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			216 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			216 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /**
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|  * SDL_BlitSurface bit-perfect rendering test suite written by Isaac Aronson
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|  */
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| 
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| /* Suppress C4996 VS compiler warnings for unlink() */
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| #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_DEPRECATE)
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| #define _CRT_SECURE_NO_DEPRECATE
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| #endif
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| #if defined(_MSC_VER) && !defined(_CRT_NONSTDC_NO_DEPRECATE)
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| #define _CRT_NONSTDC_NO_DEPRECATE
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| #endif
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| 
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| #include <stdio.h>
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| #ifndef _MSC_VER
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| #include <unistd.h>
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| #else
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| /* Suppress uint64 to uint32 conversion warning within the PRNG engine */
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| #pragma warning( disable : 4244 )
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| #endif
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| #include <sys/stat.h>
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| 
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| #include <SDL3/SDL.h>
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| #include <SDL3/SDL_test.h>
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| #include "testautomation_images.h"
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| 
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| /* ====== xoroshiro128+ PRNG engine for deterministic blit input ===== */
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| Uint64 rotl(Uint64 x, int k) { return (x << k) | (x >> (-k & 63)); }
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| Uint64 next(Uint64 state[2]) {
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|     Uint64 s0 = state[0], s1 = state[1];
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|     Uint64 result = rotl((s0 + s1) * 9, 29) + s0;
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|     state[0] = s0 ^ rotl(s1, 29);
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|     state[1] = s0 ^ s1 << 9;
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|     return result;
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| }
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| static Uint64 rngState[2] = {1, 2};
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| Uint32 getRandomUint32(void) {
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|     return (Uint32)next(rngState);
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| }
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| /* ================= Test Case Helper Functions ================== */
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| /*
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|  * Resets PRNG state to initialize tests using PRNG
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|  */
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| void SDLCALL blitSetUp(void **arg) {
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|     rngState[0] = 1;
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|     rngState[1] = 2;
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| }
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| /*
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|  * Fill buffer with stream of PRNG pixel data given size
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|  */
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| static Uint32 *fillNextRandomBuffer(Uint32 *buf, const int width, const int height) {
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|     int i;
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|     for (i = 0; i < width * height; i++) {
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|         buf[i] = getRandomUint32();
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|     }
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|     return buf;
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| }
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| /*
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|  * Generates a stream of PRNG pixel data given length
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|  */
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| static Uint32 *getNextRandomBuffer(const int width, const int height) {
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|     Uint32* buf = SDL_malloc(sizeof(Uint32) * width * height);
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|     fillNextRandomBuffer(buf, width, height);
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|     return buf;
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| }
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| /*
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|  * Generates a 800 x 600 surface of PRNG pixel data
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|  */
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| SDL_Surface* getRandomSVGASurface(Uint32 *pixels, SDL_PixelFormat format) {
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|     return SDL_CreateSurfaceFrom(800, 600, format, pixels, 800 * 4);
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| }
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| /*
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|  * Calculates the FNV-1a hash of input pixel data
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|  */
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| Uint32 FNVHash(Uint32* buf, int length) {
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|     const Uint32 fnv_prime = 0x811C9DC5;
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|     Uint32 hash = 0;
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|     int i;
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| 
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|     for (i = 0; i < length; buf++, i++)
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|     {
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|         hash *= fnv_prime;
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|         hash ^= (*buf);
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|     }
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| 
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|     return hash;
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| }
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| /*
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|  * Wraps the FNV-1a hash for an input surface's pixels
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|  */
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| Uint32 hashSurfacePixels(SDL_Surface * surface) {
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|     Uint64 buffer_size = surface->w * surface->h;
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|     return FNVHash(surface->pixels, buffer_size);
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| }
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| /* ================= Test Case Implementation ================== */
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| /**
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|  * Tests rendering a rainbow gradient background onto a blank surface, then rendering a sprite with complex geometry and
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|  * transparency on top of said surface, and comparing the result to known accurate renders with a hash.
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|  */
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| static int SDLCALL blit_testExampleApplicationRender(void *arg) {
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|     const int width = 32;
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|     const int height = 32;
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|     const Uint32 correct_hash = 0xe345d7a7;
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|     SDL_Surface* dest_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_ARGB8888);
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|     SDL_Surface* rainbow_background = SDLTest_ImageBlendingBackground();
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|     SDL_Surface* gearbrain_sprite = SDLTest_ImageBlendingSprite();
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|     // Blit background into "screen"
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|     SDL_BlitSurface(rainbow_background, NULL, dest_surface, NULL);
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|     // Blit example game sprite onto "screen"
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|     SDL_BlitSurface(gearbrain_sprite, NULL, dest_surface, NULL);
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|     // Check result
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|     const Uint32 hash = hashSurfacePixels(dest_surface);
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|     SDLTest_AssertCheck(hash == correct_hash,
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|                         "Should render identically, expected hash 0x%" SDL_PRIx32 ", got 0x%" SDL_PRIx32,
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|                         correct_hash, hash);
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|     // Clean up
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|     SDL_DestroySurface(rainbow_background);
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|     SDL_DestroySurface(gearbrain_sprite);
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|     SDL_DestroySurface(dest_surface);
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|     return TEST_COMPLETED;
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| }
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| /**
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|  * Tests rendering PRNG noise onto a surface of PRNG noise, while also testing color shift operations between the
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|  * different source and destination pixel formats, without an alpha shuffle, at SVGA resolution. Compares to known
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|  * accurate renders with a hash.
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|  */
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| static int SDLCALL blit_testRandomToRandomSVGA(void *arg) {
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|     const int width = 800;
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|     const int height = 600;
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|     const Uint32 correct_hash = 0x42140c5f;
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|     // Allocate random buffers
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|     Uint32 *dest_pixels = getNextRandomBuffer(width, height);
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|     Uint32 *src_pixels = getNextRandomBuffer(width, height);
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|     // Create surfaces of different pixel formats
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|     SDL_Surface* dest_surface = getRandomSVGASurface(dest_pixels, SDL_PIXELFORMAT_BGRA8888);
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|     SDL_Surface* src_surface = getRandomSVGASurface(src_pixels, SDL_PIXELFORMAT_RGBA8888);
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|     // Blit surfaces
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|     SDL_BlitSurface(src_surface, NULL, dest_surface, NULL);
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|     // Check result
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|     const Uint32 hash = hashSurfacePixels(dest_surface);
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|     SDLTest_AssertCheck(hash == correct_hash,
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|                         "Should render identically, expected hash 0x%" SDL_PRIx32 ", got 0x%" SDL_PRIx32,
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|                         correct_hash, hash);
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|     // Clean up
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|     SDL_DestroySurface(dest_surface);
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|     SDL_DestroySurface(src_surface);
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|     SDL_free(dest_pixels);
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|     SDL_free(src_pixels);
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|     return TEST_COMPLETED;
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| }
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| /**
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|  * Tests rendering small chunks of 15 by 15px PRNG noise onto an initially blank SVGA surface, while also testing color
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|  * shift operations between the different source and destination pixel formats, including an alpha shuffle. Compares to
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|  * known accurate renders with a hash.
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|  */
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| static int SDLCALL blit_testRandomToRandomSVGAMultipleIterations(void *arg) {
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|     const int width = 800;
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|     const int height = 600;
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|     const int blit_width = 15;
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|     const int blit_height = 15;
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|     int i;
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|     const Uint32 correct_hash = 0x5d26be78;
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|     Uint32 *buf = SDL_malloc(blit_width * blit_height * sizeof(Uint32));
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|     // Create blank source surface
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|     SDL_Surface *sourceSurface = SDL_CreateSurface(blit_width, blit_height, SDL_PIXELFORMAT_RGBA8888);
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|     // Create blank destination surface
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|     SDL_Surface* dest_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_ABGR8888);
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| 
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|     // Perform 250k random blits into random areas of the blank surface
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|     for (i = 0; i < 250000; i++) {
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|         fillNextRandomBuffer(buf, blit_width, blit_height);
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|         SDL_LockSurface(sourceSurface);
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|         SDL_memcpy(sourceSurface->pixels, buf, blit_width * blit_height * sizeof(Uint32));
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|         SDL_UnlockSurface(sourceSurface);
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| 
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|         SDL_Rect dest_rect;
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|         int location = (int)getRandomUint32();
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|         dest_rect.x = location % (width - 15 - 1);
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|         dest_rect.y = location % (height - 15 - 1);
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| 
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|         SDL_BlitSurface(sourceSurface, NULL, dest_surface, &dest_rect);
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|     }
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|     // Check result
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|     const Uint32 hash = hashSurfacePixels(dest_surface);
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|     // Clean up
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|     SDL_DestroySurface(dest_surface);
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|     SDLTest_AssertCheck(hash == correct_hash,
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|                         "Should render identically, expected hash 0x%" SDL_PRIx32 ", got 0x%" SDL_PRIx32,
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|                         correct_hash, hash);
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|     SDL_DestroySurface(sourceSurface);
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|     SDL_free(buf);
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|     return TEST_COMPLETED;
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| }
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| 
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| static const SDLTest_TestCaseReference blitTest1 = {
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|         blit_testExampleApplicationRender, "blit_testExampleApplicationRender",
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|         "Test example application render.", TEST_ENABLED
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| };
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| static const SDLTest_TestCaseReference blitTest2 = {
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|         blit_testRandomToRandomSVGA, "blit_testRandomToRandomSVGA",
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|         "Test SVGA noise render.", TEST_ENABLED
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| };
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| static const SDLTest_TestCaseReference blitTest3 = {
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|         blit_testRandomToRandomSVGAMultipleIterations, "blit_testRandomToRandomSVGAMultipleIterations",
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|         "Test SVGA noise render (250k iterations).", TEST_ENABLED
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| };
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| static const SDLTest_TestCaseReference *blitTests[] = {
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|         &blitTest1, &blitTest2, &blitTest3, NULL
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| };
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| 
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| SDLTest_TestSuiteReference blitTestSuite = {
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|         "Blending",
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|         blitSetUp,
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|         blitTests,
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|         NULL
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| };
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