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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			315 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			315 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| /* Simple program:  draw as many random objects on the screen as possible */
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| 
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| #include <stdlib.h>
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| #include <time.h>
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| 
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| #ifdef __EMSCRIPTEN__
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| #include <SDL3/SDL.h>
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| #include <SDL3/SDL_main.h>
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| #include <SDL3/SDL_test_common.h>
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| 
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| #define NUM_OBJECTS 100
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| 
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| static SDLTest_CommonState *state;
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| static int num_objects;
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| static SDL_bool cycle_color;
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| static SDL_bool cycle_alpha;
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| static int cycle_direction = 1;
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| static int current_alpha = 255;
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| static int current_color = 255;
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| static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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| static Uint64 next_fps_check;
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| static Uint32 frames;
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| static const int fps_check_delay = 5000;
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| 
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| static int done;
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| 
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| static void DrawPoints(SDL_Renderer *renderer)
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| {
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|     int i;
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|     float x, y;
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|     SDL_Rect viewport;
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| 
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|     /* Query the sizes */
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|     SDL_GetRenderViewport(renderer, &viewport);
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| 
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|     for (i = 0; i < num_objects * 4; ++i) {
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|         /* Cycle the color and alpha, if desired */
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|         if (cycle_color) {
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|             current_color += cycle_direction;
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|             if (current_color < 0) {
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|                 current_color = 0;
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|                 cycle_direction = -cycle_direction;
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|             }
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|             if (current_color > 255) {
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|                 current_color = 255;
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|                 cycle_direction = -cycle_direction;
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|             }
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|         }
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|         if (cycle_alpha) {
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|             current_alpha += cycle_direction;
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|             if (current_alpha < 0) {
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|                 current_alpha = 0;
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|                 cycle_direction = -cycle_direction;
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|             }
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|             if (current_alpha > 255) {
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|                 current_alpha = 255;
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|                 cycle_direction = -cycle_direction;
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|             }
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|         }
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|         SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
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|                                (Uint8)current_color, (Uint8)current_alpha);
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| 
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|         x = (float)(rand() % viewport.w);
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|         y = (float)(rand() % viewport.h);
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|         SDL_RenderPoint(renderer, x, y);
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|     }
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| }
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| 
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| static void DrawLines(SDL_Renderer *renderer)
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| {
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|     int i;
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|     float x1, y1, x2, y2;
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|     SDL_Rect viewport;
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| 
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|     /* Query the sizes */
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|     SDL_GetRenderViewport(renderer, &viewport);
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| 
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|     for (i = 0; i < num_objects; ++i) {
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|         /* Cycle the color and alpha, if desired */
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|         if (cycle_color) {
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|             current_color += cycle_direction;
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|             if (current_color < 0) {
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|                 current_color = 0;
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|                 cycle_direction = -cycle_direction;
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|             }
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|             if (current_color > 255) {
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|                 current_color = 255;
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|                 cycle_direction = -cycle_direction;
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|             }
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|         }
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|         if (cycle_alpha) {
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|             current_alpha += cycle_direction;
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|             if (current_alpha < 0) {
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|                 current_alpha = 0;
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|                 cycle_direction = -cycle_direction;
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|             }
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|             if (current_alpha > 255) {
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|                 current_alpha = 255;
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|                 cycle_direction = -cycle_direction;
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|             }
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|         }
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|         SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
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|                                (Uint8)current_color, (Uint8)current_alpha);
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| 
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|         if (i == 0) {
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|             SDL_RenderLine(renderer, 0.0f, 0.0f, (float)(viewport.w - 1), (float)(viewport.h - 1));
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|             SDL_RenderLine(renderer, 0.0f, (float)(viewport.h - 1), (float)(viewport.w - 1), 0.0f);
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|             SDL_RenderLine(renderer, 0.0f, (float)(viewport.h / 2), (float)(viewport.w - 1), (float)(viewport.h / 2));
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|             SDL_RenderLine(renderer, (float)(viewport.w / 2), 0.0f, (float)(viewport.w / 2), (float)(viewport.h - 1));
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|         } else {
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|             x1 = (float)((rand() % (viewport.w * 2)) - viewport.w);
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|             x2 = (float)((rand() % (viewport.w * 2)) - viewport.w);
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|             y1 = (float)((rand() % (viewport.h * 2)) - viewport.h);
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|             y2 = (float)((rand() % (viewport.h * 2)) - viewport.h);
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|             SDL_RenderLine(renderer, x1, y1, x2, y2);
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|         }
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|     }
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| }
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| 
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| static void DrawRects(SDL_Renderer *renderer)
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| {
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|     int i;
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|     SDL_FRect rect;
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|     SDL_Rect viewport;
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| 
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|     /* Query the sizes */
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|     SDL_GetRenderViewport(renderer, &viewport);
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| 
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|     for (i = 0; i < num_objects / 4; ++i) {
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|         /* Cycle the color and alpha, if desired */
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|         if (cycle_color) {
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|             current_color += cycle_direction;
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|             if (current_color < 0) {
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|                 current_color = 0;
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|                 cycle_direction = -cycle_direction;
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|             }
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|             if (current_color > 255) {
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|                 current_color = 255;
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|                 cycle_direction = -cycle_direction;
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|             }
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|         }
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|         if (cycle_alpha) {
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|             current_alpha += cycle_direction;
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|             if (current_alpha < 0) {
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|                 current_alpha = 0;
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|                 cycle_direction = -cycle_direction;
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|             }
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|             if (current_alpha > 255) {
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|                 current_alpha = 255;
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|                 cycle_direction = -cycle_direction;
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|             }
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|         }
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|         SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
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|                                (Uint8)current_color, (Uint8)current_alpha);
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| 
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|         rect.w = (float)(rand() % (viewport.h / 2));
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|         rect.h = (float)(rand() % (viewport.h / 2));
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|         rect.x = (float)((rand() % (viewport.w * 2) - viewport.w) - (rect.w / 2));
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|         rect.y = (float)((rand() % (viewport.h * 2) - viewport.h) - (rect.h / 2));
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|         SDL_RenderFillRect(renderer, &rect);
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|     }
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| }
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| 
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| static void loop(void)
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| {
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|     Uint64 now;
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|     int i;
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|     SDL_Event event;
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| 
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|     /* Check for events */
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|     while (SDL_PollEvent(&event)) {
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|         SDLTest_CommonEvent(state, &event, &done);
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|     }
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|     for (i = 0; i < state->num_windows; ++i) {
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|         SDL_Renderer *renderer = state->renderers[i];
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|         if (state->windows[i] == NULL) {
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|             continue;
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|         }
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|         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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|         SDL_RenderClear(renderer);
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| 
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|         DrawRects(renderer);
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|         DrawLines(renderer);
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|         DrawPoints(renderer);
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| 
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|         SDL_RenderPresent(renderer);
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|     }
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| #ifdef __EMSCRIPTEN__
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|     if (done) {
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|         emscripten_cancel_main_loop();
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|     }
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| #endif
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|     frames++;
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|     now = SDL_GetTicks();
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|     if (now >= next_fps_check) {
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|         /* Print out some timing information */
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|         const Uint64 then = next_fps_check - fps_check_delay;
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|         const double fps = ((double)frames * 1000) / (now - then);
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|         SDL_Log("%2.2f frames per second\n", fps);
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|         next_fps_check = now + fps_check_delay;
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|         frames = 0;
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|     }
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| }
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| 
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| int main(int argc, char *argv[])
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| {
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|     int i;
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     /* Initialize parameters */
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|     num_objects = NUM_OBJECTS;
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| 
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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|     if (state == NULL) {
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|         return 1;
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|     }
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|     for (i = 1; i < argc;) {
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|         int consumed;
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| 
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|         consumed = SDLTest_CommonArg(state, i);
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|         if (consumed == 0) {
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|             consumed = -1;
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|             if (SDL_strcasecmp(argv[i], "--blend") == 0) {
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|                 if (argv[i + 1]) {
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|                     if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
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|                         blendMode = SDL_BLENDMODE_NONE;
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|                         consumed = 2;
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|                     } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
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|                         blendMode = SDL_BLENDMODE_BLEND;
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|                         consumed = 2;
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|                     } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
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|                         blendMode = SDL_BLENDMODE_ADD;
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|                         consumed = 2;
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|                     } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
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|                         blendMode = SDL_BLENDMODE_MOD;
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|                         consumed = 2;
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|                     } else if (SDL_strcasecmp(argv[i + 1], "mul") == 0) {
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|                         blendMode = SDL_BLENDMODE_MUL;
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|                         consumed = 2;
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|                     }
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|                 }
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|             } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
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|                 cycle_color = SDL_TRUE;
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|                 consumed = 1;
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|             } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
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|                 cycle_alpha = SDL_TRUE;
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|                 consumed = 1;
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|             } else if (SDL_isdigit(*argv[i])) {
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|                 num_objects = SDL_atoi(argv[i]);
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|                 consumed = 1;
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|             }
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|         }
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|         if (consumed < 0) {
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|             static const char *options[] = {
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|                 "[--blend none|blend|add|mod|mul]",
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|                 "[--cyclecolor]",
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|                 "[--cyclealpha]",
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|                 "[num_objects]",
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|                 NULL
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|             };
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|             SDLTest_CommonLogUsage(state, argv[0], options);
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|             return 1;
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|         }
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|         i += consumed;
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|     }
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|     if (!SDLTest_CommonInit(state)) {
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|         return 2;
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|     }
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| 
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|     /* Create the windows and initialize the renderers */
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|     for (i = 0; i < state->num_windows; ++i) {
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|         SDL_Renderer *renderer = state->renderers[i];
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|         SDL_SetRenderDrawBlendMode(renderer, blendMode);
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|         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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|         SDL_RenderClear(renderer);
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|     }
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| 
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|     srand((unsigned int)time(NULL));
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| 
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|     /* Main render loop */
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|     frames = 0;
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|     next_fps_check = SDL_GetTicks() + fps_check_delay;
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|     done = 0;
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| 
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| #ifdef __EMSCRIPTEN__
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|     emscripten_set_main_loop(loop, 0, 1);
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| #else
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|     while (!done) {
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|         loop();
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|     }
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| #endif
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| 
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|     SDLTest_CommonQuit(state);
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| 
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|     return 0;
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| }
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