thunderbrew/src/ui/CSimpleFrame.hpp

163 lines
6.4 KiB
C++

#ifndef UI_C_SIMPLE_FRAME_HPP
#define UI_C_SIMPLE_FRAME_HPP
#include "ui/CRenderBatch.hpp"
#include "ui/CScriptRegion.hpp"
#include "ui/CSimpleRegion.hpp"
#include "ui/Types.hpp"
#include <cstdint>
#include <storm/List.hpp>
class CBackdropGenerator;
class CCharEvent;
class CKeyEvent;
class CMouseEvent;
class CSimpleTitleRegion;
class CSimpleTop;
struct lua_State;
class CSimpleFrame : public CScriptRegion {
public:
// Static members
static int32_t s_metatable;
static int32_t s_objectType;
// Static functions
static void CreateScriptMetaTable();
static int32_t GetObjectType();
static void RegisterScriptMethods(lua_State* L);
// Member variables
CSimpleTop* m_top = nullptr;
CSimpleTitleRegion* m_titleRegion = nullptr;
int32_t m_intAC = 1;
int32_t m_id = 0;
uint32_t m_flags = 0;
float m_frameScale = 1.0f;
float m_depth = 0.0;
FRAME_STRATA m_strata = FRAME_STRATA_MEDIUM;
int32_t m_level = 0;
uint32_t m_eventmask = 0;
int32_t m_shown = 0;
int32_t m_visible = 0;
CRect m_hitRect = {};
CRect m_hitOffset = {};
int32_t m_highlightLocked = 0;
uint32_t m_lookForDrag = 0;
int32_t m_mouseDown = 0;
int32_t m_dragging = 0;
int32_t m_dragButton;
C2Vector m_clickPoint;
int32_t m_loading = 0;
ScriptIx m_onLoad;
ScriptIx m_onSizeChanged;
ScriptIx m_onUpdate;
ScriptIx m_onShow;
ScriptIx m_onHide;
ScriptIx m_onEnter;
ScriptIx m_onLeave;
ScriptIx m_onMouseDown;
ScriptIx m_onMouseUp;
ScriptIx m_onMouseWheel;
ScriptIx m_onDragStart;
ScriptIx m_onDragStop;
ScriptIx m_onReceiveDrag;
ScriptIx m_onChar;
ScriptIx m_onKeyDown;
ScriptIx m_onKeyUp;
ScriptIx m_onAttributeChange;
ScriptIx m_onEnable;
ScriptIx m_onDisable;
int32_t m_drawenabled[NUM_SIMPLEFRAME_DRAWLAYERS];
CBackdropGenerator* m_backdrop = nullptr;
STORM_EXPLICIT_LIST(CSimpleRegion, m_regionLink) m_regions;
STORM_EXPLICIT_LIST(CSimpleRegion, m_layerLink) m_drawlayers[NUM_SIMPLEFRAME_DRAWLAYERS];
uint32_t m_batchDirty = 0;
CRenderBatch* m_batch[NUM_SIMPLEFRAME_DRAWLAYERS] = {};
STORM_EXPLICIT_LIST(CRenderBatch, renderLink) m_renderList;
TSList<SIMPLEFRAMENODE, TSGetLink<SIMPLEFRAMENODE>> m_children;
TSLink<CSimpleFrame> m_framesLink;
TSLink<CSimpleFrame> m_destroyedLink;
TSLink<CSimpleFrame> m_strataLink;
// Virtual member functions
virtual ~CSimpleFrame();
virtual ScriptIx* GetScriptByName(const char* name, ScriptData& data);
virtual bool IsA(int32_t type);
virtual int32_t GetScriptMetaTable();
virtual void LoadXML(XMLNode* node, CStatus* status);
virtual void PreOnAnimUpdate();
virtual void OnLayerShow();
virtual void OnLayerHide();
virtual void OnLayerUpdate(float elapsedSec);
virtual int32_t OnLayerTrackUpdate(const CMouseEvent& evt);
virtual void OnFrameRender();
virtual void OnFrameRender(CRenderBatch* batch, uint32_t layer);
virtual void OnScreenSizeChanged();
virtual void OnFrameSizeChanged(float width, float height);
virtual void OnLayerCursorEnter(int32_t a2);
virtual void OnLayerCursorExit(int32_t a2, int32_t a3);
virtual int32_t OnLayerChar(const CCharEvent& evt);
virtual int32_t OnLayerKeyDown(const CKeyEvent& evt);
virtual int32_t OnLayerKeyUp(const CKeyEvent& evt);
virtual int32_t OnLayerMouseDown(const CMouseEvent& evt, const char* btn);
virtual int32_t OnLayerMouseUp(const CMouseEvent& evt, const char* btn);
virtual void PostLoadXML(XMLNode* node, CStatus* status);
virtual void UnregisterRegion(CSimpleRegion* region);
virtual int32_t GetBoundsRect(CRect& bounds);
virtual void PreLoadXML(XMLNode* node, CStatus* status);
virtual void LockHighlight(int32_t lock);
virtual int32_t HideThis();
virtual int32_t ShowThis();
virtual bool UpdateScale(bool a2);
virtual void UpdateDepth(bool a2);
virtual void ParentFrame(CSimpleFrame* frame);
virtual void OnFrameSizeChanged(const CRect& rect);
// Member functions
CSimpleFrame(CSimpleFrame* parent);
void AddFrameRegion(CSimpleRegion* region, uint32_t drawlayer);
void DisableDrawLayer(uint32_t drawlayer);
void EnableDrawLayer(uint32_t drawlayer);
void EnableEvent(CSimpleEventType eventType, int32_t priority);
int32_t GetHitRect(CRect& rect);
void Hide();
void LoadXML_Attributes(XMLNode* node, CStatus* status);
void LoadXML_Backdrop(XMLNode* node, CStatus* status);
void LoadXML_Layers(XMLNode* node, CStatus* status);
void LoadXML_Scripts(XMLNode* node, CStatus* status);
void NotifyDrawLayerChanged(uint32_t drawlayer);
void NotifyScrollParent();
void PostLoadXML_Frames(XMLNode* node, CStatus* status);
void Raise();
void RegisterForEvents(int32_t a2);
void RegisterRegion(CSimpleRegion* region);
void RemoveFrameRegion(CSimpleRegion* region, uint32_t drawlayer);
void RunOnCharScript(const char* chr);
void RunOnEnterScript(int32_t a2);
void RunOnHideScript();
void RunOnKeyDownScript(const char* key);
void RunOnKeyUpScript(const char* key);
void RunOnLeaveScript(int32_t a2);
void RunOnLoadScript();
void RunOnMouseDownScript(const char* btn);
void RunOnMouseUpScript(const char* btn);
void RunOnShowScript();
void RunOnSizeChangedScript(float width, float height);
void RunOnUpdateScript(float elapsedSec);
void SetBackdrop(CBackdropGenerator* backdrop);
void SetBeingScrolled(int32_t a2, int32_t a3);
void SetFrameAlpha(uint8_t alpha);
void SetFrameFlag(int32_t flag, int32_t on);
void SetFrameLevel(int32_t level, int32_t shiftChildren);
bool SetFrameScale(float scale, bool a3);
void SetFrameStrata(FRAME_STRATA strata);
void SetHitRect();
void SetParent(CSimpleFrame* parent);
void Show();
int32_t TestHitRect(const C2Vector& pt);
void UnregisterForEvents(int32_t a2);
};
#endif