thunderbrew/src/gx/d3d/CGxDeviceD3d.cpp

432 lines
10 KiB
C++

#include "gx/d3d/CGxDeviceD3d.hpp"
D3DFORMAT CGxDeviceD3d::s_GxFormatToD3dFormat[] = {
D3DFMT_R5G6B5, // Fmt_Rgb565
D3DFMT_X8R8G8B8, // Fmt_ArgbX888
D3DFMT_A8R8G8B8, // Fmt_Argb8888
D3DFMT_A2R10G10B10, // Fmt_Argb2101010
D3DFMT_D16, // Fmt_Ds160
D3DFMT_D24X8, // Fmt_Ds24X
D3DFMT_D24S8, // Fmt_Ds248
D3DFMT_D32, // Fmt_Ds320
};
ATOM WindowClassCreate() {
auto instance = GetModuleHandle(nullptr);
WNDCLASSEX wc = { 0 };
wc.cbSize = sizeof(wc);
wc.style = CS_OWNDC;
wc.lpfnWndProc = CGxDeviceD3d::WindowProcD3d;
wc.hInstance = instance;
wc.lpszClassName = TEXT("GxWindowClassD3d");
wc.hIcon = static_cast<HICON>(LoadImage(instance, TEXT("BlizzardIcon.ico"), 1u, 0, 0, 0x40));
wc.hCursor = LoadCursor(instance, TEXT("BlizzardCursor.cur"));
if (!wc.hCursor) {
wc.hCursor = LoadCursor(instance, IDC_ARROW);
}
return RegisterClassEx(&wc);
}
int32_t CGxDeviceD3d::ILoadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) {
d3dLib = nullptr;
d3d = nullptr;
d3dLib = LoadLibrary(TEXT("d3d9.dll"));
if (d3dLib) {
auto d3dCreateProc = GetProcAddress(d3dLib, "Direct3DCreate9");
if (d3dCreateProc) {
d3d = reinterpret_cast<LPDIRECT3D9>(d3dCreateProc());
if (d3d) {
return 1;
}
CGxDevice::Log("CGxDeviceD3d::ILoadD3dLib(): unable to d3dCreateProc()");
} else {
CGxDevice::Log("CGxDeviceD3d::ILoadD3dLib(): unable to GetProcAddress()");
}
} else {
CGxDevice::Log("CGxDeviceD3d::ILoadD3dLib(): unable to LoadLibrary()");
}
CGxDeviceD3d::IUnloadD3dLib(d3dLib, d3d);
return 0;
}
void CGxDeviceD3d::IUnloadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) {
if (d3d) {
d3d->Release();
}
if (d3dLib) {
FreeLibrary(d3dLib);
}
}
LRESULT CGxDeviceD3d::WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
auto device = reinterpret_cast<CGxDeviceD3d*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
switch (uMsg) {
case WM_CREATE: {
auto lpcs = reinterpret_cast<LPCREATESTRUCT>(lParam);
SetWindowLongPtr(hWnd, GWLP_USERDATA, reinterpret_cast<LPARAM>(lpcs->lpCreateParams));
return 0;
}
case WM_DESTROY: {
device->DeviceWM(GxWM_Destroy, 0, 0);
return 0;
}
case WM_SIZE: {
CRect windowRect = {
0.0f,
0.0f,
static_cast<float>(HIWORD(lParam)),
static_cast<float>(LOWORD(lParam))
};
int32_t resizeType = 0;
if (wParam == SIZE_MINIMIZED) {
resizeType = 1;
} else if (wParam == SIZE_MAXHIDE) {
resizeType = 2;
}
device->DeviceWM(GxWM_Size, reinterpret_cast<uintptr_t>(&windowRect), resizeType);
break;
}
case WM_ACTIVATE: {
// TODO
break;
}
case WM_SETFOCUS: {
device->DeviceWM(GxWM_SetFocus, 0, 0);
return 0;
}
case WM_KILLFOCUS: {
device->DeviceWM(GxWM_KillFocus, 0, 0);
return 0;
}
case WM_PAINT: {
PAINTSTRUCT paint;
BeginPaint(hWnd, &paint);
EndPaint(hWnd, &paint);
return 0;
}
case WM_ERASEBKGND: {
return 0;
}
case WM_SETCURSOR: {
// TODO
return 1;
}
case WM_DISPLAYCHANGE: {
// TODO
break;
}
case WM_SYSCOMMAND: {
// TODO
break;
}
case WM_SIZING: {
// TODO
break;
}
default:
break;
}
// TODO
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
void CGxDeviceD3d::CapsWindowSize(CRect& dst) {
// TODO
}
void CGxDeviceD3d::CapsWindowSizeInScreenCoords(CRect& dst) {
// TODO
}
int32_t CGxDeviceD3d::DeviceCreate(long (*windowProc)(void*, uint32_t, uint32_t, long), const CGxFormat& format) {
this->m_ownhwnd = 1;
// TODO gamma ramp
this->m_hwndClass = WindowClassCreate();
if (this->m_hwndClass) {
if (this->ICreateD3d() && this->CGxDevice::DeviceCreate(windowProc, format)) {
return 1;
} else {
// TODO
// this->DeviceDestroy();
return 0;
}
}
// TODO CGxDevice::Log("CGxDeviceD3d::DeviceCreate(): WindowClassCreate() failed: %s", OsGetLastErrorStr());
// TODO this->DeviceDestroy();
return 0;
}
int32_t CGxDeviceD3d::DeviceSetFormat(const CGxFormat& format) {
CGxDevice::Log("CGxDeviceD3d::DeviceSetFormat():");
CGxDevice::Log(format);
if (this->m_hwnd) {
ShowWindow(this->m_hwnd, 0);
}
// TODO
if (this->m_hwnd) {
DestroyWindow(this->m_hwnd);
}
this->m_hwnd = nullptr;
this->m_format = format;
CGxFormat createFormat = format;
if (this->ICreateWindow(createFormat) && this->ICreateD3dDevice(createFormat) && this->CGxDevice::DeviceSetFormat(format)) {
this->m_context = 1;
// TODO
if (this->m_format.window == 0) {
RECT windowRect;
GetWindowRect(this->m_hwnd, &windowRect);
ClipCursor(&windowRect);
}
return 1;
}
}
void CGxDeviceD3d::DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) {
// TODO
}
int32_t CGxDeviceD3d::ICreateD3d() {
if (CGxDeviceD3d::ILoadD3dLib(this->m_d3dLib, this->m_d3d) && SUCCEEDED(this->m_d3d->GetDeviceCaps(0, D3DDEVTYPE_HAL, &this->m_d3dCaps))) {
if (this->m_desktopDisplayMode.Format != D3DFMT_UNKNOWN) {
return 1;
}
D3DDISPLAYMODE displayMode;
if (SUCCEEDED(this->m_d3d->GetAdapterDisplayMode(0, &displayMode))) {
this->m_desktopDisplayMode.Width = displayMode.Width;
this->m_desktopDisplayMode.Height = displayMode.Height;
this->m_desktopDisplayMode.RefreshRate = displayMode.RefreshRate;
this->m_desktopDisplayMode.Format = displayMode.Format;
return 1;
}
}
this->IDestroyD3d();
return 0;
}
int32_t CGxDeviceD3d::ICreateD3dDevice(const CGxFormat& format) {
// TODO stereoscopic setup
auto hwTnL = format.hwTnL;
if (hwTnL && (this->m_d3dCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) == 0) {
hwTnL = false;
}
this->m_d3dIsHwDevice = hwTnL;
D3DPRESENT_PARAMETERS d3dpp;
this->ISetPresentParms(d3dpp, format);
uint32_t behaviorFlags = hwTnL
? D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_FPU_PRESERVE
: D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE;
if (SUCCEEDED(this->m_d3d->CreateDevice(0, D3DDEVTYPE_HAL, this->m_hwnd, behaviorFlags, &d3dpp, &this->m_d3dDevice))) {
// TODO
return 1;
}
this->m_d3dDevice = nullptr;
return 0;
}
bool CGxDeviceD3d::ICreateWindow(CGxFormat& format) {
auto instance = GetModuleHandle(nullptr);
DWORD dwStyle;
if (format.window == 0) {
dwStyle = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_SYSMENU;
} else if (format.maximize == 1) {
dwStyle = WS_POPUP | WS_VISIBLE;
} else if (format.maximize == 2) {
dwStyle = WS_POPUP;
} else {
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_CAPTION | WS_SYSMENU | WS_SIZEBOX | WS_MINIMIZEBOX | WS_MAXIMIZEBOX;
}
// TODO
int32_t width = format.size.x ? format.size.x : CW_USEDEFAULT;
int32_t height = format.size.y ? format.size.y : CW_USEDEFAULT;
if (format.window && format.maximize != 1 && format.size.x && format.size.y) {
// TODO adjust width and height
}
this->m_hwnd = CreateWindowEx(
WS_EX_APPWINDOW,
TEXT("GxWindowClassD3d"),
TEXT("World of Warcraft"),
dwStyle,
format.pos.x,
format.pos.y,
width,
height,
nullptr,
nullptr,
instance,
this
);
if (this->m_hwnd && format.maximize != 2) {
ShowWindow(this->m_hwnd, 1);
}
return this->m_hwnd != nullptr;
}
void CGxDeviceD3d::IDestroyD3d() {
this->IDestroyD3dDevice();
CGxDeviceD3d::IUnloadD3dLib(this->m_d3dLib, this->m_d3d);
}
void CGxDeviceD3d::IDestroyD3dDevice() {
// TODO
}
void CGxDeviceD3d::IRsSendToHw(EGxRenderState rs) {
// TODO
}
void CGxDeviceD3d::ISetPresentParms(D3DPRESENT_PARAMETERS& d3dpp, const CGxFormat& format) {
memset(&d3dpp, 0, sizeof(d3dpp));
if (format.window) {
D3DDISPLAYMODE currentMode;
D3DFORMAT backBufferFormat;
if (SUCCEEDED(this->m_d3d->GetAdapterDisplayMode(0, &currentMode))) {
backBufferFormat = currentMode.Format;
} else {
backBufferFormat = this->m_desktopDisplayMode.Format;
}
auto& windowRect = this->DeviceCurWindow();
d3dpp.Windowed = true;
d3dpp.BackBufferWidth = windowRect.maxX;
d3dpp.BackBufferHeight = windowRect.maxY;
d3dpp.BackBufferFormat = backBufferFormat;
if (format.vsync) {
// TODO d3dpp.BackBufferCount = format.int1C;
d3dpp.BackBufferCount = 1;
} else {
d3dpp.BackBufferCount = 1;
}
d3dpp.FullScreen_RefreshRateInHz = 0;
} else {
d3dpp.BackBufferWidth = format.size.x;
d3dpp.BackBufferHeight = format.size.y;
d3dpp.BackBufferFormat = CGxDeviceD3d::s_GxFormatToD3dFormat[format.colorFormat];
d3dpp.FullScreen_RefreshRateInHz = format.refreshRate;
}
d3dpp.hDeviceWindow = this->m_hwnd;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.EnableAutoDepthStencil = true;
d3dpp.AutoDepthStencilFormat = CGxDeviceD3d::s_GxFormatToD3dFormat[format.depthFormat];
switch (format.vsync) {
case 1:
d3dpp.PresentationInterval = 1;
break;
case 2:
d3dpp.PresentationInterval = format.window ? 1 : 2;
break;
case 3:
d3dpp.PresentationInterval = format.window ? 1 : 4;
break;
case 4:
d3dpp.PresentationInterval = format.window ? 1 : 8;
break;
default:
d3dpp.PresentationInterval = CW_USEDEFAULT;
break;
}
if (format.sampleCount <= 1) {
d3dpp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
} else {
d3dpp.MultiSampleType = static_cast<D3DMULTISAMPLE_TYPE>(format.sampleCount);
// TODO MultiSampleQuality
}
}
void CGxDeviceD3d::IShaderCreate(CGxShader* shader) {
// TODO
}
void CGxDeviceD3d::ITexMarkAsUpdated(CGxTex* texId) {
// TODO
}
void CGxDeviceD3d::PoolSizeSet(CGxPool* pool, uint32_t size) {
// TODO
}
int32_t CGxDeviceD3d::StereoEnabled() {
// TODO
return 0;
}