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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			48 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| /* Definitions for platform dependent windowing functions to test SDL
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|    integration with native windows
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| */
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| #include <SDL3/SDL.h>
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| 
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| /* Hack to avoid dynapi renaming */
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| #include "../src/dynapi/SDL_dynapi.h"
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| #ifdef SDL_DYNAMIC_API
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| #undef SDL_DYNAMIC_API
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| #endif
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| #define SDL_DYNAMIC_API 0
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| 
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| #include "../src/SDL_internal.h"
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| 
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| typedef struct
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| {
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|     const char *tag;
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|     void *(*CreateNativeWindow)(int w, int h);
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|     void (*DestroyNativeWindow)(void *window);
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| } NativeWindowFactory;
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| 
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| #ifdef SDL_VIDEO_DRIVER_WINDOWS
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| #define TEST_NATIVE_WINDOWS
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| extern NativeWindowFactory WindowsWindowFactory;
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| #endif
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| 
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| #ifdef SDL_VIDEO_DRIVER_X11
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| #define TEST_NATIVE_X11
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| extern NativeWindowFactory X11WindowFactory;
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| #endif
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| 
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| #ifdef SDL_VIDEO_DRIVER_COCOA
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| #define TEST_NATIVE_COCOA
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| extern NativeWindowFactory CocoaWindowFactory;
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| #endif
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