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			167 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| /* Simple program:  Move N sprites around on the screen as fast as possible */
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| 
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| #include <stdlib.h>
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| #include <stdio.h>
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| #include <time.h>
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| 
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| #ifdef __EMSCRIPTEN__
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| #include "SDL_test_common.h"
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| #include "testutils.h"
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| 
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| #define WINDOW_WIDTH  640
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| #define WINDOW_HEIGHT 480
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| 
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| static SDLTest_CommonState *state;
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| 
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| typedef struct
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| {
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|     SDL_Window *window;
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|     SDL_Renderer *renderer;
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|     SDL_Texture *background;
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|     SDL_Texture *sprite;
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|     SDL_Rect sprite_rect;
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|     int scale_direction;
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| } DrawState;
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| 
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| DrawState *drawstates;
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| int done;
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| 
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| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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| static void
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| quit(int rc)
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| {
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|     SDLTest_CommonQuit(state);
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|     exit(rc);
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| }
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| 
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| void Draw(DrawState *s)
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| {
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|     SDL_Rect viewport;
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| 
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|     SDL_RenderGetViewport(s->renderer, &viewport);
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| 
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|     /* Draw the background */
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|     SDL_RenderCopy(s->renderer, s->background, NULL, NULL);
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| 
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|     /* Scale and draw the sprite */
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|     s->sprite_rect.w += s->scale_direction;
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|     s->sprite_rect.h += s->scale_direction;
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|     if (s->scale_direction > 0) {
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|         if (s->sprite_rect.w >= viewport.w || s->sprite_rect.h >= viewport.h) {
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|             s->scale_direction = -1;
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|         }
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|     } else {
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|         if (s->sprite_rect.w <= 1 || s->sprite_rect.h <= 1) {
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|             s->scale_direction = 1;
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|         }
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|     }
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|     s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2;
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|     s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2;
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| 
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|     SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect);
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| 
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|     /* Update the screen! */
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|     SDL_RenderPresent(s->renderer);
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| }
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| 
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| void loop()
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| {
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|     int i;
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|     SDL_Event event;
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| 
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|     /* Check for events */
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|     while (SDL_PollEvent(&event)) {
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|         SDLTest_CommonEvent(state, &event, &done);
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|     }
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|     for (i = 0; i < state->num_windows; ++i) {
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|         if (state->windows[i] == NULL) {
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|             continue;
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|         }
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|         Draw(&drawstates[i]);
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|     }
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| #ifdef __EMSCRIPTEN__
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|     if (done) {
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|         emscripten_cancel_main_loop();
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|     }
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| #endif
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| }
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| 
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| int main(int argc, char *argv[])
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| {
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|     int i;
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|     int frames;
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|     Uint32 then, now;
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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|     if (!state) {
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|         return 1;
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|     }
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| 
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|     if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
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|         SDLTest_CommonQuit(state);
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|         return 1;
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|     }
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| 
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|     drawstates = SDL_stack_alloc(DrawState, state->num_windows);
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|     for (i = 0; i < state->num_windows; ++i) {
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|         DrawState *drawstate = &drawstates[i];
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| 
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|         drawstate->window = state->windows[i];
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|         drawstate->renderer = state->renderers[i];
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|         drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
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|         drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE, NULL, NULL);
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|         if (!drawstate->sprite || !drawstate->background) {
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|             quit(2);
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|         }
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|         SDL_QueryTexture(drawstate->sprite, NULL, NULL,
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|                          &drawstate->sprite_rect.w, &drawstate->sprite_rect.h);
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|         drawstate->scale_direction = 1;
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|     }
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| 
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|     /* Main render loop */
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|     frames = 0;
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|     then = SDL_GetTicks();
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|     done = 0;
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| 
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| #ifdef __EMSCRIPTEN__
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|     emscripten_set_main_loop(loop, 0, 1);
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| #else
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|     while (!done) {
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|         ++frames;
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|         loop();
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|     }
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| #endif
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| 
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|     /* Print out some timing information */
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|     now = SDL_GetTicks();
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|     if (now > then) {
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|         double fps = ((double)frames * 1000) / (now - then);
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|         SDL_Log("%2.2f frames per second\n", fps);
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|     }
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| 
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|     SDL_stack_free(drawstates);
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| 
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|     quit(0);
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|     return 0;
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| }
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| 
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| /* vi: set ts=4 sw=4 expandtab: */
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