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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			183 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| /* Program to load a wave file and loop playing it using SDL audio */
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| 
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| /* loopwaves.c is much more robust in handling WAVE files --
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|     This is only for simple WAVEs
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| */
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| #include <stdlib.h>
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| 
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| #ifdef __EMSCRIPTEN__
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| #include <SDL3/SDL.h>
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| #include <SDL3/SDL_main.h>
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| #include <SDL3/SDL_test.h>
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| #include "testutils.h"
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| 
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| static struct
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| {
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|     SDL_AudioSpec spec;
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|     Uint8 *sound;    /* Pointer to wave data */
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|     Uint32 soundlen; /* Length of wave data */
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| } wave;
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| 
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| static SDL_AudioStream *stream;
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| 
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| static void fillerup(void)
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| {
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|     const int minimum = (wave.soundlen / SDL_AUDIO_FRAMESIZE(wave.spec)) / 2;
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|     if (SDL_GetAudioStreamQueued(stream) < minimum) {
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|         SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen);
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|     }
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| }
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| 
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| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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| static void
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| quit(int rc)
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| {
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|     SDL_Quit();
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|     /* Let 'main()' return normally */
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|     if (rc != 0) {
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|         exit(rc);
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|     }
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| }
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| 
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| static void
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| close_audio(void)
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| {
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|     if (stream) {
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|         SDL_DestroyAudioStream(stream);
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|         stream = NULL;
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|     }
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| }
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| 
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| static void
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| open_audio(void)
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| {
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|     stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &wave.spec, NULL, NULL);
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|     if (!stream) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
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|         SDL_free(wave.sound);
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|         quit(2);
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|     }
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|     SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
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| }
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| 
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| 
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| static int done = 0;
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| 
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| 
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| 
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| #ifdef __EMSCRIPTEN__
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| static void loop(void)
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| {
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|     if (done) {
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|         emscripten_cancel_main_loop();
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|     } else {
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|         fillerup();
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|     }
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| }
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| #endif
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| 
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| int main(int argc, char *argv[])
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| {
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|     int i;
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|     char *filename = NULL;
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|     SDLTest_CommonState *state;
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| 
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, 0);
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|     if (state == NULL) {
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|         return 1;
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|     }
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     /* Parse commandline */
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|     for (i = 1; i < argc;) {
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|         int consumed;
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| 
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|         consumed = SDLTest_CommonArg(state, i);
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|         if (!consumed) {
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|             if (!filename) {
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|                 filename = argv[i];
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|                 consumed = 1;
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|             }
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|         }
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|         if (consumed <= 0) {
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|             static const char *options[] = { "[sample.wav]", NULL };
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|             SDLTest_CommonLogUsage(state, argv[0], options);
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|             exit(1);
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|         }
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| 
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|         i += consumed;
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|     }
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| 
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|     /* Load the SDL library */
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|     if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_EVENTS) < 0) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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|         return 1;
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|     }
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| 
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|     filename = GetResourceFilename(filename, "sample.wav");
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| 
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|     if (filename == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
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|         quit(1);
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|     }
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| 
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|     /* Load the wave file into memory */
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|     if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == -1) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
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|         quit(1);
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|     }
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| 
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|     /* Show the list of available drivers */
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|     SDL_Log("Available audio drivers:");
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|     for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
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|         SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
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|     }
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| 
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|     SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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| 
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|     open_audio();
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| 
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| #ifdef __EMSCRIPTEN__
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|     emscripten_set_main_loop(loop, 0, 1);
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| #else
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|     while (!done) {
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|         SDL_Event event;
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| 
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|         while (SDL_PollEvent(&event) > 0) {
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|             if (event.type == SDL_EVENT_QUIT) {
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|                 done = 1;
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|             }
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|         }
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| 
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|         fillerup();
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|         SDL_Delay(100);
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|     }
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| #endif
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| 
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|     /* Clean up on signal */
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|     close_audio();
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|     SDL_free(wave.sound);
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|     SDL_free(filename);
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|     SDL_Quit();
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|     SDLTest_CommonDestroyState(state);
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|     return 0;
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| }
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