thunderbrew/vendor/sdl-3.0.0
Phaneron 706c8903a1
feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
2023-11-18 10:50:16 -05:00
..
.github feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
android-project feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
build-scripts feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
cmake feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
docs feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
include feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
mingw/pkg-support/cmake feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
src feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
test feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
VisualC feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
VisualC-GDK feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
VisualC-WinRT feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
wayland-protocols feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
Xcode feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
.clang-format feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
.clang-tidy feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
.editorconfig feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
.gitignore feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
.wikiheaders-options feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
Android.mk feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
BUGS.txt feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
CMakeLists.txt feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
CREDITS.txt feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
INSTALL.txt feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
LICENSE.txt feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
README-SDL.txt feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
README.md feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
TODO.txt feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00
WhatsNew.txt feat(gx): add incomplete 'CGxDeviceGLSDL' (#2) 2023-11-18 10:50:16 -05:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)