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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			209 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			209 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| /********************************************************************************
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|  *                                                                              *
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|  * Running moose :) Coded by Mike Gorchak.                                      *
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|  *                                                                              *
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|  ********************************************************************************/
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| 
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| #include <stdlib.h>
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| 
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| #ifdef __EMSCRIPTEN__
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| #include <SDL3/SDL.h>
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| #include <SDL3/SDL_main.h>
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| #include <SDL3/SDL_test.h>
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| #include "testutils.h"
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| 
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| #define MOOSEPIC_W 64
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| #define MOOSEPIC_H 88
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| 
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| #define MOOSEFRAME_SIZE   (MOOSEPIC_W * MOOSEPIC_H)
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| #define MOOSEFRAMES_COUNT 10
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| 
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| /* *INDENT-OFF* */ /* clang-format off */
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| static SDL_Color MooseColors[84] = {
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|     {49, 49, 49, 255}, {66, 24, 0, 255}, {66, 33, 0, 255}, {66, 66, 66, 255},
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|     {66, 115, 49, 255}, {74, 33, 0, 255}, {74, 41, 16, 255}, {82, 33, 8, 255},
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|     {82, 41, 8, 255}, {82, 49, 16, 255}, {82, 82, 82, 255}, {90, 41, 8, 255},
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|     {90, 41, 16, 255}, {90, 57, 24, 255}, {99, 49, 16, 255}, {99, 66, 24, 255},
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|     {99, 66, 33, 255}, {99, 74, 33, 255}, {107, 57, 24, 255}, {107, 82, 41, 255},
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|     {115, 57, 33, 255}, {115, 66, 33, 255}, {115, 66, 41, 255}, {115, 74, 0, 255},
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|     {115, 90, 49, 255}, {115, 115, 115, 255}, {123, 82, 0, 255}, {123, 99, 57, 255},
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|     {132, 66, 41, 255}, {132, 74, 41, 255}, {132, 90, 8, 255}, {132, 99, 33, 255},
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|     {132, 99, 66, 255}, {132, 107, 66, 255}, {140, 74, 49, 255}, {140, 99, 16, 255},
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|     {140, 107, 74, 255}, {140, 115, 74, 255}, {148, 107, 24, 255}, {148, 115, 82, 255},
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|     {148, 123, 74, 255}, {148, 123, 90, 255}, {156, 115, 33, 255}, {156, 115, 90, 255},
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|     {156, 123, 82, 255}, {156, 132, 82, 255}, {156, 132, 99, 255}, {156, 156, 156, 255},
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|     {165, 123, 49, 255}, {165, 123, 90, 255}, {165, 132, 82, 255}, {165, 132, 90, 255},
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|     {165, 132, 99, 255}, {165, 140, 90, 255}, {173, 132, 57, 255}, {173, 132, 99, 255},
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|     {173, 140, 107, 255}, {173, 140, 115, 255}, {173, 148, 99, 255}, {173, 173, 173, 255},
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|     {181, 140, 74, 255}, {181, 148, 115, 255}, {181, 148, 123, 255}, {181, 156, 107, 255},
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|     {189, 148, 123, 255}, {189, 156, 82, 255}, {189, 156, 123, 255}, {189, 156, 132, 255},
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|     {189, 189, 189, 255}, {198, 156, 123, 255}, {198, 165, 132, 255}, {206, 165, 99, 255},
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|     {206, 165, 132, 255}, {206, 173, 140, 255}, {206, 206, 206, 255}, {214, 173, 115, 255},
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|     {214, 173, 140, 255}, {222, 181, 148, 255}, {222, 189, 132, 255}, {222, 189, 156, 255},
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|     {222, 222, 222, 255}, {231, 198, 165, 255}, {231, 231, 231, 255}, {239, 206, 173, 255}
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| };
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| /* *INDENT-ON* */ /* clang-format on */
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| 
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| static Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE];
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| 
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| static SDL_Renderer *renderer;
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| static int frame;
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| static SDL_Texture *MooseTexture;
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| static SDL_bool done = SDL_FALSE;
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| static SDLTest_CommonState *state;
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| 
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| static void quit(int rc)
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| {
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|     SDL_Quit();
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|     SDLTest_CommonDestroyState(state);
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|     /* Let 'main()' return normally */
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|     if (rc != 0) {
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|         exit(rc);
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|     }
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| }
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| 
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| static void UpdateTexture(SDL_Texture *texture)
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| {
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|     SDL_Color *color;
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|     Uint8 *src;
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|     Uint32 *dst;
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|     int row, col;
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|     void *pixels;
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|     int pitch;
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| 
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|     if (SDL_LockTexture(texture, NULL, &pixels, &pitch) < 0) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock texture: %s\n", SDL_GetError());
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|         quit(5);
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|     }
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|     src = MooseFrames[frame];
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|     for (row = 0; row < MOOSEPIC_H; ++row) {
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|         dst = (Uint32 *)((Uint8 *)pixels + row * pitch);
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|         for (col = 0; col < MOOSEPIC_W; ++col) {
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|             color = &MooseColors[*src++];
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|             *dst++ = (0xFF000000 | (color->r << 16) | (color->g << 8) | color->b);
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|         }
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|     }
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|     SDL_UnlockTexture(texture);
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| }
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| 
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| static void loop(void)
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| {
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|     SDL_Event event;
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| 
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|     while (SDL_PollEvent(&event)) {
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|         switch (event.type) {
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|         case SDL_EVENT_KEY_DOWN:
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|             if (event.key.keysym.sym == SDLK_ESCAPE) {
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|                 done = SDL_TRUE;
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|             }
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|             break;
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|         case SDL_EVENT_QUIT:
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|             done = SDL_TRUE;
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|             break;
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|         }
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|     }
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| 
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|     frame = (frame + 1) % MOOSEFRAMES_COUNT;
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|     UpdateTexture(MooseTexture);
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| 
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|     SDL_RenderClear(renderer);
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|     SDL_RenderTexture(renderer, MooseTexture, NULL, NULL);
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|     SDL_RenderPresent(renderer);
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| 
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| #ifdef __EMSCRIPTEN__
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|     if (done) {
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|         emscripten_cancel_main_loop();
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|     }
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| #endif
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| }
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| 
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| int main(int argc, char **argv)
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| {
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|     SDL_Window *window;
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|     SDL_RWops *handle;
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|     char *filename = NULL;
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| 
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, 0);
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|     if (state == NULL) {
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|         return 1;
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|     }
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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|         SDLTest_CommonDestroyState(state);
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|         return 1;
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|     }
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| 
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|     if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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|         return 1;
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|     }
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| 
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|     /* load the moose images */
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|     filename = GetResourceFilename(NULL, "moose.dat");
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|     if (filename == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory\n");
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|         return -1;
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|     }
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|     handle = SDL_RWFromFile(filename, "rb");
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|     SDL_free(filename);
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|     if (handle == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
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|         quit(2);
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|     }
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|     SDL_RWread(handle, MooseFrames, MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
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|     SDL_RWclose(handle);
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| 
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|     /* Create the window and renderer */
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|     window = SDL_CreateWindow("Happy Moose", MOOSEPIC_W * 4, MOOSEPIC_H * 4, SDL_WINDOW_RESIZABLE);
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|     if (window == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
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|         quit(3);
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|     }
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| 
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|     renderer = SDL_CreateRenderer(window, NULL, 0);
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|     if (renderer == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
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|         quit(4);
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|     }
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| 
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|     MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
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|     if (MooseTexture == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
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|         quit(5);
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|     }
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| 
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|     /* Loop, waiting for QUIT or the escape key */
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|     frame = 0;
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| 
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| #ifdef __EMSCRIPTEN__
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|     emscripten_set_main_loop(loop, 0, 1);
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| #else
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|     while (!done) {
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|         loop();
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|     }
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| #endif
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| 
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|     SDL_DestroyRenderer(renderer);
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| 
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|     quit(0);
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|     return 0;
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| }
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