thunderbrew/src/ui/CSimpleButton.hpp

79 lines
2.9 KiB
C++

#ifndef UI_C_SIMPLE_BUTTON_HPP
#define UI_C_SIMPLE_BUTTON_HPP
#include "ui/CSimpleFrame.hpp"
#include <tempest/Vector.hpp>
class CSimpleFont;
class CSimpleFontString;
class CSimpleTexture;
enum CSimpleButtonState {
BUTTONSTATE_DISABLED = 0x0,
BUTTONSTATE_NORMAL = 0x1,
BUTTONSTATE_PUSHED = 0x2,
NUM_BUTTONSTATES = 0x3,
};
class CSimpleButton : public CSimpleFrame {
public:
// Static variables
static int32_t s_metatable;
static int32_t s_objectType;
// Static functions
static void CreateScriptMetaTable();
static int32_t GetObjectType();
static void RegisterScriptMethods(lua_State* L);
// Member variables
uint32_t m_doubleClickTime = 0;
uint64_t m_clickAction = 0x0000000080000000;
CSimpleButtonState m_state = BUTTONSTATE_DISABLED;
int32_t m_stateLocked = 0;
CSimpleFontString* m_text = nullptr;
CSimpleFont* m_normalFont = nullptr;
CSimpleFont* m_highlightFont = nullptr;
CSimpleFont* m_disabledFont = nullptr;
C2Vector m_pressedOffset;
CSimpleTexture* m_textures[NUM_BUTTONSTATES];
CSimpleTexture* m_activeTexture = nullptr;
CSimpleTexture* m_highlightTexture = nullptr;
ScriptIx m_preClick;
ScriptIx m_onClick;
ScriptIx m_postClick;
ScriptIx m_onDoubleClick;
// Virtual member functions
virtual ScriptIx* GetScriptByName(const char* name, ScriptData& data);
virtual bool IsA(int32_t type);
virtual int32_t GetScriptMetaTable();
virtual void LoadXML(XMLNode* node, CStatus* status);
virtual void OnLayerHide();
virtual void OnLayerCursorEnter(int32_t a2);
virtual void OnLayerCursorExit(int32_t a2, int32_t a3);
virtual int32_t OnLayerMouseDown(const CMouseEvent& evt, const char* btn);
virtual int32_t OnLayerMouseUp(const CMouseEvent& evt, const char* btn);
virtual void LockHighlight(int32_t lock);
virtual void Enable(int32_t enabled);
virtual void OnClick(const char* btn, int32_t a3);
virtual void OnDoubleClick(const char* btn);
virtual void SetButtonState(CSimpleButtonState state, int32_t stateLocked);
// Member functions
CSimpleButton(CSimpleFrame* parent);
CSimpleButtonState GetButtonState();
void RunOnClickScript(const char* btn, int32_t down);
void SetClickAction(uint64_t action);
void SetFontString(CSimpleFontString* text);
void SetHighlight(CSimpleTexture* texture, EGxBlend blend);
int32_t SetHighlight(const char* texFile, EGxBlend blendMode);
void SetPressedOffset(C2Vector& offset);
void SetStateTexture(CSimpleButtonState state, CSimpleTexture* texture);
int32_t SetStateTexture(CSimpleButtonState state, const char* texFile);
void SetText(const char* string);
void UpdateTextState(CSimpleButtonState state);
};
#endif