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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			391 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			391 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| #include <stdlib.h>
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| 
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| #include <SDL3/SDL.h>
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| #include <SDL3/SDL_main.h>
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| #include <SDL3/SDL_test.h>
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| 
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| #define SHAPED_WINDOW_DIMENSION 640
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| 
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| typedef struct LoadedPicture
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| {
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|     SDL_Surface *surface;
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|     SDL_Texture *texture;
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|     SDL_WindowShapeMode mode;
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|     const char *name;
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|     struct LoadedPicture *next;
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| } LoadedPicture;
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| 
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| static Uint8 *g_bitmap = NULL;
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| static int g_bitmap_w = 0, g_bitmap_h = 0;
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| static SDL_Surface *g_shape_surface = NULL;
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| static SDL_Texture *g_shape_texture = NULL;
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| 
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| static void log_usage(SDLTest_CommonState *state, char *progname) {
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|     static const char *options[] = { "sample1.bmp [sample2.bmp [sample3.bmp ...]]", NULL };
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|     SDLTest_CommonLogUsage(state, progname, options);
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| }
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| 
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| /* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */
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| static void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode, SDL_Surface *shape, Uint8 *bitmap, Uint8 ppb)
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| {
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|     int x = 0;
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|     int y = 0;
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|     Uint8 r = 0, g = 0, b = 0, alpha = 0;
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|     Uint32 mask_value = 0;
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|     size_t bytes_per_scanline = (size_t)(shape->w + (ppb - 1)) / ppb;
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|     Uint8 *bitmap_scanline;
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|     SDL_Color key;
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| 
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|     if (SDL_MUSTLOCK(shape)) {
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|         SDL_LockSurface(shape);
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|     }
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| 
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|     SDL_memset(bitmap, 0, shape->h * bytes_per_scanline);
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| 
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|     for (y = 0; y < shape->h; y++) {
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|         bitmap_scanline = bitmap + y * bytes_per_scanline;
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|         for (x = 0; x < shape->w; x++) {
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|             alpha = 0;
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|             if (SDLTest_ReadSurfacePixel(shape, x, y, &r, &g, &b, &alpha) != 0) {
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|                 continue;
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|             }
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| 
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|             switch (mode.mode) {
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|             case (ShapeModeDefault):
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|                 mask_value = (alpha >= 1 ? 1 : 0);
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|                 break;
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|             case (ShapeModeBinarizeAlpha):
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|                 mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0);
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|                 break;
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|             case (ShapeModeReverseBinarizeAlpha):
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|                 mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0);
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|                 break;
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|             case (ShapeModeColorKey):
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|                 key = mode.parameters.colorKey;
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|                 mask_value = ((key.r != r || key.g != g || key.b != b) ? 1 : 0);
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|                 break;
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|             }
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|             bitmap_scanline[x / ppb] |= mask_value << (x % ppb);
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|         }
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|     }
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| 
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|     if (SDL_MUSTLOCK(shape)) {
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|         SDL_UnlockSurface(shape);
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|     }
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| }
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| 
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| static int SDL3_SetWindowShape(SDL_Window *window, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode)
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| {
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|     if (g_bitmap) {
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|         SDL_free(g_bitmap);
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|         g_bitmap = NULL;
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|     }
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| 
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|     if (g_shape_texture) {
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|         SDL_DestroyTexture(g_shape_texture);
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|         g_shape_texture = NULL;
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|     }
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| 
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|     if (g_shape_surface) {
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|         SDL_DestroySurface(g_shape_surface);
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|         g_shape_surface = NULL;
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|     }
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| 
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|     if (shape == NULL) {
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|         return SDL_SetError("shape");
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|     }
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| 
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|     if (shape_mode == NULL) {
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|         return SDL_SetError("shape_mode");
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|     }
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| 
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|     g_bitmap_w = shape->w;
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|     g_bitmap_h = shape->h;
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|     g_bitmap = (Uint8*) SDL_malloc(shape->w * shape->h);
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|     if (g_bitmap == NULL) {
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|         return SDL_OutOfMemory();
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|     }
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| 
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|     SDL_CalculateShapeBitmap(*shape_mode, shape, g_bitmap, 1);
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| 
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|     g_shape_surface = SDL_CreateSurface(g_bitmap_w, g_bitmap_h, SDL_PIXELFORMAT_ABGR8888);
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|     if (g_shape_surface) {
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|         int x, y, i = 0;
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|         Uint32 *ptr = g_shape_surface->pixels;
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|         for (y = 0; y < g_bitmap_h; y++) {
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|             for (x = 0; x < g_bitmap_w; x++) {
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|                 Uint8 val = g_bitmap[i++];
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|                 if (val == 0) {
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|                     ptr[x] = 0;
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|                 } else {
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|                     ptr[x] = 0xffffffff;
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|                 }
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|             }
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|             ptr = (Uint32 *)((Uint8 *)ptr + g_shape_surface->pitch);
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|         }
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|     }
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| 
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|     return 0;
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| }
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| 
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| static void render(SDL_Renderer *renderer, SDL_Texture *texture)
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| {
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|     /* Clear render-target to blue. */
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|     SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xff, 0xff);
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|     SDL_RenderClear(renderer);
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| 
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|     /* Render the texture. */
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|     SDL_RenderTexture(renderer, texture, NULL, NULL);
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| 
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|     /* Apply the shape */
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|     if (g_shape_surface) {
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|         SDL_RendererInfo info;
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|         SDL_GetRendererInfo(renderer, &info);
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| 
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|         if (info.flags & SDL_RENDERER_SOFTWARE) {
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|             if (g_bitmap) {
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|                 int x, y, i = 0;
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|                 Uint8 r, g, b, a;
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|                 SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
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|                 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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|                 for (y = 0; y < g_bitmap_h; y++) {
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|                     for (x = 0; x < g_bitmap_w; x++) {
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|                         Uint8 val = g_bitmap[i++];
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|                         if (val == 0) {
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|                             SDL_RenderPoint(renderer, (float)x, (float)y);
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|                         }
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|                     }
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|                 }
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|                 SDL_SetRenderDrawColor(renderer, r, g, b, a);
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|             }
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|         } else {
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|             if (g_shape_texture == NULL) {
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|                 SDL_BlendMode bm;
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| 
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|                 g_shape_texture = SDL_CreateTextureFromSurface(renderer, g_shape_surface);
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| 
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|                 /* if Alpha is 0, set all to 0, else leave unchanged. */
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|                 bm = SDL_ComposeCustomBlendMode(
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|                         SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD,
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|                         SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD);
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| 
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|                 SDL_SetTextureBlendMode(g_shape_texture, bm);
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|             }
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|             SDL_RenderTexture(renderer, g_shape_texture, NULL, NULL);
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|         }
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|     }
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| 
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|     SDL_RenderPresent(renderer);
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| }
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| 
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| int main(int argc, char **argv)
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| {
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|     int num_pictures = 0;
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|     LoadedPicture *pic_i = NULL;
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|     LoadedPicture *picture_linked_list = NULL;
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|     LoadedPicture **pictures = NULL;
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|     int i;
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|     const SDL_DisplayMode *mode;
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|     SDL_PixelFormat *format = NULL;
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|     SDL_Window *window = NULL;
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|     SDL_Renderer *renderer = NULL;
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|     SDL_Color black = { 0, 0, 0, 0xff };
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|     SDL_Event event;
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|     int should_exit = 0;
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|     int current_picture;
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|     int button_down;
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|     Uint32 pixelFormat = 0;
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|     int w, h, access = 0;
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|     SDLTest_CommonState *state;
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|     int rc;
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| 
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, 0);
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|     if (state == NULL) {
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|         return 1;
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|     }
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| 
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|     rc = 0;
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| 
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|     /* SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software"); */
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|     /* SDL_SetHint(SDL_HINT_VIDEO_FORCE_EGL, "0"); */
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     /* Parse commandline */
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|     for (i = 1; i < argc;) {
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|         int consumed;
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| 
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|         consumed = SDLTest_CommonArg(state, i);
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|         if (!consumed) {
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|             LoadedPicture *new_picture;
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| 
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|             new_picture = SDL_malloc(sizeof(LoadedPicture));
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|             new_picture->name = argv[i];
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|             new_picture->next = picture_linked_list;
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|             picture_linked_list = new_picture;
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|             num_pictures++;
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|             consumed = 1;
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|         }
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|         if (consumed <= 0) {
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|             log_usage(state, argv[0]);
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|             exit(-1);
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|         }
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| 
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|         i += consumed;
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|     }
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|     if (!num_pictures) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Shape requires at least one bitmap file as argument.");
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|         log_usage(state, argv[0]);
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|         exit(-1);
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|     }
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| 
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|     if (SDL_Init(SDL_INIT_VIDEO) == -1) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video.");
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|         exit(-2);
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|     }
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| 
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|     mode = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay());
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|     if (!mode) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't get desktop display mode: %s", SDL_GetError());
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|         rc = -2;
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|         goto ret;
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|     }
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| 
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|     /* Allocate an array of LoadedPicture pointers for convenience accesses. */
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|     pictures = (LoadedPicture **)SDL_malloc(sizeof(LoadedPicture*) * num_pictures);
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|     if (!pictures) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory.");
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|         rc = 1;
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|         goto ret;
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|     }
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|     for (i = 0, pic_i = picture_linked_list; i < num_pictures; i++, pic_i = pic_i->next) {
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|         pictures[i] = pic_i;
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|         pictures[i]->surface = NULL;
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|     }
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|     for (i = 0; i < num_pictures; i++) {
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|         pictures[i]->surface = SDL_LoadBMP(pictures[i]->name);
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|         if (pictures[i]->surface == NULL) {
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|             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", pictures[i]->name);
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|             rc = -3;
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|             goto ret;
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|         }
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| 
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|         format = pictures[i]->surface->format;
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|         if (SDL_ISPIXELFORMAT_ALPHA(format->format)) {
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|             pictures[i]->mode.mode = ShapeModeBinarizeAlpha;
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|             pictures[i]->mode.parameters.binarizationCutoff = 255;
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|         } else {
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|             pictures[i]->mode.mode = ShapeModeColorKey;
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|             pictures[i]->mode.parameters.colorKey = black;
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|         }
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|     }
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| 
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|     window = SDL_CreateWindow("SDL_Shape test", SHAPED_WINDOW_DIMENSION, SHAPED_WINDOW_DIMENSION, SDL_WINDOW_TRANSPARENT);
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|     if (window == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape.");
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|         rc = -4;
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|         goto ret;
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|     }
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|     renderer = SDL_CreateRenderer(window, NULL, 0);
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|     if (renderer == NULL) {
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|         SDL_DestroyWindow(window);
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create rendering context for SDL_Shape window.");
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|         rc = -4;
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|         goto ret;
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|     }
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| 
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|     for (i = 0; i < num_pictures; i++) {
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|         pictures[i]->texture = NULL;
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|     }
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|     for (i = 0; i < num_pictures; i++) {
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|         pictures[i]->texture = SDL_CreateTextureFromSurface(renderer, pictures[i]->surface);
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|         if (pictures[i]->texture == NULL) {
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|             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create texture for SDL_shape.");
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|             rc = -6;
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|             goto ret;
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|         }
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|     }
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| 
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|     should_exit = 0;
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|     current_picture = 0;
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|     button_down = 0;
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|     SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture]->name);
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|     SDL_QueryTexture(pictures[current_picture]->texture, &pixelFormat, &access, &w, &h);
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|     /* We want to set the window size in pixels */
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|     SDL_SetWindowSize(window, (int)SDL_ceilf(w / mode->pixel_density), (int)SDL_ceilf(h / mode->pixel_density));
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|     SDL3_SetWindowShape(window, pictures[current_picture]->surface, &pictures[current_picture]->mode);
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|     while (should_exit == 0) {
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|         while (SDL_PollEvent(&event)) {
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|             if (event.type == SDL_EVENT_KEY_DOWN) {
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|                 button_down = 1;
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|                 if (event.key.keysym.sym == SDLK_ESCAPE) {
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|                     should_exit = 1;
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|                     break;
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|                 }
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|             }
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|             if (button_down && event.type == SDL_EVENT_KEY_UP) {
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|                 button_down = 0;
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|                 current_picture += 1;
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|                 if (current_picture >= num_pictures) {
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|                     current_picture = 0;
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|                 }
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|                 SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture]->name);
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|                 SDL_QueryTexture(pictures[current_picture]->texture, &pixelFormat, &access, &w, &h);
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|                 SDL_SetWindowSize(window, (int)SDL_ceilf(w / mode->pixel_density), (int)SDL_ceilf(h / mode->pixel_density));
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|                 SDL3_SetWindowShape(window, pictures[current_picture]->surface, &pictures[current_picture]->mode);
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|             }
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|             if (event.type == SDL_EVENT_QUIT) {
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|                 should_exit = 1;
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|                 break;
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|             }
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|         }
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|         render(renderer, pictures[current_picture]->texture);
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|         SDL_Delay(10);
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|     }
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| 
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| ret:
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|     /* Free the textures + original surfaces backing the textures. */
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|     for (pic_i = picture_linked_list; pic_i; ) {
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|         LoadedPicture *next = pic_i->next;
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|         if (pic_i->texture) {
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|             SDL_DestroyTexture(pic_i->texture);
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|         }
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|         SDL_DestroySurface(pic_i->surface);
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|         SDL_free(pic_i);
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|         pic_i = next;
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|     }
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|     SDL_free(pictures);
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| 
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|     /* Destroy the renderer. */
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|     SDL_DestroyRenderer(renderer);
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|     /* Destroy the window. */
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|     SDL_DestroyWindow(window);
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| 
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|     if (g_bitmap) {
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|         SDL_free(g_bitmap);
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|         g_bitmap = NULL;
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|     }
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|     if (g_shape_surface) {
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|         SDL_DestroySurface(g_shape_surface);
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|         g_shape_surface = NULL;
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|     }
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| 
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|     SDL_Quit();
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|     SDLTest_CommonDestroyState(state);
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| 
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|     return rc;
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| }
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