mirror of
				https://github.com/thunderbrewhq/thunderbrew
				synced 2025-10-28 14:56:06 +03:00 
			
		
		
		
	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			209 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			209 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
 | |
| 
 | |
|   This software is provided 'as-is', without any express or implied
 | |
|   warranty.  In no event will the authors be held liable for any damages
 | |
|   arising from the use of this software.
 | |
| 
 | |
|   Permission is granted to anyone to use this software for any purpose,
 | |
|   including commercial applications, and to alter it and redistribute it
 | |
|   freely.
 | |
| */
 | |
| #include <SDL3/SDL.h>
 | |
| #include <SDL3/SDL_main.h>
 | |
| #include <SDL3/SDL_test.h>
 | |
| 
 | |
| #include "testutils.h"
 | |
| 
 | |
| #include <stdio.h> /* for fflush() and stdout */
 | |
| 
 | |
| #ifdef __EMSCRIPTEN__
 | |
| #include <emscripten/emscripten.h>
 | |
| #endif
 | |
| 
 | |
| #include "testutils.h"
 | |
| 
 | |
| static SDL_AudioSpec spec;
 | |
| static Uint8 *sound = NULL; /* Pointer to wave data */
 | |
| static Uint32 soundlen = 0; /* Length of wave data */
 | |
| 
 | |
| /* these have to be in globals so the Emscripten port can see them in the mainloop.  :/  */
 | |
| static SDL_AudioStream *stream = NULL;
 | |
| 
 | |
| 
 | |
| #ifdef __EMSCRIPTEN__
 | |
| static void loop(void)
 | |
| {
 | |
|     if (SDL_GetAudioStreamAvailable(stream) == 0) {
 | |
|         SDL_Log("done.");
 | |
|         SDL_DestroyAudioStream(stream);
 | |
|         SDL_free(sound);
 | |
|         SDL_Quit();
 | |
|         emscripten_cancel_main_loop();
 | |
|     }
 | |
| }
 | |
| #endif
 | |
| 
 | |
| static void
 | |
| test_multi_audio(SDL_AudioDeviceID *devices, int devcount)
 | |
| {
 | |
|     int keep_going = 1;
 | |
|     SDL_AudioStream **streams = NULL;
 | |
|     int i;
 | |
| 
 | |
| #ifdef __ANDROID__  /* !!! FIXME: maybe always create a window, in the SDLTest layer, so these #ifdefs don't have to be here? */
 | |
|     SDL_Event event;
 | |
| 
 | |
|     /* Create a Window to get fully initialized event processing for testing pause on Android. */
 | |
|     SDL_CreateWindow("testmultiaudio", 320, 240, 0);
 | |
| #endif
 | |
| 
 | |
|     for (i = 0; i < devcount; i++) {
 | |
|         char *devname = SDL_GetAudioDeviceName(devices[i]);
 | |
| 
 | |
|         SDL_Log("Playing on device #%d of %d: id=%u, name='%s'...", i, devcount, (unsigned int) devices[i], devname);
 | |
| 
 | |
|         if ((stream = SDL_OpenAudioDeviceStream(devices[i], &spec, NULL, NULL)) == NULL) {
 | |
|             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Audio stream creation failed: %s", SDL_GetError());
 | |
|         } else {
 | |
|             SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
 | |
|             SDL_PutAudioStreamData(stream, sound, soundlen);
 | |
|             SDL_FlushAudioStream(stream);
 | |
| #ifdef __EMSCRIPTEN__
 | |
|             emscripten_set_main_loop(loop, 0, 1);
 | |
| #else
 | |
|             while (SDL_GetAudioStreamAvailable(stream) > 0) {
 | |
| #ifdef __ANDROID__
 | |
|                 /* Empty queue, some application events would prevent pause. */
 | |
|                 while (SDL_PollEvent(&event)) {
 | |
|                 }
 | |
| #endif
 | |
|                 SDL_Delay(100);
 | |
|             }
 | |
| #endif
 | |
|             SDL_Log("done.");
 | |
|             SDL_DestroyAudioStream(stream);
 | |
|         }
 | |
|         SDL_free(devname);
 | |
|         stream = NULL;
 | |
|     }
 | |
| 
 | |
|     /* note that Emscripten currently doesn't run this part (but maybe only has a single audio device anyhow?) */
 | |
|     SDL_Log("Playing on all devices...\n");
 | |
|     streams = (SDL_AudioStream **) SDL_calloc(devcount, sizeof (SDL_AudioStream *));
 | |
|     if (!streams) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
 | |
|     } else {
 | |
|         for (i = 0; i < devcount; i++) {
 | |
|             streams[i] = SDL_OpenAudioDeviceStream(devices[i], &spec, NULL, NULL);
 | |
|             if (streams[i] == NULL) {
 | |
|                 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Audio stream creation failed for device %d of %d: %s", i, devcount, SDL_GetError());
 | |
|             } else {
 | |
|                 SDL_PutAudioStreamData(streams[i], sound, soundlen);
 | |
|                 SDL_FlushAudioStream(streams[i]);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /* try to start all the devices about the same time. SDL does not guarantee sync across physical devices. */
 | |
|         for (i = 0; i < devcount; i++) {
 | |
|             if (streams[i]) {
 | |
|                 SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(streams[i]));
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         while (keep_going) {
 | |
|             keep_going = 0;
 | |
|             for (i = 0; i < devcount; i++) {
 | |
|                 if (streams[i] && (SDL_GetAudioStreamAvailable(streams[i]) > 0)) {
 | |
|                     keep_going = 1;
 | |
|                 }
 | |
|             }
 | |
| #ifdef __ANDROID__
 | |
|             /* Empty queue, some application events would prevent pause. */
 | |
|             while (SDL_PollEvent(&event)) {}
 | |
| #endif
 | |
| 
 | |
|             SDL_Delay(100);
 | |
|         }
 | |
| 
 | |
|         for (i = 0; i < devcount; i++) {
 | |
|             SDL_DestroyAudioStream(streams[i]);
 | |
|         }
 | |
| 
 | |
|         SDL_free(streams);
 | |
|     }
 | |
| 
 | |
|     SDL_Log("All done!\n");
 | |
| }
 | |
| 
 | |
| int main(int argc, char **argv)
 | |
| {
 | |
|     SDL_AudioDeviceID *devices = NULL;
 | |
|     int devcount = 0;
 | |
|     int i;
 | |
|     char *filename = NULL;
 | |
|     SDLTest_CommonState *state;
 | |
| 
 | |
|     /* Initialize test framework */
 | |
|     state = SDLTest_CommonCreateState(argv, 0);
 | |
|     if (state == NULL) {
 | |
|         return 1;
 | |
|     }
 | |
| 
 | |
|     /* Enable standard application logging */
 | |
|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
 | |
| 
 | |
|     /* Parse commandline */
 | |
|     for (i = 1; i < argc;) {
 | |
|         int consumed;
 | |
| 
 | |
|         consumed = SDLTest_CommonArg(state, i);
 | |
|         if (!consumed) {
 | |
|             if (!filename) {
 | |
|                 filename = argv[i];
 | |
|                 consumed = 1;
 | |
|             }
 | |
|         }
 | |
|         if (consumed <= 0) {
 | |
|             static const char *options[] = { "[sample.wav]", NULL };
 | |
|             SDLTest_CommonLogUsage(state, argv[0], options);
 | |
|             return 1;
 | |
|         }
 | |
| 
 | |
|         i += consumed;
 | |
|     }
 | |
| 
 | |
|     /* Load the SDL library */
 | |
|     if (SDL_Init(SDL_INIT_AUDIO) < 0) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
 | |
|         return 1;
 | |
|     }
 | |
| 
 | |
|     SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
 | |
| 
 | |
|     filename = GetResourceFilename(filename, "sample.wav");
 | |
| 
 | |
|     devices = SDL_GetAudioOutputDevices(&devcount);
 | |
|     if (devices == NULL) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!");
 | |
|     } else {
 | |
|         /* Load the wave file into memory */
 | |
|         if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == -1) {
 | |
|             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename,
 | |
|                          SDL_GetError());
 | |
|         } else {
 | |
|             test_multi_audio(devices, devcount);
 | |
|             SDL_free(sound);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     SDL_free(devices);
 | |
|     SDL_free(filename);
 | |
| 
 | |
|     SDL_Quit();
 | |
|     SDLTest_CommonDestroyState(state);
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 |