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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			161 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|    Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|    This software is provided 'as-is', without any express or implied
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|    warranty.  In no event will the authors be held liable for any damages
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|    arising from the use of this software.
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| 
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|    Permission is granted to anyone to use this software for any purpose,
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|    including commercial applications, and to alter it and redistribute it
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|    freely.
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| 
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|    This file is created by : Nitin Jain (nitin.j4\samsung.com)
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| */
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| 
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| /* Sample program:  Draw a Chess Board  by using SDL_CreateSoftwareRenderer API */
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| 
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| #ifdef __EMSCRIPTEN__
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| #include <SDL3/SDL.h>
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| #include <SDL3/SDL_main.h>
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| #include <SDL3/SDL_test.h>
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| 
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| static SDL_Window *window;
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| static SDL_Renderer *renderer;
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| static SDL_Surface *surface;
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| static int done;
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| 
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| 
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| static void DrawChessBoard(void)
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| {
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|     int row = 0, column = 0, x = 0;
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|     SDL_FRect rect;
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|     SDL_Rect darea;
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| 
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|     /* Get the Size of drawing surface */
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|     SDL_GetRenderViewport(renderer, &darea);
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| 
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|     for (; row < 8; row++) {
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|         column = row % 2;
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|         x = column;
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|         for (; column < 4 + (row % 2); column++) {
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|             SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
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| 
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|             rect.w = (float)(darea.w / 8);
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|             rect.h = (float)(darea.h / 8);
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|             rect.x = (float)(x * rect.w);
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|             rect.y = (float)(row * rect.h);
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|             x = x + 2;
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|             SDL_RenderFillRect(renderer, &rect);
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| 
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|             /* Draw a red diagonal line through the upper left rectangle */
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|             if (column == 0 && row == 0) {
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|                 SDL_SetRenderDrawColor(renderer, 0xFF, 0, 0, 0xFF);
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|                 SDL_RenderLine(renderer, 0, 0, rect.w, rect.h);
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|             }
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|         }
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|     }
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| }
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| 
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| static void loop(void)
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| {
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|     SDL_Event e;
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|     while (SDL_PollEvent(&e)) {
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| 
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|         /* Re-create when window surface has been resized */
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|         if (e.type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) {
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| 
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|             SDL_DestroyRenderer(renderer);
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| 
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|             surface = SDL_GetWindowSurface(window);
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|             renderer = SDL_CreateSoftwareRenderer(surface);
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|             /* Clear the rendering surface with the specified color */
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|             SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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|             SDL_RenderClear(renderer);
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|         }
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| 
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|         if (e.type == SDL_EVENT_QUIT) {
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|             done = 1;
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| #ifdef __EMSCRIPTEN__
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|             emscripten_cancel_main_loop();
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| #endif
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|             return;
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|         }
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| 
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|         if ((e.type == SDL_EVENT_KEY_DOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) {
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|             done = 1;
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| #ifdef __EMSCRIPTEN__
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|             emscripten_cancel_main_loop();
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| #endif
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|             return;
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|         }
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|     }
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| 
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|     DrawChessBoard();
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| 
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|     /* Got everything on rendering surface,
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|        now Update the drawing image on window screen */
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|     SDL_UpdateWindowSurface(window);
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| }
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| 
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| int main(int argc, char *argv[])
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| {
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|     SDLTest_CommonState *state;
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| 
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, 0);
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|     if (state == NULL) {
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|         return 1;
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|     }
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     /* Parse commandline */
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|     if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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|         return 1;
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|     }
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| 
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|     /* Initialize SDL */
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|     if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
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|         return 1;
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|     }
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| 
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|     /* Create window and renderer for given surface */
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|     window = SDL_CreateWindow("Chess Board", 640, 480, SDL_WINDOW_RESIZABLE);
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|     if (window == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n", SDL_GetError());
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|         return 1;
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|     }
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|     surface = SDL_GetWindowSurface(window);
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|     renderer = SDL_CreateSoftwareRenderer(surface);
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|     if (renderer == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n", SDL_GetError());
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|         return 1;
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|     }
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| 
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|     /* Clear the rendering surface with the specified color */
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|     SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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|     SDL_RenderClear(renderer);
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| 
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|     /* Draw the Image on rendering surface */
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|     done = 0;
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| #ifdef __EMSCRIPTEN__
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|     emscripten_set_main_loop(loop, 0, 1);
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| #else
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|     while (!done) {
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|         loop();
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|     }
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| #endif
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| 
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|     SDL_DestroyRenderer(renderer);
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|     SDL_DestroyWindow(window);
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| 
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|     SDL_Quit();
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|     SDLTest_CommonDestroyState(state);
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|     return 0;
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| }
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