath to warm the SHGetFolderPathW cache */
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/**
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* We noticed frequent ci timeouts running testfilesystem on 32-bit Windows.
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* Internally, this functions calls Shell32.SHGetFolderPathW.
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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int main(int argc, char *argv[])
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{
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Uint64 start;
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Uint64 prequit;
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(void)argc;
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(void)argv;
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SDL_Init(0);
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start = SDL_GetTicks();
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SDL_GetPrefPath("libsdl", "test_filesystem");
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prequit = SDL_GetTicks();
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SDL_Log("SDL_GetPrefPath took %" SDL_PRIu64 "ms", prequit - start);
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SDL_Quit();
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SDL_Log("SDL_Quit took %" SDL_PRIu64 "ms", SDL_GetTicks() - prequit);
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return 0;
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}
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