mirror of
				https://github.com/thunderbrewhq/thunderbrew
				synced 2025-10-31 16:26:03 +03:00 
			
		
		
		
	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			35 lines
		
	
	
		
			723 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			723 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #include <SDL3/SDL.h>
 | |
| #define SDL_MAIN_HANDLED /* don't drag in header-only SDL_main implementation */
 | |
| #include <SDL3/SDL_main.h>
 | |
| 
 | |
| #include EXPORT_HEADER
 | |
| 
 | |
| #ifdef _WIN32
 | |
| #include <windows.h>
 | |
| BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
 | |
|     return TRUE;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| int MYLIBRARY_EXPORT mylibrary_init(void);
 | |
| void MYLIBRARY_EXPORT mylibrary_quit(void);
 | |
| int MYLIBRARY_EXPORT mylibrary_work(void);
 | |
| 
 | |
| int mylibrary_init(void) {
 | |
|     SDL_SetMainReady();
 | |
|     if (SDL_Init(0) < 0) {
 | |
|         SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
 | |
|         return 1;
 | |
|     }
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| void mylibrary_quit(void) {
 | |
|     SDL_Quit();
 | |
| }
 | |
| 
 | |
| int mylibrary_work(void) {
 | |
|     SDL_Delay(100);
 | |
|     return 0;
 | |
| }
 |