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		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			127 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <h2>Installation</h2>
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| 
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| <p>
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| To use the shared library version of GLEW, you need to copy the
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| headers and libraries into their destination directories. On Windows
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| this typically boils down to copying:
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| </p>
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| 
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| <table border="0" cellpadding="0" cellspacing="0" align="center"> <!-- bgcolor="#f0f0f0" -->
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| <tr><td align="left"><tt>bin/glew32.dll</tt></td><td>    to    </td>
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| <td align="left"><tt>%SystemRoot%/system32</tt></td></tr>
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| <tr><td align="left"><tt>lib/glew32.lib</tt></td><td>    to    </td>
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| <td align="left"><tt>{VC Root}/Lib</tt></td></tr>
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| <tr><td align="left"><tt>include/GL/glew.h</tt></td><td>    to    </td>
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| <td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
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| <tr><td align="left"><tt>include/GL/wglew.h</tt></td><td>    to    </td>
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| <td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
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| </table>
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| <p>
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| </p>
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| 
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| <p>
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| where <tt>{VC Root}</tt> is the Visual C++ root directory, typically
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| <tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual
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| Studio 6.0 or <tt>C:/Program Files/Microsoft Visual
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| Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET.
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| </p>
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| 
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| <p>
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| On Unix, typing <tt>make install</tt> will attempt to install GLEW
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| into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>.  You can
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| customize the installation target via the <tt>GLEW_DEST</tt>
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| environment variable if you do not have write access to these
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| directories.
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| </p>
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| 
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| <h2>Building Your Project with GLEW</h2>
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| <p>
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| There are two ways to build your project with GLEW.
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| </p>
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| <h3>Including the source files / project file</h3>
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| <p>
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| The simpler but less flexible way is to include <tt>glew.h</tt> and
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| <tt>glew.c</tt> into your project.  On Windows, you also need to
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| define the <tt>GLEW_STATIC</tt> preprocessor token when building a
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| static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor
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| token when building a dll.  You also need to replace
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| <tt><GL/gl.h></tt> and <tt><GL/glu.h></tt> with
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| <tt><glew.h></tt> in your code and set the appropriate include
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| flag (<tt>-I</tt>) to tell the compiler where to look for it.  For
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| example:
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| </p>
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| <p class="pre">
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| #include <glew.h><br>
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| #include <GL/glut.h><br>
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| <gl, glu, and glut functionality is available here><br>
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| </p>
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| <p>
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| Depending on where you put <tt>glew.h</tt> you may also need to change
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| the include directives in <tt>glew.c</tt>. Note that if you are using
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| GLEW together with GLUT, you have to include <tt>glew.h</tt> first.
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| In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not
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| need to include it separately.
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| </p>
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| <p>
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| On Windows, you also have the option of adding the supplied project
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| file <tt>glew_static.dsp</tt> to your workspace (solution) and compile
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| it together with your other projects.  In this case you also need to
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| change the <tt>GLEW_BUILD</tt> preprocessor constant to
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| <tt>GLEW_STATIC</tt> when building a static library or executable,
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| otherwise you get build errors.
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| </p>
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| <p>
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| <b>Note that GLEW does not use the C
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| runtime library, so it does not matter which version (single-threaded,
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| multi-threaded or multi-threaded DLL) it is linked with (without
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| debugging information). It is, however, always a good idea to compile all
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| your projects including GLEW with the same C runtime settings.</b>
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| </p>
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| 
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| <h3>Using GLEW as a shared library</h3>
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| 
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| <p>
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| Alternatively, you can use the provided project files / makefile to
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| build a separate shared library you can link your projects with later.
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| In this case the best practice is to install <tt>glew.h</tt>,
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| <tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to
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| where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and
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| <tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located.  Note that you
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| need administrative privileges to do this.  If you do not have
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| administrator access and your system administrator will not do it for
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| you, you can install GLEW into your own lib and include subdirectories
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| and tell the compiler where to find it. Then you can just replace
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| <tt><GL/gl.h></tt> with <tt><GL/glew.h></tt> in your
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| program:
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| </p>
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| 
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| <p class="pre">
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| #include <GL/glew.h><br>
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| #include <GL/glut.h><br>
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| <gl, glu, and glut functionality is available here><br>
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| </p>
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| 
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| <p>
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| or:
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| </p>
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| 
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| <p class="pre">
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| #include <GL/glew.h><br>
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| <gl and glu functionality is available here><br>
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| </p>
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| 
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| <p>
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| Remember to link your project with <tt>glew32.lib</tt>,
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| <tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and
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| <tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on
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| Unix (<tt>-lGLEW -lGLU -lGL</tt>).
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| </p>
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| 
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| <p>
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| It is important to keep in mind that <tt>glew.h</tt> includes neither
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| <tt>windows.h</tt> nor <tt>gl.h</tt>.  Also, GLEW will warn you by
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| issuing a preprocessor error in case you have included <tt>gl.h</tt>,
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| <tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>.
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| </p>
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| 
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