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		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			164 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			164 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  *  \file SDL_version.h
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|  *
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|  *  \brief This header defines the current SDL version.
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|  */
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| 
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| #ifndef SDL_version_h_
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| #define SDL_version_h_
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| 
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| #include <SDL3/SDL_stdinc.h>
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| 
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| #include <SDL3/SDL_begin_code.h>
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  * Information about the version of SDL in use.
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|  *
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|  * Represents the library's version as three levels: major revision
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|  * (increments with massive changes, additions, and enhancements),
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|  * minor revision (increments with backwards-compatible changes to the
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|  * major revision), and patchlevel (increments with fixes to the minor
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|  * revision).
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|  *
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|  * \sa SDL_VERSION
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|  * \sa SDL_GetVersion
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|  */
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| typedef struct SDL_version
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| {
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|     Uint8 major;        /**< major version */
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|     Uint8 minor;        /**< minor version */
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|     Uint8 patch;        /**< update version */
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| } SDL_version;
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| 
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| /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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| */
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| #define SDL_MAJOR_VERSION   3
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| #define SDL_MINOR_VERSION   0
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| #define SDL_PATCHLEVEL      0
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| 
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| /**
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|  * Macro to determine SDL version program was compiled against.
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|  *
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|  * This macro fills in a SDL_version structure with the version of the
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|  * library you compiled against. This is determined by what header the
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|  * compiler uses. Note that if you dynamically linked the library, you might
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|  * have a slightly newer or older version at runtime. That version can be
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|  * determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
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|  * is not a macro.
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|  *
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|  * \param x A pointer to a SDL_version struct to initialize.
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|  *
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|  * \sa SDL_version
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|  * \sa SDL_GetVersion
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|  */
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| #define SDL_VERSION(x)                          \
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| {                                   \
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|     (x)->major = SDL_MAJOR_VERSION;                 \
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|     (x)->minor = SDL_MINOR_VERSION;                 \
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|     (x)->patch = SDL_PATCHLEVEL;                    \
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| }
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| 
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| /**
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|  *  This macro turns the version numbers into a numeric value:
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|  *  \verbatim
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|     (1,2,3) -> (0x1000203)
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|     \endverbatim
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|  */
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| #define SDL_VERSIONNUM(X, Y, Z) \
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|     ((X) << 24 | (Y) << 8 | (Z) << 0)
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| 
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| /**
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|  *  This is the version number macro for the current SDL version.
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|  */
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| #define SDL_COMPILEDVERSION \
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|     SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
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| 
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| /**
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|  *  This macro will evaluate to true if compiled with SDL at least X.Y.Z.
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|  */
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| #define SDL_VERSION_ATLEAST(X, Y, Z) \
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|     (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
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| 
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| /**
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|  * Get the version of SDL that is linked against your program.
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|  *
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|  * If you are linking to SDL dynamically, then it is possible that the current
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|  * version will be different than the version you compiled against. This
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|  * function returns the current version, while SDL_VERSION() is a macro that
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|  * tells you what version you compiled with.
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|  *
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|  * This function may be called safely at any time, even before SDL_Init().
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|  *
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|  * \param ver the SDL_version structure that contains the version information
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|  * \returns 0 on success or a negative error code on failure; call
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|  *          SDL_GetError() for more information.
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  *
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|  * \sa SDL_GetRevision
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetVersion(SDL_version * ver);
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| 
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| /**
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|  * Get the code revision of SDL that is linked against your program.
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|  *
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|  * This value is the revision of the code you are linked with and may be
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|  * different from the code you are compiling with, which is found in the
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|  * constant SDL_REVISION.
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|  *
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|  * The revision is arbitrary string (a hash value) uniquely identifying the
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|  * exact revision of the SDL library in use, and is only useful in comparing
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|  * against other revisions. It is NOT an incrementing number.
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|  *
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|  * If SDL wasn't built from a git repository with the appropriate tools, this
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|  * will return an empty string.
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|  *
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|  * Prior to SDL 2.0.16, before development moved to GitHub, this returned a
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|  * hash for a Mercurial repository.
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|  *
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|  * You shouldn't use this function for anything but logging it for debugging
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|  * purposes. The string is not intended to be reliable in any way.
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|  *
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|  * \returns an arbitrary string, uniquely identifying the exact revision of
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|  *          the SDL library in use.
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  *
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|  * \sa SDL_GetVersion
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|  */
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| extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
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| 
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include <SDL3/SDL_close_code.h>
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| 
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| #endif /* SDL_version_h_ */
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